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why does it seem like CCP is castrating high sec content creators

First post
Author
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#401 - 2016-05-07 18:15:25 UTC
baltec1 wrote:
Brokk Witgenstein wrote:
Well, they do die if you apply enough firepower - and the game engine does not forbid you from doing so.

Making that profitable is another matter entirely.

I can think flying a T1 fit Mammoth through Aridia is a neat idea for content creation but when I die should I b!tch about it on the forums how CCP ruined my gameplay?


Shouldn't there be a viable reason to gank miners? Right now there isn't one which means the attacks are simply random.


Why does there need to be a reason other than for fun? When my mates and I go out on a roam, we dont have a viable reason for killing anything we come across, we do it for fun.

Same thing, no?

\m/ O.o \m/

"You're a freak ..." - Solecist Project

baltec1
Bat Country
Pandemic Horde
#402 - 2016-05-07 18:25:48 UTC  |  Edited by: baltec1
Shayla Etherodyne wrote:


It is interesting to note that baltec1 want to gank a cruise class ship (and he has recognized a few times i this thread that the barges are cruise class ships) with a single destroyer to get a positive cash flow. That shouldn't be the norm, that should be a very rare exception.


Im calling for if you fit the single worst possible tank on any barge it should be profitable to gank.
Shayla Etherodyne wrote:

And another thing about baltec1: he can be someone in the pirate community, no idea, but here is a guy crying in forum because a change done years ago still upset him.
Pirate tears best tears.


Pointing out a bad game change is not tears. Tears is when you make bad choices in game and rather than take the loss that inevitably comes you run to the forums and demand the game changed to stop the bad guys from touching you, which is what miners did.
baltec1
Bat Country
Pandemic Horde
#403 - 2016-05-07 18:30:15 UTC
Ssabat Thraxx wrote:


Why does there need to be a reason other than for fun? When my mates and I go out on a roam, we dont have a viable reason for killing anything we come across, we do it for fun.

Same thing, no?



Take away the reward for missioning or mining and see if people continue to do it.
Dracvlad
Taishi Combine
Astral Alliance
#404 - 2016-05-07 18:30:50 UTC
baltec1 wrote:
Shayla Etherodyne wrote:


It is interesting to note that baltec1 want to gank a cruise class ship (and he has recognized a few times i this thread that the barges are cruise class ships) with a single destroyer to get a positive cash flow. That shouldn't be the norm, that should be a very rare exception.


Im calling for if you fit the single worst possible tank on any barge it should be profitable to gank.
Shayla Etherodyne wrote:

And another thing about baltec1: he can be someone in the pirate community, no idea, but here is a guy crying in forum because a change done years ago still upset him.
Pirate tears best tears.


Pointing out a bad game change is not tears. Tears is when you make bad choices in game and rather than take the loss that inevetable comes you run to the forums and demand the game changed to stop the bad guys from touching you, which is what miners did.


What CCP said:

Quote:
Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. That said, the numbers can still be adjusted.


I am going to post that every time you post.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Dracvlad
Taishi Combine
Astral Alliance
#405 - 2016-05-07 18:33:03 UTC
baltec1 wrote:
Ssabat Thraxx wrote:


Why does there need to be a reason other than for fun? When my mates and I go out on a roam, we dont have a viable reason for killing anything we come across, we do it for fun.

Same thing, no?



Take away the reward for missioning or mining and see if people continue to do it.


And to answer:

Quote:
Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. That said, the numbers can still be adjusted.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#406 - 2016-05-07 18:34:45 UTC
Dracvlad wrote:


Quote:
Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. That said, the numbers can still be adjusted.


I am going to post that every time you post.


They also thought titans would be restricted to 1 or 2 per alliance. It doesnt matter if CCP didn't intend for it to happen, it happened and it brought enjoyable content. They were operating under the wrong assumptions and believed the BS miners were saying such as every barge no matter what it put on was profitable to gank.

CCP got it wrong, a barge revamp was needed but not the way they did it.
Ssabat Thraxx
DUST Expeditionary Team
Good Sax
#407 - 2016-05-07 18:45:01 UTC
baltec1 wrote:
Ssabat Thraxx wrote:


Why does there need to be a reason other than for fun? When my mates and I go out on a roam, we dont have a viable reason for killing anything we come across, we do it for fun.

Same thing, no?



Take away the reward for missioning or mining and see if people continue to do it.


Dude, I cant believe anyone seriously tries to make a profit from an actual miner gank. As I said earlier, I used to gank haulers for profit... that's one thing. But miner ganking? I had an alt once upon a time for ganking miners. I did it for fun... what profit could one expect to make, anyway? I mean really, whats so valuable in or on a hisec miner's ship?

Don't get em wrong, I'm all for hisec ganking and not making it too easy on the carebears... I'd even be omre than ok with it if there were no hisec at all, ok? but please, as some one who used to do it every night, don't tell me miner gankers used to be able to make a profit comparable to missioning or even mining. You're exaggerating too much, dude.



\m/ O.o \m/

"You're a freak ..." - Solecist Project

Lucas Kell
Solitude Trading
S.N.O.T.
#408 - 2016-05-07 18:58:43 UTC
baltec1 wrote:
If it aligns slower than 2 seconds it can be caught.
I'm sure it can, and yet it doesn't tend to happen. I've clocked thousands of jumps with vastly more than required to entice gankers and not once even had my shield tinkled.

baltec1 wrote:
You use a skiff, a ship that CCP has pre fitted for you to tank. Same as how the mack is pre fitted with a massive cargo and also tank. This is the issue you just cant seem to understand. CCP is fitting your ships for you in order to protect you from your own bad choices.
And once again, that's not pre-fitting, that's a speciality, and pretty much every ship class has ships with varied specialities in their fields. Why do you feel mining barges should not have ships with specialities?

baltec1 wrote:
Take away the reward for missioning or mining and see if people continue to do it.
I think you missed his point. Of course if there were no purpose to PvE, it wouldn't get done, but what he was pointing out is that when he PvPs he doesn't sit around going "Oh I can only shoot ships that drop good loot", as the enemy ship exploding is the purpose of the activity. That said, many mining ganks are profitable and there's more than one way to kill miners in highsec some of which don't even require you losing your ship.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#409 - 2016-05-07 19:50:19 UTC
baltec1 wrote:

Shouldn't there be a viable reason to gank miners?

No.

You can do that or any other backwards thing you like but a viable reason? No. Why should there be?

What I think, is that there should be a good reason to be in a player run corp allowing wardecs to happen. Ganking is justified only for those obscenely stupid fits or overloaded haulers; whereas simply being AFK for example is not.

Some r3tards even shot my noobship autopiloting from A to B. They didn't get the pod (which was empty anyway) and the ship had no modules whatsoever. It happened, in other words, merely because someone felt offended by the concept of autopiloting.

While I do believe ganking van be justified - for example to take down a fleet booster in a wardec situation where the booster isn't actually in the wardecing corp, or when there is actual profit to be made, I don't think you've thought about the repercussions of what you're asking.

Case in fact: imagine minerganking were viable. That would make any other T1 ship battlecruiser or down a valid target as well; and every T2 or pirate faction ship even more so because of the sheer killboard value. At which point the new players, the solo players, the casual players or the defeated ones looking to build something new would have NO place left on the map to go.

Highsec is relatively safe and it's supposed to. It's also supposed to be balanced in terms of revenue. A game like EvE *needs* a place like that - even though the risk/reward factor looks a bit skewed here and there. What we do not need, is highsec to be a place where bullies can knock down anything and everything they want.

This is the place where young corps grow up, bolster their numbers and strike out on their own eventually. It's the easiest, newbro-friendly place in the universe -- which is also the reason losing ships in highsec is grounds for mockery. It usually indicated you did something very very stupid. Coincidentially, especially CODE guys seem to lose a lot of ships in highsec Cool
John Hand
#410 - 2016-05-08 01:24:16 UTC
Shae Tadaruwa wrote:
Dracvlad wrote:
I think you are rather confused, you are mistaking adjusting bad mechanics and balancing the game for blocking what you define as content.

I think it is you that is confused, but that is situation normal.

Beginning from Retribution (Dec 2012) when destroyers were rebalanced, if you go through each change made to the game that either benefits ganking (assigning +1 for easier ganking) or makes it harder (assigning -1 for more difficult), then you can actually see the evidence yourself objectively whether things have been balanced or not,

So starting with a +1 for the destroyer rebalance in Retribution and coming to the latest change, even allowing for some differences in opinion, over the last 3 1/2 years, the balance is around the -4 to -8 mark.

That's not balance. That's nerf.



You are also mistaking High sec as a PvP zone. Its not made to be one. High sec is mainly made for PvE and trading, NOT PvP, which is why war decs are some of the stupidest things CCP ever has added to the game.

There are places where PvP is expected to happen, Low sec/Null sec. If you can't handle it there, then you are the cause of the problem with high sec, NOT the solution.

"High sec PvP is fun" people say, it might be fun for you the person shooting, but you need to consider how the person getting shot feels. If it fun for him for you, an otherwise faceless neutral, to be suddenly shooting him? Would the engagement be better if he knew you were looking for him, and he might of had an escort fleet? These are questions that no high sec ganker or wardeccer EVER thinks of, because they are literally spineless cowards that will run when faced with ANY opposition.


The solution?

Restrict weapon fire in systems 0.7 and above where Concords presence is strongest. This means you cannot fire or lock any ship while in those systems. 0.5 and 0.6 systems (still high sec) are where Concords presence is weak. This means, as a player on both sides of the coin, people will know, and expect the possibility of a gank when passing through a 0.5 or 0.6 system (aka the Amarr/Jita pipe). This also means you will know where the war deccers will be as well, so both parties can expect a fight, or look for a fight, in said systems. This means those that care bear, can do so, but mining and mission running in "true" high sec doesn't pay very well, as most of those systems only give level 3's. Level 4's are mostly ran IN 0.5/0.6 systems, meaning that kind of game-play doesn't change any (it just changes location), it just means those who run said missions, and those who hunt mission runners, now know of a specific area where the possibility can occur. Any level 4 mission that now does run into a 0.7 system should be changed to head to a 0.6 at least. Also make ore fields in 0.5/0.6 systems regen faster and be bigger, while making those in the 0.7+ systems smaller and regen slower.
Bumblefck
Kerensky Initiatives
#411 - 2016-05-08 01:31:25 UTC  |  Edited by: Bumblefck
John Hand wrote:


You are also mistaking High sec as a PvP zone. Its not made to be one. High sec is mainly made for PvE and trading, NOT PvP, which is why war decs are some of the stupidest things CCP ever has added to the game.




You are so wrong it's laughable, were it not so pathetic. Perfection is a dish best served like wasabi ., not like octopus excreta.


Quote:
"High sec PvP is fun" people say, it might be fun for you the person shooting, but you need to consider how the person getting shot feels



Kindly disembark, preachy, after you "feel" this

/thrust


Quote:
The solution?



Cut your Ethernet cable and pour maple syrup in your computer (ingame)

Perfection is a dish best served like wasabi .

Bumble's Space Log

Hawke Frost
#412 - 2016-05-08 01:35:38 UTC
John Hand wrote:
You are also mistaking High sec as a PvP zone. Its not made to be one. High sec is mainly made for PvE and trading, NOT PvP, which is why war decs are some of the stupidest things CCP ever has added to the game.


Says who, you?
Chewytowel Haklar
Brutor Tribe
Minmatar Republic
#413 - 2016-05-08 02:04:04 UTC  |  Edited by: Chewytowel Haklar
John Hand wrote:
[quote=Shae Tadaruwa]


You are also mistaking High sec as a PvP zone. Its not made to be one.
High sec is mainly made for PvE and trading, NOT PvP, which is why war decs are some of the stupidest things CCP ever has added to the game.

There are places where PvP is expected to happen, Low sec/Null sec. If you can't handle it there, then you are the cause of the problem with high sec, NOT the solution.

"High sec PvP is fun" people say, it might be fun for you the person shooting, but you need to consider how the person getting shot feels. If it fun for him for you, an otherwise faceless neutral, to be suddenly shooting him? Would the engagement be better if he knew you were looking for him, and he might of had an escort fleet? These are questions that no high sec ganker or wardeccer EVER thinks of, because they are literally spineless cowards that will run when faced with ANY opposition.


.



Everything a player does in EVE involves risk. It doesn't matter where that player is because risk is everywhere! In some places it is far more dangerous by design while in others, like highsec, it is far less dangerous. But by and large I think that you forget that this is a sandbox. As long as what players are doing does not break any rules of gameplay anything they do is creating content for someone. From a clearly objective point of view, ganking is fine, war dec'ing is fine, being hunted down until you can't take it anymore and quit the game is fine. It might not be considered pleasant but EVE was never meant to be. EVE is meant to be punishing, kick you in the butt and make you feel one down, and perhaps even ruin your dreams. In this game it isn't how powerful you are, or who you know as much as it is about how you get back up and keep pushing. In this game persistence is everything, as long as it has reasonable goals behind said persistence.

Oh and one other lesson: There is no honor in pvp, or at least not in most cases. There are good fights to be had, but don't expect anything to ever be fair.
baltec1
Bat Country
Pandemic Horde
#414 - 2016-05-08 02:55:33 UTC  |  Edited by: baltec1
Ssabat Thraxx wrote:
baltec1 wrote:
Ssabat Thraxx wrote:


Why does there need to be a reason other than for fun? When my mates and I go out on a roam, we dont have a viable reason for killing anything we come across, we do it for fun.

Same thing, no?



Take away the reward for missioning or mining and see if people continue to do it.


Dude, I cant believe anyone seriously tries to make a profit from an actual miner gank. As I said earlier, I used to gank haulers for profit... that's one thing. But miner ganking? I had an alt once upon a time for ganking miners. I did it for fun... what profit could one expect to make, anyway? I mean really, whats so valuable in or on a hisec miner's ship?

Don't get em wrong, I'm all for hisec ganking and not making it too easy on the carebears... I'd even be omre than ok with it if there were no hisec at all, ok? but please, as some one who used to do it every night, don't tell me miner gankers used to be able to make a profit comparable to missioning or even mining. You're exaggerating too much, dude.





For a time goons got 200 million per hulk plus whatever mods dropped and salvage on top and the profits from playing the ice market. Naturally thats no longer possible nor should it be (the 200 mil bit) but miner ganking should return to profitability as the low end starter section for new gankers.
John Hand
#415 - 2016-05-08 04:01:57 UTC
Chewytowel Haklar wrote:
John Hand wrote:
[quote=Shae Tadaruwa]


You are also mistaking High sec as a PvP zone. Its not made to be one.
High sec is mainly made for PvE and trading, NOT PvP, which is why war decs are some of the stupidest things CCP ever has added to the game.

There are places where PvP is expected to happen, Low sec/Null sec. If you can't handle it there, then you are the cause of the problem with high sec, NOT the solution.

"High sec PvP is fun" people say, it might be fun for you the person shooting, but you need to consider how the person getting shot feels. If it fun for him for you, an otherwise faceless neutral, to be suddenly shooting him? Would the engagement be better if he knew you were looking for him, and he might of had an escort fleet? These are questions that no high sec ganker or wardeccer EVER thinks of, because they are literally spineless cowards that will run when faced with ANY opposition.


.



Everything a player does in EVE involves risk. It doesn't matter where that player is because risk is everywhere! In some places it is far more dangerous by design while in others, like highsec, it is far less dangerous. But by and large I think that you forget that this is a sandbox. As long as what players are doing does not break any rules of gameplay anything they do is creating content for someone. From a clearly objective point of view, ganking is fine, war dec'ing is fine, being hunted down until you can't take it anymore and quit the game is fine. It might not be considered pleasant but EVE was never meant to be. EVE is meant to be punishing, kick you in the butt and make you feel one down, and perhaps even ruin your dreams. In this game it isn't how powerful you are, or who you know as much as it is about how you get back up and keep pushing. In this game persistence is everything, as long as it has reasonable goals behind said persistence.

Oh and one other lesson: There is no honor in pvp, or at least not in most cases. There are good fights to be had, but don't expect anything to ever be fair.




High sec is safe?

That is the biggest lie ever told to ANYONE in this game.

High sec is LESS safe then NULL, and CCP made it that way and the players are just responding to that.

In high sec, as I stated, you have no idea if someone in the faceless masses is or isn't going to shoot you. In high sec you have no idea if someone is in an out of corp alt of the people war deccing you. You have no idea he just spotted you because he is the same as the faceless masses all around him. Now his main is on his way to come and kill you, and on the next gate, your dead.

In Null sec, IF ITS NOT BLUE, SHOOT IT. NBSI is law. This makes things VERY simple, see a neutral? Assume he is going to try and kill you if you lands on the same grid as you. Have a gate camp? Anything that isn't blue landing in your bubble, dies. No faceless masses unknowing if one of them wants you dead.


So I ask you, which one is safer? High Sec, where someone might shoot you, or Null Sec, where you KNOW someone WILL shoot you?
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#416 - 2016-05-08 04:25:36 UTC
John Hand wrote:

So I ask you, which one is safer? High Sec, where someone might shoot you, or Null Sec, where you KNOW someone WILL shoot you?

Safer? Highsec obviously.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#417 - 2016-05-08 04:57:30 UTC  |  Edited by: Shae Tadaruwa
John Hand wrote:
So I ask you, which one is safer? High Sec, where someone might shoot you, or Null Sec, where you KNOW someone WILL shoot you?

Highsec.

I've never been shot at in highsec. 10s of thousands of players passed in systems and not 1 single player has shot at me in 4 years.

Nullsec, that's a very different reality.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Gwenaelle de Ardevon
Ardevon Corporation
#418 - 2016-05-08 06:57:23 UTC  |  Edited by: Gwenaelle de Ardevon
Safe,
Unsafe,
What do it mean, "Safe"?
I would say it depends on how everyone see it.

Yes HS is "Safer", the kick is, you never know wich one of the present Chars is (outside of wardec) an possible attacker, this make it looks unsafer.
In Null Space you have an Black and White situation. You have friends and enemies, blue ones and red ones. The situation is clear.
On the other side, there are so many systems in HS, where you can (i.e.) go mine with an absolut untanked Retriever (with max yield), an nothing will happen. No Gankers, No Code, nothing, only few miners.
And, if after weeks or months of full safety, Gankers show up, kill the one or the other, you get a ridiculous flood of tears.

HS can be boring, Null Space to.
To be in an permanent state of war (in null you are) can also be boring.
Not every one enjoy it to always have to fight.

Blood, toil, tears, and sweat.
Yeah this is EVE.

Only one thing is sure, no RISK, no FUN.
(My opinion)

«An hour sitting with a pretty girl on a park bench passes like a minute, but a minute sitting on a hot stove seems like an hour». Albert Einstein - [11, S. 154]

More Quotes, Poetry & Prose on: https://gwenaelledeardevon.wordpress.com/

Dracvlad
Taishi Combine
Astral Alliance
#419 - 2016-05-08 07:30:26 UTC  |  Edited by: Dracvlad
This old chestnut, first of all hisec is not safe, but it is safer then lowsec, NPC null and sov null, sov null can be safe, in fact Deklin at one point was the safest region in the game, surrounded by meatshields just after the jump range nerf and jump fatigue application, plus of course then then most powerful military in the game. Sov 0.0 next to NPC 0.0 is less safe than 0.0 far away, 0.0 with a WH in it is less safe then one without a WH in it.

If you fly sensibly you can be very safe in hisec, also what you fly and what you have in it makes you very safe, for example Shae Tadariwa is in a NPC corp so safe from war decs, may just be passing though and are in ships that have no value or cargo of value, might even have her main in an entity that was on the main gankers blue list. Obviously does not mine, so there you go safe, safe is something that you create yourself by what you do or don't do and how you do it.

The other day I moved my freighter with 10bn in it, I was moving it from one Corp office to another, the 10bn and the freighter a Charon made it unsafe, but it was not along the pipes so it was safer, I added to my safety by having Dracvlad in a Loki with twin faction webs get it into warp fast, so I was doing something unsafe in hisec and due to my route and my decisions and actions it was safe.

Currently I am not safe because I have a war dec by a merc group that actually hunts, however I have not run off to an NPC corp mewling in fear, though if it keeps going I will drop corp because there is no value in it for me. I am still operating at a reduced level inspite of this war dec, I just have to operate in such a way that they cannot get on me and I was also set up to get a kill if they tried. They made it too obvious with the scouts by the way, which made me laugh, but at least they were hunting me which makes a change from the other war decs I have had.

I make concious decisions not to do certain activities because they make me less safe and more at risk, posting as I do on threads like this makes me unsafe due to war decs.

Moving expensive cargo from Amarr to Jita or Rens to Jita is unsafe in any thing you fly, mining in a covetor even with a tank is unsafe, moving cargo in a DST is quite safe especially if you fit for and have mastered the cloak MWD trick. Moving expensive cargo in a T1 hauler is very unsafe and as Lucas Kell pointed out moving very expensive items in a specially fit Tengu is very safe, I do that too.

Safety is relative after all...

And to answer baltec1's last post:

Quote:
Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. That said, the numbers can still be adjusted.


I just noticed you posted something which you denied earlier in the thread...

Quote:
For a time goons got 200 million per hulk plus whatever mods dropped and salvage on top and the profits from playing the ice market. Naturally thats no longer possible nor should it be (the 200 mil bit) but miner ganking should return to profitability as the low end starter section for new gankers.


As you know Miniluv was tasked with messing with hisec insted of this 200m, maybe you will admit that part next, to be blunt I used to watch War Akini with a certain amount of wow, but then I realised he was using multi-boxing software to do his ganks, I think he stopped when that was banned.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Terquil
Caldari Provisions
Caldari State
#420 - 2016-05-08 07:36:23 UTC  |  Edited by: Terquil
John Hand wrote:

The solution?

Restrict weapon fire in systems 0.7 and above where Concords presence is strongest. This means you cannot fire or lock any ship while in those systems. 0.5 and 0.6 systems (still high sec) are where Concords presence is weak. This means, as a player on both sides of the coin, people will know, and expect the possibility of a gank when passing through a 0.5 or 0.6 system (aka the Amarr/Jita pipe). This also means you will know where the war deccers will be as well, so both parties can expect a fight, or look for a fight, in said systems. This means those that care bear, can do so, but mining and mission running in "true" high sec doesn't pay very well, as most of those systems only give level 3's. Level 4's are mostly ran IN 0.5/0.6 systems, meaning that kind of game-play doesn't change any (it just changes location), it just means those who run said missions, and those who hunt mission runners, now know of a specific area where the possibility can occur. Any level 4 mission that now does run into a 0.7 system should be changed to head to a 0.6 at least. Also make ore fields in 0.5/0.6 systems regen faster and be bigger, while making those in the 0.7+ systems smaller and regen slower.


Never heard more BS than that. Eve is supposed to be harsh and dangerous. If you want perfect security with a no PvP zone, don't play eve.

Mechanics like endless bumping should be nerfed for obvious reasons.

Oh and ganking should take place and be allowed, but ganking a barge for profit is.....meh. scan targets, haulers, whatever, gank em and profit of those. Then u did something for your profit. Just flying to a belt and shooting anyone for profit is as boring and mindless as mining

Idc much for highsec as a wormholer and I feel perfectly safe in my chain. Imho some HS users just don't know the mechanics to keep you safe