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February release - General feedback

First post First post
Author
CCP Phantom
C C P
C C P Alliance
#1 - 2016-02-09 09:12:39 UTC  |  Edited by: CCP Phantom
The February release has been deployed on February 9th during a regular downtime. Please use this thread for general feedback and discussions.

By far the most important feature of this release is the ability to trade skill points between player characters with the help of Skill Extractors and Skill Injectors. We also see a new default camera (the classic camera is of course still available and can be activated in the game settings menu), visual improvements and a good amount of Quality of Life features. The release contains also bug fixes and the experimental feature of combat music during engagements.

The full details of all changes and improvements are available in the February release patch notes.


Please report issues with the release on the PC in the February release issues thread.
For Mac users, there is, as always, a thread on the Macintosh forums for discussion of this release.

CCP Phantom - Senior Community Developer

James Tiberius Kirk
State War Academy
Caldari State
#2 - 2016-02-09 11:34:37 UTC
We come in peace.
Guttripper
State War Academy
Caldari State
#3 - 2016-02-09 11:45:46 UTC
I have not kept up with Eve or the latest developments, but hot damn! Warping through the universe in a first person view kicks some major ass!

CCP needs to add some corkscrews, curves, and loops and we'll have roller coasters in space!
Ben Zaye
Harakiri Cleaning services
#4 - 2016-02-09 11:48:21 UTC
+1
Thank you for new skins "Ore Development" they are really beautiful, especially when we are in a icebelt. New colors fit together very well with the ice environment ..
Alexandra H
the H.
#5 - 2016-02-09 11:52:31 UTC
CanĀ“t find the subscription offers online. Changed plans with that?
Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#6 - 2016-02-09 11:54:04 UTC  |  Edited by: Sentient Blade
So a polite question...

Which structure do we have to burn down at being asked to pay billions more for skillbooks to fly ships in configurations we've already paid for and trained for?

For Context:

I've got 3 characters, 2 of which can fly T2 triage Chimera and Archon, and one that can fly triage Archon, Chimera and Thanatos... in addition to Fighters V. You have now landed me with a 3.5 BILLION ISK bill just for the skillbooks to be able to have them ready for Triage again, not to mention months of training.

This needs to be fixed, and sharpish. This was very simple to do right; everyone who had racial carrier + tactical logistics trained should have received racial FAX at the same level, and (now) any already purchased + injected skillbooks should be reimbursed....

Call me cynical but if this is the companies plan for future skill changes, then this reeks of forcing people towards skillpoint injectors.

I'm not happy, CCP.
Valuv
Deep Core Mining Inc.
Caldari State
#7 - 2016-02-09 11:59:29 UTC
Is there a way to increase the FOV of the new camera?
Mister Ripley
Ministry of War
Amarr Empire
#8 - 2016-02-09 12:08:18 UTC
Valuv wrote:
Is there a way to increase the FOV of the new camera?

CTRL+ALT+Zoom. It will reset every time you press the "orbit camera mode" button
Ylmar
Spontaneous Massive Existence Failure
#9 - 2016-02-09 12:08:39 UTC
Sentient Blade wrote:
Which structure do we have to burn down at being asked to pay billions more for skillbooks to fly ships in configurations we've already paid for and trained for? (...) I'm not happy, CCP.

Quite so. CCP should at least provide free Force Auxiliary skillbooks for those characters who have already invested heavily into carrier skills. Having to train skills again to achieve the same thing is bad enough, but having to pay serious ISK for the skillbooks adds insult to injury.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#10 - 2016-02-09 12:16:38 UTC
Would you please refrain from turning on settings that I have specifically turned off. I do not want that new camera and I do not want to see improvements you made on it (that have not happened to begin with) and I do not want to turn it off again post-patch when I had turned it off pre-patch. Thank you.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Liam Campbell
KarmaFleet
Goonswarm Federation
#11 - 2016-02-09 12:26:47 UTC
With the implementation of skill trading, can we get the option to remove skills entirely and not just drain their skill points.
I'd like to remove specific skills and their pre-requisits but am unable to remove the pre-requsits skill points because the latter skill is still injected and unable to be removed from my head.
Masao Kurata
Perkone
Caldari State
#12 - 2016-02-09 12:28:09 UTC
You appear to have turned on the fancy vomit camera for movie makers for everyone. This can only be an accident as nobody could possibly think this is usable for playing the game.
Helios Anduath
The Scope
Gallente Federation
#13 - 2016-02-09 12:41:28 UTC
Liam Campbell wrote:
I'd like to remove specific skills and their pre-requisits but am unable to remove the pre-requsits skill points because the latter skill is still injected and unable to be removed from my head.


You don't nee to have the pre-reqs trained any more to inject skillbooks, so you should be able to remove SP from the pre-reqs once you have drained it from all the skills that require it:

From the patchnotes:
Quote:

  • Skills can now be injected at any time, regardless of requirements.
  • Skills with untrained prerequisites can now be added to the queue if they come after prerequisite training.

Femfinity
Doomheim
#14 - 2016-02-09 12:56:46 UTC
Where can I switch off the sounds that start to play when I click on the tactical camera?
Freelancer117
So you want to be a Hero
#15 - 2016-02-09 12:56:56 UTC
As of 2016-02-09 GMT 09:12:39 my skill training time since 2008-12-02 GMT 14:25 has been made Trivial by this P2W feature Evil

All that time, using pen and paper to draw up character sheets (later with eve-mon o7), alarm clocking skill queues, min/max learning skills and implants before pvp, etc means nothing to you Greedy scoundrels expect for you see it as a fooking Profit percentage to exploit.

You have become like EA Suits.

Oh and your Bullshite reasoning in those devblogs, about how sad it is to buy characters from the bazaar with consequences tied into them is not "fun" to deal with, or your Bullshite posting how you listened to the ""community"" (extra " for Sion) where we all love this feature is dumb.

The reasons why we have Plex and the Character bazaar had to do with the Company dealing with Real Money Trading in this game.
But I guess from now on it's just a skill training time Service, and if you pay a hell of a lot more, maybe you feel like you're at Starbucks.
source: https://www.youtube.com/watch?v=oEK5I2lY6hI (Hilmar Petursson: The Human Brain is the Platform DICE 2014)


Regards, a Freelancer

ps: you broke the Capsuleer - Company accord of 2011 Incarna
"The investment of money in EVE should not give you an unfair advantage over the investment of time."
source: http://community.eveonline.com/news/dev-blogs/accord-reached-at-ccps-special-summit/

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Gaius Clabbacus
Control Alt Delve
Goonswarm Federation
#16 - 2016-02-09 13:02:59 UTC
Switching to a new camera mode disables the overlay. So every time you switch back to the default camera mode you also have to enable the overlay again. Would be nicer if the client remembers whether you have overlay enabled or not.
Liam Campbell
KarmaFleet
Goonswarm Federation
#17 - 2016-02-09 13:05:15 UTC
Helios Anduath wrote:
Liam Campbell wrote:
I'd like to remove specific skills and their pre-requisits but am unable to remove the pre-requsits skill points because the latter skill is still injected and unable to be removed from my head.


You don't nee to have the pre-reqs trained any more to inject skillbooks, so you should be able to remove SP from the pre-reqs once you have drained it from all the skills that require it:

From the patchnotes:
Quote:

  • Skills can now be injected at any time, regardless of requirements.
  • Skills with untrained prerequisites can now be added to the queue if they come after prerequisite training.



Unfortunately not. The skill extractor locked me from extracting skills points on a pre-req saying it needed this skill at L4 due to X and Y skill, even though I had just drained them of all their SP.
Mishra San
#18 - 2016-02-09 13:34:26 UTC
I logged in and my camera was all weird..

I NEED AN ADULT!

..but I must admit it's much better than the last time I tried it (the new camera thingy).
Varrinox
Shadows of the Empire
Curatores Veritatis Alliance
#19 - 2016-02-09 13:50:43 UTC
Wrote my thoughts in a separate forum as they are to long to put in just 1 post in this bugs section

https://forums.eveonline.com/default.aspx?g=posts&m=6328197#post6328197
Rivr Luzade
Coreli Corporation
Pandemic Legion
#20 - 2016-02-09 14:01:58 UTC
One positive feedback point: the matte Tengu looks fairly nice.

However ... you shrunk the engine flares of the Tengu goo much. Especially the 2 long, vertical nozzle of the Interdiction Nullification subsystem to the side of the big main nozzle show that you are lazy and only put an ellipse on the engine instead of a properly filling rectangle.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

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