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Player Features and Ideas Discussion

 
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Balancing bumping and looting mechanics

First post
Author
Teckos Pech
Hogyoku
Goonswarm Federation
#521 - 2016-02-01 18:14:04 UTC
You know what would be awesome…is if the anti-ganking “community” actually got serious and stopped screwing around, especially in the cases of the long period bumping instances. Do they have a corporation or alliance? No. Do they pre-position assets? No. Do they have a comms system so they can communicate more quickly? Do they use some sort of IRC style method of keeping people informed? No. Have they thought about doing something really effective, like getting into CODE with an alt spy and try to learn who is moving ships and stuff for ganking? Maybe go gank that guy.

Instead they come here and complain hoping “mom and dad” will do something to help people instead of people helping themselves.

And the ironic thing is…to gank a bumping ship it would take far, far fewer people—i.e. the herding cats problem is a lot less of a problem.

Maybe CCP can create a new in game item….cheese, and we can start contracting cheese to these anti-gankers to go with their whine.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#522 - 2016-02-01 18:17:34 UTC  |  Edited by: Scipio Artelius
Rhamnousia Nosferatu wrote:
Scipio Artelius wrote:

So back to my question, why screw my game over with no ability to demonstrate a problem, because of your feelings about how someone else plays?


OK, so with this attitude, what is your opinion on the fact that a CSM from one of the most prominent ganking corps in the game manages to push a change favouring the playstyle of his buddies?

I thought I already addressed that above.

Ansher's thread was primarily about lowsec and nullsec pvp situations and everything that increases risk and personal responsibility is fine by me.

The change doesn't prevent wrecks from being popped, just makes it more difficult and I'm fine with that. That will increase risk on grid and that's a good outcome.

You yourself said that removing bumping wouldn't change ganking. So if that's the case, then by the same standard, increasing the HP of wrecks doesn't change anti ganking.

So maybe, since I've answered your question, you can answer mine? Why screw over my game because of your feelings about someone else's play, when there's no evidence of a problem that needs fixing?
Frostys Virpio
State War Academy
Caldari State
#523 - 2016-02-01 18:20:54 UTC
Kaarous Aldurald wrote:
KickAss Tivianne wrote:

Correct, this is the problem. Thank you for seeing it. It should be a hostile act.


No, it should not.

Nevermind that it is neither inflicting any damage to the other player nor inflicting a negative status effect on it,


That's the whole core of the mechanic here. You can "point" a ship if it's agility is too low and the game does not and probably never will have a way to "see" this. Even if a game rule was made to combat it, the engine would not be able to enforce it without breaking many more things in the game. There are probably thousands of un-intended collision in the game for every intended bump.

Still, I usually laugh when I try to picture the same things IRL where a bunch of tug boats would mess around with a freighter moving him away from his intended heading.
KickAss Tivianne
Lohengrin Legion
#524 - 2016-02-01 18:22:48 UTC
Scipio Artelius wrote:
KickAss Tivianne wrote:
Scipio Artelius wrote:

I'm a freighter pilot (on my hauling alt, not Scip) and I would hate this.

There is no need to protect me. That's my responsibility. Not CONCORD's.

Leave them out of it until someone does something criminal and then punish them immediately and let me punish them later as it currently is.

Why screw over my game just because you don't like the way someone else plays?


Punish them immediately... so remove the concord delay?

Then how would you punsh them later? they are all -10.. flying Catalysts. Not really a punishment if you pop them later. They only undock on the way to a gank. You going to hang out and Anti-Gank them then? If so that would be great!

Let's not go into the area of stupidity here.

If you want everything spelled out in exact detail then the thread will bog down into minutia. Immediate punishment is as it currently is (which is what I wrote). I didn't say anything about changing the current mechanics.

As for punishing them later, I would kill them myself. And no, I wouldn't anti-gank them. I would just kill them. It's what the game allows, irrespective of their sec status.

So back to my question, why screw my game over with no ability to demonstrate a problem, because of your feelings about how someone else plays?



Sorry, could not help it. :) Had to lighten it up some.

What I wanted to say, is if you want to help yourself, you can. These mechanics won't effect you. You will be gone before these kick in. Even less of a chance to be ganked for you. Good! See This is what I am getting at. You are taking additional precautions. You are unlikely to be ganked. Someone who does not do as you, will fall back on mechanic. This is HS, there are safety mechanics that have been put in to help assist over the years, I.E. the safety button. We need a mechanic that acts as a safety net. They are on a roof top and it's 50 floors down. Maybe they won't be able to reach it?? But it is there.

Again, you said you will kill them. Like I said, the actual gankers will only undock to go to a gank. Then pod back to station. Thats it. They are disposable alts, so good luck killing them and making them pay...

Your question? I did not know this was YOUR game. Its a community game, and community games can change. If you mean "Your game" as far is how you play it.... Like I said.... you can continue to do what you do for less risk then others.
Kaarous Aldurald
Black Hydra Consortium.
#525 - 2016-02-01 18:23:24 UTC
Frostys Virpio wrote:
Kaarous Aldurald wrote:
KickAss Tivianne wrote:

Correct, this is the problem. Thank you for seeing it. It should be a hostile act.


No, it should not.

Nevermind that it is neither inflicting any damage to the other player nor inflicting a negative status effect on it,


That's the whole core of the mechanic here. You can "point" a ship if it's agility is too low and the game does not and probably never will have a way to "see" this. Even if a game rule was made to combat it, the engine would not be able to enforce it without breaking many more things in the game. There are probably thousands of un-intended collision in the game for every intended bump.

Still, I usually laugh when I try to picture the same things IRL where a bunch of tug boats would mess around with a freighter moving him away from his intended heading.


Oh it's absolutely doable too. I've seen tugs push much bigger ships out of ice floes, when I used to live in Alaska.

And we all know, or at least those of us who aren't ignorant anti gankers, that this game uses a fluidic physics model. I laugh every time I see someone say that it's not "realistic", because they don't have a clue.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Frostys Virpio
State War Academy
Caldari State
#526 - 2016-02-01 18:25:03 UTC
Teckos Pech wrote:
You know what would be awesome…is if the anti-ganking “community” actually got serious and stopped screwing around, especially in the cases of the long period bumping instances. Do they have a corporation or alliance? No. Do they pre-position assets? No. Do they have a comms system so they can communicate more quickly? Do they use some sort of IRC style method of keeping people informed? No. Have they thought about doing something really effective, like getting into CODE with an alt spy and try to learn who is moving ships and stuff for ganking? Maybe go gank that guy.

Instead they come here and complain hoping “mom and dad” will do something to help people instead of people helping themselves.

And the ironic thing is…to gank a bumping ship it would take far, far fewer people—i.e. the herding cats problem is a lot less of a problem.

Maybe CCP can create a new in game item….cheese, and we can start contracting cheese to these anti-gankers to go with their whine.


Even if you fail to gank the bumper, the gankers need even more time now because CONCORD is spawned and need to be cleaned up or require much more DPS.
Frostys Virpio
State War Academy
Caldari State
#527 - 2016-02-01 18:26:34 UTC
Kaarous Aldurald wrote:
Frostys Virpio wrote:
Kaarous Aldurald wrote:
KickAss Tivianne wrote:

Correct, this is the problem. Thank you for seeing it. It should be a hostile act.


No, it should not.

Nevermind that it is neither inflicting any damage to the other player nor inflicting a negative status effect on it,


That's the whole core of the mechanic here. You can "point" a ship if it's agility is too low and the game does not and probably never will have a way to "see" this. Even if a game rule was made to combat it, the engine would not be able to enforce it without breaking many more things in the game. There are probably thousands of un-intended collision in the game for every intended bump.

Still, I usually laugh when I try to picture the same things IRL where a bunch of tug boats would mess around with a freighter moving him away from his intended heading.


Oh it's absolutely doable too. I've seen tugs push much bigger ships out of ice floes, when I used to live in Alaska.

And we all know, or at least those of us who aren't ignorant anti gankers, that this game uses a fluidic physics model. I laugh every time I see someone say that it's not "realistic", because they don't have a clue.


I meant more along the line of a ship wanting to enter harbor and a buch of tugs just going "**** you!!!" and spinning it back toward high sea.
Kaarous Aldurald
Black Hydra Consortium.
#528 - 2016-02-01 18:29:25 UTC
Frostys Virpio wrote:

I meant more along the line of a ship wanting to enter harbor and a buch of tugs just going "**** you!!!" and spinning it back toward high sea.


Oh I know, what I'm saying is that's absolutely feasible.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#529 - 2016-02-01 18:32:18 UTC  |  Edited by: Scipio Artelius
KickAss Tivianne wrote:
Sorry, could not help it. :) Had to lighten it up some.

What I wanted to say, is if you want to help yourself, you can. These mechanics won't effect you. You will be gone before these kick in. Even less of a chance to be ganked for you. Good! See This is what I am getting at. You are taking additional precautions. You are unlikely to be ganked. Someone who does not do as you, will fall back on mechanic. This is HS, there are safety mechanics that have been put in to help assist over the years, I.E. the safety button. We need a mechanic that acts as a safety net. They are on a roof top and it's 50 floors down. Maybe they won't be able to reach it?? But it is there.

Again, you said you will kill them. Like I said, the actual gankers will only undock to go to a gank. Then pod back to station. Thats it. They are disposable alts, so good luck killing them and making them pay...

Your question? I did not know this was YOUR game. Its a community game, and community games can change. If you mean "Your game" as far is how you play it.... Like I said.... you can continue to do what you do for less risk then others.

Your proposal makes the game safer for haulers and provides antigankers with risk free pvp.

Whether I individually benefit from the mechanic or not, the proposal reduces risk for people that don't deserve it. If a freighter pilot can't be bothered to take basic safety measures, then they don't deserve the game to save them. That applies to me too.

I don't play the game because it is easy and can be played lazily.

I'm all for change where there is a problem, but I'm not for making the game easier if no problem exists.

So far, no one anywhere has demonstrated that a problem exists and it all boils down to wanting to shoot but have no risk in doing so with the effect of protecting the stupid.

Show me the evidence of a problem and I'll support the change. Until then, I'll continue to look for evidence myself and so far, all the evidence says the opposite. There is no reason to change the game in terms of bumping or looting.

Up to this point, while I totally agree that this is a community game, it seems only your view of what that means is important. No one else's. Hardly a community approach to suggesting change is it? Make it evidence based to show a problem for the community and there'll be support. But don't push 'it's a community game', when these changes are about personal bias.
baltec1
Bat Country
Pandemic Horde
#530 - 2016-02-01 18:36:42 UTC  |  Edited by: baltec1
Rhamnousia Nosferatu wrote:
Scipio Artelius wrote:

So back to my question, why screw my game over with no ability to demonstrate a problem, because of your feelings about how someone else plays?


OK, so with this attitude, what is your opinion on the fact that a CSM from one of the most prominent ganking corps in the game manages to push a change favouring the playstyle of his buddies?


You only need two nados to kill it. Again, you are have a less than 0.11% chance of being successfully ganked in highsec, frankly if anything needs risk added its highsec. Its become far too safe over the years not to mention the loss of all the content we used to have.
KickAss Tivianne
Lohengrin Legion
#531 - 2016-02-01 18:38:35 UTC
Kaarous Aldurald wrote:
Frostys Virpio wrote:
Kaarous Aldurald wrote:
KickAss Tivianne wrote:

Correct, this is the problem. Thank you for seeing it. It should be a hostile act.


No, it should not.

Nevermind that it is neither inflicting any damage to the other player nor inflicting a negative status effect on it,


That's the whole core of the mechanic here. You can "point" a ship if it's agility is too low and the game does not and probably never will have a way to "see" this. Even if a game rule was made to combat it, the engine would not be able to enforce it without breaking many more things in the game. There are probably thousands of un-intended collision in the game for every intended bump.

Still, I usually laugh when I try to picture the same things IRL where a bunch of tug boats would mess around with a freighter moving him away from his intended heading.


Oh it's absolutely doable too. I've seen tugs push much bigger ships out of ice floes, when I used to live in Alaska.

And we all know, or at least those of us who aren't ignorant anti gankers, that this game uses a fluidic physics model. I laugh every time I see someone say that it's not "realistic", because they don't have a clue.


Are you comparing RL with Eve... Tist tist, but ok.. lets play, then the Freighter calls in the coast guard and says I am being bumped by Hostels. And then they respond with a few Cutters, will they get there in time!? WHo knows... maybe a Helicopter is sent.. We can do that if you like. Call Concord?
Kaarous Aldurald
Black Hydra Consortium.
#532 - 2016-02-01 18:44:23 UTC
KickAss Tivianne wrote:

Are you comparing RL with Eve


Actually, I'm mocking those who do so incorrectly. The rest of your little rant only makes your position weaker, since Concord magically comes without being called, something that really shouldn't be the case.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#533 - 2016-02-01 18:54:56 UTC  |  Edited by: Scipio Artelius
KickAss Tivianne wrote:
Are you comparing RL with Eve... Tist tist, but ok.. lets play,...

Must admit, I really can't see the benefit in this sort of thing when suggesting change.

At the end of all the discussion, the only people that can implement mechanics changes are CCP and in order to do it, they'll need to be pursuaded by the quality of the arguments.

What's going to be more convincing:

A well structured argument, supported by evidence, where the suggestions are supported by the data?

Or

A thread full of mud slinging and personal attacks?
KickAss Tivianne
Lohengrin Legion
#534 - 2016-02-01 19:12:18 UTC
Kaarous Aldurald wrote:
KickAss Tivianne wrote:

Are you comparing RL with Eve


Actually, I'm mocking those who do so incorrectly. The rest of your little rant only makes your position weaker, since Concord magically comes without being called, something that really shouldn't be the case.



It was not a rant. You Specify a "real world" example, and then now that I expand on YOUR real world example in a light that you don't like, so you start to back track.

Kaarous Aldurald
Black Hydra Consortium.
#535 - 2016-02-01 19:13:50 UTC
KickAss Tivianne wrote:

It was not a rant.


It very much was, and you made yourself look foolish.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

KickAss Tivianne
Lohengrin Legion
#536 - 2016-02-01 19:21:31 UTC
Scipio Artelius wrote:
KickAss Tivianne wrote:
Are you comparing RL with Eve... Tist tist, but ok.. lets play,...

Must admit, I really can't see the benefit in this sort of thing when suggesting change.

At the end of all the discussion, the only people that can implement mechanics changes are CCP and in order to do it, they'll need to be pursuaded by the quality of the arguments.

What's going to be more convincing:

A well structured argument, supported by evidence, where the suggestions are supported by the data?

Or

A thread full of mud slinging and personal attacks?


the problem is that this is very heavy with opinions. This post has grown with people adding more evidence. CCP has access to logs that can confirm or deny what is being said. I don't have access to those logs.

As far as personal attacks, I'm not sure what you mean. I saw one person's post removed because of it. Mug slinging, it apparently is heated topic, with differences of opinion. Which is ok. you don't need to buy a permit to state your opinion. ;).

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#537 - 2016-02-01 19:59:37 UTC
KickAss Tivianne wrote:
This post has grown with people adding more evidence.

What evidence?

None has been posted showing that an issue exists at all.
Frostys Virpio
State War Academy
Caldari State
#538 - 2016-02-01 20:42:59 UTC
Scipio Artelius wrote:
KickAss Tivianne wrote:
This post has grown with people adding more evidence.

What evidence?

None has been posted showing that an issue exists at all.


The "issue" is that albeit the horse is long gone, we still made a 27 pages thread about it...
KickAss Tivianne
Lohengrin Legion
#539 - 2016-02-01 20:44:12 UTC  |  Edited by: KickAss Tivianne
Scipio Artelius wrote:
KickAss Tivianne wrote:
This post has grown with people adding more evidence.

What evidence?

None has been posted showing that an issue exists at all.



You my friend need to start trolling somewhere else with a comment at this point of the discussion. This problem exists and have been perceived by many people. Again CCP can validate our claims. Or just swing by Uedama and watch, it really would not be hard to see it happen.
Kaarous Aldurald
Black Hydra Consortium.
#540 - 2016-02-01 20:52:40 UTC
KickAss Tivianne wrote:
This problem exists and have been perceived by many people.


The only problem here is with your perception.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.