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What 3 things would you change about eve?

First post
Author
Eurydia Vespasian
Storm Hunters
#221 - 2016-02-10 17:28:50 UTC
1. Make the game fun.

We'll talk about 2 and 3 afterwards.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#222 - 2016-02-10 23:15:03 UTC  |  Edited by: Infinity Ziona
Hilti Enaka wrote:
Captain Campion wrote:
1. Refocus Amarr on lasers - drones/missiles is just getting weird.
2. Up the quantity and quality of rats everywhere. Peeps who don't want cap fights should be able to rat.
3. Add some 0.0 space where caps can't go (not wormhole space).
4. Stop gate camping


I like your last 2.

Thread is going way off topic and starting to get into the argument about risk vs reward and earning potential. It's BS people talk about HS being safe. The game in general should be attractive no matter where you play the game and it shouldn't matter what your RL barriers are, it shouldn't stop you from being able to play the game. The problem is null sec paints a picture of viscous battles, a fight for supremacy, and a completely immersive world. When you get out there it's gate camps, blue balling and a game play focused around plexing, "because somehow attractive systems will be give more dynamic gameplay".

What sucks more than anything is the state of PVP/combat. This is what the thread is focusing on.

As stated, the game went from "having fun" to being "dull boring and predictable" with gate camps, logi, and EWAR. Many moons ago it things like EWAR were brought in because "you have to make the right choice or pay the consequence" i can live with that but I feel the game has changed so much over the years that it's forced people into making a contentless game unless you have sufficient more numbers, logi or ewar. It's killed small/solo gang pvp which i consider to be very important in a game that relies so many other factors coming together at once to create a interesting content full game.

battles in null are very viscous, like swimming through cement.

1 Gatecamps. The problem with gatecamps is a legacy issue. They havent really been changed since launch where your tackle consisted of a frig, no bubbles, no interdictors, no RSB's etc. That worked okay with a spawn range of 15km. With tackle now being capable of extremely long range spawn range needs to be adjusted.

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Ibutho Inkosi
Doomheim
#223 - 2016-02-11 08:05:46 UTC
When I started today the basketball goal was ten feet off the ground. Now, it's just a foot and a half and I can look straight down the pipe without jumping! (I thought I'd never be able to slam dunk!)

Now that you ask....I'd dump this idiotic skill point idea. Shows you how unrealistic a guy can be, no?

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

ISD Max Trix
ISD Community Communications Liaisons
ISD Alliance
#224 - 2016-02-11 18:29:18 UTC
Quote:
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ISD Max Trix

Lieutenant

Community Communication Liaisons (CCLs)

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Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#225 - 2016-02-16 00:53:09 UTC
Grind to go out and enjoy the game and out whit people. Goes through 4 gate camps in 30 minutes all of which have sensor boosted Svipuls.... YAWN.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#226 - 2016-02-22 23:32:24 UTC  |  Edited by: Hilti Enaka
Cyno Nereus now for solo pvp seriously ? webbed scrammed no option but to sit and take one up the arse. This is what makes the game horrible to play.
Nana Skalski
Taisaanat Kotei
EDENCOM Defensive Initiative
#227 - 2016-02-22 23:45:37 UTC
Make Space Pope a thing in the game. He should reign with full power. Blessed would receive a buff to SP and ISK bounty aquisition.
Rosov Aulmais
Trisolaris Military Academy
Fraternity University
#228 - 2016-02-23 11:41:57 UTC
Add Valkyries and Vespas to the drop tables.
Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#229 - 2016-02-24 05:12:40 UTC  |  Edited by: Brokk Witgenstein
1. remove cyno/warp limitations on complexes - and preferably, don't overuse those goddamn acceleration gates.
2. delay local to allow for some actual hunting instead of everybody simply POSsing up by the time you load grid.
3. make T3 cruisers choose between nullified or cloaked. Both is ridiculous.

(can I add another few points?)

4. get rid of Territorial Claim units. Whoever "uses" the system more apparently holds it; and whoever wants to put structures up (POSses, POCOs, Citadels, Outposts, ...) can freely do so. Keeping them, of course, might be the tricky part.
5. Factional Warfare beacons. Absolutely ridiculous: scram, dual web - case closed. Could we perhaps land on grid at a random spot like 12km off the goddamn beacon?
6. Tone the Navy down, but make people with sec status between -2 -- -5 valid prey for players. Ideally allowing a career as bounty hunter (perhaps by affiliating your corp with Concord's blessing as a freelance bounty hunter agency?) would encourage highsecbears to take up pro-active roles in empire security.

(some more??)

7. Fix that darned Bellicose alright. Give it a hefty CPU/PG/speed/agility/capacitor bonus, half the price, I don't know -- but for the love of Bob give it *some love!*
8. dropping from a wardecced corp ought to cost a fee, payable to the wardeccers. In the same vein, staying in an NPC corp past your first 30 days in-game ought to cost a renewal fee. You want the added protection? You got to pay for it, or be dropped entirely OUT of any corp and relinquish your right to CONCORD intervention.

Edit: And 9, yes, boosting only within a 250km radius please. How can you help people fly faster or tackle faster if you're nowhere near and can't see bubkes?? Not hating on boosters; but if there's two people attacking me I want to see two people. Not one and the holy father who arth in heaven. Thank you for considering my whine. I'll take my Stilton now - bye!
lilol' me
Comply Or Die
Northern Coalition.
#230 - 2016-02-24 17:17:31 UTC
Hilmar, fozzie and Seagull... and perhaps falcon
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#231 - 2016-02-25 00:48:27 UTC  |  Edited by: Hilti Enaka
Brokk Witgenstein wrote:
1. remove cyno/warp limitations on complexes - and preferably, don't overuse those goddamn acceleration gates.
2. delay local to allow for some actual hunting instead of everybody simply POSsing up by the time you load grid.
3. make T3 cruisers choose between nullified or cloaked. Both is ridiculous.

(can I add another few points?)

4. get rid of Territorial Claim units. Whoever "uses" the system more apparently holds it; and whoever wants to put structures up (POSses, POCOs, Citadels, Outposts, ...) can freely do so. Keeping them, of course, might be the tricky part.
5. Factional Warfare beacons. Absolutely ridiculous: scram, dual web - case closed. Could we perhaps land on grid at a random spot like 12km off the goddamn beacon?
6. Tone the Navy down, but make people with sec status between -2 -- -5 valid prey for players. Ideally allowing a career as bounty hunter (perhaps by affiliating your corp with Concord's blessing as a freelance bounty hunter agency?) would encourage highsecbears to take up pro-active roles in empire security.

(some more??)

7. Fix that darned Bellicose alright. Give it a hefty CPU/PG/speed/agility/capacitor bonus, half the price, I don't know -- but for the love of Bob give it *some love!*
8. dropping from a wardecced corp ought to cost a fee, payable to the wardeccers. In the same vein, staying in an NPC corp past your first 30 days in-game ought to cost a renewal fee. You want the added protection? You got to pay for it, or be dropped entirely OUT of any corp and relinquish your right to CONCORD intervention.

Edit: And 9, yes, boosting only within a 250km radius please. How can you help people fly faster or tackle faster if you're nowhere near and can't see bubkes?? Not hating on boosters; but if there's two people attacking me I want to see two people. Not one and the holy father who arth in heaven. Thank you for considering my whine. I'll take my Stilton now - bye!


Nice post agree with it all. I would like to see cyno mechanic updated/changed, i mean cyno industrial ships are awful.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#232 - 2016-02-27 00:59:45 UTC
Nereus with neut web scramb and a massive tank....

Seriously wtf CCP, WTF.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#233 - 2016-03-03 01:19:39 UTC  |  Edited by: Hilti Enaka
1. some sort of indicator to let people know that there might be something on the other side of a gate. It be even better if gates simply did not exist.
2. cyno is shown as a module on the hull of a ship,
3. incentivised PVP resulting in penalties to situations like 1 v 20. (read the research about gamification and game design, the solo to small content is what makes customers return and the game more interesting)

I
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#234 - 2016-03-07 12:51:50 UTC
Enjoyed filling in "How likely are you to recommend Eve-Online to someone you know".....

Let's see if they do anything with the NPS.
Daerrol
Republic University
Minmatar Republic
#235 - 2016-03-07 19:03:21 UTC
I live in Amarr Warzone area. I see gate camps but honestly they are quite rare. Other than major null-sec regional gates. I can't see a gatecamp lasting long in low before some group decides to bring a bigger fleet. Even still after a month of living there you should know the spots that are likely gatecamped vs the ones that aren't. Where are you seeing 3 svipul gatecamps in a row!?? (Also send in your bait DST, scram 3 of them then jump in the backup?)
Kamahl Daikun
Perkone
Caldari State
#236 - 2016-03-07 19:47:21 UTC
All I want is to make use of the Slaves and Exotic Dancers I've had in my hangar for years.
It feels like such a shame that I can't simply install a pole in my CQ and have them dance around.
Petr Lagman
Miracle Network
#237 - 2016-03-08 11:40:28 UTC
CCP needs to think BIG because those small changes dosnt make BIG impact

1. Implement Dust 514 content into EVE Online as an expansion

2. rework PI for smartphones and tablets

3. expand "walking in stations" for gambling games that would be also avaiable on smartphones and tablets

i know i would tell CCP shut up and take my money!
Xantia Naari
Serious About Space Things..
#238 - 2016-03-08 15:47:00 UTC  |  Edited by: Xantia Naari
I have three simple ideas. They are not the 3 things I would want to change the most. Just some tweeks to the game.



The fleet watchlist. It would be great if I could color code those that you add so you can tell them apart. For example, when running HQ incursion sites logies have a lot of people on their watchlist (The anchor, The FC, New guys and other logi). Beeing able to tell people apart easely would be great.



I don't know if this is possible, but it would be nice if wrecks that are abandoned could be distingused from privat wrecks when combat scanning. This would open up an alternative way for new guys to make some isk if there are some philantropist who don't bother salaving their wrecks but chose to give them away.



When running level 4 security missions and hording all the loot they generate, players will end up with hundredes upon hundreds of different moduls, ammo and what not. This is the same regardless of what faction you choose. Or atleast more or less. Missions for Brutor tribe will give you slightly more of one kind of modules then missions for caldari navy and vice verse, but there will still be hundreds upon hundreds of all kinds of stuff. So what do people do with it all? well stuff below tier 3 is reprocessed and the other stuff is sold of, but mission runners rarely have the skills to have hundreds of sell orders open at once. You see where I'm going with this...
My wish is that the variety in security mission loot was more NPC corp dependent. This would spread players out more instead of focusing in certain systems like Funtanainen. The possibility to focus on getting specific kinds of modules in the loot inorder to fill a market nish would add alot more dimensions for the common mission runner and new eve player.

There are two kinds of children that play in sandboxes. Those who build castles and those who kick them down. It's a symbiosis.

Niko Lorenzio
United Eve Directorate
#239 - 2016-03-08 19:14:01 UTC
Get rid of the NDA, turn CSM into a bridge between CCP and players.

Improve and add more ways for players (especially new ones) to discover and join in the countless player organized groups and activities.

Improve the tools that the players have to create and provide content for their fellow players.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Xantia Naari
Serious About Space Things..
#240 - 2016-03-10 02:55:13 UTC
After reading many of the suggestions concerning changes to PvP I find that many ask for things that border to: "CCP, make PvP so I can eat the cake and keep it at the same time"
Other comments are like: "CCP, make PvP so that I never lose a fight and so that those who get killed by me enjoy it"

Please try to come up with more specific tweeks instead of general and obvious things.

There are two kinds of children that play in sandboxes. Those who build castles and those who kick them down. It's a symbiosis.