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why does it seem like CCP is castrating high sec content creators

First post
Author
Gwenaelle de Ardevon
Ardevon Corporation
#361 - 2016-05-07 04:15:44 UTC
I say it more simply:
Everyone created content. The one more, the other less.

You undock ... you are content.
You mine ... you are content
You do active PvP ... you are content
and so far...

There is no profession creating "Content" and other creating not.
Each profession need the others.
To make EVE, we need all the diverse "professions".
It is just a circle.
If we had only Pew Pew, we would be playing a simply space shooter.
This would not be EVE.

Quote from Lion King:

From the day we arrive on the planet
And blinking, step into the sun
There's more to be seen than can ever be seen
More to do, than can ever be done
Some say eat, or be eaten
Some say life and let life
But all are agree, as they joy the st...
You should never take more than you give

In the Circle of Life
It's the wheel of fortune
It's the leep of faith
It's the band of hope
Till we find our place
On the path unwinding
In the Circle
The Circle of Life






«An hour sitting with a pretty girl on a park bench passes like a minute, but a minute sitting on a hot stove seems like an hour». Albert Einstein - [11, S. 154]

More Quotes, Poetry & Prose on: https://gwenaelledeardevon.wordpress.com/

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#362 - 2016-05-07 04:21:03 UTC
Just because a group of players feels it is imperative that non-profitable low-income targets die in the most secure regions of space does not make it so.

However, I am also of the school of thought that an efficient mining fleet should consist of Orca boosts on grid, thus making the hauler annex booster ship worthwhile.

Furthermore as an incentive to not be in an NPC corp and allow proper wardecs to happen, perhaps boosts should only apply to corp/alliance members in said fleet? Just spitballing an idea here.

Either way, there are already several mechanics in place to emphasis being in a corp (eg: anchoring a Thukker Mix assembly array requires a tower and as a consequence thereof, a corp) and several upsides to having destructable structures in space (citadels, alongside towers and POCOs) -- which means a profitable industrial operation can be thwarted through wardecs already.

Is it CCPs fault or the miners fault a select group of players insists on not declaring war, and then whining about how unfair they're treated?

Sure, any player group can claim they are the True Heroes that own highsec but I don't think the State, the Republic or the Empire agrees with that point of view - neither does Concord for that matter.

Emergent gameplay is all nice and dandy; but do we really have to go out of our way to accomodate those who do not wish to use existing mechanics? Just because "it's content" doesn't mean it's content that should exist or made profitable. You could, for example, claim your own sovereign space and go enfore the New Halaimauith (whatever) Code of Conduct there. What makes these people think they are entitled to enforcing bogus rules in Empire space - and turn a profit blowing up well-tanked low-cargo low-profit targets? This, I would like to know.
Shae Tadaruwa
Science and Trade Institute
Caldari State
#363 - 2016-05-07 04:23:36 UTC  |  Edited by: Shae Tadaruwa
Brokk Witgenstein wrote:
Just because a group of players feels it is imperative that non-profitable low-income targets die in the most secure regions of space does not make it so.

You're right. It's CCP that makes it so by providing a full-time pvp in a sandbox environment and declaring that the moment you undock, you consent to pvp, because the game is a pvp game at its core.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#364 - 2016-05-07 04:38:17 UTC
Well, they do die if you apply enough firepower - and the game engine does not forbid you from doing so.

Making that profitable is another matter entirely.

I can think flying a T1 fit Mammoth through Aridia is a neat idea for content creation but when I die should I b!tch about it on the forums how CCP ruined my gameplay?
Shayla Etherodyne
Delta Laroth Industries
#365 - 2016-05-07 06:12:18 UTC
Drago Shouna wrote:
He probably did, I still see it all the time.

Yesterday it was in a HS ore anom, jetcanning until the hauler arrived.

Just about every belt in a 0.6 belt near me has giant secure containers for mining as well.


You use mobile tractor beams owned by the hauler. Drop the can and after some time it get scooped in time by the MTB.
There is a window in which the pirate can flip the can and, AFAIK, attacking the MTB make you suspect, not a target for CONCORD.
Plenty of space for the old games.

Lucas Kell
Solitude Trading
S.N.O.T.
#366 - 2016-05-07 08:29:25 UTC  |  Edited by: Lucas Kell
baltec1 wrote:
The hulk got its HP buffed, it was enough to push it out of profitable territory. If you actuly read and retain what people say to you you wouldn't look like an idiot having to have the same basic points made to you time after time after time.
I do read and retain it, I just don't take your ramblings as fact, since most of the time they are provably false. In this case, the fact that we can look at ZKB and still see hulks going down to single T2 and dual T1 gankers continues to prove it false.

baltec1 wrote:
This all boild down you your goal which is perfect safety, protest all you want everything you post shows thats what you want.
Except it clearly isn't. I want balanced gameplay, you want easy gameplay for you. That's the difference here. Danger is absolutely needed in highsec, but that doesn't mean any douche should be able to throw together a shitfit destroyer and run around profitably ganking noobs all day. It should make you work for it.

baltec1 wrote:
I am calling for a return to where people fitting the worst possible tank on their ships (aka all cargo expanders and no tank most at all) should be profitable to gank.
And they are, but by picking a ship for tank over a ship for yield they aren't picking "the worst possible tank", they are picking a tanked ship then choosing not to tank it further. What you really want is easy kills with minimum effort, that's obvious at this point.

baltec1 wrote:
You can avoid any risk of being profitable to tank simply by fitting a single invuln field or damage control.
Nope, that's why we still see profitable ganks of people in undertanked hulks.

baltec1 wrote:
because in your book any risk is too much risk
This is verifiably false simply by reading my post history. It's not my fault if you fly off the handle, completely ignore posts and start throwing accusations around when someone suggests something you don't like.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltec1
Bat Country
Pandemic Horde
#367 - 2016-05-07 11:28:15 UTC
Brokk Witgenstein wrote:
Well, they do die if you apply enough firepower - and the game engine does not forbid you from doing so.

Making that profitable is another matter entirely.

I can think flying a T1 fit Mammoth through Aridia is a neat idea for content creation but when I die should I b!tch about it on the forums how CCP ruined my gameplay?


Shouldn't there be a viable reason to gank miners? Right now there isn't one which means the attacks are simply random.
Lucas Kell
Solitude Trading
S.N.O.T.
#368 - 2016-05-07 11:31:51 UTC
baltec1 wrote:
Shouldn't there be a viable reason to gank miners? Right now there isn't one which means the attacks are simply random.
There's no more or less of a reason to gank miners than any other ship.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltec1
Bat Country
Pandemic Horde
#369 - 2016-05-07 11:36:24 UTC  |  Edited by: baltec1
Lucas Kell wrote:
baltec1 wrote:
Shouldn't there be a viable reason to gank miners? Right now there isn't one which means the attacks are simply random.
There's no more or less of a reason to gank miners than any other ship.


Every other ganking target can provide an income. Once again, the best possible ship to gank is an antitanked hulk and that doesn't drop enough to be a viable income stream, you wind up with at best a 1 mil loss per gank.
Linus Gorp
Ministry of Propaganda and Morale
#370 - 2016-05-07 11:38:28 UTC
Lucas Kell wrote:
baltec1 wrote:
The hulk got its HP buffed, it was enough to push it out of profitable territory. If you actuly read and retain what people say to you you wouldn't look like an idiot having to have the same basic points made to you time after time after time.

Give it up baltec.. Many people have tried it before you and many will try it after. All will fail. Lucas will never get it, but at least his posts are always a good laugh.

When you don't know the difference between there, their, and they're, you come across as being so uneducated that your viewpoint can be safely dismissed. The literate is unlikely to learn much from the illiterate.

Lucas Kell
Solitude Trading
S.N.O.T.
#371 - 2016-05-07 11:48:38 UTC
baltec1 wrote:
Every other ganking target can provide an income. Once again, the best possible ship to gank is an antitanked hulk and that doesn't drop enough to be a viable income stream, you wind up with at best a 1 mil loss per gank.
No it can't. Good luck ganking my Tengu bro. You'll not that most ships don't get ganked, it's mainly haulers, miners and one-shots like frigates and shuttles. Frigates and shuttles are done as a pot luck kind of job, mostly being unprofitable with the occasional lucky kill of a plex carrier or something, haulers are the bread and butter, selected for their cargo, and ganked miners are usually break-even. What you're upset with is that some miners choose to be tanked and therefore avoid being ganked, yet you seem to have no problem with the countless other ships that evade ganking all day long while earning vastly more reward than a miner can hope to.

Linus Gorp wrote:
Give it up baltec.. Many people have tried it before you and many will try it after. All will fail. Lucas will never get it, but at least his posts are always a good laugh.
Won;t get what, that baltec is provably false? That a cursory glance of ganked miners shows that the combined loot drop from the miner and the gank ships is frequently higher than the cost of the gank ship with the exception of procurers and skiffs? The reason baltec needs to give it up is that his arguments have no merit and are simply him expressing his rage at not having enough easy targets.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltec1
Bat Country
Pandemic Horde
#372 - 2016-05-07 12:11:28 UTC
Lucas Kell wrote:
No it can't. Good luck ganking my Tengu bro.


While not a gank kill, it would have been very profitable to gank


Lucas Kell wrote:

You'll not that most ships don't get ganked, it's mainly haulers, miners and one-shots like frigates and shuttles.


They don't, but they can be. Every single cov ops frigate that fits a sisters probe launcher also tends to fir zero tank and are rather profitable to blap for example. but the out there are not profitable simply because they fit a tank.


Lucas Kell wrote:

What you're upset with is that some miners choose to be tanked and therefore avoid being ganked


They dont choose anything, CCP does it for them.
Lucas Kell
Solitude Trading
S.N.O.T.
#373 - 2016-05-07 12:50:06 UTC
I'm sure it would, but short of the dude falling asleep in highsec, there's no way in hell you're gonna be ganking a tengu like that.


baltec1 wrote:
They don't, but they can be. Every single cov ops frigate that fits a sisters probe launcher also tends to fir zero tank and are rather profitable to blap for example. but the out there are not profitable simply because they fit a tank.
They can only be ganked if they are sitting in a position to allow themselves to be ganked, most are simply too difficult for gankers to be able to pin down.

baltec1 wrote:
They don't choose anything, CCP does it for them.
Of course they do, they choose the procurer or the skiff. If they picked the other barges they are easily gankable.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Dracvlad
Taishi Combine
Astral Alliance
#374 - 2016-05-07 13:02:25 UTC  |  Edited by: Dracvlad
Lucas Kell wrote:
I'm sure it would, but short of the dude falling asleep in highsec, there's no way in hell you're gonna be ganking a tengu like that.


baltec1 wrote:
They don't, but they can be. Every single cov ops frigate that fits a sisters probe launcher also tends to fir zero tank and are rather profitable to blap for example. but the out there are not profitable simply because they fit a tank.
They can only be ganked if they are sitting in a position to allow themselves to be ganked, most are simply too difficult for gankers to be able to pin down.

baltec1 wrote:
They don't choose anything, CCP does it for them.
Of course they do, they choose the procurer or the skiff. If they picked the other barges they are easily gankable.


I can confirm that I choose a Skiff or a Procurer, I can also confirm that the last two people I saw mining in the system I currently mine in also chose a Skiff, because CODE had come in last week and ganked some Mackinaws. So people are choosing Skiffs over the higher yield and convenience of a Mackinaw because of their tank.

I can also assure baltec1 that I have a bulkhead, a DCU II and a single T2 mining lasar in the lows, which is the sole concession to yeild, I don't have a survey scanner as my mids are focussed on tank, two extenders and then some active resistance, damn I have to accept that at times I do a full cycle and get almost nothing as the roid pulls a flanker on me, but that's how it goes for those of us that chose tank over yield.

I apologise to the entitled one known as baltec1 for flying a ship and fitting it so it is unprofitable for him to gank. But luckily for baltec1 there are quite a few people who fit for yield and fly less tanky mining ships, he just wants to roll up and gank without any effort and a sure fire profit, that is so so sad. What more can one say...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

David Therman
#375 - 2016-05-07 13:06:40 UTC
I'm no ganker by any stretch of the imagination, but that tengu had 2 small boosters, and no buffer. 2 Nado's, or even a few AC thrashers in somewhere like Niarja/Uedama... wouldn't that be enough to pop it, regardless if the hardeners were up?
Dani Gallar
Doomheim
#376 - 2016-05-07 14:02:07 UTC
I guess this shows that Miners aren´t the heard of mindless sheep that some players seems to believe. Perhaps CODE have been to good in 'educating' the High-Sec population and/or weeding out the miners who where unable to adapt to the harsh reality that is high-sec mining.

Since I don´t mine or hunt miners I do wonder if there could perhaps be some middle ground to this where solo mining would become more dangerous and thus encourage miners to gang up or even bring escorts to keep them safe. The issue then would be that in order for this to work mining would have to become ALOT more profitable then it currently is in order to justify the inclusion of combat ships as 'guardians' when they could really be doing something more productive with their time.
Daerrol
Republic University
Minmatar Republic
#377 - 2016-05-07 14:38:38 UTC
What content was removed? If you can't land a warp disruptor and your dessies on grid within 3 minutes you are a failure simple as that. If you want to bump miners for 45 minutes as a ransom instead of killing them... that's hardly content. Either way CODE. and other ganker tears are easily the best tears out there.



Dungheap
DHCOx
#378 - 2016-05-07 14:48:06 UTC
baltec1 wrote:
Lucas Kell wrote:
baltec1 wrote:
Shouldn't there be a viable reason to gank miners? Right now there isn't one which means the attacks are simply random.
There's no more or less of a reason to gank miners than any other ship.


Every other ganking target can provide an income. Once again, the best possible ship to gank is an antitanked hulk and that doesn't drop enough to be a viable income stream, you wind up with at best a 1 mil loss per gank.


Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense.

https://forums.eveonline.com/default.aspx?g=posts&m=1698538#post1698538

which you already knew , having posted there 4 years ago . grats on trolling so many , however ..
Dracvlad
Taishi Combine
Astral Alliance
#379 - 2016-05-07 15:08:30 UTC  |  Edited by: Dracvlad
Dungheap wrote:
baltec1 wrote:
Lucas Kell wrote:
baltec1 wrote:
Shouldn't there be a viable reason to gank miners? Right now there isn't one which means the attacks are simply random.
There's no more or less of a reason to gank miners than any other ship.


Every other ganking target can provide an income. Once again, the best possible ship to gank is an antitanked hulk and that doesn't drop enough to be a viable income stream, you wind up with at best a 1 mil loss per gank.


Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense.

https://forums.eveonline.com/default.aspx?g=posts&m=1698538#post1698538

which you already knew , having posted there 4 years ago . grats on trolling so many , however ..


Thanks for that:

Quote:
Suicide ganking wasn't designed to be profitable, it's meant to be an option that let's you punish someone else at your expense. The money you paid for a ship to gank with compared to the money lost by your target was completely off and this change should bring that to a better spot. That said, the numbers can still be adjusted.


Which is what I said earlier in terms of the balance, thank you for posting this, I thought baltec1 was trolling and called him out on that earlier.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Geronimo McVain
The Scope
Gallente Federation
#380 - 2016-05-07 15:17:56 UTC  |  Edited by: Geronimo McVain
baltec1 wrote:
Brokk Witgenstein wrote:
Well, they do die if you apply enough firepower - and the game engine does not forbid you from doing so.

Making that profitable is another matter entirely.

I can think flying a T1 fit Mammoth through Aridia is a neat idea for content creation but when I die should I b!tch about it on the forums how CCP ruined my gameplay?


Shouldn't there be a viable reason to gank miners? Right now there isn't one which means the attacks are simply random.

Sure, when you tell me how a Miner can not just "not loose" but win. At the moment the best a miner can get its not loosing his stuff while you want to make an income. He is stitching in a ship frozen in place with the only defense that you can't make a profit gangking it. He has no way to defend himself. Show me a way that the gankers target can make money in defending himself and you have every right to ask for some profit, if you can gank him. But at the moment the best he can get is not loosing and so you have no right to ask for a profit.