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New dev blog: Remember the old new Neocom?

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Author
Rall Mekin
End-of-Line
#81 - 2012-01-11 00:02:59 UTC
The article and idea therein are a WIN! Now spending my billions just got more beautiful.

Thank you CCP. XOXO . -smoochies- Me love you long time. Me no butterfly.
J Kunjeh
#82 - 2012-01-11 00:31:10 UTC
mkint wrote:

This is totally premature. The EVE UI sucks noodles. A very small portion of it is in how you access it. How you access any particular window or tool in the game is a matter of memorizing where it is located. Now you're throwing away the millions of man-hours put into memorization, and you're making it harder for vets to tell rookies "oh, to access your fitting in space you need to hit the fitting button on the neocom, 3rd button down." All this does is turn a huge shithole of a UI into a swirling shithole of a UI. Sorry, but this sounds like change for the sake of change, where not only does nothing get better, it actually gets worse.


Who moved my cheeeeese!? Waaaaah!

"The world as we know it came about through an anomaly (anomou)" (The Gospel of Philip, 1-5) 

Ethino
Ministry of War
Amarr Empire
#83 - 2012-01-11 01:05:07 UTC
To be honest the new UI looks great but for my taste i would rather position the UI buttom rather then top but overall its still a nice addition to the game. I was wondering if you guys have some plans in this expansion to actually update the current game UI as in the weapon slots and all that interface.
Sakurako Kimino
Eternal Darkness.
The Initiative.
#84 - 2012-01-11 01:12:23 UTC
Quote:
Yep, it’s a full 100% more vertical than before. The heartbreaking part (for some of you at least) is that for this first iteration, you’re only going to be able to have the Neocom aligned to either left or right and not top or bottom of your screen. The main reason for this is lack of time, and we’re hoping to add this feature later on. This raises the obvious question of “Erm … didn’t you already do the horizontal implementation you lazy excuse for a dev?!?”. While the answer to that is obviously yes, writing the code that supports BOTH types of alignment just takes a bit longer than writing code that only does ONE. It also takes much longer than rotating an old image of a Neocom (see above). It can obviously be done, but just takes a bit of time. Prioritization and all that boring stuff.


why on earth are you guys putting this in when its not finished did 2011 not teach you anything?

do it right, only put it in once you have it working, yes i'm talking about the vertical part why are you still not hearing what we have to say. How i see this new neocom added no vertical as you'll say its done can't be ased to code the vertical.

on the other hand it is looking cool.

eve is about sin

Dmian
Gallenterrorisme
#85 - 2012-01-11 01:34:50 UTC
Sakurako Kimino wrote:
why on earth are you guys putting this in when its not finished did 2011 not teach you anything?

do it right, only put it in once you have it working, yes i'm talking about the vertical part why are you still not hearing what we have to say. How i see this new neocom added no vertical as you'll say its done can't be ased to code the vertical.

on the other hand it is looking cool.

It's called iterative and incremental development.
They do more small changes, instead of a big, fat (and bug prone) change.
You have a working vertical Neocom. You'll have a slightly better vertical Neocom. In the next iteration, you'll gain the ability to make it horizontal, etc.
Believe me, iterative development works (I use it in Graphic and Web Design a lot).
Klandi
Consortium of stella Technologies
#86 - 2012-01-11 01:52:12 UTC
Sieges wrote:
If it ain't broke don't fix it.



WRONG!!!! Change is necessary for life to progress - you gotta break eggs to make omlettes

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

Shade Millith
Farmhouse.
Simple Farmers
#87 - 2012-01-11 01:53:52 UTC
tl;dr of the rant when I heard about this.

I don't care about the new one, I want the old one. Give me an option to keep the old one, and I'll be happy. You know, because this supposed new one is all about choice? How about giving people the CHOICE to keep the old, working one.

I don't care about 'prettifying' the damn game, the old NeoCom worked fine, without any problems. All I can see you doing is screwing it up, removing options that were once easily accessible and doing it the name of "Oh but it'll look so PRETTY!!!11 Who cares about doing extra clicks to find what used to be one click, it's PRETTY!!!"
Klandi
Consortium of stella Technologies
#88 - 2012-01-11 01:55:41 UTC
The only issue I have ever had with the UI is the amount of chat channel windows with all the other info I must have an eye on when travelling - same as anyone that lives in nullsec.
It is a start and I'm glad you're doing something about it ....

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

Bloodpetal
Tir Capital Management Group
#89 - 2012-01-11 02:47:27 UTC

I love what you're doing here.


The main thing I have to say is I dislike the portrait at the top.

It's chinky, it doesn't communicate as well or look as sharp as just putting the name up there.


I know what you WANT to do. But it's a pixelated hard to appreciate representation of the character.

Have you also considered that not having the expandable and "written" menu option is going to be more difficult for newer players to initially get into appreciating/

Also, the E at the top of the start menu will probably elude the typical Newbie that it's a "Start Menu Like Button". I think that will also be confusing and initial frustrating barrier.


Otherwise, I really do like a lot of the power you have put in our hands, but please look into more things to give us to customize there. Our own customizable folders, pinning often used bookmarks there, and other things that I'm sure will come up.

Where I am.

Scrapyard Bob
EVE University
Ivy League
#90 - 2012-01-11 05:44:53 UTC
Destination SkillQueue wrote:
It sounds all good with one exception. That being:
Quote:
We’ve also changed the toggle-close window behavior of the Neocom buttons to toggle-minimize.


This sounds like a downgrade in functionality for me personally. I almost never minimize those windows, while on the other hand I open and close neocom windows all the time. I guess I can work around it by binding shortcuts to both close and minimize functions and just use those, but I still wish you wouldn't change it from how it functions today. Just a personal preference though.


It's also an issue with the Sci & Ind window, which doesn't properly re-query which slots are free/busy. Unless you close the S&I window and then re-open it before trying to start new jobs, you'll constantly end up with the "oops, someone cut in line" error when you click on the first available slot. Which shows as being "available" - but really isn't because someone else already started a job a few minutes before you went to pick a slot.
Adainy Gwanwyn
Project Blueprint Research Foundation
#91 - 2012-01-11 08:15:31 UTC
Shade Millith wrote:
tl;dr of the rant when I heard about this.

I don't care about the new one, I want the old one. Give me an option to keep the old one, and I'll be happy. You know, because this supposed new one is all about choice? How about giving people the CHOICE to keep the old, working one.

I don't care about 'prettifying' the damn game, the old NeoCom worked fine, without any problems. All I can see you doing is screwing it up, removing options that were once easily accessible and doing it the name of "Oh but it'll look so PRETTY!!!11 Who cares about doing extra clicks to find what used to be one click, it's PRETTY!!!"


I must've missed the dev blog where they were saying they were only doing this because it was pretty.
Chanina
ASGARD HEAVY INDUSTRIES
#92 - 2012-01-11 08:19:25 UTC
CCP Optimal wrote:
Destination SkillQueue wrote:
It sounds all good with one exception. That being:
Quote:
We’ve also changed the toggle-close window behavior of the Neocom buttons to toggle-minimize.


This sounds like a downgrade in functionality for me personally. I almost never minimize those windows, while on the other hand I open and close neocom windows all the time. I guess I can work around it by binding shortcuts to both close and minimize functions and just use those, but I still wish you wouldn't change it from how it functions today. Just a personal preference though.


The argument here is that when you open up a window that is not already pinned to the Neocom, the toggle close functionality can become very annoying. If you for example want to keep an agent mission window open for the duration of a mission, you could quite easily close the window by accident with the toggle close functionality, but with toggle minimize you won't lose the window as easily through clumsy clicking. Also, for windows that are already pinned to the Neocom, you don't really care too much if the window is closed or minimized, as long as it pops in your face when you click the button. This also results in the nice side effect that windows generally take much less time to maximize than to open. As with all new functionality, this will of course take a little bit of getting used to.


Big fan of toggle-minimize!
Most of the time I just want the window out of the way. Minimizing market window or wallet instead of closing it keeps the data you are viewing and you don't have to select the data again after closing (by accident).
It will surely change the way windows are opened and keeping a clear view on whats happening around you will ease the management of multiple Tasks.

By the way, is there a Corporation Tool overhaul plant anywhere soonQuestion
Chribba
Otherworld Enterprises
Otherworld Empire
#93 - 2012-01-11 08:26:27 UTC
I noticed it on sisi the other day, and tbh I wasn't that happy about it, it felt a bit hard to navigate with (plus it was quite buggy) but ofc this might only be bc of me being used with the current one.

/c

★★★ Secure 3rd party service ★★★

Visit my in-game channel 'Holy Veldspar'

Twitter @ChribbaVeldspar

Louis deGuerre
The Dark Tribe
#94 - 2012-01-11 08:35:47 UTC
I expect this will recieve much hate but UI improvements are what EVE needs most.

So good job and looking forward to more P
Aphatasis
Free Carpenters Union
#95 - 2012-01-11 08:50:34 UTC
I like!!

Also that it will be possible to let the NEOCom on the left/right. Hated the idea of placing it down the "Windows-Task-Bar-Style".
The HIGHT is essential for having things like maximized local chat, every single pixel u loose makes it less comfortable.

Hope u keep working on the "Window-Problem" and also getting some stuff done like the totaly wired drop-down selections und the differen ways to do industry.
Hate it to select everytime "Solarsystem/Region" wenn i want to start 50 Jobs at a POS sitting in the same Station for the whole process. AND there are more wired selection stuff for every job u start.
Zagdul
Federal Navy Academy
Gallente Federation
#96 - 2012-01-11 08:55:49 UTC  |  Edited by: Zagdul
Thank you CCP Optimal.

Favor:
Can you look into finding a way so that I can group my chat windows into a named group?

For example: 'intel channels' 'social channels' 'pubs' 'private chats'

Stuff like that to where if I open a social channel, it goes to a designated group on my bar. If it's a new channel, it gets put into the "chats" dump at the top until I give it a group.

Dual Pane idea: Click!

CCP Please Implement

Zagdul
Federal Navy Academy
Gallente Federation
#97 - 2012-01-11 08:57:21 UTC
Oh, is there a reason, design wise or what ever, why we can't have the choice on where the neocom is docked.


I remember seeing a lot of requests where people wanted the ability to choose to dock to the bottom (I'm one :)).

Again, thanks for the work on this.


Dual Pane idea: Click!

CCP Please Implement

Erik Legant
Aliastra
Gallente Federation
#98 - 2012-01-11 09:36:09 UTC
Shade Millith wrote:
...
I don't care about the new one, I want the old one. Give me an option to keep the old one, and I'll be happy. You know, because this supposed new one is all about choice? How about giving people the CHOICE to keep the old, working one.

I don't care about 'prettifying' the damn game, the old NeoCom worked fine, without any problems. All I can see you doing is screwing it up, removing options that were once easily accessible and doing it the name of "Oh but it'll look so PRETTY!!!11 Who cares about doing extra clicks to find what used to be one click, it's PRETTY!!!"

This !

There's a ton of things that need to be fixed and you, CCP, can't thing to anything else than messing with the neocom. Seriously !

And, please, enough of this mac/windows 3D-like style with transparency effects everywhere. If I wanted to see that all day long, I'd play to minesweeper, not to eve.

--
Erik
Jagga Spikes
Spikes Chop Shop
#99 - 2012-01-11 10:05:25 UTC
i support this product and/or service.
Terrorfrodo
Interbus Universal
#100 - 2012-01-11 10:57:53 UTC
I can tell from experience that about 50% of people will reject ANY new software or interface just because it's different and they have to learn some new things. Even if the new solution is absolutely superior in every way. So my advice is to take the initial feedback well salted and judge success after about one month. If people haven't stopped complaining after one month, then something may actually be wrong with the new interface.

Of course, those complainers will NEVER apologize afterwards and admit that the new stuff is actually better after all. Their silence will be the only "positive" feedback they'll ever give.

.