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New dev blog: Remember the old new Neocom?

First post First post
Author
Palovana
Inner Fire Inc.
#61 - 2012-01-10 19:08:03 UTC
I haven't tested the current version on Sisi but I hope this bug has been fixed before it goes to TQ.

I think that screenshot was from build 330650 or the one previous to it.
CCP Optimal
C C P
C C P Alliance
#62 - 2012-01-10 19:11:46 UTC
Palovana wrote:
I haven't tested the current version on Sisi but I hope this bug has been fixed before it goes to TQ.

I think that screenshot was from build 330650 or the one previous to it.


It has
JudgeBob
Sebiestor Tribe
Minmatar Republic
#63 - 2012-01-10 19:17:52 UTC  |  Edited by: JudgeBob
Personally I rarely use ANY of the neocom buttons, I have keyboard shortcuts bound to open the windows I use most often.

But, for the love of internet spaceships, why, oh WHY can't I resize windows to any size I want? Some windows, like People & Places and Science & Industry won't let me make them smaller and waste a LOT of valuable screen space. With the PIanets tab open on the Science & Industry window, 4/5 of the window is empty, yet I can't just shorten it up to just the small size I want it to be. A long time ago I used to be able to make the People & Places window very short to show just a few bookmarks, now I either have to leave the giant thing open all the time or keep toggling it. Each window should be possible to shorten almost all the way to the titlebar, or at least to the minimum height the scrollbar can be.

And my number one nitpicking gripe about UI... STOP CHANGING MY CAMERA VIEW! Why oh WHY does my camera get reset on every jump? I go to the trouble to zoom to the distance and angle that I want, NOTHING should ever change that but ME! If I want to be zoomed out to 100k and angled up a certain way, I shouldn't have to re-zoom and move my view every time I jump. JUST LEAVE MY CAMERA VIEW ALONE!
Temuken Radzu
Aliastra
Gallente Federation
#64 - 2012-01-10 19:19:51 UTC  |  Edited by: Temuken Radzu
Spc One wrote:
I don't like the new neocom on sisi.
It's very confusing.

Please make an option available to all players so we can switch between current one and the new one.
Straight


Why do i have to hear this every time something new comes in terms with UI features.....
I would say: Why wait? lets ditch the old neocom right away, and let it never come back P
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#65 - 2012-01-10 19:26:44 UTC  |  Edited by: Salpun
Yep icons need some work.Cool
I like text tabs at the bottom of the screen but maybe thats just me.
Group tabs need to be nameable and colorable.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Bloph
Lamarr Industries
Rock Ridge Alliance
#66 - 2012-01-10 19:48:34 UTC

Not sure if it's actually any better! But some minor suggestions for improving it:

Place the icons in the same order as they currently are on TQ.
Allow the icons to be moved freely along the strip (some icons religously stay at the lowe end & cant be moved to the upper part).
Reduce the size of the agents giant avatar pic.
Allow stuff to be minimised & not stuffed back into the menu bar.


What I hate:
Giant agent icons.
No minimised windows.


What I like:
It's in the best orientation for those of use with widescreen monitors (ie vertical)
You've made an effort!
Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#67 - 2012-01-10 19:51:30 UTC
UI devblog X

I was expecting something beter Sad

CEO of Lanate Industries

Citizen of Solitude

Palovana
Inner Fire Inc.
#68 - 2012-01-10 19:56:10 UTC
CCP Optimal wrote:
Palovana wrote:
I haven't tested the current version on Sisi but I hope this bug has been fixed before it goes to TQ.

I think that screenshot was from build 330650 or the one previous to it.


It has

Excellent!
M1AU
Zappenduster Inc.
#69 - 2012-01-10 19:57:13 UTC
CCP Optimal wrote:
Destination SkillQueue wrote:
It sounds all good with one exception. That being:
Quote:
We’ve also changed the toggle-close window behavior of the Neocom buttons to toggle-minimize.


This sounds like a downgrade in functionality for me personally. I almost never minimize those windows, while on the other hand I open and close neocom windows all the time. I guess I can work around it by binding shortcuts to both close and minimize functions and just use those, but I still wish you wouldn't change it from how it functions today. Just a personal preference though.


The argument here is that when you open up a window that is not already pinned to the Neocom, the toggle close functionality can become very annoying. If you for example want to keep an agent mission window open for the duration of a mission, you could quite easily close the window by accident with the toggle close functionality, but with toggle minimize you won't lose the window as easily through clumsy clicking. Also, for windows that are already pinned to the Neocom, you don't really care too much if the window is closed or minimized, as long as it pops in your face when you click the button. This also results in the nice side effect that windows generally take much less time to maximize than to open. As with all new functionality, this will of course take a little bit of getting used to.


That's a good point. Though it should therefor get easier to close windows. I for one would like to have the close button of windows 1. always visible and 2. in the top left corner.
Harleigh
Genbuku.
Psycho Unicorn Squad
#70 - 2012-01-10 20:03:08 UTC
I tried it on Sissy and I have to say I love the new functionality ..

But : I am on a personal mission to get any customized functions to automatically have an import / export function. I, along with what I would assume is a majority of the eve population have more then 1 toon. (8 to be exact) I also play on a laptop, and 3 different desktops so I get a toon set up the way i like on one system then it is a royal pain to do it over and over again for each toon / system.

All I am asking for is an export for neocom, market quickbar and anything else that is customized so we can share setups, or synch them among toons.


Please !

Keep up the awesome work .

Daedalus II
Aliastra
Gallente Federation
#71 - 2012-01-10 20:10:22 UTC
Yey! Finally the new neocom! \o/
Alex Cortex
Deep Core Mining Inc.
Caldari State
#72 - 2012-01-10 20:13:16 UTC
Awesome, I never got to try the old new neocom. I was disappointed that you (seemingly) dropped it; glad it's coming back. Big smile
Dmian
Gallenterrorisme
#73 - 2012-01-10 20:26:49 UTC
There are LOTS of things in new OSs to be inspired.
But here my thoughts:

- Autohide animation. Please? (Show animation when the mouse is near).

- Button scrolling, a-lá-Ubuntu. This means, when you fill the Neocom with too many buttons, you scroll them using the mouse wheel (optional).

- Please, improve the icons.

- Good pulsating effect, to get the attention of the user. And also, for "hidden" Neocon, show animation > pulsation > hide animation.

- Hover button magnification, a-lá-Mac OS (optional). This means, you can set up the Neocom to "embiggen" the icon if the cursor is hovering it. You can define the small size, and the big, magnified, size, and animate the transition on hover.

- For minimized windows: a) thumbnail on hover and b) some indication that the window changed its state.
For b), very important if you minimize, but want to know if something changes on that window (kind of like minimized local chat).

I hope some of these are included.
Keep the good work! Big smile
Ma'kal
State War Academy
Caldari State
#74 - 2012-01-10 21:16:39 UTC
This is a exciting development. The UI has needed love for a very long time now. I am looking forward to seeing what this looks like hopefully I will have sometime to check this out on Test. BTW thanks for not saving all the cool stuff that is upcoming for fanfest.
SirSpectre
Harbingers Of Destruction
#75 - 2012-01-10 21:21:31 UTC
+1 for UI changes. Does this bring some performance increase as well?

-10000000000000000000000000000000000000000^10000000000000000000000000000000000000 for having toggle minimize. I HATE HATE HATE HATE HATE having minimized windows down below. Evil
Kyoko Sakoda
Achura-Waschi Exchange
Monyusaiya Industry Trade Group
#76 - 2012-01-10 21:22:50 UTC
I think it is an improvement, but my critique in Test Server Feedback still stands.
Embrodak Kazerin
Imperial Academy
Amarr Empire
#77 - 2012-01-10 21:48:16 UTC
That blue bar under the portrait... Is that for current skill progress? Nice touch. Any chance I can get an isk balance next to the wallet icon, too? Or optionally put progress bars for my current research/manufacturing jobs on the neocom if I've got room? It doesn't need to be just buttons on there.
nardaq
Orion Expeditions
#78 - 2012-01-10 22:20:23 UTC
SirSpectre wrote:
+1 for UI changes. Does this bring some performance increase as well?
[...]

rofl of course not, they will make it bling bling and let it fade in/out or whatever, like they did @ popupinfo when u hover mouse over the mods.


anyhow, I'd like to see u work more on papercuts rather having few people polishing the neocom, witch is working fine atm
Jim Luc
Deep Core Mining Inc.
Caldari State
#79 - 2012-01-10 22:37:29 UTC
By the way, and I totally know this isn't the right thread for this but since UI artists are looking at this thread I thought I'd mention it.

When you take a look at the in-game UI elements, it would be great to get ui icons that don't cover up the ship, but perhaps have a feint circle bounding box with a little UI representing the object type (large ship, small ship, etc) somewhere in the upper right. Perhaps the HUD icons and bounding boxes can be .5 alpha until you mouse over them or mouse over their respective row in the Overview. This would eliminate screen clutter and make huge space battles look a bit less like a green & red Jackson Pollack painting.

Back on topic - Very glad to hear it regarding the note above about an update to the icons. I do have a question about performance though, is the UI engine now running on its own asynchronous thread so that other graphical rendering troubles or connection lag won't effect the UI interaction response and animation? I thought I noticed a bit of a jump in overall UI speed, but wasn't sure. I hate rolling over buttons that are lagging several frames behind my mouse cursor, it makes everything feel sluggish. Same goes for moving around windows.
DarkAegix
Center for Advanced Studies
Gallente Federation
#80 - 2012-01-10 23:17:37 UTC
Excellent, now let's follow through with this one!
Leave the boring, terrible neocom and those who prefer it in the dust!