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[Citadels Release] New Tactical Overlay on Singularity!

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Author
CCP Turtlepower
C C P
C C P Alliance
#1 - 2016-03-22 16:52:35 UTC  |  Edited by: CCP Goliath
Hello sisi pilots,

We are deploying a new tactical overlay to the Singularity test server today and would love to hear what you think of it. Note that this is still in development so we hope to add some more shiny features to it in the coming weeks. The following features are already implemented, at least partially:

- Improved readability of targeting and module falloff
- The range discs are lighter and less obtrusive
- Distances to objects more accurately mapped to the 2D plane (curved lines)
- Large groups of ships are more easily readable and perform better

As well as these improvements, we hope you will agree that it looks much better than its predecessor. Please file bug reports for any bugs you find, and give general feedback in this thread Big smile

o7
CCP Turtlepower // Team Psycho Sisters
Zappity
New Eden Tank Testing Services
#2 - 2016-03-23 09:57:35 UTC  |  Edited by: Zappity
I can't believe no-one has posted yet - this is tremendously exciting! That awful grey sphere has been my nemesis for many a moon now so thank you for looking at this.

I really like the smaller numbers and fainter lines. I really like the dashed ring for lock range. I love the little curvy lines which replace the sphere. (I hate that sphere, did I mention that?)

Could you make lines to brackets beyond lock range dashed or something? Probably not necessary because you can tell at a glance whether it is in or out by following the curve to the horizontal plane.

Only negative I can see it how do I tell the cyno range with a salvager? But I will happily forego perfect accuracy if it means I don't have to suffer inside the hateful sphere of opaqueness any longer.

For anyone not on singularity: http://i.imgur.com/wbM48GM.png

Zappity's Adventures for a taste of lowsec and nullsec.

Grookshank
Center for Advanced Studies
Gallente Federation
#3 - 2016-03-23 10:08:49 UTC
It looks very good, but one thing:

We need the bubble for the bomb explosion radius back please.
Zappity
New Eden Tank Testing Services
#4 - 2016-03-23 10:28:11 UTC
Grookshank wrote:
It looks very good, but one thing:

We need the bubble for the bomb explosion radius back please.

I saw this comment on reddit but must confess to not understanding it. Could you explain please?

Zappity's Adventures for a taste of lowsec and nullsec.

Grookshank
Center for Advanced Studies
Gallente Federation
#5 - 2016-03-23 10:32:35 UTC
Zappity wrote:
Grookshank wrote:
It looks very good, but one thing:

We need the bubble for the bomb explosion radius back please.

I saw this comment on reddit but must confess to not understanding it. Could you explain please?


When you mouse-over a bomb launcher you get a sphere that shows you where the explosion of your bomb will hit.
CCP Blaze
C C P
C C P Alliance
#6 - 2016-03-23 10:40:56 UTC
Grookshank wrote:


When you mouse-over a bomb launcher you get a sphere that shows you where the explosion of your bomb will hit.



Right, shouldn't be a problem. Will look into it asap.
elitatwo
Zansha Expansion
#7 - 2016-03-23 10:42:31 UTC
Grookshank wrote:
Zappity wrote:
Grookshank wrote:
It looks very good, but one thing:

We need the bubble for the bomb explosion radius back please.

I saw this comment on reddit but must confess to not understanding it. Could you explain please?


When you mouse-over a bomb launcher you get a sphere that shows you where the explosion of your bomb will hit.


Nah that would be like an inbuilt aim-bot.


I wish I could try this new overlay out but I am afraid the client is now a picture show since the 5789027580246746782546754154897062956197561854 citadels are online in the same system.

Eve Minions is recruiting.

This is the law of ship progression!

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Grookshank
Center for Advanced Studies
Gallente Federation
#8 - 2016-03-23 10:43:14 UTC
elitatwo wrote:
Grookshank wrote:
Zappity wrote:
Grookshank wrote:
It looks very good, but one thing:

We need the bubble for the bomb explosion radius back please.

I saw this comment on reddit but must confess to not understanding it. Could you explain please?


When you mouse-over a bomb launcher you get a sphere that shows you where the explosion of your bomb will hit.


Nah that would be like an inbuilt aim-bot.


I wish I could try this new overlay out but I am afraid the client is now a picture show since the 5789027580246746782546754154897062956197561854 citadels are online in the same system.

... it is in the current tactical overlay...
Zappity
New Eden Tank Testing Services
#9 - 2016-03-23 11:02:01 UTC
It does seem like a pretty important use case. I generally manage by estimating the 5km for cyno but bomb radius is a bit different.

Zappity's Adventures for a taste of lowsec and nullsec.

Lair Osen
#10 - 2016-03-23 11:11:05 UTC
Will the new Fighter/Doomsday UI be adapted to the new overlay? Because it's still designed for the old one with vertical lines.
Quetzalcoatl FortyTwo
Viziam
Amarr Empire
#11 - 2016-03-23 11:55:11 UTC
Will we have an option to keep the old tactical overlay with spheres?
Sulzer Wartzilla
Sebiestor Tribe
Minmatar Republic
#12 - 2016-03-23 12:02:41 UTC
I love this, it is beautiful. This is exactly what I hoped for when the tactical overlay was hinted at in the capital devblog
Lugh Crow-Slave
#13 - 2016-03-23 12:28:22 UTC
bombs no longer have a prediction as to where they are going to detonate is this intended?
Primary This Rifter
Mutual Fund of the Something
#14 - 2016-03-23 12:51:33 UTC
Lugh Crow-Slave wrote:
bombs no longer have a prediction as to where they are going to detonate is this intended?

Reading is hard.
CCP Turtlepower
C C P
C C P Alliance
#15 - 2016-03-23 13:42:42 UTC  |  Edited by: CCP Turtlepower
Quetzalcoatl FortyTwo wrote:
Will we have an option to keep the old tactical overlay with spheres?
Nope, but we will make sure the new overlay has all the same features as the old one before it replaces the old one on Tranquility.

Lugh Crow-Slave wrote:
bombs no longer have a prediction as to where they are going to detonate is this intended?
This is not yet implemented.

Cheers,
CCP Turtlepower
Aivlis Eldelbar
State War Academy
Caldari State
#16 - 2016-03-23 13:47:55 UTC  |  Edited by: Aivlis Eldelbar
I think there is some disconnect right now between the aiming method and the new overlay. Let me clarify:

- Aiming a doomsday or fighter wing is done by giving it the XY projection of the radius to the target first, and the height second. For the technically inclined, it works in cylindrical coordinates.

- The new overlay works in spherical coordinates, as it doesn't project ship positions straight down, but rather lays their radial vector on the XY plane conserving it's modulus.

While I suspect you're gonna fix this, right now it's harder to aim with the new overlay than with the old one.

EDIT: forgot to say how nice it looks. Getting rid of the XY plane shading was a longtime wish of mine, so I could better see my ship while retaining the tactical utility of the overlay. Thanks CCP
CCP Lebowski
C C P
C C P Alliance
#17 - 2016-03-23 14:57:22 UTC
Aivlis Eldelbar wrote:
I think there is some disconnect right now between the aiming method and the new overlay.
This is a great point! We're looking into solutions for this problem as we speak, thanks for highlighting it!

CCP Lebowski | EVE Quality Assurance | Team Five-0

@CCP_Lebowski

Eli Stan
Center for Advanced Studies
Gallente Federation
#18 - 2016-03-23 15:21:01 UTC
As I posted in the Citadel (or cap?) thread, I love the new look of the tactical overlay. Good job!

A couple thoughts:

Think about making the lock range dotted-line ring a little brighter or otherwise easier to see.

Aivlis Eldelbar is correct about the two different coordinate systems being used causing some conflict. Using the spherical coordinate system of the new tactical overlay to indicate a point in space would be excellent.
FistyMcBumBasher
State War Academy
Caldari State
#19 - 2016-03-23 15:46:31 UTC
CCP Blaze wrote:
Grookshank wrote:


When you mouse-over a bomb launcher you get a sphere that shows you where the explosion of your bomb will hit.



Right, shouldn't be a problem. Will look into it asap.


While you are at it could you pretty pretty please make a grey sphere for your MJD and Micro MJD? It would drastically improve the quality of life of many pilots. Thanks and have a great day.
Cristl
#20 - 2016-03-23 16:33:56 UTC
Turtlepower, could we please have a 5km sphere effect back when we mouse-hover over a cyno module? Or some newer, shinier thing that accomplishes the same result.
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