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March release - General feedback

First post
Author
Skipper Riddles
Ivory Vanguard
#381 - 2016-03-11 20:05:43 UTC
FT Diomedes wrote:
For the buddy list, might it be possible to have different trust levels?

Corporation Members
Alliance Members
+10 standings
+5 standings
Neutral
-5 standings
-10 standings

Then adjust the DEFAULT settings as follows:

Corporation Members: automatically visible on buddy list if you add them - unless THEY uncheck the box that shows their status to other corporation members.

Alliance Members: automatically visible on buddy list if you add them, unless THEY uncheck the box that shows their status to other alliance members.

+10 standings: if both parties have standing set to +10, they are automatically visible to each other, unless THEY uncheck the box that shows their status to other +10's

+5 standings: if both parties have standing set to +5, they are automatically visible to each other, unless THEY uncheck the box that shows their status to other +5's

Neutral and lower - do not appear on buddy list unless both parties set standings and agree to it.

Thus, for my main account, I could allow anyone I trust to see when I log in or out. But I may not want the entire corporation, alliance, or coalition to be able to see when I log in my Titan pilot, so I uncheck those options for him.


Whoa there my friend. You are making way too much sense here. WAY-way too much for CCP to grasp. Not sure why they are doing this too us, but it follows a long running decline so it much be in their plan somewhere to eliminate the enemy. We are the enemy. Most just have not realized it yet. I know this makes little sense as you read it, but it makes a lot more sense than what they are doing to us here.
Skipper Riddles
Ivory Vanguard
#382 - 2016-03-11 20:09:37 UTC
Azusa Asara wrote:
I am having some issues with the Project Discovery, mainly a classification issue.

I am finding a few images have what looks to be a Cytokinetic Bridge, however it comes up as incorrect.

Are these bridges only very short like in the examples and anything longer is considered incorrect?

The image below is just one of a few different ones I came across that looked to be Cytokinetic Bridges 100% but weren't correct.

Screen Shot!

Edit* Beyond that great feature!

Easy to start and get into, the tutorial could be a little longer to be honest, as I did it on 3 different characters and it was different each time, and didn't teach me that I can "Not" select a classification as well.


however it comes up as incorrect.

And there it is. Too much time on stuff that had no problems, Not enough time on things that need attention during development.

To follow protocol, just have a beer a shrug it off.
Vic Vorlon
Malevelon Roe Industries
Convocation of Empyreans
#383 - 2016-03-11 20:13:21 UTC
CCP Turtlepower wrote:
o7
Azahar Ortenegro wrote:
Add an option to remove camera inertia. I have no idea why you added this, but it's not a good thing.

We did! There is a slider under the Display&Graphics tab in the Esc menu and if you put it all the way to the right then it is even slightly stiffer than the old camera.


Maybe the new camera should have its settings defaulted to mimicing the old camera? Then you can tell people to, if they're interested, go turn on the new settings and try different things out. There's a big psychological difference between being forced into a new feature and choosing to use the new feature.

It can take a while to get Eve set up the way you like it, and when CCP throws a new feature out that changes that "feel", players are going to react with hostility. "I had it the way I liked it!" is something you've probably read a lot.

If a feature can be released in way that invites the player to explore new settings and choices, rather than forcing them on him/her, I think you should do it that way. The camera is a perfect example - it CAN be made to feel like the old camera, but don't push me into it.

That said, I like the new camera - I have it set up very close to the old camera settings, with a couple of small tweaks.
Niko Lorenzio
United Eve Directorate
#384 - 2016-03-11 21:22:51 UTC
Vic Vorlon wrote:
CCP Turtlepower wrote:
o7
Azahar Ortenegro wrote:
Add an option to remove camera inertia. I have no idea why you added this, but it's not a good thing.

We did! There is a slider under the Display&Graphics tab in the Esc menu and if you put it all the way to the right then it is even slightly stiffer than the old camera.


Maybe the new camera should have its settings defaulted to mimicing the old camera? Then you can tell people to, if they're interested, go turn on the new settings and try different things out. There's a big psychological difference between being forced into a new feature and choosing to use the new feature.

It can take a while to get Eve set up the way you like it, and when CCP throws a new feature out that changes that "feel", players are going to react with hostility. "I had it the way I liked it!" is something you've probably read a lot.

If a feature can be released in way that invites the player to explore new settings and choices, rather than forcing them on him/her, I think you should do it that way. The camera is a perfect example - it CAN be made to feel like the old camera, but don't push me into it.

That said, I like the new camera - I have it set up very close to the old camera settings, with a couple of small tweaks.


In their defense, they want feedback from users who DONT use it so every time they update it they enable it so that when it is no longer optional most people are happy with it.

I hate the new camera too but at least they're trying to improve it and gather feedback before roll out.

Seriously so much bitching about things they're trying to do right. Makes all players look like whiners and legitimate feedback / problems get ignored.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Burbonizer
Corus Aerospace
#385 - 2016-03-11 21:35:28 UTC
Niko Lorenzio wrote:

they're trying to improve it and gather feedback before roll out.


Im pretty sure 'before roll out' would be setting it as the default cam in the test server[s] during mass tests and such instead of rolling the cam out on TQ and making it default there for all users including those who "DON'T" want to use it.

Would have thought that would have been common sense..
Skipper Riddles
Ivory Vanguard
#386 - 2016-03-11 22:10:56 UTC
Having to zoom out to see ship after leaving station. - This is not a new bug!

I too have had the same issue for several months as far as undocking. Maybe even a year. Believe me, all my caches/game info has been reset at least four or five times through-out this zoom event leaving the station. I see through my ship and can easily see the station until I zoom out.

Does it have something to do with using 2 screens?

Would be great to correct the 1st person view for two screens. The cameras center slider that makes those adjustments does not work for centering the gimbal to the center of 1 monitor.

Tried all settings.

the left half of the gimbal is on the right side of my left monitor, the right side of the gimbal is on the left side of my right monitor. Perfectly centered congrats on that. However that means I am trying to focus on what is in front of me around the seam of the 2 monitors. Does not work for me. There are time I do like the 1st person view, in fact I really have no issues with the new camera other than that. I see posts here that indicate many may not know they can easily right click on the orbital view button to activate the 'snap' option.
Niko Lorenzio
United Eve Directorate
#387 - 2016-03-11 22:11:02 UTC
Burbonizer wrote:
Niko Lorenzio wrote:

they're trying to improve it and gather feedback before roll out.


Im pretty sure 'before roll out' would be setting it as the default cam in the test server[s] during mass tests and such instead of rolling the cam out on TQ and making it default there for all users including those who "DON'T" want to use it.

Would have thought that would have been common sense..


Test server has limited feedback results. I would rather have them beta test it on tq than for such an important feature to be unusable while they're patching it for several months. Not sure if you were around for the Unified Inventory overhaul, that was a ******* nightmare.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Skipper Riddles
Ivory Vanguard
#388 - 2016-03-11 22:19:01 UTC
Niko Lorenzio wrote:
Vic Vorlon wrote:
CCP Turtlepower wrote:
o7
Azahar Ortenegro wrote:
Add an option to remove camera inertia. I have no idea why you added this, but it's not a good thing.

We did! There is a slider under the Display&Graphics tab in the Esc menu and if you put it all the way to the right then it is even slightly stiffer than the old camera.


Maybe the new camera should have its settings defaulted to mimicing the old camera? Then you can tell people to, if they're interested, go turn on the new settings and try different things out. There's a big psychological difference between being forced into a new feature and choosing to use the new feature.

It can take a while to get Eve set up the way you like it, and when CCP throws a new feature out that changes that "feel", players are going to react with hostility. "I had it the way I liked it!" is something you've probably read a lot.

If a feature can be released in way that invites the player to explore new settings and choices, rather than forcing them on him/her, I think you should do it that way. The camera is a perfect example - it CAN be made to feel like the old camera, but don't push me into it.

That said, I like the new camera - I have it set up very close to the old camera settings, with a couple of small tweaks.


In their defense, they want feedback from users who DONT use it so every time they update it they enable it so that when it is no longer optional most people are happy with it.

I hate the new camera too but at least they're trying to improve it and gather feedback before roll out.

Seriously so much bitching about things they're trying to do right. Makes all players look like whiners and legitimate feedback / problems get ignored.


As pilots, many of us take the time to read every single post in this thread. We do that because we have concerns. "WE CARE" I feel it is there job to do the same. There have been replies that indicate they are answering questions. THank you for that! Where they take the information only God knows.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#389 - 2016-03-11 22:32:10 UTC
Burbonizer wrote:
Niko Lorenzio wrote:

they're trying to improve it and gather feedback before roll out.


Im pretty sure 'before roll out' would be setting it as the default cam in the test server[s] during mass tests and such instead of rolling the cam out on TQ and making it default there for all users including those who "DON'T" want to use it.

Would have thought that would have been common sense..
Here's the issue, it going to come to TQ sooner or later as a mandate. So when it's mandated would you rather it be fixed from the feedback of all the players who were forced to deal with it on TQ or have it shipped with the limited feedback from the 10 or so people that actually used it on sisi?

One way, the way their doing it, at least leaves a fallback for those that find the new camera unusable while still gathering feedback from those who didn't instantly turn it off but wouldn't have logged into sisi to test it. The other still has you dealing with a camera you don't like and no check box to get rid of it till the next patch. I know I'd want a wider test group to create a final product that's closer to what people want on top of not mandating a system those users don't want. That seems like common sense to me.
Harlei Quinn
Valhallas Gates Investment
Not Yet Critical
#390 - 2016-03-11 23:09:06 UTC
This is what I did while I wait for ccp to fix this mess. Rate my art!
http://postimg.org/image/4mwjdpsan/
Cautious Kev
Doomheim
#391 - 2016-03-12 00:02:28 UTC
How do I turn off the audio from the Scope news broadcasts? The 'station interior' slider had no effect.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#392 - 2016-03-12 00:10:25 UTC
Harlei Quinn wrote:
This is what I did while I wait for ccp to fix this mess. Rate my art!
http://postimg.org/image/4mwjdpsan/


I'm absolutely ecstatic about this patch (many people aren't I gather) but that drawing was just .... +10 AHAHAHA
Burbonizer
Corus Aerospace
#393 - 2016-03-12 00:17:41 UTC  |  Edited by: Burbonizer
Tyberius Franklin wrote:
Burbonizer wrote:
Niko Lorenzio wrote:

they're trying to improve it and gather feedback before roll out.


Im pretty sure 'before roll out' would be setting it as the default cam in the test server[s] during mass tests and such instead of rolling the cam out on TQ and making it default there for all users including those who "DON'T" want to use it.

Would have thought that would have been common sense..
Here's the issue, it going to come to TQ sooner or later as a mandate. So when it's mandated would you rather it be fixed from the feedback of all the players who were forced to deal with it on TQ or have it shipped with the limited feedback from the 10 or so people that actually used it on sisi?

One way, the way their doing it, at least leaves a fallback for those that find the new camera unusable while still gathering feedback from those who didn't instantly turn it off but wouldn't have logged into sisi to test it. The other still has you dealing with a camera you don't like and no check box to get rid of it till the next patch. I know I'd want a wider test group to create a final product that's closer to what people want on top of not mandating a system those users don't want. That seems like common sense to me.


Pretty sure the mass tests have a few more than 10 players per test and more than 10 would most definitely have used it if it was default just like they threw on TQ, or if the absolute best option was indeed to put it in TQ for testing, why not have it disabled by default and have it incentivised in some way, that way it doesn't annoy the hell out of a huge amount of players, they get their feedback and everybody is a winner?

It doesn't really bother me much as it is only one check box at the end of the day (for now anyway) to uncheck after the patch, but my point is that I think it could have been introduced to the general player base in a much smoother way and worked with players to make it a really nice change instead of repeatedly forcing players to use it as a sure fire way to get hate in return with some feedback, someone back a few pages had a great way of putting it, il add it as an edit to this post if I find it again.
Denver White
Curiosity Shop
#394 - 2016-03-12 00:24:22 UTC
Contacts - Buddy List

Please let us remove the red/green dots from people names in chat channels if we so wish. These distract from standing colours next to peoples names especially the red dots.

Thanks!

Come live in null sec! Join ingame channel PUBLICFUSEN today!

Divine Entervention
Doomheim
#395 - 2016-03-12 00:29:04 UTC
ECM sucks now.

Raphendyr Nardieu
Avanto
Hole Control
#396 - 2016-03-12 01:53:45 UTC
To let the team know. I think many who used the option "disable station environment" would be ok if that feature would be reimplemented with simple static background. Even jsut black colour would be enough. Basically, something so the client doesn't need to do any 3d stuff on stations. Doesn't need to look anything or show your own ship. To my understanding the old/removed system created one (1) rebder if the 3d system and then used that render as background, so we don't need anything even that complicated.

If I understood correctly, the citadels are getting simple 2d background for now (subcap ships). Any case, the citadel had/has small wireframe image of your ship in top right and "undock" under it (saw that in development on duality). So basically if you add something like that or just ship icon (as shown in hangar inventory page) above "undock" button, on would know in what ship he is.

If implemented like this that there is only black background I think one could even drop that option from every patch test set and a) let users of that feature to send bugs if they occur or test it 2 times a year, to check it's still ok.

Personally, I'm fine without it, though I tend to use it with my laptop when playing with it.

ps. could this be option "Interior Effects: Disabled".
Harlei Quinn
Valhallas Gates Investment
Not Yet Critical
#397 - 2016-03-12 05:42:33 UTC
Brokk Witgenstein wrote:
Harlei Quinn wrote:
This is what I did while I wait for ccp to fix this mess. Rate my art!
http://postimg.org/image/4mwjdpsan/


I'm absolutely ecstatic about this patch (many people aren't I gather) but that drawing was just .... +10 AHAHAHA


Thankyou! More to come im sure as I am always given LOTS to work with!
SportBilly
GHOSTS OF THE FIRST AND ONLY
#398 - 2016-03-12 07:29:13 UTC
The Buddy list is now a waste of time, ...........Buddy's are in my chat windows.

We now don't know if our own corp members are on-line if not in a chat window?

Those that are on-line have a red icon?

My occasional contacts are now invisible to me. ......less opportunities for game play /business interaction

Our enemies are invisible to us ( they will like that, if they know anyone is on-line or not)

The interaction in the game has decreased

The different levels in the contacts list is now useless, if you don't know any of them are on. it makes the whole contact list pointless...How does that improve game play?

Except for the few in capital ships who are now harder to find as you don't know there on-line.

Thanks for removing the gong, the ship already exploded with sound, nothing else was needed, please take away the lagging X men flash.
SportBilly
GHOSTS OF THE FIRST AND ONLY
#399 - 2016-03-12 07:42:47 UTC
CCP Turtlepower wrote:
o7
Azahar Ortenegro wrote:
Add an option to remove camera inertia. I have no idea why you added this, but it's not a good thing.

We did! There is a slider under the Display&Graphics tab in the Esc menu and if you put it all the way to the right then it is even slightly stiffer than the old camera.

Yana Shakti wrote:
the new camera interactions are very flashy but unhelpful. i don't need the camera swing to add an extra layer of 'excitement' to the game. On the contrary, the pan should be smooth and graceful so i can focus on playing. the new camera effects and mouse interactions are disruptive.

Please try going to the Esc menu, Display&Graphics tab, ticking off Dynamic FOV and Dynamic Center Offset, and setting the inertia slider all the way to the right (stiff). This should make the new camera feel closer to the old one.


Yossarian Toralen wrote:
Having to zoom out every time I undock will get old quickly.

This is not occurring for us, please file a bug report with some screenshots if you have the time. Thanks!


Hope you all have a nice weekend,
CCP Turtlepower


Having adjusted the settings as mentioned above, the camera inst the same as the old and even tweaking the sliders back a bit is a poor substitute.

Un-docking means having to re zoom out every time as mentioned by others
Helios Anduath
The Scope
Gallente Federation
#400 - 2016-03-12 09:19:55 UTC
This may have happened in an earlier release but I haven't been undocking as much lately ;)

The change in order of the options when you right click on the first routing point with an autopilot route set is a little annoying.

It used to be just right click > jump through stargate. Now, the first option is "look at" and there is another option before jump in the list. Surely jump is the most common and important task when right clicking a waypoint (or warp-to/dock for stations)) so shouldn't they be at the top? Also, muscle memory sucks...