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Dev blog: Unboxing the new Camera in EVE Online

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Sergey Hawk
The Sith Syndicate
REFORD
#641 - 2016-03-08 13:54:45 UTC
Will test again tomorrow.
I hope you come up with how to remove stars motion blur

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Daemun Khanid
Corbeau de sang
#642 - 2016-03-08 16:42:00 UTC
I've seen ppl mention motion blur in a couple of different places but I don't see any kind of motion blur. Not on live or on the test server.

I'm wondering though if there's any change planned to the ship bobbing in station that is currently in effect on the test server?
It happens independent of the "camera bobbing" setting and it is extremely nauseating/distracting. The ship goes up....and down.... and up.....and down.... Like a riding over waves in a boat. It's currently only happening on the test server so I presume it's a new "feature". The effect is more noticeable in smaller ships and I find it far more nausea inducing than any of the other new camera effects that were previously discussed.

My first reaction was that I'd just disable the station environment option and get a static image to solve the problem for myself but if anyone doesn't know already, the "render station environment" option has also been removed. No point complaining about the station environment option, CCP have already explained the decision and it's necessity in the appropriate thread.

I will say that otherwise I find the new camera in it's current state on the test server perfectly acceptable. There may be some issues or bugs that ppl find here or there but I'm not having any problems with it functionally at this point. In fact I've grown quite accustomed to it and I prefer it over the old camera. (Just remove that ship bobbing in station or I'm gonna need a barf bag by my desk every time I dock up)

Daemun of Khanid

Dominous Nolen
The Graduates
The Initiative.
#643 - 2016-03-08 17:15:34 UTC
Turtlepower - Can you comment on the loss of the tab function, please?

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Miss 'Assassination' Cayman
CK-0FF
Intergalactic Space Hobos
#644 - 2016-03-08 17:42:26 UTC  |  Edited by: Miss 'Assassination' Cayman
Sergey Hawk wrote:
Will test again tomorrow.
I hope you come up with how to remove stars motion blur

It probably won't be updated tomorrow either. There were some major issues they have to fix, so it'll probably be a few days.
Dominous Nolen
The Graduates
The Initiative.
#645 - 2016-03-08 18:05:51 UTC  |  Edited by: Dominous Nolen
Sergey Hawk wrote:
Will test again tomorrow.
I hope you come up with how to remove stars motion blur


Have you tried turning off the dynamic FOV setting in the graphics tab? I found that once I unchecked it my problems with the new camera seemed to have subsided in regards to motion sickness.

I have tried the new camera on SISI and it's greatly improved in terms of responsiveness with the camera set to a stiffer setting. That soft setting still feels like the camera is tracking too much after the mouse has stopped moving.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Sergey Hawk
The Sith Syndicate
REFORD
#646 - 2016-03-09 07:33:09 UTC
Quote:
Have you tried turning off the dynamic FOV setting in the graphics tab? I found that once I unchecked it my problems with the new camera seemed to have subsided in regards to motion sickness.

yes, i tried to turn off dynamic fov and bobbing and shaking but for my eyes it does not help

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Buzz Orti
State War Academy
Caldari State
#647 - 2016-03-09 07:37:49 UTC
I had to use Alt+1 , then Alt+2, to fix the cam while it was stuck.

Alt+1 is the command of the icon above the cam orbit around the ship.
(It's the top right icon.) It launches a tactical cam with focus on a distant area for general view of the space.

Alt+2 is the cam orbit around the ship default setting, 1 of 3 or so, of the second icon on the right, from the top.

Builds ship in empty Quafe bottle.

Rain6637
GoonWaffe
Goonswarm Federation
#648 - 2016-03-09 09:30:36 UTC
I'm constantly using Alt+1 to reset the camera, and there are a couple other things that make camera controls worse:

Ctrl+drag targeting marquee sometimes activates erroneously, in fact if it activates at all it wasn't my doing--I don't use it. So instead of swiveling the camera, I draw a box in space. This sometimes targets something like a gate, or nothing, and it's never useful.

Pan camera (right-click) sometimes activates erroneously, almost imperceptibly. I wouldn't notice the slight offset at all if it wasn't for my ship suddenly leaving me behind in space.

Awareness is really bad and has been bad for so long that I just compensate for it, I guess. I'm talking about the level of awareness that includes correlating overview items with an icon in space to get its telemetry data, like speed.

And basic ship size. I still haven't become familiar with icons enough to identify them quickly like I used to with small, medium, and large squares for frigates, cruisers, and battleships. That's a big one. It's been about a year since they were introduced, right?

You need to stop putting everything in the 2D flat sprite layer and start putting things in the 3D environment, in the same layer as the range overlay.

This is so bad
CCP Turtlepower
C C P
C C P Alliance
#649 - 2016-03-09 10:02:36 UTC
Sergey Hawk wrote:
I hope you come up with how to remove stars motion blur

You mean that the stars in the background become blurry? Could you maybe try toggling all the camera settings, or changing the Graphic Content Settings (right side of the Esc menu), and seeing if any of those can reduce this effect?

Daemun Khanid wrote:
I'm wondering though if there's any change planned to the ship bobbing in station that is currently in effect on the test server?

This is a defect, we will fix it as soon as possible.

Dominous Nolen wrote:
Turtlepower - Can you comment on the loss of the tab function, please?

We are aware of this issue and hope to fix it soon, most likely as a bindable hotkey.

CCP Turtlepower
Buzz Orti
State War Academy
Caldari State
#650 - 2016-03-09 10:46:11 UTC
display error, not bug, not camera locked subject:

the fitting tool saving routine leaves the save box and titles opened after saving.


I mean, sure it works, but only once since the last change has it been closing after saving , as it used to be before the last change.

This only once time was the last time that I used the saving function on the fitting tool...


This led me to save multiple instances of the same fit, which I quickly deleted.


However, this used to be an automated part of the program, and is intended to work that way.


It's like if the command for the input field was hidden...

Builds ship in empty Quafe bottle.

Sergey Hawk
The Sith Syndicate
REFORD
#651 - 2016-03-09 12:10:57 UTC
Quote:
You mean that the stars in the background become blurry? Could you maybe try toggling all the camera settings, or changing the Graphic Content Settings (right side of the Esc menu), and seeing if any of those can reduce this effect?

Exactly
I think old camera have some blur on stars too, but I almost do not notice it. With the new camera eyes begin to tire very quickly.
In my case, only increasing the speed of camera to very high helps to reduce blur effect. But with such high camera speed I just can not rotate the camera. Graphics settings set to max and reducing setting do nothing with blur except lowering graphic quality.

I am updating my client and continue testing

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

CCP Turtlepower
C C P
C C P Alliance
#652 - 2016-03-09 14:01:01 UTC  |  Edited by: CCP Phantom
We have created a new camera feedback thread!
https://forums.eveonline.com/default.aspx?g=posts&m=6383848#post6383848

See you all there
CCP Turtlepower
Sergey Hawk
The Sith Syndicate
REFORD
#653 - 2016-03-09 14:31:54 UTC
Ok. after update i turned off only one option: Dynamic Center Offset and this helped.
Zoom is now more responsive and I did not notice a blur of stars. But without custom tracking position I see no reason to use a new camera. Without dynamic center offset new camera like the old one with centered tracking position and nothing more.
Because of my windows arrangement I need to make my ship flew like in the screenshot.
My ship is fixed point of rotation and sun is custom tracking position
http://i.imgur.com/HKEJFeP.jpg
for now with new camera this is impossible

Aura: "You need to be within range to execute this function."

Kimi Räikkönen: “Leave me alone, I know what I’m doing.”

Buzz Orti
State War Academy
Caldari State
#654 - 2016-03-09 18:15:15 UTC  |  Edited by: Buzz Orti
I'd think this is something handled by the VRAM (or video RAM).

Mine currently only is of 1 GB of VRAM (or 1 GB DDR3 RAM on the video card).


However, I do have a second video card with 2 GB of VRAM which didn't fit in the computer case.
The first video card has a low profile feature, which lets it be inserted in a reduced space.
Low profile means that it can be configured to fit in less space than a normal computer case has.

Furthermore, the second card can now be used for a future 4+ GB RAM laptop, with an external video card adapter.
Even though the card is bigger and only has a larger connection than the 1 GB VRAM (or DDR3 RAM) is,
the external video card adapter I found can also run with power as a power supply .


I hope this will further help to run multiple devices and keep the camera program running with ease.

Builds ship in empty Quafe bottle.

Natya Mebelle
Center for Advanced Studies
Gallente Federation
#655 - 2016-03-10 10:02:04 UTC
CCP Turtlepower wrote:
Dominous Nolen wrote:
Turtlepower - Can you comment on the loss of the tab function, please?

We are aware of this issue and hope to fix it soon, most likely as a bindable hotkey.

CCP Turtlepower

That is much appreciated, thank you c:
To be more realistic though, I hope to see that change in a reasonable amount of time before people lose their faith and interest again. If you manage to do it before (or at) the next expansion, I'm sure you will be getting some surprised and positive reactions.
Arya Wiles
Caldari Provisions
Caldari State
#656 - 2016-03-24 20:43:55 UTC
I have always had the tracking camera on with the custom tracking location in my screen. I want this for everything I click on, and to have to hold a hot key down for every click is an inexcusable pain is the ass. I understand all the cinematic affects stuff, but if useful quality of life tools are removed, I will have to quit the game.

"The Universe has a wonderful sense of humor. The trick is learning how to take a joke."

"Rule #1: People are stupid."

"Information never displeases me. It is ignorance that I find unforgivable."

Soldarius
Dreddit
Test Alliance Please Ignore
#657 - 2016-03-25 13:36:53 UTC  |  Edited by: Soldarius
Having tried and reviewed the original new camera iteration attempt on sisi, I have to say that pretty much every issue I had with it has been resolved. Every mode is useful in some way.

I like it. Well done.

Arya Wiles wrote:
I have always had the tracking camera on with the custom tracking location in my screen. I want this for everything I click on, and to have to hold a hot key down for every click is an inexcusable pain is the ass. I understand all the cinematic affects stuff, but if useful quality of life tools are removed, I will have to quit the game.


In the unlikely event you actually do quit, can I have your stuff?

http://youtu.be/YVkUvmDQ3HY

Bianca Niam
Doomheim
#658 - 2016-03-31 01:04:42 UTC
Hate the mouse acceleration in the new camera. Switching to the old one and staying there.
Cat Harkness
Twilight Labs
The Serenity Initiative
#659 - 2016-03-31 01:38:19 UTC
Bianca Niam wrote:
Hate the mouse acceleration in the new camera. Switching to the old one and staying there.


Not for long....

Cat Harkness

CEO

Twilight Labs

Soltys
Brutor Tribe
Minmatar Republic
#660 - 2016-03-31 09:21:26 UTC
Regarding acceleration, CCP come on - slider. And everyone would happy.

Why do you keep hating options ....

Jita Flipping Inc.: Kovl & Kuvl