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why does it seem like CCP is castrating high sec content creators

First post
Author
Dracvlad
Taishi Combine
Astral Alliance
#221 - 2016-05-04 11:01:56 UTC  |  Edited by: Dracvlad
Tisiphone Dira wrote:
If you believe everything Liek Darz says (and you should, he is an honourable CODE. Agent) why haven't you purchased a permit from him? Or are you lying to us?


Why would I lie, he said that in local to me and another player.

As for buying a permit, I do not acept that CODE has any authority over me and therefore you have to fight for that right, furthermore from a legal point of view those permits are a waste of ISK because it is at the agents discretion whether he shoots holders or not. based on loose interpretation of imprecise rules.

Your legal team needs to go back over those rules and also tighten up the application of them with your agents.

Then you just have to defeat me to force me to pay and I don't see anyway that you are able to do that.

Does that answer your question.

EDIT: Liek Darz seems to have fits anywhere between 2.2m to 8.2m, he sccops his own wrecks and that of the target, so in one analysed he had 6m ISK worth of his own loot drop and gained 3m from the target, he used two 8.2m fitted catalysts which means he lost on that one. Checked a Mac kill he gained 10m loot but lost two Catalysts worth 16.4m. So yes he was being liberal with the truth. Big smile And he always says hello too.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lucas Kell
Solitude Trading
S.N.O.T.
#222 - 2016-05-04 12:12:22 UTC
baltec1 wrote:
I'm comparing barges to every single other subcap.
Well you're not, are you. A fitted, empty occator with no tank wouldn't be profitable either, neither would any shuttle. What you're doing is completely ignoring the fact that most ships are built to be flexible so they can fulfil many roles meaning the empty ship itself is in a worse position but it has much broader fitting options which make it excel in whatever area you want and you're comparing it to an exhumer designed specifically to tank. Effectively you're complaining that other ships have more fitting options than Exhumers.

What you're fundamentally missing is that rather than having one single versatile exhumer, they have 3 rigid exhumers, one for yield, one for capacity and one for tank. You are suggesting that an untanked skiff should be the equivalent of an untanked Zealot, but it's not, as they've already opted to tank by choosing the skiff in the first place.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltec1
Bat Country
Pandemic Horde
#223 - 2016-05-04 13:14:42 UTC  |  Edited by: baltec1
Lucas Kell wrote:
baltec1 wrote:
I'm comparing barges to every single other subcap.
Well you're not, are you. A fitted, empty occator with no tank wouldn't be profitable either, neither would any shuttle. What you're doing is completely ignoring the fact that most ships are built to be flexible so they can fulfil many roles meaning the empty ship itself is in a worse position but it has much broader fitting options which make it excel in whatever area you want and you're comparing it to an exhumer designed specifically to tank. Effectively you're complaining that other ships have more fitting options than Exhumers.

What you're fundamentally missing is that rather than having one single versatile exhumer, they have 3 rigid exhumers, one for yield, one for capacity and one for tank. You are suggesting that an untanked skiff should be the equivalent of an untanked Zealot, but it's not, as they've already opted to tank by choosing the skiff in the first place.


Which is bad for EVE. What we got is CCP effectively saying you miners are so ******** we have chosen to fit this ship for you. That's not how eve should work and an entire profession should not be wiped out of the game to make it happen. By all means make the skiff tanky but do it people can choose how to go about it. It should not come with an enormous tank or cargo hold right out of the box. It's should come via fitting room.

What these ships represent is CCP trying to cure stupidity. They effectively said miners are too stupid to think for themselves and wiped out a lot of highsec content in the process.

By all means give the skiff the ability to fit a battleship sized tank but make it a choice for the miner to make. I have the same issue with the deep space transports and t1 specialized haulers. They don't have any options with their holds which just limits choice. Yes fitting cargo expanders/ rigs makes ganking them easier but why should that not be an option for people? Less choice and less gameplay options is not a good thing.
Lucas Kell
Solitude Trading
S.N.O.T.
#224 - 2016-05-04 14:42:50 UTC
baltec1 wrote:
Which is bad for EVE. What we got is CCP effectively saying you miners are so ******** we have chosen to fit this ship for you. That's not how eve should work and an entire profession should not be wiped out of the game to make it happen. By all means make the skiff tanky but do it people can choose how to go about it. It should not come with an enormous tank or cargo hold right out of the box. It's should come via fitting room.
But then all ships should be the same, and traits would no longer exist and everyone would come down to fittings. The zealot wouldn't get a laser bonus and the sacrilege wouldn't get a missile one. Either way, you'd still end up with players flying the same yield and tank as a skiff because the players smart enough to choose a skiff over a hulk now would still sacrifice the additional yield for additional tank. If anything all it would do is allow some of us to squeeze out a bit more yield and still have a tank that makes them unprofitable.

baltec1 wrote:
What these ships represent is CCP trying to cure stupidity. They effectively said miners are too stupid to think for themselves and wiped out a lot of highsec content in the process.
No, what these ships represent is a fixed directions for exhumers. One for yield, one for capacity, one for tank, and no way to balance it out with fittings. Honestly if you ant to push for a single superexhumer that can use fittings to reach each of thsoe current maximums independently, I'm behind you, since that will just mean I can get more yield while remaining unprofitable to gank, and the people getting killed will still be the dumb guys

baltec1 wrote:
By all means give the skiff the ability to fit a battleship sized tank but make it a choice for the miner to make. I have the same issue with the deep space transports and t1 specialized haulers. They don't have any options with their holds which just limits choice. Yes fitting cargo expanders/ rigs makes ganking them easier but why should that not be an option for people? Less choice and less gameplay options is not a good thing.
What would be the opposing choice though. So in yoru ideal world if a skiff chose not to fit tank, could they fit for yield and achieve hulk yield instead? or fit for ore hold and reach mackinaw capacity? Could they fit between the extremes and have both an improved yield an a formidable tank?

Because quite honestly it sounds like you just want a weak skiff and a separate "skiff tank module" that they have to choose to bolt on with no other viable choice. But if someone is making the decision to use a skiff now, they'll probably continue to make the decision to tank even if they made it that way, since they've already demonstrated that they choose tank over max yield by picking the Skiff.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Soldarius
Dreddit
Test Alliance Please Ignore
#225 - 2016-05-04 14:56:08 UTC
It is not so much that CCP is hampering hisec content creators. It has more to do with the fact that industrial activities are hampered by pirate activity. So those that prefer to do those industrial activities naturally gravitate towards a safer environment.

Also, mining has almost no actual gameplay involvement. Its just warp to belt, press F1. Go afk. Come back in 20 minutes.

http://youtu.be/YVkUvmDQ3HY

Pandora Carrollon
Provi Rapid Response
#226 - 2016-05-04 15:02:40 UTC
Lucas-

Effectively, all ships are the same. You can make choices between certain efficient fits vs. other efficient fits that do different jobs, but despite all the options, you learn quickly that efficient fits win at a task, everything else just doesn't work well.

The issue is to modularity of the ships. If the ships weren't balanced against each other, you'd have most people belonging to the race that had the most efficient ships for the job, or a particular job would be by the race that did it effectively.

You could make an argument that this does apply to mining ships since ORE is about the only game in town there, but when it comes to warships, they are all shadows of each other.

Having had to personally work on balancing all the races of the Star Trek universe ships against each other, for a couple of years, this is probably the hardest task to do and creates the most conflict on teams. It almost inevitably ends up being modular and slightly mixed across racial lines to keep the sheer number of balance points down. Thus, the ships end up being basically the same cookie cutter frame that you frost and decorate differently. There are just right combinations and wrong combinations of that decoration. You wouldn't put Chocolate Syrup on Lobster Pasta, it's just not going to go down well... Shocked
baltec1
Bat Country
Pandemic Horde
#227 - 2016-05-04 15:19:31 UTC
Lucas Kell wrote:
But then all ships should be the same, and traits would no longer exist and everyone would come down to fittings. The zealot wouldn't get a laser bonus and the sacrilege wouldn't get a missile one. Either way, you'd still end up with players flying the same yield and tank as a skiff because the players smart enough to choose a skiff over a hulk now would still sacrifice the additional yield for additional tank. If anything all it would do is allow some of us to squeeze out a bit more yield and still have a tank that makes them unprofitable.


Bit of a leap off the deep end you are making there. Changing barges will do none of those things. You can give the skiff it's current tank simply by upping the fitting room to allow it. Reverse the hp buffs they made to the ship, keep the bonuses and simply add a few slots here and there and up the cpu and power grid to allow you to fit stuff. That's what should have happened.

Quote:
No, what these ships represent is a fixed directions for exhumers. One for yield, one for capacity, one for tank, and no way to balance it out with fittings.
You just said the same thing I did. CCP fitted the ships for you.

Quote:
What would be the opposing choice though. So in yoru ideal world if a skiff chose not to fit tank, could they fit for yield and achieve hulk yield instead? or fit for ore hold and reach mackinaw capacity? Could they fit between the extremes and have both an improved yield an a formidable tank?

Because quite honestly it sounds like you just want a weak skiff and a separate "skiff tank module" that they have to choose to bolt on with no other viable choice. But if someone is making the decision to use a skiff now, they'll probably continue to make the decision to tank even if they made it that way, since they've already demonstrated that they choose tank over max yield by picking the Skiff.


I would give you the option to increase its hold at the expense of tank but also give you more options in terms of tank. Frankly I would change the barges to be armour tankers rather than shield as it would mean having to make real choices for yield, tank and cargo just like every other ship in eve. It makes eve a lot more interesting and varied.
Lucas Kell
Solitude Trading
S.N.O.T.
#228 - 2016-05-04 15:21:37 UTC
Pandora Carrollon wrote:
Effectively, all ships are the same. You can make choices between certain efficient fits vs. other efficient fits that do different jobs, but despite all the options, you learn quickly that efficient fits win at a task, everything else just doesn't work well.
Yeah totally, that's what I'm saying, just the way to choose between tank, yield or capacity on exhumers involves swapping the actual hull while with other ships it just means changing modules. Baltecs issue seems to be that when a player chooses tank (which they do by flying the skiff) they because unprofitable to gank, and is comparing it to picking a zealot and fitting no tank. But like I say the comparison is bad because by choosing the skiff the player already has chosen tank.

It sounds like what he wants is one single exhumer that has lower abse stats than all of the others but the ability to fit up to the same standards of the existing exhumers, but as I said in my previous post, the players smart enough to choose a skiff now will still be smart enough to fit a tank and the status quo would remain, we'd just have slightly less ships and we'd not need to swap hulls to change priorities.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#229 - 2016-05-04 15:29:36 UTC
baltec1 wrote:
Bit of a leap off the deep end you are making there. Changing barges will do none of those things. You can give the skiff it's current tank simply by upping the fitting room to allow it. Reverse the hp buffs they made to the ship, keep the bonuses and simply add a few slots here and there and up the cpu and power grid to allow you to fit stuff. That's what should have happened.
But don't you see that all that would do is mean they fit a few more modules to do exactly what they already do? Anyone making the choice of a skiff already will still be fitting

baltec1 wrote:
You just said the same thing I did. CCP fitted the ships for you.
No, what I said is that rather than making a super exhumer and giving you freedom of fittign choice they puroposly restricted you to one of three choices of hull so you can;t be as flexible as other ships. It's still the responsibility of the player to pick between tank, capacity and yield and it's still the choice of the players fittings to pick how much more tank or yield they want to add.

baltec1 wrote:
I would give you the option to increase its hold at the expense of tank but also give you more options in terms of tank. Frankly I would change the barges to be armour tankers rather than shield as it would mean having to make real choices for yield, tank and cargo just like every other ship in eve. It makes eve a lot more interesting and varied.
But surely the end result from a gankers perspective would be the same, since anyone smart enough to choose a skiff now would still be smart enough to tank their ship if it was fitting based. Switching to armor would just mean they have useless midslots and would be forced to sacrifice yield for tank since tank is a necessity. And since highsec miners are already at the bottom of the PVE income ladder, I'd question why you feel they need to be punished further, especially if they are the players already choosing the lower yield skiff over the higher yield hulk.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Xiahou Altiska
Center for Advanced Studies
Gallente Federation
#230 - 2016-05-04 15:42:19 UTC
baltec1 wrote:

He lied to you. It's a loss making operation, there is simply not enough isk in the loot to cover the costs. It only ever worked when people fitted cargo expanders with no tank. After the hp buff combined with not needing cargo expanders the cost to gank exceeded the reward.

Same thing with all the old content with jetcan mining. Nobody jetcan mines so nobody is hunting for can which means I have no jetcan flippers to hunt myself. It was a mistake for CCP to make these changes to barges and it has resulted in less pvp in highsec. The loss in content also goes further. Less barges, haulers and combat ships and mod are getting killed which means fewer ships are getting bought, less ships getting bought means less reward for industrialists.

You tell me to adapt, well I adapted right up until the point they removed my gameplay. The people who didn't adapt were the people who demanded and celebrated CCP removing pirates from mining.


1. Why do you feel entitled to consistent profit in high-sec ganking when high-sec mining is not very profitable?

2. Why do you feel entitled to profitable high-sec ganking against players specifically fit and prepared against it and accepting the penalty in the form of reduced capacity and yield?

3. The loss of jetcan mining is due to player behavior, not game mechanics. Some people still do it, because mining ships still fill up very quickly. Many don't because they accept the additional travel time as the cost of doing business rather than putting up with can-flipping shenanigans.

Now you're really just complaining about a lack of stupid or careless people, which is quite funny. Welcome to EVE.
Herzog Wolfhammer
Sigma Special Tactics Group
#231 - 2016-05-04 16:00:19 UTC
baltec1 wrote:
That's not how eve should work .........


um, Baltec....

entire articles are written when carebears who were ganked say things like that.

Bring back DEEEEP Space!

baltec1
Bat Country
Pandemic Horde
#232 - 2016-05-04 16:03:37 UTC
Lucas Kell wrote:
But don't you see that all that would do is mean they fit a few more modules to do exactly what they already do? Anyone making the choice of a skiff already will still be fitting


Im fine with them choosing to fit a tank, its their choice. Equally I would be fine with someone choosing to fit no tank, slapping on some cargo expanders or going with max yield and even someone getting creative and fitting an ECM fit on them. The whole point would be its up to them how they use the ship.

Lucas Kell wrote:
No, what I said is that rather than making a super exhumer and giving you freedom of fittign choice they puroposly restricted you to one of three choices of hull so you can;t be as flexible as other ships. It's still the responsibility of the player to pick between tank, capacity and yield and it's still the choice of the players fittings to pick how much more tank or yield they want to add.


You dont need to merge them into one super exhumer, they would work perfectly well being specialized for a certain task just like how every other class of ships has specializations. Remove the HP buff they got, add enough powergrid, cpu and slots to be able to fit the equipment the require and you will have fixed barges, brought back mining piracy and probably jetcan mining too. The barges would not be easy pickings and people would get the content back. Everyone wins.

Lucas Kell wrote:
But surely the end result from a gankers perspective would be the same, since anyone smart enough to choose a skiff now would still be smart enough to tank their ship if it was fitting based. Switching to armor would just mean they have useless midslots and would be forced to sacrifice yield for tank since tank is a necessity. And since highsec miners are already at the bottom of the PVE income ladder, I'd question why you feel they need to be punished further, especially if they are the players already choosing the lower yield skiff over the higher yield hulk.


Am I getting punished for having to fit a tank on my Megathron rather than fill all the lows with magstabs and tracking? Everyone has to make the choice between more firepower, more speed, more tank, more utility and so on in every other ship. Why should miners not also have to think about these things?
baltec1
Bat Country
Pandemic Horde
#233 - 2016-05-04 16:09:16 UTC
Xiahou Altiska wrote:


1. Why do you feel entitled to consistent profit in high-sec ganking when high-sec mining is not very profitable?


I don't, but I do think there should be a chance to make a profit. Right now there isn't one.
Xiahou Altiska wrote:

2. Why do you feel entitled to profitable high-sec ganking against players specifically fit and prepared against it and accepting the penalty in the form of reduced capacity and yield?


I don't and never have. As I have said many time in this thread if you fit a tank you should expect to not be profitable to gank unless you are fitting silly things such as hundreds of millions in mods.
Xiahou Altiska wrote:

3. The loss of jetcan mining is due to player behavior, not game mechanics. Some people still do it, because mining ships still fill up very quickly. Many don't because they accept the additional travel time as the cost of doing business rather than putting up with can-flipping shenanigans.


The introduction of the much larger ore holds has resulted is the death of jetcan mining. Before the change you could find it happening everywhere in highsec. These days it is more rare than fining an active sentinel.
Xiahou Altiska wrote:

Now you're really just complaining about a lack of stupid or careless people, which is quite funny. Welcome to EVE.


Why exactly should the stupid be protected from their own mistakes?
baltec1
Bat Country
Pandemic Horde
#234 - 2016-05-04 16:10:51 UTC
Herzog Wolfhammer wrote:
baltec1 wrote:
That's not how eve should work .........


um, Baltec....

entire articles are written when carebears who were ganked say things like that.


Context is important here.
Dracvlad
Taishi Combine
Astral Alliance
#235 - 2016-05-04 16:12:06 UTC  |  Edited by: Dracvlad
Xiahou Altiska wrote:
baltec1 wrote:

He lied to you. It's a loss making operation, there is simply not enough isk in the loot to cover the costs. It only ever worked when people fitted cargo expanders with no tank. After the hp buff combined with not needing cargo expanders the cost to gank exceeded the reward.

Same thing with all the old content with jetcan mining. Nobody jetcan mines so nobody is hunting for can which means I have no jetcan flippers to hunt myself. It was a mistake for CCP to make these changes to barges and it has resulted in less pvp in highsec. The loss in content also goes further. Less barges, haulers and combat ships and mod are getting killed which means fewer ships are getting bought, less ships getting bought means less reward for industrialists.

You tell me to adapt, well I adapted right up until the point they removed my gameplay. The people who didn't adapt were the people who demanded and celebrated CCP removing pirates from mining.


1. Why do you feel entitled to consistent profit in high-sec ganking when high-sec mining is not very profitable?

2. Why do you feel entitled to profitable high-sec ganking against players specifically fit and prepared against it and accepting the penalty in the form of reduced capacity and yield?

3. The loss of jetcan mining is due to player behavior, not game mechanics. Some people still do it, because mining ships still fill up very quickly. Many don't because they accept the additional travel time as the cost of doing business rather than putting up with can-flipping shenanigans.

Now you're really just complaining about a lack of stupid or careless people, which is quite funny. Welcome to EVE.


Very well said and excellent points from Lucas Kell as per normal.

baltec1,

I seriously think you are trolling people, miner ganking for profit is a niche play style, CCP has to look at the whole rather than your niche, I had it with my play style which I no longer do, I was belt ratting in Stain, in poor systems, having the excitement of people trying to catch me, but playing hard to kill. I would loot and salvage, then at some point CCP added additional materials to get around adjusting ship cost upwards beause people had made loads of ships then reprocessed them and made a killing. Then they remoaved it and dropped yield to 50% for me, in a stroke they cut the main way I made ships by 50%. I complained and they ignored me, previously they had destroyed the drake as my ship of choice because everyone used it so they nerfed it and its weapons system making it more difficult. Then they introduced D-scan immune ships which meant that my window for GTFO was removed. And of course do not forget the changed warp speeds. Add that lot together and the poor returns against increased risk meant it was time to stop doing it.

To be blunt, I complained and dropped the game for a bit, but you are whining to a stupid degree or you are trolling. If I can accept that my play style is dead so can you. If you can't then it sucks to be you...

EDIT: And this is why I blasted the OP for this thread

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Lucas Kell
Solitude Trading
S.N.O.T.
#236 - 2016-05-04 16:21:07 UTC
baltec1 wrote:
Im fine with them choosing to fit a tank, its their choice. Equally I would be fine with someone choosing to fit no tank, slapping on some cargo expanders or going with max yield and even someone getting creative and fitting an ECM fit on them. The whole point would be its up to them how they use the ship.
That's exactly what is happening though. People choose tank by picking the skiff hull over the hulk hull, and you're going nuts about how wrong it is that they should be able to make that decision.

baltec1 wrote:
You dont need to merge them into one super exhumer, they would work perfectly well being specialized for a certain task just like how every other class of ships has specializations. Remove the HP buff they got, add enough powergrid, cpu and slots to be able to fit the equipment the require and you will have fixed barges, brought back mining piracy and probably jetcan mining too. The barges would not be easy pickings and people would get the content back. Everyone wins.
But all you'd end up with is the exact same ships fit to be at the same standard they are now. If someone is choosing a skiff they are already demonstrating their choice of tank over yield. You seem to think that if the skiff suddenly had less native tank but the modules to make up for it people would go "YAY YIELD!" and start stamping more yield modules on it. The only way it would work the way you are suggesting is if it were impossible for miners to reach the stats they currently have even with fittings, so effectively you just want to nerf exhumers because people are making smart choices.

baltec1 wrote:
Am I getting punished for having to fit a tank on my Megathron rather than fill all the lows with magstabs and tracking? Everyone has to make the choice between more firepower, more speed, more tank, more utility and so on in every other ship. Why should miners not also have to think about these things?
No, because the megathron is designed specifically to do that. If a skiff could still have 3 mining laser upgrades then have enough lowslots and fitting to achieve the same level of armor tank as they can current tank with 3 mining laser upgrades then that would be fine, but completely pointless. When I say they would be punished it's because you want them to have to remove their current yield boosting lowslots to achieve the current level of tank they can achieve with them plugged in. Again, you just want to nerf exhumers.

Miners do have to think about these things, they just have tho think about it once before they even buy their hull, and if they change their mind they buy a whole new ship, then they have to think about it again when fitting their modules.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltec1
Bat Country
Pandemic Horde
#237 - 2016-05-04 16:21:10 UTC
Dracvlad wrote:

To be blunt, I complained and dropped the game for a bit, but you are whining to a stupid degree or you are trolling. If I can accept that my play style is dead so can you. If you can't then it sucks to be you...


Its funny, you started out saying you are all for balance yet when I show you something that has removed content from highsec for no other reason than to stop miners from making bad choices you suddenly wont support balance. With the changes I highlighted miners would continue to be as safe as today, literally nothing would change for any miner that fits a tank but it would bring back content for pirates in highsec. Your hatred of a playstyle is so deep that you simply cannot bring yourself to support an action that bring back a lot of highsec content not just for pirates but for the miners too.
baltec1
Bat Country
Pandemic Horde
#238 - 2016-05-04 16:27:24 UTC
Lucas Kell wrote:
That's exactly what is happening though. People choose tank by picking the skiff hull over the hulk hull, and you're going nuts about how wrong it is that they should be able to make that decision.


No, Im pointing out that having a subcap ship that is unprofitable to gank even when no tank is fitted, its using cargo expanders and is sporting a full t2 loadout is a broken thing. Piking a skiff because it can fit a big tank is fine, but that tank should come from the fittings they choose, not from CCP.

Lucas Kell wrote:
But all you'd end up with is the exact same ships fit to be at the same standard they are now.


Correct, you lose nothing but we bring back a lot of lost content.

Lucas Kell wrote:
No, because the megathron is designed specifically to do that.


Every ship in eve is designed to do that, you make tradeoffs. Why should barges be any different to anything else out there?

Dracvlad
Taishi Combine
Astral Alliance
#239 - 2016-05-04 16:30:40 UTC
baltec1 wrote:
Dracvlad wrote:

To be blunt, I complained and dropped the game for a bit, but you are whining to a stupid degree or you are trolling. If I can accept that my play style is dead so can you. If you can't then it sucks to be you...


Its funny, you started out saying you are all for balance yet when I show you something that has removed content from highsec for no other reason than to stop miners from making bad choices you suddenly wont support balance. With the changes I highlighted miners would continue to be as safe as today, literally nothing would change for any miner that fits a tank but it would bring back content for pirates in highsec. Your hatred of a playstyle is so deep that you simply cannot bring yourself to support an action that bring back a lot of highsec content not just for pirates but for the miners too.


You are trolling, the balance is already here and mining ships are at the right level, your balance is not the balance for the game. This has nothing to do with any hatred for a play style, that is you projecting your feelings on me.

The miners already have this play style, they get ganked a lot, while pirates are ganking other things such as T1 haulers.

Sorry but I think you are trolling...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

baltec1
Bat Country
Pandemic Horde
#240 - 2016-05-04 16:39:42 UTC
Dracvlad wrote:


You are trolling, the balance is already here and mining ships are at the right level, your balance is not the balance for the game. This has nothing to do with any hatred for a play style, that is you projecting your feelings on me.


Every single time there is a thread even remotely to do with ganking or piracy in highsec you are in it calling people trolls, and saying things such as "hur dur tearz". Your entire reputation around here and on reddit is one of an angry bear with an axe to grind for whatever reason you have. Not a single time have you ever been against a change that increased the safety in highsec.

I have it all there before you. Literally nothing would change for any miner who currently mines with a tank in mind yet you won't have it and accuse me of trolling.