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why does it seem like CCP is castrating high sec content creators

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baltec1
Bat Country
Pandemic Horde
#281 - 2016-05-05 21:00:39 UTC
Brokk Witgenstein wrote:

Why aren't we celebrating? Why the long faces?


They didn't adapt, CCP did it for them. Jetcan mining ended only because CCP gave miners large ore holds right out of the box. They also removed profitable ganking of miners when they buffed barge HP.

The stupid is still there, its just protected from itself by CCP.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#282 - 2016-05-05 21:02:47 UTC  |  Edited by: Brokk Witgenstein
@Devil's Rejects

Agreed.

There are several things wrong with highsec, but this has much to do with a lack of assets. I believe CCP is trying to address this by making Citadels "better" than the freebee stations.

With tax rates and refining efficiency, possible production efficiency as well, many indy corps may consider putting up a Citadel if it is worthwhile -- and then you'd have something you can pinpoint and shoot.

These things however are rarely brought up in highsec threads because they don't fit the narrative of "CCP Nerfed My Gameplay".

Hub camping and blanket wardecs still seem to bring plenty of content as well. Watchlists ...... were bad for multiple reasons. Territorial control of a region is still possible to achieve, so I guess there's still a role for good mercenaries in the grand scheme of things. I have the utmost confidence in your abilities.
baltec1
Bat Country
Pandemic Horde
#283 - 2016-05-05 21:07:31 UTC
Brokk Witgenstein wrote:
@Devil's Rejects

Agreed.

There are several things wrong with highsec, but this has much to do with a lack of assets. I believe CCP is trying to address this by making Citadels "better" than the freebee stations.

With tax rates and refining efficiency, possible production efficiency as well, many indy corps may consider putting up a Citadel if it is worthwhile -- and then you'd have something you can pinpoint and shoot.

These things however are rarely brought up in highsec threads because they don't fit the narrative of "CCP Nerfed My Gameplay".

Hub camping and blanket wardecs still seem to bring plenty of content as well. Watchlists ...... were bad for multiple reasons. Territorial control of a region is still possible to achieve, so I guess there's still a role for good mercenaries in the grand scheme of things. I have the utmost confidence in your abilities.


Well its not much use for all of the solo/small gang players out there. Wardecs are still super easy to avoid and a citadel is not exactly something you can take on as a small corp/solo.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#284 - 2016-05-05 21:19:11 UTC  |  Edited by: Brokk Witgenstein
Solo / Small gang players usually roam FW space.

I hate to be "that guy" but I feel it is appropriate to point out the difference between suicide ganking and PvP here. PvP happens in lowsec or during wardecs. Suicide ganking involves concord.

Solo / smalls gangs don't suicide gank; they PvP.

Up till now, the thread seemed to be stuck in the suicide ganking part, until Ralph brought up some other possibilities. I am sure a 15 man corp can take on a structure and successfully wardec. Solo PvPers usually do their solo things in lowsec, join the militia / Spectre Fleet / small gang nullsec corps ... they might even base out of highsec. Solo ganking? Not so much as far as I know.


Edit: addendum. I know at this point some guy will come around and say "Hey! It's PvP too" so allow me to clarify. If you're using different doctrines, select different targets in different areas of space under different rules, you might have to name it differently. Yes they're both PvP but the difference in this context is relevant.
Angelique Duchemin
Team Evil
#285 - 2016-05-05 21:36:52 UTC
Brokk Witgenstein wrote:
Solo / Small gang players usually roam FW space.

I hate to be "that guy" but I feel it is appropriate to point out the difference between suicide ganking and PvP here. PvP happens in lowsec or during wardecs. Suicide ganking involves concord.

Solo / smalls gangs don't suicide gank; they PvP.

Up till now, the thread seemed to be stuck in the suicide ganking part, until Ralph brought up some other possibilities. I am sure a 15 man corp can take on a structure and successfully wardec. Solo PvPers usually do their solo things in lowsec, join the militia / Spectre Fleet / small gang nullsec corps ... they might even base out of highsec. Solo ganking? Not so much as far as I know.


Edit: addendum. I know at this point some guy will come around and say "Hey! It's PvP too" so allow me to clarify. If you're using different doctrines, select different targets in different areas of space under different rules, you might have to name it differently. Yes they're both PvP but the difference in this context is relevant.


You have obviously not seen the charts detailing how many Catalysts are needed to gank every single miner/freighter/hauler depending on their fits, location and activity.

It's huge and the amount of effort that goes into planning out ganks can be staggering.

The very sun of heaven seemed distorted when viewed through the polarising miasma welling out from this sea-soaked perversion, and twisted menace and suspense lurked leeringly in those crazily elusive angles of carven rock where a second glance shewed concavity after the first shewed convexity.

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#286 - 2016-05-05 21:37:31 UTC  |  Edited by: Brokk Witgenstein
I have seen 22 Taloses blowing up a fully T2 tanked freighter. Also confused ... why are we switching between small gang/solo PvP and group effort ganking?

When I respond to ganking, people bring up solo PvP; and when I address solo PvP you respond with ganking again? Why do you quote me if your response has absolutely nothing to do with anything I said?
Shayla Etherodyne
Delta Laroth Industries
#287 - 2016-05-05 22:13:42 UTC
Shae Tadaruwa wrote:
Aurelius Ignum wrote:
baltec1 wrote:


You say gankers are cowards, well I don't see them fighting to make their untanked ships unprofitable to gank like you are in here.



Poor, spoiled, little child. Who told you that every action or endeavor is, or even should be profitable?

Exactly the thought when it comes to mining. Who says it should be profitable?

Doesn't stop all the whine, whinge and moan threads started in the name of "think of the children", "it's unfair" and the ever classic "it shouldn't be possible for a 1 million ISK ship to kill an 200 million/1 billion ISK ship".



Because we don't have NPC sell orders for minerals anymore. So mining is profitable by default. If too many mining ships are destroyed production decrease and price increase, until you get a new balance where mining is profitable enough.

You want reasonably priced ships? You need profitable mining or module recycling.

Sentamon
Imperial Academy
Amarr Empire
#288 - 2016-05-05 22:21:30 UTC
baltec1 wrote:


Key difference here.

Mining piracy has been removed from the game.


Today I learned that Highsec is "the game".

~ Professional Forum Alt  ~

Pandora Carrollon
Provi Rapid Response
#289 - 2016-05-05 23:36:01 UTC
baltec1 wrote:
Key difference here.

Mining piracy has been removed from the game.


I don't see how sacrificing a 2 million ISK ship to take out a miner/industrial ship that will net 3+ million in benefits constitutes it being 'removed' from the game. It's changed, but it's still there.

The miners have to have some coverage or nobody would do it and you wouldn't have the input side of the economic loop happening.

It really doesn't matter though, you can still take out Miners/Industrials all you want. It's just a mechanics change.

Also, for profit's sake, if you are doing your thing in HiSec, either as a miner or a ganker, you are not an efficient profit maker. Can you make a profit, yes, but not as efficient as other areas of the galaxy.

There really isn't much PvP in HiSec, suicide ganking is a PvE activity. As I said before, the industrials don't fight back. Now, if anti-ganking squads hop in... THEN you have a chance for real PvP... LolShocked
Sentamon
Imperial Academy
Amarr Empire
#290 - 2016-05-06 03:07:26 UTC
Pandora Carrollon wrote:

There really isn't much PvP in HiSec, suicide ganking is a PvE activity. As I said before, the industrials don't fight back. Now, if anti-ganking squads hop in... THEN you have a chance for real PvP... LolShocked


Speaking of, it's time to remove the 100% invulnerably that criminals enjoy inside highsec stations.

~ Professional Forum Alt  ~

Emoh Aidem
School of Applied Knowledge
Caldari State
#291 - 2016-05-06 03:12:52 UTC
*Breaking News*

War Dec's still work.
Coralas
Center for Advanced Studies
Gallente Federation
#292 - 2016-05-06 03:32:51 UTC
Sentamon wrote:
Pandora Carrollon wrote:

There really isn't much PvP in HiSec, suicide ganking is a PvE activity. As I said before, the industrials don't fight back. Now, if anti-ganking squads hop in... THEN you have a chance for real PvP... LolShocked


Speaking of, it's time to remove the 100% invulnerably that criminals enjoy inside highsec stations.


well if you don't mind your hanger being ganked, then yes its a fixable problem.
March rabbit
Aliastra
Gallente Federation
#293 - 2016-05-06 05:27:27 UTC
Shayla Etherodyne wrote:

Because we don't have NPC sell orders for minerals anymore. So mining is profitable by default.

Not true. Your mining yield against cost of subscription.

The Mittani: "the inappropriate drunked joke"

Dracvlad
Taishi Combine
Astral Alliance
#294 - 2016-05-06 06:29:52 UTC  |  Edited by: Dracvlad
OK lets nail this on the alter of balance.

baltec1 wants it balanced as he puts it so that it is profitable to gank a T2 fitted barge of any description, that includes exhumers. I presume that this will include all security systems, so that a T1 fitted Catalyst could gank all of the mining barges in 0.5 systems. In effect he wants to go back to how it was.

When people normally talk about the cost of a ship people like baltec1 will jump in with the refrain ISK tanking, but ignore that buzzword as it is meant to divert you away from the balance issue.

Lets talk about a miner in hisec, I don't mean any one using bots and 20 characters or something like that, I am talking about people actively playing their accounts and trying to progress in the game. Their income is very very low, I used two skiffs and was getting 12.5m an hour. Again they can fit for yield use better ships in terms of yield and increase that by perhaps 30%

A Hulk costs 220m a Mackinaw 180m and a Skiff 150m, then the T1's, Covetor 32.5m Retreiver 29m and the Procurer 26m., simple fact that the game balance would be out of kilter in terms of the miner having a low income profession with what are very expensive ships. This was the situation before the ships were given better tank options. If CCP decides to go back to that situation then they have to reduce the cost of the mining ships so the Hulk will cost no more than 5m ISK because that would balance off against the the ganker and his ship which is the Catalyst in terms of the ship at risk and their income being able to sustain that loss.

All of the people I know who left the game before the tanks were revised saw no hope of progression, all they saw was that in that environment their ships were easy prey and it was massive hits against the income and they saw their asset progression go backwards at an impossible to sustain rate, there was so much risk and so little reward that they saw no way to continue. The balance on risk and reward was way out of touch...

The balance currently is that the yield and ease of use in terms of warping back and forth require, some people make that decision and get an increase yield, and people gank them for fun or strategic reasons but not for ISK.

So in a nutshell, the mining ships in hisec before the tank had massive risk and no reward and that was it.

baltec1 will throw risk and reward around at times, but only when it suits him, but the balance issue with mining before the tanks were improved was that it was the most risky profession in the game with the lowest reward and people only did it because it was restful and enabled them to build stuff. In a Skiff with a tank its low risk but it is also low reward, EVE in a nutshell.

CCP will not listen to his arguments because they finally worked out that they lost a huge amount of people who paid for their accounts, I think CCP changed it too late in the day, because I can tell you now that not a single one of those people I knew who used to mine in Eve came back, not one single one.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Shayla Etherodyne
Delta Laroth Industries
#295 - 2016-05-06 06:35:02 UTC
March rabbit wrote:
Shayla Etherodyne wrote:

Because we don't have NPC sell orders for minerals anymore. So mining is profitable by default.

Not true. Your mining yield against cost of subscription.


In game profitable. We aren't speaking of what you do with your RL money.
Is someone sell at a loss we have trades more than willing to buy the minerals and resell them at a reasonable price.
The number of people capable to mine and doing it at a loss tend to dwindle with time, either because they go broke and there is a limit on how much they will spend in RL to subsidize their mining or because they become bored of mining and try other pastimes, in EVE or outside it.


Lucas Kell
Solitude Trading
S.N.O.T.
#296 - 2016-05-06 06:58:08 UTC
baltec1 wrote:
Key difference here.

Mining piracy has been removed from the game.
Except of course that it obviously hasn't since it still happens daily.

baltec1 wrote:
They didn't adapt, CCP did it for them. Jetcan mining ended only because CCP gave miners large ore holds right out of the box. They also removed profitable ganking of miners when they buffed barge HP.

The stupid is still there, its just protected from itself by CCP.
I saw someone jetcan mining yesterday, as they do every day. In fact less than a week ago I saw an orca get suspect baited and destroyed. And they didn't remove profitable ganking, people are simply choosing to use tank over yield. If everyone were flying stupid, they'd still be in hulks and macks and dying to gankers all over the place.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Shae Tadaruwa
Science and Trade Institute
Caldari State
#297 - 2016-05-06 07:06:28 UTC
Shayla Etherodyne wrote:
Shae Tadaruwa wrote:
Aurelius Ignum wrote:
baltec1 wrote:


You say gankers are cowards, well I don't see them fighting to make their untanked ships unprofitable to gank like you are in here.



Poor, spoiled, little child. Who told you that every action or endeavor is, or even should be profitable?

Exactly the thought when it comes to mining. Who says it should be profitable?

Doesn't stop all the whine, whinge and moan threads started in the name of "think of the children", "it's unfair" and the ever classic "it shouldn't be possible for a 1 million ISK ship to kill an 200 million/1 billion ISK ship".



Because we don't have NPC sell orders for minerals anymore. So mining is profitable by default. If too many mining ships are destroyed production decrease and price increase, until you get a new balance where mining is profitable enough.

You want reasonably priced ships? You need profitable mining or module recycling.


Whoooshhhh, totally over your head yet again.

Dracvlad - "...Your intel is free intel, all you do is pay for it..." && "...If you warp on the same path as a cloaked ship, you'll make a bookmark at exactly the same spot as the cloaky camper..."

baltec1
Bat Country
Pandemic Horde
#298 - 2016-05-06 08:03:10 UTC
Dracvlad wrote:
OK lets nail this on the alter of balance.

baltec1 wants it balanced as he puts it so that it is profitable to gank a T2 fitted barge of any description, that includes exhumers. I presume that this will include all security systems, so that a T1 fitted Catalyst could gank all of the mining barges in 0.5 systems. In effect he wants to go back to how it was.


You left out the part where I said profitable to gank an untanked barge sporting expanders and full t2 fit.

Dracvlad wrote:

Lets talk about a miner in hisec, I don't mean any one using bots and 20 characters or something like that, I am talking about people actively playing their accounts and trying to progress in the game. Their income is very very low, I used two skiffs and was getting 12.5m an hour. Again they can fit for yield use better ships in terms of yield and increase that by perhaps 30%

A Hulk costs 220m a Mackinaw 180m and a Skiff 150m, then the T1's, Covetor 32.5m Retreiver 29m and the Procurer 26m., simple fact that the game balance would be out of kilter in terms of the miner having a low income profession with what are very expensive ships. This was the situation before the ships were given better tank options. If CCP decides to go back to that situation then they have to reduce the cost of the mining ships so the Hulk will cost no more than 5m ISK because that would balance off against the the ganker and his ship which is the Catalyst in terms of the ship at risk and their income being able to sustain that loss.

All of the people I know who left the game before the tanks were revised saw no hope of progression, all they saw was that in that environment their ships were easy prey and it was massive hits against the income and they saw their asset progression go backwards at an impossible to sustain rate, there was so much risk and so little reward that they saw no way to continue. The balance on risk and reward was way out of touch...


These people who were getting ganked by pirates simply because they were not fitting a tank, they were infact fitting an anti-tank. The simplest solution to their problem was super easy, fit a tank. That one simple step resulted in gankers overlooking you.

Dracvlad wrote:

The balance currently is that the yield and ease of use in terms of warping back and forth require, some people make that decision and get an increase yield, and people gank them for fun or strategic reasons but not for ISK.

So in a nutshell, the mining ships in hisec before the tank had massive risk and no reward and that was it.

baltec1 will throw risk and reward around at times, but only when it suits him, but the balance issue with mining before the tanks were improved was that it was the most risky profession in the game with the lowest reward and people only did it because it was restful and enabled them to build stuff. In a Skiff with a tank its low risk but it is also low reward, EVE in a nutshell.

CCP will not listen to his arguments because they finally worked out that they lost a huge amount of people who paid for their accounts, I think CCP changed it too late in the day, because I can tell you now that not a single one of those people I knew who used to mine in Eve came back, not one single one.


The risk scaled with how you fitted your barge, no tank high risk, max tank very little.


The thing you willfully ignore was that the rewards for pirating barges was equally low and it relied entirely upon the miners themselves not fitting a tank. There is no balance when an entire profession is removed from eve, balance is when both sides have counters.
baltec1
Bat Country
Pandemic Horde
#299 - 2016-05-06 08:05:52 UTC
Lucas Kell wrote:


Mining piracy has been removed from the game.
Except of course that it obviously hasn't since it still happens daily.[/quote]

Ganks happen, profitable ganks don't.
Lucas Kell wrote:

I saw someone jetcan mining yesterday, as they do every day.



No you didn't. This is just like when you "saw" people bumping freighters for an hour or when "saw" no freighters making it past the famous choke points.

Drago Shouna
Doomheim
#300 - 2016-05-06 08:23:58 UTC
He probably did, I still see it all the time.

Yesterday it was in a HS ore anom, jetcanning until the hauler arrived.

Just about every belt in a 0.6 belt near me has giant secure containers for mining as well.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.