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Citadels are now on Singularity

First post
Author
Porus Kurvora
Phoenix Enterprise Inc
From The Ashes.
#341 - 2016-04-06 19:11:35 UTC
Feedback since the last SiSi patch update:

- Compression is not working for me. Selecting ore and clicking compress does nothing.

- Reprocessing works but I'm confused how the equipment base+rigs will work and how the tax works. Seems like tax is actually returning ISK but should ore be 100% yield? I know this is still in development so maybe reprocessing waste is not hooked up yet.

- It's not absolutely clear that the "Market Tax" setting in the structures profile settings modifies the "Broker's Fee" figure. This should be indicated somewhere or the labels should be consistent. I would also suggest adding a tooltip for the cost breakdown in the sell window similar to how it's done in the industry window with the job limit & control range, job duration, and job installation cost. It would help players see how the tax is calculated and what skills they can train to lower each tax.

I'm really enjoying testing this stuff out. Looks amazing!

[PNXE] Phoenix Enterprise Inc. CEO

Check out our website

We are recruiting!

Omak Topal
The Scope
Gallente Federation
#342 - 2016-04-06 19:15:42 UTC
How does one repair ones citadel? Ours has been stuck(?) at 0% armor and shields for over a week now making it impossible to fit modules to the citadel.

goats and sheep were offered on altars of worship in utter desperation...nothing.
Tyranis Marcus
Bloody Heathens
#343 - 2016-04-06 19:44:04 UTC
I don't know if this has already been mentioned, but the description of the three different sizes of ASML missiles all claim to be designed to target and destroy small, medium, and large hull classes such as frigates, cruisers, or battleships.

Why not put an accurate description on each type? Large for HD's, medium for MD's, and small for LD's?

Hopefully this is just a temporary copy and paste and it won't go live as is?

Do not run. We are your friends.

Tyranis Marcus
Bloody Heathens
#344 - 2016-04-06 19:44:53 UTC
Omak Topal wrote:
How does one repair ones citadel? Ours has been stuck(?) at 0% armor and shields for over a week now making it impossible to fit modules to the citadel.

goats and sheep were offered on altars of worship in utter desperation...nothing.


Try a llama. Sacrificing llamas seems to get results.

The gods are kinky that way.

Do not run. We are your friends.

Destiny Dain2
Your Destiny Corporation
#345 - 2016-04-06 19:49:23 UTC
CCP Claymore wrote:
We will be monitoring this thread regularly, even if we are not replying, we will be reading the posts so please give us all the feedback you have.

Go forth and build,
Game of Drones.



Is this a bug?

https://www.youtube.com/watch?v=6BrDuiwpJT8


Did you change your minds about Doomsday on all sizes of Citadels?
Lugh Crow-Slave
#346 - 2016-04-06 21:03:58 UTC  |  Edited by: Lugh Crow-Slave
Porus Kurvora wrote:
Feedback since the last SiSi patch update:

- Compression is not working for me. Selecting ore and clicking compress does nothing.

- Reprocessing works but I'm confused how the equipment base+rigs will work and how the tax works. Seems like tax is actually returning ISK but should ore be 100% yield? I know this is still in development so maybe reprocessing waste is not hooked up yet.

- It's not absolutely clear that the "Market Tax" setting in the structures profile settings modifies the "Broker's Fee" figure. This should be indicated somewhere or the labels should be consistent. I would also suggest adding a tooltip for the cost breakdown in the sell window similar to how it's done in the industry window with the job limit & control range, job duration, and job installation cost. It would help players see how the tax is calculated and what skills they can train to lower each tax.

I'm really enjoying testing this stuff out. Looks amazing!


Compression is not working for me either

the base refine should not be 100% like it is atm it seems the base % is not implemented yet

It is taking isk for the tax (just tested this) however it does not seem to be affected by the tax you set and is just using some base tax



also i want to reiderate the need for the tax to be able to be paid in minerals

and for you to be able to tax/disable compression individual from refining
Lugh Crow-Slave
#347 - 2016-04-06 23:10:38 UTC
Citadel fitting hanger


basically a hanger for holding citadel fittings (also where they go if you hit unfit)

either add a new role or make the access dependent on the current defense one
Ch3sh1r3
University of Caille
Gallente Federation
#348 - 2016-04-06 23:35:44 UTC
These were submitted today but sharing them here with you guys...

Standup ECM will not load the Standup ECM racial scripts, also if there is no storage slot for the citadel itself I am guessing you would store your scripts in the ammo hanger?

Not able to unload drones / fighters from the launch tubes, wanted to check out some of the different fighters - now stuck with whatever I loaded with on the first go around... Can launch and recover them, can refresh depleted / killed fighters but cannot unload the tubes to swap out between light. heavy and support

If you have a corp office and put a ship (was using a fitted one for this) in one of the corp division hangars like you would normally do in a current POS and double click it to board like you would in a normal station you board that ship. Ship no longer shows on in any of the hangars but is visually shown in the docking bay as the correct ship. You cannot undock. Selecting another ship for the regular ship hangar you swap out ships but the one you boarded from the corp hangar division is now gone - never to be found again What?





Ch3sh1r3
University of Caille
Gallente Federation
#349 - 2016-04-06 23:41:01 UTC
Lugh Crow-Slave wrote:
Citadel fitting hanger


basically a hanger for holding citadel fittings (also where they go if you hit unfit)

either add a new role or make the access dependent on the current defense one


With a corp office you get corp hangar divisions. I decided to use the Security one as the division that could be shared between the directors and CEO for Citadel needs - fuel, ammo, fittings ect..

May not work for bigger alliances or some corps though.. But yea,, they have the fuel, fighter bay and ammo but can only be accessed via taking control. Would be nice if they had a general purpose storage up there as well
Lugh Crow-Slave
#350 - 2016-04-06 23:54:54 UTC  |  Edited by: Lugh Crow-Slave
so now that guns are working again i have noticed that anti capital guns Wreck capitals yet the sub cap ones just kinda supplement

atm i haven't tested enough to see how this really affects things but i thought i would put it out


also if you dont want the Warpscram used can we get a mod that turns off mwd when invulnerable
Mumemafu Praetoriam
Imperium .H.E.M.P.
#351 - 2016-04-07 00:51:18 UTC
Now I cant dock in any of my Citatels, the reason is the old "profile" isent aplyed anymore, and there is no option to change it.
Any clues?

ty

Destiny Dain2
Your Destiny Corporation
#352 - 2016-04-07 02:36:47 UTC  |  Edited by: Destiny Dain2
Mumemafu Praetoriam wrote:
Now I cant dock in any of my Citatels, the reason is the old "profile" isent aplyed anymore, and there is no option to change it.
Any clues?

ty




Drag and drop row of the Citadel you want to add from the profile column before the State column over on to the profile name. It will add it to that profile.

EDITED: Do this with Any profile selected or if your in a profile you can select from any blank column to drag and drop from.
Destiny Dain2
Your Destiny Corporation
#353 - 2016-04-07 06:43:30 UTC
Destiny Dain2 wrote:
CCP Claymore wrote:
We will be monitoring this thread regularly, even if we are not replying, we will be reading the posts so please give us all the feedback you have.

Go forth and build,
Game of Drones.



Is this a bug?

https://www.youtube.com/watch?v=6BrDuiwpJT8


Did you change your minds about Doomsday on all sizes of Citadels?



Sorry Claymore one more thing.

I was playing with the market today and noticed when I set up a couple groups for the market, because I am the sole owner and member in my corp. (not including my alt) I am the admin for all groups and because of that I am given an average of the different fees.

example: In one group I have myself at 0% tax and in a public group I set at 15%, because I am the admin for both groups I am being charged 12% for my sales for brokers fee.

Is there a way to exclude admin. and managers from group settings?. If not, can we?
CCP Claymore
C C P
C C P Alliance
#354 - 2016-04-07 09:08:48 UTC
Porus Kurvora wrote:
Feedback since the last SiSi patch update:

- Compression is not working for me. Selecting ore and clicking compress does nothing.

- Reprocessing works but I'm confused how the equipment base+rigs will work and how the tax works. Seems like tax is actually returning ISK but should ore be 100% yield? I know this is still in development so maybe reprocessing waste is not hooked up yet.

- It's not absolutely clear that the "Market Tax" setting in the structures profile settings modifies the "Broker's Fee" figure. This should be indicated somewhere or the labels should be consistent. I would also suggest adding a tooltip for the cost breakdown in the sell window similar to how it's done in the industry window with the job limit & control range, job duration, and job installation cost. It would help players see how the tax is calculated and what skills they can train to lower each tax.

I'm really enjoying testing this stuff out. Looks amazing!


Nope, that is on us, we fixed one thing and broke compression. Will be sorted today hopefully.

Reprocessing should not be at 100%, we have a wrong number on the reprocessing module, and no you won't get 100% reprocessing on TQ P

We change the tax to be an isk tax instead of an ore tax.

Will raise your market tax concerns with the team.

Thank you

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#355 - 2016-04-07 09:10:38 UTC
Omak Topal wrote:
How does one repair ones citadel? Ours has been stuck(?) at 0% armor and shields for over a week now making it impossible to fit modules to the citadel.

goats and sheep were offered on altars of worship in utter desperation...nothing.


There is your issue, we have tons of sheep here in Iceland, you should have offered some real good quality pork or beef :)

No, this is a known issue. Due to the sisi mirror that is going to happen soon, this should be fixed when you next anchor a Citadel, but I would love to hear if it is not.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#356 - 2016-04-07 09:11:24 UTC
Tyranis Marcus wrote:
I don't know if this has already been mentioned, but the description of the three different sizes of ASML missiles all claim to be designed to target and destroy small, medium, and large hull classes such as frigates, cruisers, or battleships.

Why not put an accurate description on each type? Large for HD's, medium for MD's, and small for LD's?

Hopefully this is just a temporary copy and paste and it won't go live as is?



I have already entered a defect about this to design and hopefully we can get things a little clearer for release Big smile

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#357 - 2016-04-07 09:13:17 UTC
Tyranis Marcus wrote:
Omak Topal wrote:
How does one repair ones citadel? Ours has been stuck(?) at 0% armor and shields for over a week now making it impossible to fit modules to the citadel.

goats and sheep were offered on altars of worship in utter desperation...nothing.


Try a llama. Sacrificing llamas seems to get results.

The gods are kinky that way.


I have never tried llama. So maybe this would be a good start.
(please don't actually sacrifice any llamas, I watched llamas with hats, they will end the world)

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#358 - 2016-04-07 09:14:40 UTC
Destiny Dain2 wrote:
CCP Claymore wrote:
We will be monitoring this thread regularly, even if we are not replying, we will be reading the posts so please give us all the feedback you have.

Go forth and build,
Game of Drones.



Is this a bug?

https://www.youtube.com/watch?v=6BrDuiwpJT8


Did you change your minds about Doomsday on all sizes of Citadels?


This is totally a bug!

Will get that sorted today.

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#359 - 2016-04-07 09:19:50 UTC
Lugh Crow-Slave wrote:
Porus Kurvora wrote:
Feedback since the last SiSi patch update:

- Compression is not working for me. Selecting ore and clicking compress does nothing.

- Reprocessing works but I'm confused how the equipment base+rigs will work and how the tax works. Seems like tax is actually returning ISK but should ore be 100% yield? I know this is still in development so maybe reprocessing waste is not hooked up yet.

- It's not absolutely clear that the "Market Tax" setting in the structures profile settings modifies the "Broker's Fee" figure. This should be indicated somewhere or the labels should be consistent. I would also suggest adding a tooltip for the cost breakdown in the sell window similar to how it's done in the industry window with the job limit & control range, job duration, and job installation cost. It would help players see how the tax is calculated and what skills they can train to lower each tax.

I'm really enjoying testing this stuff out. Looks amazing!


Compression is not working for me either

the base refine should not be 100% like it is atm it seems the base % is not implemented yet

It is taking isk for the tax (just tested this) however it does not seem to be affected by the tax you set and is just using some base tax



also i want to reiderate the need for the tax to be able to be paid in minerals

and for you to be able to tax/disable compression individual from refining


Yeah compression is broken, and reprocessing should not be 100%. That should be sorted soon here on sisi.

I will take a look at the tax settings etc

We are not having tax in minerals and isk, what are your thoughts for keeping mineral?

Compression we are keeping tied with reprocessing and not taxable, but I am curious why you would want it separate and taxable?

Quality Assurance Analyst Team Psycho Sisters

CCP Claymore
C C P
C C P Alliance
#360 - 2016-04-07 09:20:18 UTC
Lugh Crow-Slave wrote:
Citadel fitting hanger


basically a hanger for holding citadel fittings (also where they go if you hit unfit)

either add a new role or make the access dependent on the current defense one


This is going to be the case afaik, looking at it today actually.

Quality Assurance Analyst Team Psycho Sisters