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What 3 things would you change about eve?

First post
Author
Starrakatt
Celtic Anarchy
Dead Terrorists
#241 - 2016-03-10 04:28:30 UTC
The game needs a Jesus feature to rekindle the veteran's interest and bring in new blood.

Stagnations leads to extinction.

Dinosaurs.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#242 - 2016-03-10 23:36:17 UTC
Xantia Naari wrote:
After reading many of the suggestions concerning changes to PvP I find that many ask for things that border to: "CCP, make PvP so I can eat the cake and keep it at the same time"
Other comments are like: "CCP, make PvP so that I never lose a fight and so that those who get killed by me enjoy it"

Please try to come up with more specific tweeks instead of general and obvious things.


Are you some sort of profit because as far as i'm concerned there hasn't been a single comment on that line.
Kitor
Caldari Provisions
Caldari State
#243 - 2016-03-11 00:42:46 UTC
A little more PvE, that scale is pretty light.

Battleships, especially for PvP

MORE FONT OPTIONS
Terminal Insanity
KarmaFleet
Goonswarm Federation
#244 - 2016-03-11 01:03:19 UTC  |  Edited by: Terminal Insanity

  • get rid of fozziesov

  • allow tackle modules on sieged dreads and triaged carriers. In lowsec you cant bubble them, and since theyre immune to tackle they can just jump out the moment their siege timer ends

  • add aggression timer to interdictor bubble deployment, so that a single sabre cant cause a 400 man battleship fleet to stay aligned for 20 minutes on each gate

  • convert every luxury yacht into a Rifter. Nobody should be immune to combat.

  • re-add the Repackaged Volume information on info windows. So i know how much room i need to haul it.

  • allow me to drag items from my ship cargo into the 3d station view, to move it to the station hanger. So i dont have to open up a second window and reposition it so i can drag to it

  • get rid of fozziesov

  • pre-load graphics assets BEFORE undocking is confirmed, so my first undock of the day isnt drifting off station while i stare at a black screen.

  • Allow us to use fitting saves to refit ships in space on a Mobile Depot/Nestor/etc

  • Let us pick a color for each icon on the neocom. and/or let us insert section breaks, to help group different sets of icons

  • make faction warfare dictate highsec soverignty ownership of systems

  • allow highsec cynos but restrict what kinds of ships can jump to them (allow jumpfreighters, so i dont need to train multiple characters to pilot my jf in highsec vs nullsec) Maybe add a highec cyno tax or something. Require a licence/certificate/item in cargo in addition to ozo

  • Billboards. stream video of current battles automatically. Create a system to detect combat, set up a camera and stream it to billboards in the region. Allow us to put recruitment ads on them. Let us do stuff with these things.

  • convert skill injectors into skill deleters, without telling anyone. Cheaters deserve what they get.

  • seriously, get rid of fozziesov. We have 3 day old titan pilots, and endgame sov is fought in interceptors = broken.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Indahmawar Fazmarai
#245 - 2016-03-11 07:23:07 UTC  |  Edited by: Indahmawar Fazmarai
Hilti Enaka wrote:
Enjoyed filling in "How likely are you to recommend Eve-Online to someone you know".....

Let's see if they do anything with the NPS.


Where did you fill that? Question
Ni Neith
Hedion University
Amarr Empire
#246 - 2016-03-11 12:21:23 UTC
Dirk Magnum wrote:
1) no alts
2) no plex
3) no bullshit

Step into the ring with The Madness, brother.


No alts and no plex? But how is ccp supposed to milk more moneys of me then?
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#247 - 2016-03-11 16:38:19 UTC
Indahmawar Fazmarai wrote:
Hilti Enaka wrote:
Enjoyed filling in "How likely are you to recommend Eve-Online to someone you know".....

Let's see if they do anything with the NPS.


Where did you fill that? Question


Came to me over email. So I gladly filled it in with my thoughts on the current status of the game.
Indahmawar Fazmarai
#248 - 2016-03-13 09:44:23 UTC
Hilti Enaka wrote:
Indahmawar Fazmarai wrote:
Hilti Enaka wrote:
Enjoyed filling in "How likely are you to recommend Eve-Online to someone you know".....

Let's see if they do anything with the NPS.


Where did you fill that? Question


Came to me over email. So I gladly filled it in with my thoughts on the current status of the game.


Doh, I didn't get that email... Sad
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#249 - 2016-03-13 23:38:33 UTC
Find it funny when "GF" is posted in local and what actually happened was 15 jumped ontop of 1. Not entirely sure what exactly was a GF and yet they are complaining about game content is stagnated.
Iain Cariaba
#250 - 2016-03-14 11:35:23 UTC
Terminal Insanity wrote:

  • get rid of fozziesov

  • allow tackle modules on sieged dreads and triaged carriers. In lowsec you cant bubble them, and since theyre immune to tackle they can just jump out the moment their siege timer ends

  • add aggression timer to interdictor bubble deployment, so that a single sabre cant cause a 400 man battleship fleet to stay aligned for 20 minutes on each gate

  • convert every luxury yacht into a Rifter. Nobody should be immune to combat.

  • re-add the Repackaged Volume information on info windows. So i know how much room i need to haul it.

  • allow me to drag items from my ship cargo into the 3d station view, to move it to the station hanger. So i dont have to open up a second window and reposition it so i can drag to it

  • get rid of fozziesov

  • pre-load graphics assets BEFORE undocking is confirmed, so my first undock of the day isnt drifting off station while i stare at a black screen.

  • Allow us to use fitting saves to refit ships in space on a Mobile Depot/Nestor/etc

  • Let us pick a color for each icon on the neocom. and/or let us insert section breaks, to help group different sets of icons

  • make faction warfare dictate highsec soverignty ownership of systems

  • allow highsec cynos but restrict what kinds of ships can jump to them (allow jumpfreighters, so i dont need to train multiple characters to pilot my jf in highsec vs nullsec) Maybe add a highec cyno tax or something. Require a licence/certificate/item in cargo in addition to ozo

  • Billboards. stream video of current battles automatically. Create a system to detect combat, set up a camera and stream it to billboards in the region. Allow us to put recruitment ads on them. Let us do stuff with these things.

  • convert skill injectors into skill deleters, without telling anyone. Cheaters deserve what they get.

  • seriously, get rid of fozziesov. We have 3 day old titan pilots, and endgame sov is fought in interceptors = broken.


1. Your coalition has suffered the least due to this. Stop whining.
2. They're called HICs. Learn to use them.
3. If the 400 man battleship fleet failed to bring anti-dictor support, that's their own fault.
4. According to killboards, the yachts explode just fine. Work on being less bad at the game.
5. 2500 for a frig/desty, 5k for cruisers/BCs, 50k for battleships... not that difficult to remember.
6. LOL!!! You actually use the hangar portion of the station panel? Lol Disable it and learn to use the inventory window. Everything you need in one place.
7. See #1.
8. Open launcher, click settings, check the box next to where it says "Download everything." Problem solved.
9. Huh, I thought this was already possible. Granted, it's been a while since I've had to actually use a depot.
10. Just group them anyway. It's not difficult in the slightest to remember what does what.
11. Security status should remain independent of controlling entity. Might as well say that if the same coalition controlled the same area of null for X period of time, that it should become highsec as well, losing all benefits to being nullsec.
12. I read that one as "CCP, please take away the only time my jump freighter is ever in any danger."
13. Videos of battles that CCP uses as advertising takes a lot of work, otherwise all that would show is a series of colored dots resembling ball shapes. As far as the ads go, when you look at the lists of station names in nullsec, and notice they're almost all **** jokes of some kind, I'm sure CCP realizes that letting players control whats shown on the billboards is not a good idea.
14. So, anyone who's ever bought a character off the bazaar is a cheater? Same concept, just on a larger scale.
15. My, you really are butthurt over fozziesov, aren't you? FYI, 3 day old titan pilots have nothing at all to do with fozziesov.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#251 - 2016-03-14 13:18:42 UTC  |  Edited by: Hilti Enaka
Iain Cariaba wrote:

1. Your coalition has suffered the least due to this. Stop whining.
2. They're called HICs. Learn to use them.
3. If the 400 man battleship fleet failed to bring anti-dictor support, that's their own fault.
4. According to killboards, the yachts explode just fine. Work on being less bad at the game.
5. 2500 for a frig/desty, 5k for cruisers/BCs, 50k for battleships... not that difficult to remember.
6. LOL!!! You actually use the hangar portion of the station panel? Lol Disable it and learn to use the inventory window. Everything you need in one place.
7. See #1.
8. Open launcher, click settings, check the box next to where it says "Download everything." Problem solved.
9. Huh, I thought this was already possible. Granted, it's been a while since I've had to actually use a depot.
10. Just group them anyway. It's not difficult in the slightest to remember what does what.
11. Security status should remain independent of controlling entity. Might as well say that if the same coalition controlled the same area of null for X period of time, that it should become highsec as well, losing all benefits to being nullsec.
12. I read that one as "CCP, please take away the only time my jump freighter is ever in any danger."
13. Videos of battles that CCP uses as advertising takes a lot of work, otherwise all that would show is a series of colored dots resembling ball shapes. As far as the ads go, when you look at the lists of station names in nullsec, and notice they're almost all **** jokes of some kind, I'm sure CCP realizes that letting players control whats shown on the billboards is not a good idea.
14. So, anyone who's ever bought a character off the bazaar is a cheater? Same concept, just on a larger scale.
15. My, you really are butthurt over fozziesov, aren't you? FYI, 3 day old titan pilots have nothing at all to do with fozziesov.


Made me laught this. My thoughts on Fozziesov... If it turns into the power struggle, fight for dominance, engaging, dynamic content that most of the null cry babies are saying is missing then i'm all for it. The game used to be fun. That was in the days of when people created content because meh it's a video game. Somewhere a long the line we got into making things you do in the game connected to real life value hence why there are dweebs moaning about high incursion income. If you want a less stagnate null sec stop blueing up every man and their dog.

That said, this is about PVP in general not null sec vs low sec vs high sec. i'm sure you can find that elsewhere.

PVP drives all other tracks in the game, directly or indirectly. I wrote the post through pure frustration and fear at the communities anal-ness at creating content. Frustration because it has become dull and predictable and fear that this game is losing it's identity. It's literally turning into a game that has very little connection to what it promises. CCP should be trying to create content not restrict it. I see much of the recent logi changes and "force auxiliary" developments a big thorn in creating engaging Player versus Player content. If you make the connection to null sec stagnation, there was a time in the game when solo and small gang had a place, these are the groups that created a less stagnated game. I'm thinking about a rooks and kings, a Triumvirate based in venal fighting against the NC. In todays game it's K/d ratio efficiency on the killboard, it's paralyzing ecm warfare, it's logi n+1, "fit a god dam short or long point and web will you", and tanked indy ships with all of the above and cyno..... As much as this is CCP's job to somehow incentivise a more engaging game play we as players also have the choice to step out of the comfort zone. I mean I look to Provi - quite honestly it's an interesting project and it should promote the fights that people are looking for. In my experience its completely the opposite, why would I go to provi to get WTF blobbed and "GF's" in local when it was anything but GF.
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#252 - 2016-03-14 23:52:44 UTC
What exactly is the point in gate guns? It's overcome by tanking logi ships.... This is why I hate logi.
W33b3l
The Scope
Gallente Federation
#253 - 2016-03-15 00:33:31 UTC
Remove SCC loss for blowing up people in lowsec.

Make covert ops cloaks remove you from local chat unless you type in it.

Remove aurum from the game

beakerax
Pator Tech School
#254 - 2016-03-15 01:10:30 UTC
Iain Cariaba wrote:
2500 for a frig/desty, 5k for cruisers/BCs, 50k for battleships... not that difficult to remember.
Cool
Rei nishana
DNS Requiem
Fraternity.
#255 - 2016-03-15 15:52:26 UTC
1. New things to make living in SOV space better.
2. giving better content to miners and indy. (Yes you might hate them but remember who builds our ships to pvp in.)
3. Bring back capital fleet SOV not this "I am going to go here and entosis this with my interceptor."
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#256 - 2016-03-17 15:06:40 UTC
Rei nishana wrote:
1. New things to make living in SOV space better.
2. giving better content to miners and indy. (Yes you might hate them but remember who builds our ships to pvp in.)
3. Bring back capital fleet SOV not this "I am going to go here and entosis this with my interceptor."


1. definitely required - I think the game in null sec has been pretty much about
- Getting access to the best source of passive income
- Being able to make it safe to travel from high sec to low sec by means of blue balling everyone and having a JB network that no one likes using now (I wish they'd change the jump fatigued on Jump Bridges, when there was traffic it was actually a great source of content.
- Unless the plans are to take over SOV, don't undock because they'll get bored and leave.
2. Not a miner so no comment.
3. I kinda think this point - Unless the plans are to take over SOV, don't undock because they'll get bored and leave - is probably what Fozzie is trying to address and I do actually like the concept at least i'm just not sure how it will play out. On the other hand the role of caps is changing, I mean, "solo nano carrier's" instead of solo frigate roams. People do this because they want content they want to try their luck but also when **** goes wrong be able to survive. I see a lot of content in Eve avoided because of game mechanics and the culture of what the community has become.

Duke Wendo
Holesale
Holesale Operations
#257 - 2016-03-17 20:54:26 UTC  |  Edited by: Duke Wendo
1. Rework nullsec. No more enormous entities owning large swathes of empty space. Make system ownership dependent on activity in that system. Make system upgrades and structures in a tiered system that can be attacked and destroyed and rebuilt by various strengths of invading fleets so that your group has to be active or move back to high/ low with NPC infrastructure.
Make people WANT to go out to null- whatever they enjoy doing in high-sec- make it bigger and better in null.

2. Make PvE good. Missions need to be interesting and challenging and encourage teamwork (like a MMO!) Exploration needs to live up to the terminology. Not just scanning pve sites and running them- the same every time. Some way or form of randomness so that people can't just look up a site guide and do it. Same with wormholes - everyone knows their statics and how much mass they can take- zzzzzzzz - PvE is just so boring if there's a formula to follow. ( I know people can choose not to look but once you've ran the same site a few times, it becomes a chore) Even more development in PI- its a whole planet after all- billions of people living there- planets and moons could be developed in a sim-city/ factorio style mini-game as you build and manage your empires. ISK making industry and defences, etc.

3. Make a bounty system that works like the terminology. If I have a kill right on someone- or someone is a criminal-
allow me make a contract on their ship or pod. I can assign the contract to a particular player or corp (disallowing someone using their alt to kill their mains) and I can decide how much I will pay for their destruction. Bounty hunters and bounty hunting corps would spring up to compete for the contracts.

The same with wardecs- make a war mean something other than just the destruction of ships.

Eve has amazing potential and the lore/ universe is amazing- I just wish it was developed faster :(
Hilti Enaka
Space Wolves ind.
Solyaris Chtonium
#258 - 2016-03-23 17:33:07 UTC  |  Edited by: Hilti Enaka
Duke Wendo wrote:
1. Rework nullsec. No more enormous entities owning large swathes of empty space. Make system ownership dependent on activity in that system. Make system upgrades and structures in a tiered system that can be attacked and destroyed and rebuilt by various strengths of invading fleets so that your group has to be active or move back to high/ low with NPC infrastructure.
Make people WANT to go out to null- whatever they enjoy doing in high-sec- make it bigger and better in null.

2. Make PvE good. Missions need to be interesting and challenging and encourage teamwork (like a MMO!) Exploration needs to live up to the terminology. Not just scanning pve sites and running them- the same every time. Some way or form of randomness so that people can't just look up a site guide and do it. Same with wormholes - everyone knows their statics and how much mass they can take- zzzzzzzz - PvE is just so boring if there's a formula to follow. ( I know people can choose not to look but once you've ran the same site a few times, it becomes a chore) Even more development in PI- its a whole planet after all- billions of people living there- planets and moons could be developed in a sim-city/ factorio style mini-game as you build and manage your empires. ISK making industry and defences, etc.

3. Make a bounty system that works like the terminology. If I have a kill right on someone- or someone is a criminal-
allow me make a contract on their ship or pod. I can assign the contract to a particular player or corp (disallowing someone using their alt to kill their mains) and I can decide how much I will pay for their destruction. Bounty hunters and bounty hunting corps would spring up to compete for the contracts.

The same with wardecs- make a war mean something other than just the destruction of ships.

Eve has amazing potential and the lore/ universe is amazing- I just wish it was developed faster :(


1. I don't think it's about making what people enjoy in high-sec bigger and better in null-sec. It's more to do with transforming the gaming experience so that people can play the game without needing to go to high sec. It's the type of transition we talk about with bringing tech into a business. If all we do is enhance what we already do and how we do it, then we don't actually change anything and all we see is incremental improvements. On the other hand if we can transform what we do and the way we do it, and the new way means it can't be done without technology, only then will you see see huge improvements. It's the same thing in game. Get to a point where people can live and enjoy the game in null sec without needing low and high sec, and you will then see the type of transformation null sec requires. Same goes for low sec, and same goes for high sec and wormhole space.

2. PVE - Blah bores the hell out of me but it brings me content.

3. i do think the bounty system needs some work.
000Hunter000
Missiles 'R' Us
#259 - 2016-03-23 22:33:36 UTC
3 things huh?

I mis the times where you could spend days in a system without seeing anyone else and when seeing a Battleship was something special then. Now it seems too easy to skill up/get iskies.

Wardecs...mebbe a system where u need to have an X amount of corpmembers before u can wardec or get wardecced or mebbe a time limit? Like if u start a corp, u can't get a wardec the first X weeks/months? This gives small corps a chance to grow a lil, before they get squashed [:=d

Remove the skill injector shizzle and plex selling (keep the ability to buy gametime with ingame iskies though)


Flame away people! Lol
Lulu Lunette
Savage Moon Society
#260 - 2016-03-24 05:31:31 UTC
Wouldn't change a thing.

@lunettelulu7