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[March] Heavy Stasis Grapplers

First post First post
Author
Piraal
Viziam
Amarr Empire
#221 - 2016-02-09 09:23:02 UTC
Proof that Fozzie is not a frigate?
Maraner
The Executioners
#222 - 2016-02-09 09:53:13 UTC  |  Edited by: Maraner
@CCP Fozzie.

Interesting module.

there has been some talk about this module being useful for small gangs of roaming BS. I cannot remember the last time I ran across a small gang of roaming BS.

They move too slowly because of a dumb ass nerf to warp speed. They had been trucking along at 3AU since the start of the game and all of a sudden they don't.

the module seems to me to be an attempt to buff the class which is welcome since the only BS I see these days routinely is the Mach which has ...surprise surpirse a higher warp speed than all of the others.

By all means add this module, I suspect the Blops guys will love it, but look at the class as a whole as well please.
Mr Hyde113
#223 - 2016-02-09 13:02:01 UTC
Quote:

F -- riends, pilots, capsuleers, lend me your ears! Today we're ready to discuss a new module that we are planning on
r -- eleasing in our March patch.

I -- 'm excited to see how you creative pilots take advantage of them, esp solo/small gang BS pilots who should
g -- et a lot of value from them. The Stasis Grappler module is a new class of web that has high strength, low optimal
a -- nd high falloff. It will be the first webifier-type module to use falloff, which will reduce the strength of the web as
t -- he range increases. This module can only be fit onto BS and Caps, and just one per ship. It's seperate from
e -- xisting Stasis Webs, and doesn't get bonuses from any web-specific bonuses (so no range bonus on Bhaalgorns or
s -- trength bonus from Vindicators, and no benefit from gang links).



Shocked
Vulfen
Imperial Academy
Amarr Empire
#224 - 2016-02-09 13:07:49 UTC
Not giving these bonuses from even links seems lame to me.
Basicly if you don't run links use these if your do run webs.

if your not going to give them that then extend thier range in falloff by 5k per module.

though i do have to say i like the concept it needs some work.
Master Sergeant MacRobert
Red Sky Morning
The Amarr Militia.
#225 - 2016-02-09 13:57:49 UTC
Who is faction 1 and who is faction 2? (no time to read the whole thread if this has been asked/answered).

"Remedy this situation or you shall live out the rest of your life in a pain amplifier"

CCP Fozzie
C C P
C C P Alliance
#226 - 2016-02-09 17:59:11 UTC
Hey folks. After hearing your feedback we've decided to keep officer webs in the standard stasis webifier category rather than converting them into grapplers. We'll leave the officer slots for these new modules open for now, with the option of adding new officer grapplers down the line if the interest is high enough.

Thanks for the feedback so far and keep it coming!

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Masao Kurata
Perkone
Caldari State
#227 - 2016-02-09 18:03:42 UTC
Good decision re. leaving officer webs alone. Still not sure these even need faction variants.
Mystical Might
Eclipse Pulsar
Fraternity.
#228 - 2016-02-09 18:57:13 UTC
CCP Fozzie wrote:
Hey folks. After hearing your feedback we've decided to keep officer webs in the standard stasis webifier category rather than converting them into grapplers. We'll leave the officer slots for these new modules open for now, with the option of adding new officer grapplers down the line if the interest is high enough.

Thanks for the feedback so far and keep it coming!




Thank you Fozzie.

Now, about those openings for Grapplers.
Could always do C through X type in place of officer modules; less rare, more use, less cost for the average battleship (Which is, presumably, what you want, right?)

Just don't do officers + Deadspace, because officers are made almost redundant by the introduction of deadspace modules - Neuts are a perfect example.
Harvey James
The Sengoku Legacy
#229 - 2016-02-09 19:16:21 UTC
CCP Fozzie wrote:
Hey folks. After hearing your feedback we've decided to keep officer webs in the standard stasis webifier category rather than converting them into grapplers. We'll leave the officer slots for these new modules open for now, with the option of adding new officer grapplers down the line if the interest is high enough.

Thanks for the feedback so far and keep it coming!


considering the stats for officer webs suits the new mods more .. it seems odd too leave them as is..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

penifSMASH
ElitistOps
Deepwater Hooligans
#230 - 2016-02-09 19:20:07 UTC
CCP Fozzie wrote:
Hey folks. After hearing your feedback we've decided to keep officer webs in the standard stasis webifier category rather than converting them into grapplers. We'll leave the officer slots for these new modules open for now, with the option of adding new officer grapplers down the line if the interest is high enough.

Thanks for the feedback so far and keep it coming!


:swoon: the dev of my heart
EvilweaselFinance
GoonCorp
Goonswarm Federation
#231 - 2016-02-09 20:39:48 UTC
CCP Fozzie wrote:
Hey folks. After hearing your feedback we've decided to keep officer webs in the standard stasis webifier category rather than converting them into grapplers. We'll leave the officer slots for these new modules open for now, with the option of adding new officer grapplers down the line if the interest is high enough.

Thanks for the feedback so far and keep it coming!

Why can't you just introduce the proposed officer grapplers, but without converting existing ones? What's the rationale behind only one of them having officer mods?
Max Kolonko
Caldari Provisions
Caldari State
#232 - 2016-02-09 20:51:51 UTC
EvilweaselFinance wrote:
CCP Fozzie wrote:
Hey folks. After hearing your feedback we've decided to keep officer webs in the standard stasis webifier category rather than converting them into grapplers. We'll leave the officer slots for these new modules open for now, with the option of adding new officer grapplers down the line if the interest is high enough.

Thanks for the feedback so far and keep it coming!

Why can't you just introduce the proposed officer grapplers, but without converting existing ones? What's the rationale behind only one of them having officer mods?


Effort. Easier to change item than to add new, add it to relevant market groups, add it to loot tables of relevant oficers. Etc...
Noxisia Arkana
Deadspace Knights
#233 - 2016-02-09 22:36:19 UTC  |  Edited by: Noxisia Arkana
Hey,

I looked over this - and it doesn't seem to add a lot into the game (we have webs). Is this more of an experiment into strengths of ewar resistance / optimal falloff for ewar?

If not, I don't see this as a solid step in understanding the issues that have (and will after dread gun changes) affect battleships and to a lesser extent dreads.

The module doesn't get close to dealing with the issues that battleships have. As a pilot that has enjoyed flying battleships for a large part of my eve career... I've pretty much given them up from a pvp perspective. Their warp speed, sig, maneuverability coupled with application issues against smaller targets (most targets) makes them pretty undesirable.

If this was a discussion around a role bonus that would make them useful... I feel like we would be heading in the right direction. While battle-cruisers have gained in popularity because of their range bonus - a different bonus would certainly help bring the battleship into some kind of relevance.

For now, I'll continue to fly HACs, HICs, T3s, Pirate ships, and battle cruisers because of the smaller differences in effective hitpoints and applied damage. There are some obvious exceptions in the battleship category like the Macherial and Rattlesnake but for the most part - unless you're running c1-c4 sites, ratting, or mission running - they provide little purpose.

I'd rather not see a new module that duplicates existing features and see the ship class itself worked on.
Aliventi
Rattini Tribe
Minmatar Fleet Alliance
#234 - 2016-02-09 23:49:03 UTC  |  Edited by: Aliventi
CCP Fozzie wrote:
Hey folks. After hearing your feedback we've decided to keep officer webs in the standard stasis webifier category rather than converting them into grapplers. We'll leave the officer slots for these new modules open for now, with the option of adding new officer grapplers down the line if the interest is high enough.

Thanks for the feedback so far and keep it coming!

Yay! Vindicators and Bhaalgorns rejoice. You should just add the officer heavy stasis grapplers anyway.
Alundil
Rolled Out
#235 - 2016-02-10 00:16:12 UTC
penifSMASH wrote:
CCP Fozzie wrote:
Hey folks. After hearing your feedback we've decided to keep officer webs in the standard stasis webifier category rather than converting them into grapplers. We'll leave the officer slots for these new modules open for now, with the option of adding new officer grapplers down the line if the interest is high enough.

Thanks for the feedback so far and keep it coming!


:swoon: the dev of my heart

not empty quoting

I'm right behind you

Atomeon
Federal Navy Academy
Gallente Federation
#236 - 2016-02-10 01:33:40 UTC
Its a Battleship (and higher) module, but its crap as you introduce it. It should be stronger, more optimal less falloff
Hiljah
Slap Fight Martial Artists
#237 - 2016-02-10 05:46:53 UTC
I love it. Especially with the range bonus Nidhoggers will get to it. I'm looking forward to the damper, ecm, and disruptor versions of this.
baltec1
Bat Country
Pandemic Horde
#238 - 2016-02-10 11:48:10 UTC
Hiljah wrote:
I love it. Especially with the range bonus Nidhoggers will get to it. I'm looking forward to the damper, ecm, and disruptor versions of this.


No bonuses budBlink
Captain Campion
Campion Corp.
#239 - 2016-02-10 13:50:53 UTC
Could you look at the range of webs and scrams please?
Currently, if approaching, you can activate your web before your scram, and that's the opposite of what you want to do.
Frostys Virpio
State War Academy
Caldari State
#240 - 2016-02-10 14:01:35 UTC
Captain Campion wrote:
Could you look at the range of webs and scrams please?
Currently, if approaching, you can activate your web before your scram, and that's the opposite of what you want to do.


You could always not do it...