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What 3 things would you change about eve?

First post
Author
J'Poll
School of Applied Knowledge
Caldari State
#201 - 2016-02-07 21:16:38 UTC
1. Remove Concord.
2. Ban all carebears (as in people who are 200% against any form of PvP possibility)
3. Remove high-sec.

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Yuan Li Ishida
Science and Trade Institute
Caldari State
#202 - 2016-02-08 05:01:35 UTC  |  Edited by: Yuan Li Ishida
3 things I would like to see:

1) U.I. Redesign like this from (EVE Vegas 2013) w/ toggle option to keep current U.I. for the old bittervets/players who hate change.

2) Eliminate TIDI - heart pumping without, mind-numbing with.

3) Ability to create characters from pirate factions.
Ashterothi
The Order of Thelemic Ascension
The Invited
#203 - 2016-02-08 05:08:54 UTC
1) A complete revamp of the UI for one unified idea and intuitive information for the users in all activities.

2) A redo of the Pirate factions so that each have a unique way to gain reputation, esteem, and enemies, as well as allow players to hunt other players rating against allied pirates.

3) Leverage the Dust-on-PC development effort to give us a fleshed out WiS experience including soft-clone based exploration sites.
Ashterothi
The Order of Thelemic Ascension
The Invited
#204 - 2016-02-08 05:09:57 UTC
I promise I didn't peek at your answers @Yuan Li Ishida
Yuan Li Ishida
Science and Trade Institute
Caldari State
#205 - 2016-02-08 05:21:10 UTC
@Ashterothi No harm, no foul. I'm just glad other players want to see similar changes :)
Aldran Gentlharp
Unidentified Murderers and Young Hack Offenders
#206 - 2016-02-08 18:50:34 UTC
I would change only one thing.

If you own a System but don't use it the system should cost you 2,5 billion per Week and for every index point in Military and Industry lower the cost by 250m.

The the Overlords now have to Pay for holding a unused System and if they drop the sov smaller Alliances feel encouraged to claim sov by themselve instead of renting Systems.
tiberiusric
Comply Or Die
Pandemic Horde
#207 - 2016-02-08 18:51:35 UTC
ccp thats it Smile

All my views are my own - never be afraid to post with your main, unless you're going to post some dumb shit

Danetta Valens
Phayder Research
#208 - 2016-02-08 19:00:04 UTC
1. Rework all the old missions to the level of quality of new burner missions. Competent preparation and competent destruction of small number of ships is better than "lock-shoot-lock-shoot-repeat_100_times". Make missions less grindy by increasing both difficulty and rewards.

2. FW. It's probably already in work, but still need to say. Probably, the first solution — auto-suspect on entering FW-plex. Maybe something more, but at least this.

3. Another overhaul of some interface windows. Trading window is awful. We probably always will have these delays, but at least number of clicks shouldbe reduced. Also, various context menus. Why can I press "compare" module in fitting window, but can't go direct to "market details"? Instead I have to click "show info", then I can press "market details". It may sounds like minor things, but after a lot of time it become suffer.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#209 - 2016-02-08 19:31:28 UTC
Captain Campion wrote:
1. Refocus Amarr on lasers - drones/missiles is just getting weird.
2. Up the quantity and quality of rats everywhere. Peeps who don't want cap fights should be able to rat.
3. Add some 0.0 space where caps can't go (not wormhole space).
4. Stop gate camping


I like your last 2.

Thread is going way off topic and starting to get into the argument about risk vs reward and earning potential. It's BS people talk about HS being safe. The game in general should be attractive no matter where you play the game and it shouldn't matter what your RL barriers are, it shouldn't stop you from being able to play the game. The problem is null sec paints a picture of viscous battles, a fight for supremacy, and a completely immersive world. When you get out there it's gate camps, blue balling and a game play focused around plexing, "because somehow attractive systems will be give more dynamic gameplay".

What sucks more than anything is the state of PVP/combat. This is what the thread is focusing on.

As stated, the game went from "having fun" to being "dull boring and predictable" with gate camps, logi, and EWAR. Many moons ago it things like EWAR were brought in because "you have to make the right choice or pay the consequence" i can live with that but I feel the game has changed so much over the years that it's forced people into making a contentless game unless you have sufficient more numbers, logi or ewar. It's killed small/solo gang pvp which i consider to be very important in a game that relies so many other factors coming together at once to create a interesting content full game.
Danetta Valens
Phayder Research
#210 - 2016-02-08 19:57:34 UTC  |  Edited by: Danetta Valens
Hilti Enaka wrote:
It's killed small/solo gang pvp

Future without Off-Grid Boosters is the worst.
Dirk Magnum
Spearhead Endeavors
#211 - 2016-02-09 03:29:19 UTC
1) no alts
2) no plex
3) no bullshit

Step into the ring with The Madness, brother.

                      "LIVE FAST DIE." - traditional Minmatar ethos [citation needed]

Conrad Makbure
Center for Advanced Studies
Gallente Federation
#212 - 2016-02-09 04:08:50 UTC
iforumizer Hamabu wrote:
1. undocking at 15km.
2. Cleaner UI. EVE is pretty, but the action is often burried behind too many windows
3. WIS



With respect to the quoted..

1) why stop with station undocking distances, and increase undock to 300 km. Gates have been a choke point for years now, change that. Open up the bottle necks in this game a lot more with something else.

2) work on more solo content so if people don't want to join a large corp or alliance they don't have to. There are a lot of solo corporations because people don't want to go with the old model....go solo, join corp, pay taxes, become cog in alliance.

3) make stations more of a home so we can get out of the NPC stations, make it more attainable for all who play, not just corporations/alliance.
AtramLolipop
Space Wolves ind.
Solyaris Chtonium
#213 - 2016-02-09 16:15:00 UTC
Hilti Enaka wrote:
Captain Campion wrote:
1. Refocus Amarr on lasers - drones/missiles is just getting weird.
2. Up the quantity and quality of rats everywhere. Peeps who don't want cap fights should be able to rat.
3. Add some 0.0 space where caps can't go (not wormhole space).
4. Stop gate camping


I like your last 2.

Thread is going way off topic and starting to get into the argument about risk vs reward and earning potential. It's BS people talk about HS being safe. The game in general should be attractive no matter where you play the game and it shouldn't matter what your RL barriers are, it shouldn't stop you from being able to play the game. The problem is null sec paints a picture of viscous battles, a fight for supremacy, and a completely immersive world. When you get out there it's gate camps, blue balling and a game play focused around plexing, "because somehow attractive systems will be give more dynamic gameplay".

What sucks more than anything is the state of PVP/combat. This is what the thread is focusing on.

As stated, the game went from "having fun" to being "dull boring and predictable" with gate camps, logi, and EWAR. Many moons ago it things like EWAR were brought in because "you have to make the right choice or pay the consequence" i can live with that but I feel the game has changed so much over the years that it's forced people into making a contentless game unless you have sufficient more numbers, logi or ewar. It's killed small/solo gang pvp which i consider to be very important in a game that relies so many other factors coming together at once to create a interesting content full game.


Agreed - as you rightly put a lot of the mechanics in the game have made the game "contentless". All I've done for the past 4 weeks is run into remote sensor boosted Svipuls gate camping low sec. It's making the game awful to play!
Freelancer117
So you want to be a Hero
#214 - 2016-02-09 16:41:29 UTC
1) The new player experience:
- Don't get dropped in space in the beginning and lose your ship.
Capsuleers should figure on their own how to undock, and learn by mistakes.

2) The new player experience:
- oh so many tiny text boxes with tiny sentences, and absolutely no voice overs.

3) The new player experience:
- You have warped to a stargate, here have an achievement, you have right clicked in space here have an achievement, etc, etc Cool

Regards, a Freelancer

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Abda
Doomheim
#215 - 2016-02-09 17:37:54 UTC
Remove ALL ore belts. Increase maximum anom spawn rate a bit to compensate. No more belt ratting, no more camping one system for all your RNG needs for mining and bounties. Forces people to move around the constellation at lest.

Security status lower than -8 give GCC at all times in empire space. (Concord shouldn't be ********, its obvious at this point, you are up to no good!)

Add a 'spool up' time to entering warp that starts when the 'Warp" button is pressed. (Those drives need time to warm up, even if you are perfectly aligned and up to speed already) Alignment and speed requirements must still be satisfied. Meaning aligning and ratting in your carrier or other ratting ship, while smart, isn't a great solution all the time. Doesn't even have to be long
Daemun Khanid
Corbeau de sang
#216 - 2016-02-09 18:29:42 UTC  |  Edited by: Daemun Khanid
1. UI dev team
2. eve store marketing staff
3. various other CCP upper level decision making staff

Daemun of Khanid

Snowmann
Arrow Industries
#217 - 2016-02-09 19:41:01 UTC
I got one for you...

1- Remove all Supercapitals and then rebalance each of them ; then only allow 1 of each to be in existence at anytime
2- Rebalance all ships and skills to lower influence of all skills. ( 1-2% per level instead of 5% etc )
3- Remove all indestructible assets from game such as Outposts; and rebalance Sov/Null with removal of Supercaps.
3b- Several QOF enhancements....; and make space seem Bigger.

Then reset entire game to Day One (With the exception to any character information / Corps / Alliances ) so players start with current total SP but unallocated, and a certain amount of isk depending on several factors to allow them to essentially get started on their new life in New Eden.

Players with over 15mil SP should have enough starting ISK to be able to get most skills they want and good set of doctrine ships with plenty ISK left over.
Players with more SP should have an easier time, but shouldn't scale anything close directly proportional to SP total.



The Why the Hell???

-SuperCaps should have never been allowed to get to the current numbers.

-Skills should have even less impact than they do now in order to address the too late to get in game issue. (Trying to convince new players of it being a non issue will only get harder as time goes on )

-Null Sec Sov should be more dynamic by allowing "Scorched Earth" gameplay. Moon Goo should have never been introduced in a way that allowed it to be easily controlled by the very few.

-Someone should be able to move their assets from deep space at a extremely slow speed by NPC means if they or their group get booted. More players will be willing to take the risk then since RL can intervene at the worst and unexpected times, because they aren't forced to fire sale. More than are now willing.

That is, to increase the number of people willing to try out Null, because they can still get their stuff out of deep null if they suddenly get too busy and their group got booted from where it was.

And it should take a lot longer to get around each solar system, and a bit longer to cross the New Eden cluster.
Reduce warp speeds, but move all the gates vastly closer together within each solar system very near to the star. Add a lot more content to each solar system in order to allow for even greater player density per solar system.


Yes, these changes are drastic. I feel the only way they can be done is by a server reset. Taking everyone's Titan away and then trying to find a way to compensate them is just too difficult to do. Finding a way to make the game seem new again to the many who have gained so much ISK that it has destroyed their fun in it seems so fleeting. The train seems to have already left the station for many who have interest but have never tried Eve. Too many have said they have thought about trying out Null Sec but it seems to take too much of a time commitment and if you are forced to take an extended break due to RL, you can frequently become **** out of Luck.
That may be appealing to the "Hard Core" but it can significantly limit the numbers you can get.




Random Guy... "Hey dude, that was more than three.."

Me... "Not Really"

1-We should correct many past game design errors and issues. (including the very hard to decide to do)
2-We should make the game and especially some aspects of it more appealing and more accessible.
3-We should re-shuffle, re-cut, and re-deal the deck. (Significant but not total Reset)
...as in a refreshing new start for all, but with a much better framework to work with.




A partial Reset could be accepted by most, depending on how it was done, and why.
A full Reset will never be accepted by most of those who have spent significant real time and money on this game.



For many (but not all), the fun of a game ends when you have more money than you could ever reasonably need, and have very little to look forward to.
Given the more Vets that get to that point, and the further the "Train has left the Station" for those who have yet to try;
The sooner the end of this game will be.

Sometimes a reset is needed, even in a MMO. The longer we go without fixing some of the worse game design shortsights, the less likely this game will have a bright future.



But who knows, maybe another game like Star Citizen will get it right, and many of us will just continue the experience there instead....
Totalrx
NA No Assholes
#218 - 2016-02-09 20:32:09 UTC  |  Edited by: Totalrx
Snowmann wrote:
I got one for you...

A partial Reset could be accepted by most, depending on how it was done, and why.
A full Reset will never be accepted by most of those who have spent significant real time and money on this game.



For many (but not all), the fun of a game ends when you have more money than you could ever reasonably need, and have very little to look forward to.
Given the more Vets that get to that point, and the further the "Train has left the Station" for those who have yet to try;
The sooner the end of this game will be.

Sometimes a reset is needed, even in a MMO. The longer we go without fixing some of the worse game design shortsights, the less likely this game will have a bright future.



But who knows, maybe another game like Star Citizen will get it right, and many of us will just continue the experience there instead....


I've often said that a full reset would be a great idea. Everyone training from square one, the mad scramble to get footholds in sov, being the first to hold down a WH POS, etc etc

That being said, as much as a marketing tool as "Everyone starts from Step 1" would be to possibly bring in new players. I don't think the mass exodus of vets would really make the financials jump. I could be wrong. Maybe vets would actually enjoy the reset. New alliances, new corp infiltrations, new drama, etc etc

Maybe though, a Mini-Eden server would be a better option? A verse people could go to for that fresh start without having the fanancial strain on CCP that the New Eden cluster has. If it started out popularizing New Eden, then they could merge tham.

There's no easy answer on how to make the game feel new again for the vets while giving new players the feeling that they can not only catch up, but also succeed in their own perception of success.

I can say that getting rid of High Sec & Concord will only drain the game of paying customers. No new player would join when another player in a Tech II shiney ship would blow them up as soon as they jumped their first gate. One by one, people would quit the game for real life reasons, boredom, etc and the whole thing would fold.
Beinon Starkiller
Caldari Provisions
Caldari State
#219 - 2016-02-10 10:03:25 UTC
Indahmawar Fazmarai wrote:
Three things?

1- There is no way in which PvE players can generate content, becoming enablers or instigators, through means of PvE. That is killing EVE so it would be nice to change it.

2- Stop adding content that can only be used and exploited by PvP veterans with experience and friends. Add content that can be learned, enjoyed and mastered from scratch, on your own, and even without firing a single shot. Refer to point 1.

3- Expand EVE gameplay so it is about much more than spaceships and pew pew. Add avatar gameplay and NPC interaction in stations and on planets, develop means to political intrigue, economic warfare and other non-military conflict. Refer to points 1 and 2.

For what is worth...



1. Nailed it, What got me into eve all those years ago was the lore and the tension between the factions, I enjoyed mission running for awhile thinking I was helping the faction......but never really felt like I'd achieved something

I still can't believe it's been this long and we still don't have some sort of out of ship social hub

Agree, make non pvp things exciting and more meaningfull


2. Agree with all the people mentioning the stupid combat linking that goes on, it's too much of an advantage for such little risk. Make a linked ship have to be with the ship its linking to.

3. Establish diminishing returns on logi fleets
Beinon Starkiller
Caldari Provisions
Caldari State
#220 - 2016-02-10 10:07:54 UTC
1. Add more incentive to 1 on 1 in pvp in Null sec and FW, reward pvpers more ISK/LP for fighting a frigate say with a frigate instead of all the alpha that goes on.

They did this in other MMO's to good affect.


2. Fix T3 Destroyers, they are crazy unbalanced

3. Overhaul high sec mission running with new stories/better rewards etc