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Industrial Contract Option

Author
Zetakya
State War Academy
Caldari State
#21 - 2016-05-28 15:56:08 UTC
Danika Princip wrote:
Zetakya wrote:
Lugh Crow-Slave wrote:
how is a market order not a guarantied sale? even if the one you were looking at is gone when the job is done good chance it wont be the last one bought in that range

Let me try and put this simply for you: People simply don't start jobs because there isn't a guaranteed sale when it comes to the kind of high-value/low-volume items this will be useful for.

It's just not economically worth the risk of tying your cash up into a build that doesn't have a guaranteed sale.

This idea is an attempt to address this.

None of your objections are talking about the thing this idea is intended to do.



I do this all the time. Sure, I occasionally get stuck with a dozen eris I can't shift, or a chimera no-one wants, but it always sells in the end.

Or I use it. Either way, the stuff goes eventually.


"Eventually" is economically inefficient, especially for industrialists without the reserves to tie up in unsold goods.

This would resolve that issue for them.

I run into this issue all the time when trying to arrange part runs. This would fix industry contracting.
Zetakya
State War Academy
Caldari State
#22 - 2016-05-28 15:57:39 UTC
Lugh Crow-Slave wrote:
except people do start these jobs. yes there is risk but there is also reward. just because you don't have the cajones doesn't mean others dont

You don't understand. I can't get people to start these jobs. I want to be able to issue guaranteed contracts, not fulfil them.

Buy orders do not work - nobody fills them, because on a long build time the order might be gone before the build is done.
Lugh Crow-Slave
#23 - 2016-05-28 16:07:44 UTC
if you are talking about capital parts still that's generally because their value drops below mineral cost.

also these things only take a few hrs to build....... it's not that long of a run time.

and if you can't find ppl to fill them you are not asking the right ones send out mails to CEOs or diplos of med to large indi corps/alliances you will find many of them willing to as they enjoy filling contracts more than selling to faceless markets.

I have had loads of crap built for me this way (usually as a way to help a new corp get started) I have also served as a middle man when connecting buyers and sellers. hell i just set up a three party chain not a month ago with a mining corp mining minerals an indi corp building caps and then a final buyer. so this claim that no one is filling them is crap
Danika Princip
GoonWaffe
Goonswarm Federation
#24 - 2016-05-28 16:47:14 UTC
Zetakya wrote:
Lugh Crow-Slave wrote:
except people do start these jobs. yes there is risk but there is also reward. just because you don't have the cajones doesn't mean others dont

You don't understand. I can't get people to start these jobs. I want to be able to issue guaranteed contracts, not fulfil them.

Buy orders do not work - nobody fills them, because on a long build time the order might be gone before the build is done.



...train an industry alt for yourself, and you'll never have this problem again. They pay for themselves pretty fast.

Failing that, make friends with one of your alliance's industry guys. Or just another guy with the skills necessary.

Or what Lugh said.

You're in a 3000 man alliance, it should not be hard for you to find someone who can build **** for you.
Cyrus Tybalt
Blap n Pew
#25 - 2016-05-29 19:45:11 UTC
Lugh Crow-Slave wrote:
But courier contracts don't take extra dev time to add considering they are already here.


So basically, your whole argument really bottles down to: "I want the devs to focus on my ideas over yours, therefore I will dismiss your idea out of hand as a bad one, without considering it on it's own merit."

A pretty selfish and dishonest angle to enter into a discussion from.
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