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Industrial Contract Option

Author
Zetakya
State War Academy
Caldari State
#1 - 2016-05-25 09:15:43 UTC
I would like to suggest CCP implement an industrial contract option, in which the Contract Creator can provide materials, BP and set a collateral, with an expected due date for delivery of the industrial output along with the BP (if original or has any remaining runs), and of course a payment.
Donnachadh
United Allegiance of Undesirables
#2 - 2016-05-25 13:52:17 UTC
You can do this with the current contract system, why do we need another specifically for industrial players?
Zetakya
State War Academy
Caldari State
#3 - 2016-05-25 15:25:28 UTC
You can't do what I'm asking for in the current contract system.
Lugh Crow-Slave
#4 - 2016-05-25 15:53:01 UTC
sure you can you contract mats then contract back finished product
Elenahina
Federal Navy Academy
Gallente Federation
#5 - 2016-05-25 17:28:34 UTC
Lugh Crow-Slave wrote:
sure you can you contract mats then contract back finished product


Used to do this when I ran industry. We would contract the BPC (never give out originals, unless you're willing to lose them), and the materials with the price set as our cost. They would contract it back for a set price depending on the item, and we would then do whatever with the item.

It helps to have something in place to track what's floating around - I used google sheets.

Eve is like an addiction; you can't quit it until it quits you. Also, iderno

Donnachadh
United Allegiance of Undesirables
#6 - 2016-05-26 12:42:38 UTC
Zetakya wrote:
You can't do what I'm asking for in the current contract system.

Everything you are asking for based on your original post can be done with the current contract system, we know this to be fact because many of us do it all the time.

If you would give us more information on the specific problems you have we may be able to assist you in making the current system work for you.
Zetakya
State War Academy
Caldari State
#7 - 2016-05-26 22:00:25 UTC  |  Edited by: Zetakya
Elenahina wrote:
Lugh Crow-Slave wrote:
sure you can you contract mats then contract back finished product


Used to do this when I ran industry. We would contract the BPC (never give out originals, unless you're willing to lose them), and the materials with the price set as our cost. They would contract it back for a set price depending on the item, and we would then do whatever with the item.

It helps to have something in place to track what's floating around - I used google sheets.


Thank you for proving my point. That's two contracts. I want one contract, which gives you the materials & BPC (& takes the collateral) when you accept, and is completed (paying you and giving you the collateral back) when you hand over the finished item.


EDIT: The reason I'm asking for this is so that there can be a real market in industrial capability trading. People would be able to see contracts to build X number of Y item (ideally with a filter on the skills used to do it), and pick up contracts from people wanting items built quickly & easily. This isn't about getting your Corpies to build stuff for you, it's about opening industrial contracting up to a wider market.
Lugh Crow-Slave
#8 - 2016-05-26 23:49:55 UTC
sounds like your idea just limits player interaction. these kinds of build contracts already happen with people across corps and alliances but currently require people to talk to each other put in a bit of trust and get something worked out.
Zetakya
State War Academy
Caldari State
#9 - 2016-05-27 00:03:44 UTC
Lugh Crow-Slave wrote:
sounds like your idea just limits player interaction. these kinds of build contracts already happen with people across corps and alliances but currently require people to talk to each other put in a bit of trust and get something worked out.

To me, it's a fact that *not* having this option limits player interaction, because there's no guaranteed way of setting up industrial arrangements with people you don't know. The idea here is to expand industry *beyond* the confines of Corp & Alliance.
Lugh Crow-Slave
#10 - 2016-05-27 00:23:19 UTC
i just said it is done across alliances so they are not restrained by them. clicking and finishing someones contract is barley interaction
Ivan Malik
Viziam
Amarr Empire
#11 - 2016-05-27 03:30:50 UTC  |  Edited by: Ivan Malik
Lugh Crow-Slave wrote:
sounds like your idea just limits player interaction. these kinds of build contracts already happen with people across corps and alliances but currently require people to talk to each other put in a bit of trust and get something worked out.


Using your logic courier contracts should not be a thing either, because that can be covered under a normal contract as well: create contract to sell x in Amarr, create contract to buy x in Jita. Persons buys item from contract in Amarr, freighters it over to Jita, sells it to the same person on contract.

While you are correct, there is no "legal" binding aspect to contracts of this nature done under the current system. The entire transaction is built on the promise of a return contract. Which works great between entities that have the means to contact one another in a semi trusted manner, or have the might to back things up if a deal goes south. View this from the solo perspective though. There is no way to initialize the conversation about a transaction like this. There is no reason for a producer or contractor to trust getting anything out of the deal. Set the price high and no one will touch it, create a collateral system and people will realize it is a temporary cost... unless things are worked out before hand and there is already some trust there. Right now this only happens when producer and consumer already establish a connection, usually through a third party like a corp or across corps/alliances. It is them meeting for other reasons or through/because of other entities (other than one on one) that starts that exchange of trust.

This wouldn't limit player interaction either, it would do wonders for the less established industrialists and would likely encourage connections. When I first started I didn't want to join a crappy HS industrial corp and have to deal with all the drama and politics that goes along with one man shows (which the majority of them are), but I needed the connections to actually accomplish anything of meaning. Using contracts like this means that I can see who completed a job fast and hook up with a reliable producer/consumer without needing a corp or the faceless market to do it. It would allow for the different stages of a production chain to actually see who is who without the need to initialize on blind trust or join a larger structure outright. This allows industrialist to connect in the same fashion that killboards do for pvpers. It would likely establish the trust needed to start actual good functioning industrial corps. It is kind of like going to a market (proposed contract system) vs going to the super market (buying and selling off the market) vs buying something off a random truck on the side of the road (current contract system). You can see the people selling/producing and there is a legal entity governing the whole thing. While there is nothing wrong with buying something off a random truck, less people do it because there is less trust. In the same fashion people value knowing where something is produced because more trust is established in the process, so they pay more for it IRL. In game trust is the currency that is being earned... isk to, but it break the metaphor. Seeing a producer, being able to trust a producer on the initial engagement, leads to higher trust gains earlier on, which leads to people paying more in both isk and trust, just like when knowing where something is produced IRL.

This is a great tool for new players, not bitter vets who are already established. It lowers the barrier for entry, while maintaining the ceiling.


Now For something actually constructive. This could be applied to PI chains, invention or any multi-step industrial process. Why limit it to just T1 production. It could provide the security for caps and supers to be produced beyond a single person running the whole production process. It also could be used in the same manner as courier contracts are for scamming. I would limit it to just BPCs though. This is a perfect application for them to be used outside of invention.

I like to take things from a NPE perspective. If it works for NPE and vets then it is a sound idea.

Lugh Crow-Slave
#12 - 2016-05-27 04:17:03 UTC  |  Edited by: Lugh Crow-Slave
But courier contracts don't take extra dev time to add considering they are already here. Even if they weren't and someone advocated to add them those I would support as it does cover things but and sell contacts don't beyond the scope of moving one thing for one guy trade hub to trade hub


as for the god awful 'think of the new bro" argument this wont help them much if at all because the only ppl who are going to give out these contracts publicly are going to be ppl who are building large numbers of components for a specified job and as far as i know there are not many components that can be built without a few weeks of dedicated training. even then the contract will be for less than what you could get simply selling it at a hub otherwise the guy setting up the contract would just buy it there
Donnachadh
United Allegiance of Undesirables
#13 - 2016-05-27 13:35:27 UTC
Zetakya wrote:
To me, it's a fact that *not* having this option limits player interaction, because there's no guaranteed way of setting up industrial arrangements with people you don't know. The idea here is to expand industry *beyond* the confines of Corp & Alliance.

You need to go back and look at your proposal from all possible angles because you have not thought this through completely.
Just one example you contract me the bpc and materials to build 100 Rifters expecting that I will build the ships and then complete the contract by allowing you to take delivery of those ships. But being the creative and opportunistic guy that I am I simply transfer the BPC and the materials to another character and build them and sell them myself. What actions can you take now to get your Rifters back?
A bounty is worthless I have flown with bounties for most of my time in this game.
You could war dec the corp but what the hell been there before as welll, simply reassign an alt to the CEO position and bail to an NPC or simply play on other characters for the week and all your war dec is doing is costing you even more money than I already stole from you.
And what if I use a disposable character to accept your contract, transfer the stuff and then biomass the character, what can you do then?

After reading you other posts I still say no to your idea.
The only thing that would change is the removal of the second contract needed to transfer your stuff back to you after it is built and to be honest that is simply not worth the devs time to eliminate. Especially since your idea does nothing to solve the inherent risks associated with letting a contract to someone you do not know and trust in a game where there are so many ways to steal your stuff and there is nothing you can do to prevent it or to punish me after.

Zetakya
State War Academy
Caldari State
#14 - 2016-05-28 09:57:58 UTC
Donnachadh wrote:
Zetakya wrote:
To me, it's a fact that *not* having this option limits player interaction, because there's no guaranteed way of setting up industrial arrangements with people you don't know. The idea here is to expand industry *beyond* the confines of Corp & Alliance.

You need to go back and look at your proposal from all possible angles because you have not thought this through completely.
Just one example you contract me the bpc and materials to build 100 Rifters expecting that I will build the ships and then complete the contract by allowing you to take delivery of those ships. But being the creative and opportunistic guy that I am I simply transfer the BPC and the materials to another character and build them and sell them myself. What actions can you take now to get your Rifters back?
A bounty is worthless I have flown with bounties for most of my time in this game.
You could war dec the corp but what the hell been there before as welll, simply reassign an alt to the CEO position and bail to an NPC or simply play on other characters for the week and all your war dec is doing is costing you even more money than I already stole from you.
And what if I use a disposable character to accept your contract, transfer the stuff and then biomass the character, what can you do then?


This is why there is a collateral set, as it says in my first post. Just as with Courier contracts, the Collateral should be set at more than the value of the goods being transferred. Your objection here is something I have already considered and addressed in the original proposal.

Donnachadh wrote:
After reading you other posts I still say no to your idea.
The only thing that would change is the removal of the second contract needed to transfer your stuff back to you after it is built and to be honest that is simply not worth the devs time to eliminate. Especially since your idea does nothing to solve the inherent risks associated with letting a contract to someone you do not know and trust in a game where there are so many ways to steal your stuff and there is nothing you can do to prevent it or to punish me after.



No, it *does* solve the inherent risks, in the same way that a Courier contract does. Your objection (and that of others in this thread) is akin to saying we don't need Courier contracts, because you could just set up two contracts, one at the source and one at the destination.

Surely you can understand how wrong that is?
Lugh Crow-Slave
#15 - 2016-05-28 10:18:44 UTC
BUT WHY

why would anyone use this


If its just some random person then you have to put up a high collateral so i need more isk to start with. so i could have just bought the mats and BPC on my own.

then you have the fact that either i am being payed over market price (or why am i doing it rather than just selling to the market) or you are paying under(why would i pay over market price at that rate i could just buy it)


so the only reason to use this is if person A does not have the isk to cover the build cost so person B can front him that and get the end product cheaper. but if A has to pay collateral then he has the isk to do this on his own and if B is not charging high collateral then odds are they know each other and can do things the way they are done now
Zetakya
State War Academy
Caldari State
#16 - 2016-05-28 14:10:17 UTC
Lugh Crow-Slave wrote:
BUT WHY

why would anyone use this


If its just some random person then you have to put up a high collateral so i need more isk to start with. so i could have just bought the mats and BPC on my own.

then you have the fact that either i am being payed over market price (or why am i doing it rather than just selling to the market) or you are paying under(why would i pay over market price at that rate i could just buy it)


so the only reason to use this is if person A does not have the isk to cover the build cost so person B can front him that and get the end product cheaper. but if A has to pay collateral then he has the isk to do this on his own and if B is not charging high collateral then odds are they know each other and can do things the way they are done now


Considering that this suggestion comes directly from my Corp chatting and dreaming up how we would like to have this as an option... we'd use it. I'm sure other people would too.

It's particularly designed for low-volume, high-value industry, where speculative building of the items (say, Capital parts) is prohibitively time-consuming without a guaranteed sale. The idea is to create a contractual means of guaranteeing a build run in low-volume, high-value industries.

This is designed to improve the breadth of industrial options, and widen participation in Industry as a whole.

*YOU* might not want to use it, but I *really* want something like this so I can set contracts up for things that people won't otherwise create.
Lugh Crow-Slave
#17 - 2016-05-28 14:14:26 UTC  |  Edited by: Lugh Crow-Slave
while a market order may not be a guaranteed sail if the one you were looking at is gone when the job is done good chance it wont be the last one bought in that range


and it really is not hard to set up an arrangement with other entities to run jobs like this it's how indi corps and individuals have worked for years in this kind of thing.

even as some one just starting out with no contacts in the game just sending out a few mails untill you find an interested party is all you need to do. Trust is what makes eve great the fact that yes you can get screwed over makes relationships that you have built on trust that much more worth while.


Eve does not need safety nets in areas that are currently working w/o them
Zetakya
State War Academy
Caldari State
#18 - 2016-05-28 14:25:58 UTC
Lugh Crow-Slave wrote:
how is a market order not a guarantied sale? even if the one you were looking at is gone when the job is done good chance it wont be the last one bought in that range

Let me try and put this simply for you: People simply don't start jobs because there isn't a guaranteed sale when it comes to the kind of high-value/low-volume items this will be useful for.

It's just not economically worth the risk of tying your cash up into a build that doesn't have a guaranteed sale.

This idea is an attempt to address this.

None of your objections are talking about the thing this idea is intended to do.
Lugh Crow-Slave
#19 - 2016-05-28 14:27:35 UTC
except people do start these jobs. yes there is risk but there is also reward. just because you don't have the cajones doesn't mean others dont
Danika Princip
GoonWaffe
Goonswarm Federation
#20 - 2016-05-28 14:31:52 UTC
Zetakya wrote:
Lugh Crow-Slave wrote:
how is a market order not a guarantied sale? even if the one you were looking at is gone when the job is done good chance it wont be the last one bought in that range

Let me try and put this simply for you: People simply don't start jobs because there isn't a guaranteed sale when it comes to the kind of high-value/low-volume items this will be useful for.

It's just not economically worth the risk of tying your cash up into a build that doesn't have a guaranteed sale.

This idea is an attempt to address this.

None of your objections are talking about the thing this idea is intended to do.



I do this all the time. Sure, I occasionally get stuck with a dozen eris I can't shift, or a chimera no-one wants, but it always sells in the end.

Or I use it. Either way, the stuff goes eventually.
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