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Dev blog: Unboxing the new Camera in EVE Online

First post First post First post
Author
Catherda
James Meeks Corporation LLC
#101 - 2016-02-10 14:32:27 UTC  |  Edited by: Catherda
arcyaxiom wrote:
CCP Turtlepower wrote:

• I am not able to "look around" when holding right mouse button like I was used to.
This is intended, that feature was not included in the new camera. If you use the tactical view you can look anywhere on the grid!




With respect, that's rubbish. That's a worse feature for those that used it to look around freely and to make videos etc. The tactical view has a massive overlay, no good for visuals (and an annoying sound that can only be turned off if you turn off other useful sounds with it), and it is not a free look around, it is a clunky top down camera movement, entirely useless for viewing around the way the old right click did. At present right click does nothing in the new camera, why leave the function out and the mouse button unused? You're removing a feature here.

I like the new camera, the new overlay, the new features, but you're removing other ones that I and many others also like, what's the reason?


I agree, as I've already mentioned in more detail on my page 3 post i.e. it reduces functionality and versatility.

CCP Turtlepower expressed in-game in the help channel that the tactical camera can be used, however, it's evident that it can't to the same degree as the right-click method, in fact it's all-over the place.

Seems very illogical removing features when there is no need too...
Stridsflygplan
Deliverance.
Arrival.
#102 - 2016-02-10 14:36:47 UTC  |  Edited by: Stridsflygplan
I opt out. Why?



  • Tactical camera right click to detach in not always needed and unlocks when you try to hold both left and right mouse and drag to zoom. I would like to be able to rebind or have a toggle for detach. Right now I detach more often when I don't want to just because you use the right click for so much else.

  • Tactical camera needs a keybind or button for look at my ship. It should always be easy and fast to go back to your ship.

  • Tracking camera needs to work like to old one. "C" is key

  • Orbit camera need to remember if I toggled tactical overlay on or off. now I have to toggle it on every time I dock or do something.
Midnight Hope
Pator Tech School
Minmatar Republic
#103 - 2016-02-10 14:40:36 UTC
CCP Turtlepower wrote:
Hello everyone!

• I am not able to "look around" when holding right mouse button like I was used to.
This is intended, that feature was not included in the new camera. If you use the tactical view you can look anywhere on the grid!


While it may be intended it is not the best idea. It usually helps your case when you explain your thought process when REMOVING existing features.

Yes, you can do it in tactical view, but then you have to switch from orbit to tactical and back again to take a peek. Why? What's the benefit? Why is it better than before?
Kaldacin
Psyonic Legion
#104 - 2016-02-10 14:50:17 UTC
Ralph King-Griffin wrote:
Kaldacin wrote:
Can it be turned off? I'd rather not use the new camera 'system' if it's at all possible.

esc - general settings , bottom left


Thanks, opted out.


Not a complete Luddite, but I don't have patience for poorly implemented, unnecessary 'improvements'. The old functional design was just fine for me and I hope the option to keep it that way remains.
Conjaq
Imperial Academy
Amarr Empire
#105 - 2016-02-10 14:50:33 UTC
CCP Turtlepower wrote:
Hello everyone!


snip

• The new camera makes me nauseous.
Some users have reported that un-ticking dynamic field of view and increasing camera speed in general options reduced their nausea. We are looking into other reasons for nausea as well, so If you can give us any more info on when and why you feel nausea during gaming, in EVE or in other games, that would be hugely appreciated!
• Camera movement/zoom feels sluggish.
Please try increasing the Camera Speed under Display & Graphics in the Esc menu. This setting affects both movement and zoom.


Fly safe
CCP Turtlepower // Team Psycho Sisters



Increasing speed at movement greatly reduced the nausea affect.
Why i'm getting it? ... Well it's all because of expected movement versus, reality.

Basicly it feels like using a monitor that consistently is always 100 ms behind on movement.
This coupled with the fact that it's harder to accuractly move the camera exactly to the point of where you want it to be. It kinda skids after you're done moving the camera, which gives it a rolling effect that just mess with my eye to screen coordination completely.
My guess it that the problems would go away, if the camera was alot more accurate in its movement.

I hope that makes sense.


jason hill
Red vs Blue Flight Academy
#106 - 2016-02-10 14:59:44 UTC
it`s shite turn it off
Vol Arm'OOO
Central Co-Prosperity Union
#107 - 2016-02-10 15:01:30 UTC
Adam Paterson wrote:
The tracking camera is a must keep in my opinion, it makes it nearly impossible to hunt some one on d scan or follow a ships movements without it. And it is a shame the feture to create your own custom tracking position is not considered. Unfortunately I will be opting out due to this.


The new camera is again an example of style over function if you ask me. I tried to like it - but in the old system all I had to do was click on an object to look at it and have it tracked. It might be the old age kicking in, but for the life of me I cant figure out how to get the same functionality easily in the new system. So after some dicking around, I did what I did with the new map and the new probes - opt out.

I don't play, I just fourm warrior.

Stridsflygplan
Deliverance.
Arrival.
#108 - 2016-02-10 15:01:45 UTC
Quote:

• I am not able to "look around" when holding right mouse button like I was used to.
This is intended, that feature was not included in the new camera. If you use the tactical view you can look anywhere on the grid!

look around and zoom in on stuff is really useful. the hole use tactical view is dodging the issue and very ignorant.
Quote:

• Tracking camera can no longer be toggled, what gives!?
We are looking into this and considering solutions.

very important that this works. having a bunch of right click menu options is going backwards. CCP used to talk about making the right click menu as light as possible. you fixed something that was not broken.
Quote:

• I can’t track ships once they enter the "in warp" state.
This is still being discussed. Ultimately it is a game design decision.

This is very frustrating and bad for PVP. lose of control is a very bad feeling.
Quote:

• Camera movement/zoom feels sluggish.
Please try increasing the Camera Speed under Display & Graphics in the Esc menu. This setting affects both movement and zoom.

It's an acceleration problem not a speed problem :)
fenistil
Federal Navy Academy
Gallente Federation
#109 - 2016-02-10 15:17:36 UTC
I need to be able to easily look at selected objects on overview/directional scan window in such a way that I can run another DS at lower angle. (finding stuff to shoot)

This would involve lining up the camera with the selected object in such a way that the center of my ship falls on the line between the 2.

.

Alhira Katserna
Deep Space Exploration And Exploitation
#110 - 2016-02-10 15:48:27 UTC
Yeah CCP,

that new camera thingie is maybe good for a video creator (and I wouldn´t even bet on that) but not everyone wants to play a movie. It just kills efficiency.

- It is spongy (if that makes any sense in english). There is no accurate movement possible. Nearly cost me an expensive ship as i miscalculated because of this and my desired way was not the one i had. Next reason for that is below.

- I have the option "Camera Center" set exactly in the middle. Why does my ship has to be around 30% more on the left side when i look at the right side of the ship and vice versa? You know that some people have nearly everything of their screen with useful windows cluttered so the ship maybe can disappear behind these windows? Don´t you?

- D-Scan is pretty much rekt right now.

- You made it even right + left click to zoom in and out doesn´t feel accurate anymore.

And i have to tell you that after 10 minutes of experimenting with that camera i really got nausea. Damn i had to google what the hek it is as i never experienced something like that in any game before. Shocked
Jean-Luc
Aliastra
Gallente Federation
#111 - 2016-02-10 16:02:28 UTC
Alhira Katserna wrote:

.
.
.
And i have to tell you that after 10 minutes of experimenting with that camera i really got nausea. Damn i had to google what the hek it is as i never experienced something like that in any game before. Shocked


That is true for me too. When accidentally activated manual FOV (hold CTRL and scroll up/down) i thought for a second i am going to empty my stomach.

At least put an option to turn it off or unbind/change keys for it
Lai Ming
Science and Trade Institute
Caldari State
#112 - 2016-02-10 16:04:52 UTC
my feedback:

1. without tracking being a toggle this camera will forever remain inferior to the old one

2. it should remember settings after i jump through gates

3. maybe have a slider for the orbit speed for orbit camera starting from 0.

4. tighten the accelerations a bit more
Manic Velocity
Federal Navy Academy
Gallente Federation
#113 - 2016-02-10 16:07:18 UTC
CCP Turtlepower wrote:

• I am not able to "look around" when holding right mouse button like I was used to.
This is intended, that feature was not included in the new camera. If you use the tactical view you can look anywhere on the grid!


I'm sorry, this simply adds too many extra steps to the process if all I want to do is just "look over there". I shouldn't be required to activate a bird's-eye view of the grid, re-orient myself in relation to everything else on grid based on this new perspective, take the time to click/drag/pan/zoom around to find the thing I want to look at, then re-activate the standard orbital view.

Again, if all I want to do is something as simple as "look over there", it should be as simple as clicking and dragging my camera's view in the desired direction.

CCP Turtlepower wrote:

• Tracking camera can no longer be toggled, what gives!?
We are looking into this and considering solutions.


As above, the current implementation just adds an extra step that we didn't have to deal with before. (Holding "C" and clicking, as opposed to just clicking.) The solution is to make it a toggle.

CCP Turtlepower wrote:

• I can’t track ships once they enter the "in warp" state.
This is still being discussed. Ultimately it is a game design decision.


Can you elaborate on this game design decision to remove what was a very valuable tool to a vast majority of players?

I'm struggling to figure why this was removed, when it was so obviously a boon in chasing people during PvP. The ability to track people as they warped away was resoundingly well-received when it was introduced back in 2012. Removing it is simply not an improvement by any stretch of the imagination.

"The most punchable face in New Eden."

Be excellent to each other.

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Kazi Kugisa
Roving Guns Inc.
Pandemic Legion
#114 - 2016-02-10 16:10:56 UTC
I really only have one requirement that I believe must be implemented before becoming mandatory: having the same or better tracking features than the old camera. As someone who dscans and chases, It took me all of 30 seconds to opt out. It looks pretty but I need tracking function. Even doing the extra click doesn't follow into warp. I just want a setting button for lock camera and follow when clicked in space or overview. If you do that, do whatever else you want. But I don't intend to use it until then.
Dominous Nolen
The Graduates
The Initiative.
#115 - 2016-02-10 16:11:45 UTC
Kaldacin wrote:
Can it be turned off? I'd rather not use the new camera 'system' if it's at all possible.


You can uncheck "Try new camera" under the general settings tab in the esc menu. Everyone else has.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Kazi Kugisa
Roving Guns Inc.
Pandemic Legion
#116 - 2016-02-10 16:16:47 UTC  |  Edited by: Kazi Kugisa
CCP Turtlepower wrote:
Hello everyone!

• I can’t track ships once they enter the "in warp" state.
This is still being discussed. Ultimately it is a game design decision.



This shouldn't be a discussion. There is neither a valid game design nor lore reason for this function to be removed. If you can have a camera just floating in space, there is ZERO and I mean ZERO reason that it can't track a ship heading into warp. Do like is done with wrecks now and just hold it for a couple of seconds before it resets if you wish. However, there should be no discussion about removing this feature. It is bad for gameplay, poor game design and not in any way supported by lore. It fails any category of sense.
Daemun Khanid
Corbeau de sang
#117 - 2016-02-10 16:19:49 UTC  |  Edited by: Daemun Khanid
I'm sure I've made my opinion on this new camera very obvious in multiple threads and in multiple subforums but just to keep it "official" I'll add my truncated 2 cents here.

I opt OUT.

1. Adding key presses to use camera tracking = ... you know I can't even figure out how to put into words how stupid this is. Who came along and seriously though "HEY, lets make it so accomplishing the same task requires more effort" Isn't the purpose of UI revamps supposed to be to IMPROVE functionality?

2. New camera will not allow tracking of objects in warp. REALLY? This is listed like it's supposed to be a fix or improvement? So what your saying is... it's not fair that someone can see where a carebear or lp farmer warps away too so that they can give chase. They obviously want to run away so leave them alone.Cry Are you F'ing kidding me? In the best scenario this looks like an attempt to avoid a bug related to the new camera attempting to track objects that are entering warp that you're just too lazy to fix the proper way.

3. Camera response curves. Crap trying to make camera movements look all smooth and instead what we get is a camera whose function is essentially laggy as hell. Zooming in and out is wholly unpredictable where your view is actually going to come to rest. I like the way another person put it "It is spongy". A camera's response in the middle of a fleet battle should not be describable by words like "Spongy."

4. Ship offset/speed offset. Just visually distracting and makes it harder to visualize what your looking at when using the tracking camera, particularly when combining tracking camera with dscan to search for targets. So long as it remains a feature that can be disabled though I could care less.

5. Dynamic FOV. Another idea that came out the wrong end of the digestive tract. Any camera zoom that zooms in on the entire star field background is aesthetically and scientifically flawed. Absolutely amazed that any type of QA or decision making review process allowed this idea to proceed.

6. First person camera. Really? Just... really? This is a joke right. Something to appease mindless new pilots are confused because their spaceship game doesn't have a cockpit display? At least the manual piloting has a small degree of usefulness itself but this is just some sort of laugh. Time and resources were spent on this?

So much of this camera is just so incredibly poorly thought out, incredibly poorly tested. We've been providing feedback for ages in the appropriate thread and yet still here we have this steam pile of refuse that has been made "opt out."

Most of the other UI changes I don't really find any reason to moan about. They have been mostly cosmetic and not to a degree that they can cause nausea like this new camera. You won't hear me complaining about taking away a briefcase or making our icons all monochrome, but this thing not only absolutely assaults the senses, it breaks game feature functionality and THAT is a big no no for something that is billed as an "improvement."

You call the old camera "old code" that's due for a revamp but at least the folks who wrote that "old code" seemed to have a real grasp on what they were doing. This new mess makes you guys look like amateurs.

Daemun of Khanid

Shantoo
Native Freshfood
Minmatar Republic
#118 - 2016-02-10 16:23:40 UTC
I often reset my PI while running goods. Anytime I have a system change while in planet view mode the camera completely freaks out. Exiting planet mode & reentering works to reset it, but I didn't have to do that before.

Also not having the tracking camera really makes dscan much more time consuming to orient yourself to objects.
Annemariela Antonela
Sebiestor Tribe
Minmatar Republic
#119 - 2016-02-10 16:24:48 UTC
Please keep the old camera as a permanent "legacy" option for those who prefer it. No one should have to lose ships because you forced us to use the new one with all its wonkiness. Even if said wonkiness is ironed out, we should always have the option to use the old camera-- and I think that goes for the map and scanner interfaces as well.

Thank you.

“Culture is like a smog. To live within it, you must breathe some of it in and, inevitably, be contaminated.”

― Richard K. Morgan, Altered Carbon

Daemun Khanid
Corbeau de sang
#120 - 2016-02-10 16:25:04 UTC
Dominous Nolen wrote:
Kaldacin wrote:
Can it be turned off? I'd rather not use the new camera 'system' if it's at all possible.


You can uncheck "Try new camera" under the general settings tab in the esc menu. Everyone else has.


The problem is, and this is according to a devblog from what I hear. This new camera is going to be MANDATORY in about a month. As in you CAN'T turn it off. Just turning it off because it sucks isn't enough. Ppl need to be voicing their opinions on this mess until CCP's ears bleed.

Daemun of Khanid