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February release - General feedback

First post First post
Author
Madame Solette
Gang Bang Pandas
#81 - 2016-02-16 14:45:11 UTC
Longdrinks wrote:
I see you added a new animation thing to the dscan window when the list of the results gets populated today. Is this intended as a nerf to dscan since it takes longer to use it now?

http://i.imgur.com/48rs6QJ.gifv New window if you`re interested


Please patch this back without "Fade In" effects.
This is crap, you can't spam the dscan button anymore if you have a lot of stuff in it Evil

99 little bugs in the code... Danke Darkblad ;)

Sometimes in EVE - Playlist - Update 24.06.2017

Rossi Tenmar
Decadence.
RAZOR Alliance
#82 - 2016-02-16 15:38:09 UTC
So what about that Force Auxillary Skills?

Do I really have to skill that x14 skill again even if I have the racial carrier already at 5?
That is really great ... keep ******* over the cap pilots Evil
Dictyoglomus
Die grauen Panther
The Curatores Veritatis Auxiliary
#83 - 2016-02-17 01:44:05 UTC
So you unintentionally fixed mining drones and now you intentionally broke them again ?

And here I was thinking that a great part of the tiericide was getting rid of useless stuff.

Guess I was misinformed.
TheSmokingHertog
Julia's Interstellar Trade Emperium
#84 - 2016-02-17 12:29:09 UTC
Eli Stan wrote:
TheSmokingHertog wrote:
Is it possible to disable empty queue notification, its something to get crazy about when loging in.


Yes. Open the notification window, click on the gear icon, expand Skill Training, and uncheck Skill Queue Empty.


Wow!, lets find that.

"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X

"Schrödinger's Missile. I dig it." ~ Makari Aeron

-= "Brain in a Box on Singularity" - April 2015 =-

Makkuro Tatsu
Spontaneous Massive Existence Failure
#85 - 2016-02-17 16:07:06 UTC
Rossi Tenmar wrote:
So what about that Force Auxillary Skills?

Fortunately CCP has decided to forgo the FA skills -- smart move, thanks.

"Our original plan was to introduce a new dedicated Force Auxiliary skill. After player feedback we've decided to go another direction. Force Auxiliaries will instead use a renamed Carrier Skill. If you've already purchased a Force Auxiliary skillbook, the purchase price and any skillpoints trained will be refunded."

( http://community.eveonline.com/news/dev-blogs/reworking-capital-ships-skills-modules-and-refitting/ )
Xilinx Aipleo
Wombo United
Test Alliance Please Ignore
#86 - 2016-03-02 12:38:18 UTC
o7 Guys at CCP,
I'd like to ask for one small thing: a warning popup when injecting skills for which you don't fulfill the requirements.
Luckily I have not yet managed to lose skillbooks to this, but as everyone knows there's no chance of retrieval once injected.

I just feel like this should be in place so that you don't end up e.g. having to pay twice for say capital skillbooks, since every other (irreversible) happening in the client (destroying rigs, installing implants, first time jumping into low etc.) needs to be approved at least once before proceeding.

Please excuse the crudity of this post ;)