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Blitz and Burner Guide v1.2.1

First post
Author
Arthur Aihaken
CODE.d
#261 - 2016-05-23 01:27:51 UTC  |  Edited by: Arthur Aihaken
Just a short side note regarding the Machariel... I've been following an interesting discussion on turret (drone) shot quality. Specifically, the chance of wrecking (1%), penetrating and smashing hits and what if any factors contribute to these. Most load-outs feature four damage modules, but there's mounting evidence to suggest that a tracking enhancer for at least the fourth damage module is more beneficial to improve overall damage. In addition, three tracking enhancers are actually more beneficial than three optimal range-scripted tracking computers.

Thus, a shield Machariel fit with tracking enhancers would seem to be the most efficient - as it will ensure higher quality shots and therefore more overall damage. Having fully swallowed the Machariel kool-aid, I might also suggest a flight of Geckos might be more in-line with the 'move and shoot' aspect of the Machariel since they've come down considerably in price. So here is an alternate fit for consideration. On an unrelated note, it's hilarious hitting Guristas @100km+ with Barrage L...

I designed this to work with Genolution implants because they're cheaper than a set of Ascendancies (even mid-grade) and they give a lot of benefits, including a huge boost to speed and inertia. It's the same basic price as the armor fit with the exception of the Faction Gyros (but 3 Faction are equivalent to 4 T2, so you pick up a free slot for the T2 Inertial Stabilizer). I've placed a T2 Large Cap Battery in the mid but this could just as easily accommodate a T2 Sensor Booster or Large Micro Jump Drive.

DPS is comparable (with V skills, implants and drones it's showing just shy of 1375 DPS), align is 2 seconds faster and the maneuverability and speed are also vastly improved (1705m/s top speed). You can run the Gist X-Type large shield booster for just over 13 minutes, and thus far it's been more than sufficient for most blitzing missions.

[Machariel, Machariel]

800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
800mm Repeating Cannon II, Republic Fleet EMP L
Small Tractor Beam II

Gist X-Type 500MN Microwarpdrive
Adaptive Invulnerability Field II
Large Cap Battery II
Adaptive Invulnerability Field II
Gist X-Type Large Shield Booster

Domination Gyrostabilizer
Domination Gyrostabilizer
Domination Gyrostabilizer
Signal Amplifier II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II

Hornet II x5
Gecko x2

Republic Fleet EMP L x10000
Republic Fleet Phased Plasma L x10000

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#262 - 2016-05-23 03:39:02 UTC  |  Edited by: Arthur Aihaken
What about the Wildcat Strike? Quickly shoot 11 Drone frigates/cruisers, hit the gate and you're done. Quick 5m mission that doesn't take very long at all to run.

I am currently away, traveling through time and will be returning last week.

The Bigpuns
United Standings Improvement Agency
#263 - 2016-05-23 07:53:37 UTC
Three tc's scripted 2 range and 1 tracking give almost identical bonuses to 3 te's, but with the benefit that you can re-script them as needed. I still see tc's as superior.
Arthur Aihaken
CODE.d
#264 - 2016-05-23 08:47:53 UTC
The Bigpuns wrote:
Three tc's scripted 2 range and 1 tracking give almost identical bonuses to 3 te's, but with the benefit that you can re-script them as needed. I still see tc's as superior.

How many players run them like this though?

I am currently away, traveling through time and will be returning last week.

Anize Oramara
WarpTooZero
#265 - 2016-05-23 09:15:57 UTC
Arthur Aihaken wrote:
The Bigpuns wrote:
Three tc's scripted 2 range and 1 tracking give almost identical bonuses to 3 te's, but with the benefit that you can re-script them as needed. I still see tc's as superior.

How many players run them like this though?

I do when applicable, purely depends on the mission/room/spawn. Even on my Vargur I run 3 TCs, two tracking and 1 range by default unless I missjump. Then I have the option of swapping out to 2 or 3 range.

The main advantage of having 3 TCs is that you can have more range OR more tracking than a 3 TE fit (or roughly the same stats) and you can get all of it in the same mission. You don't have to refit in station, you can make the changes on your way to the mission or in the mission itself.

Regardless the difference between the two, and by extension armor vs shield, is relatively minor when it comes to blitz times and the huge gulf between the Mach/Barghest and every other BS or Blitz ship I've tested.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Taria Shikkoken
Science and Trade Institute
Caldari State
#266 - 2016-05-23 10:46:00 UTC
What about the Garmur for Scarlet? Someone mentioned it somewhere and it's cheap and fast in doing the mission (thought I don't have any exact numbers).

For blitzing I use the Barghest, 1140 DPS with my skills with such good application is unbeatable and the missions I do with it never require reloads anyway.

@Arthut Aihaken, about faction loot. My 1B ISK from faction loot (and other assorted valuable loot) per about 2M LP might disagree with your statement of it being non-existent.
Anize Oramara
WarpTooZero
#267 - 2016-05-23 11:36:22 UTC  |  Edited by: Anize Oramara
Eh, like I said faction drops is RNG, same as exploration. I wouldn't worry too much about it.

Re Scarlet, just about anything will 'work'. However only an arty BS (or Nado) will get the extra 5mill from killing Scarlet twice.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Arthur Aihaken
CODE.d
#268 - 2016-05-23 16:56:08 UTC
Taria Shikkoken wrote:
@Arthut Aihaken, about faction loot. My 1B ISK from faction loot (and other assorted valuable loot) per about 2M LP might disagree with your statement of it being non-existent.

I'm glad someone is getting decent drops then, because it certainly isn't me...

I am currently away, traveling through time and will be returning last week.

Arthur Aihaken
CODE.d
#269 - 2016-05-23 23:28:16 UTC
Has anyone figured out a way to make a go of the Guristas Supercarrier Burner? Would a smart-bombing setup be feasible at all?

I am currently away, traveling through time and will be returning last week.

Tulia
Deep Core Mining Inc.
Caldari State
#270 - 2016-05-24 17:58:27 UTC
Anize Oramara wrote:
Eh, like I said faction drops is RNG, same as exploration. I wouldn't worry too much about it.

Re Scarlet, just about anything will 'work'. However only an arty BS (or Nado) will get the extra 5mill from killing Scarlet twice.


I've been able to alpha Scarlett off the grid with a blaster kronos and a cruise golem, sometimes even takes two volleys from the kronos and still manage to get her.
Radh'Uku
jest33
#271 - 2016-05-24 18:15:24 UTC
Taria Shikkoken wrote:
What about the Garmur for Scarlet? Someone mentioned it somewhere and it's cheap and fast in doing the mission (thought I don't have any exact numbers).

For blitzing I use the Barghest, 1140 DPS with my skills with such good application is unbeatable and the missions I do with it never require reloads anyway.

@Arthut Aihaken, about faction loot. My 1B ISK from faction loot (and other assorted valuable loot) per about 2M LP might disagree with your statement of it being non-existent.


Speaking about faction loot...do npcs in team burners drop some?cause i didnt try looting them..too lazyBig smileonly one that seems to favor me is serpentis base got loot as high as 500mil in one run
The Bigpuns
United Standings Improvement Agency
#272 - 2016-05-24 19:13:48 UTC
Tulia wrote:
Anize Oramara wrote:
Eh, like I said faction drops is RNG, same as exploration. I wouldn't worry too much about it.

Re Scarlet, just about anything will 'work'. However only an arty BS (or Nado) will get the extra 5mill from killing Scarlet twice.


I've been able to alpha Scarlett off the grid with a blaster kronos and a cruise golem, sometimes even takes two volleys from the kronos and still manage to get her.


Eh? Want to see a video of that, I thought you could only do it with arty or tachs...
Arthur Aihaken
CODE.d
#273 - 2016-05-24 21:45:22 UTC
Tulia wrote:
I've been able to alpha Scarlett off the grid with a blaster kronos and a cruise golem, sometimes even takes two volleys from the kronos and still manage to get her.

There's no way to alpha Scarlet with cruise missiles in the first room; or are you scrambling her first?

I am currently away, traveling through time and will be returning last week.

Anize Oramara
WarpTooZero
#274 - 2016-05-24 23:57:41 UTC  |  Edited by: Anize Oramara
Tulia wrote:
Anize Oramara wrote:
Eh, like I said faction drops is RNG, same as exploration. I wouldn't worry too much about it.

Re Scarlet, just about anything will 'work'. However only an arty BS (or Nado) will get the extra 5mill from killing Scarlet twice.


I've been able to alpha Scarlett off the grid with a blaster kronos and a cruise golem, sometimes even takes two volleys from the kronos and still manage to get her.

To be clear, you run into scarlet a potential of 3 times. Once you go through the first acceleration gate you see her for the first time. Activating any module on her instantly has her jump out. The only ship I am aware of that does enough instant alpha (over 4500 applied 'instant' damage) every single time is an arty boat. It's possible a kronos could get lucky with a smashing or wrecking hit but I don't think it'd be guaranteed. You get her 5mill bounty if you manage to alpha her here. After the 2nd acceleration gate you run into scarlet AGAIN even if you killed her the first time you run into her. This time she does not instantly warp away and this is where most people kill her if you have enough dps. Missile boats and even high dps AFs can do it. You get the social implant as well as another 5mill bounty here. IF you don't kill her here, you will find her in the last room (and no social implant I believe). If you do kill her here she will not be in the last room.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Anize Oramara
WarpTooZero
#275 - 2016-05-25 00:00:57 UTC
Radh'Uku wrote:
Taria Shikkoken wrote:
What about the Garmur for Scarlet? Someone mentioned it somewhere and it's cheap and fast in doing the mission (thought I don't have any exact numbers).

For blitzing I use the Barghest, 1140 DPS with my skills with such good application is unbeatable and the missions I do with it never require reloads anyway.

@Arthut Aihaken, about faction loot. My 1B ISK from faction loot (and other assorted valuable loot) per about 2M LP might disagree with your statement of it being non-existent.


Speaking about faction loot...do npcs in team burners drop some?cause i didnt try looting them..too lazyBig smileonly one that seems to favor me is serpentis base got loot as high as 500mil in one run

Yes, every single burner has the potential to drop faction loot, I've gotten loot from nearly every one of them I believe. Interestingly the team burners drop empire faction loot. It does seem to be awfully rare though. I have a theory (cant be proven) that burners only drop a fixed amount of faction loot in a set time and so with more people running burners, the drops are more spread out. But that's neither here nor there.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Arthur Aihaken
CODE.d
#276 - 2016-05-25 00:19:37 UTC
Anize Oramara wrote:
Yes, every single burner has the potential to drop faction loot, I've gotten loot from nearly every one of them I believe. Interestingly the team burners drop empire faction loot. It does seem to be awfully rare though. I have a theory (cant be proven) that burners only drop a fixed amount of faction loot in a set time and so with more people running burners, the drops are more spread out. But that's neither here nor there.

So has anyone figured out how to run the Guristas Supercarrier Burner - or is it completely a lost cause?

I am currently away, traveling through time and will be returning last week.

Anize Oramara
WarpTooZero
#277 - 2016-05-25 00:29:58 UTC
Arthur Aihaken wrote:
Anize Oramara wrote:
Yes, every single burner has the potential to drop faction loot, I've gotten loot from nearly every one of them I believe. Interestingly the team burners drop empire faction loot. It does seem to be awfully rare though. I have a theory (cant be proven) that burners only drop a fixed amount of faction loot in a set time and so with more people running burners, the drops are more spread out. But that's neither here nor there.

So has anyone figured out how to run the Guristas Supercarrier Burner - or is it completely a lost cause?

You can run it fine, it just isn't worth running and it never will be. Too much raw ehp you have to burn through.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Arthur Aihaken
CODE.d
#278 - 2016-05-25 00:48:49 UTC
Anize Oramara wrote:
You can run it fine, it just isn't worth running and it never will be. Too much raw ehp you have to burn through.

That's what I was getting at, ie: an efficient way of running it.

I am currently away, traveling through time and will be returning last week.

Tulia
Deep Core Mining Inc.
Caldari State
#279 - 2016-05-26 14:48:05 UTC
The Bigpuns wrote:
Tulia wrote:
Anize Oramara wrote:
Eh, like I said faction drops is RNG, same as exploration. I wouldn't worry too much about it.

Re Scarlet, just about anything will 'work'. However only an arty BS (or Nado) will get the extra 5mill from killing Scarlet twice.


I've been able to alpha Scarlett off the grid with a blaster kronos and a cruise golem, sometimes even takes two volleys from the kronos and still manage to get her.


Eh? Want to see a video of that, I thought you could only do it with arty or tachs...


I've had her slip by if I don't immediately attack right out of warp, but that's my fault then rather than the platform.

My usual approach is to have the guns (or painters/missiles) active and wait for warp to drop, then immediately activate them on Scarlet. A Kronos usually gets her in a single shot, a Golem does it in one volley. The way that the Golem's cruises move (over 10-13km/sec) makes targets blow up faster than the game registers the travel time animation, it feels like a turret boat sometimes Lol
Arthur Aihaken
CODE.d
#280 - 2016-05-27 02:40:22 UTC  |  Edited by: Arthur Aihaken
Tulia wrote:
I've had her slip by if I don't immediately attack right out of warp, but that's my fault then rather than the platform.

My usual approach is to have the guns (or painters/missiles) active and wait for warp to drop, then immediately activate them on Scarlet. A Kronos usually gets her in a single shot, a Golem does it in one volley. The way that the Golem's cruises move (over 10-13km/sec) makes targets blow up faster than the game registers the travel time animation, it feels like a turret boat sometimes Lol

Are you sure you're not thinking of the third room? As soon as you fire ion Scarlet n the second room Shewarps off - missiles don't even have time to land (even if you're firing from point blank range).

I am currently away, traveling through time and will be returning last week.