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Balancing bumping and looting mechanics

First post
Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#381 - 2016-01-31 03:19:53 UTC
Rhamnousia Nosferatu wrote:
Kaarous Aldurald wrote:

Contrast this little rant to the "It would not nerf ganking" emphatic that he's been peddling in the thread for page after page.


It would not nerf ganking.

Really?

Would ganking be easier, harder or no effect afterwards?
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#382 - 2016-01-31 03:24:29 UTC
baltec1 wrote:

You have done none of these things. How can I tell?

... you have never tried to get a frigate out in front of a bumped ship, you likely never even knew of this tactic until it was pointed out to you in this thread...

You simply won't notice a ship pulling this move on a very busy gate such as Uedama before its done.


RollRollRoll
Ok, I give up.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#383 - 2016-01-31 03:26:53 UTC
Scipio Artelius wrote:
Rhamnousia Nosferatu wrote:
Kaarous Aldurald wrote:

Contrast this little rant to the "It would not nerf ganking" emphatic that he's been peddling in the thread for page after page.


It would not nerf ganking.

Really?

Would ganking be easier, harder or no effect afterwards?


Depends on your definition of a gank. I'd say that keeping target in place would be harder but ganking it would pretty much stay the same.
Kaarous Aldurald
Black Hydra Consortium.
#384 - 2016-01-31 03:28:36 UTC
Rhamnousia Nosferatu wrote:

Depends on your definition of a gank.


It's like we're talking to ******* Bill Clinton here.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#385 - 2016-01-31 03:31:45 UTC  |  Edited by: Scipio Artelius
Rhamnousia Nosferatu wrote:
Depends on your definition of a gank. I'd say that keeping target in place would be harder but ganking it would pretty much stay the same.

So the addition of sentry guns into the equation of how many gank ships are required doesn't mean a change in the requirements to achieve a gank?

More ships to achieve a gank wouldn't be a nerf, but freighters were nerfed when they were given more base EHP and the ability to choose even more tank or up to 25% more capacity?

Plus this specifically in relation to ganking earlier:

Rhamnousia Nosferatu wrote:
Scipio Artelius wrote:
Rhamnousia Nosferatu wrote:
Because removal of bumping, get ready for this revelation, would not remove the ability to gank those ships in any shape or form. I know, that's a hard concept to grasp.

So if it will have no effect, why bother to remove it?

Where did I say that it would have no effect. I said that it would not remove the ability to gank.

So it does have an effect on ganking from page 16, or now it pretty much stays the same?
baltec1
Bat Country
Pandemic Horde
#386 - 2016-01-31 03:33:07 UTC
Rhamnousia Nosferatu wrote:
baltec1 wrote:

You have done none of these things. How can I tell?

... you have never tried to get a frigate out in front of a bumped ship, you likely never even knew of this tactic until it was pointed out to you in this thread...

You simply won't notice a ship pulling this move on a very busy gate such as Uedama before its done.


RollRollRoll
Ok, I give up.


A raptor will cover that distance in 21 seconds, In order to stop it you have to first notice a frigate is working with the freighter turn around the MWDing battleships, manover them into a new position and then have them pull off a run. You cannot reposition MWDing Battleships in 21 seconds.
Teckos Pech
Hogyoku
Goonswarm Federation
#387 - 2016-01-31 03:37:34 UTC  |  Edited by: Teckos Pech
Rhamnousia Nosferatu wrote:
Teckos Pech wrote:
Rhamnousia Nosferatu wrote:
Teckos Pech wrote:

What exactly has Kaarous made up?

He made up that I publicly supported RL threats. He claimed that I made up recycled alts thingy. He stated quite clearly that he doesn't believe anything someone from other groups claims. What else you need drawn?


Wut? LInks por favor?


Here's the death threats part https://forums.eveonline.com/default.aspx?g=posts&m=6306176#post6306176 (EDIT2: Ok, link works now)
The rest is in past two-three pages (and not as serious as this crap is) so find it yourself.


Sooo...you link a post by you quoting Black Pedro, who is usually a careful and temperate poster....and that is your evidence.

How about you STFU, STFD and failing that GTFO?

I know you'll come back with something snarky because that is just the type of POS poster you are. Whatever. Block whomever you want, I wont block you as I like seeing how the completely intellectually bankrupt post.

BTW, WTF is the death threat there? I mean a death threat! That is some serious ****, and you point to a post by you quoting Black Pedro...were you making a death threat? Should we report you and petition you? Or what?

Please clarify? Were you drunk when you posted that?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#388 - 2016-01-31 03:42:39 UTC
Kaarous Aldurald wrote:
Rhamnousia Nosferatu wrote:

Depends on your definition of a gank.


It's like we're talking to ******* Bill Clinton here.


Yes, but what exactly is 'is' in this context. Is ganking, 'is' gankimg or 'is' ganking? There is a world of difference you know?

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#389 - 2016-01-31 03:50:23 UTC  |  Edited by: Teckos Pech
Rhamnousia Nosferatu,

I would advise you simply stop posting. I have watched these forums enough to know that Kaarous Alderald would not condone death threats against anyone, let alone Black Pedro. Kaarous and Black Pedro may not see eye-to-eye on every issue but the latter is a careful and temperate poster who, at the very least, should deserve the respect of those he disagrees with. And while Kaarous Alderald can be a bit heated, he is not, by any means, a hot head who would condone let alone resort to death threats.

I do not know what you are playing at, but slinking off to some quiet part of of New Eden would be advised.

Edit:

Okay, I have gone back to that link of yours and read as quite a few posts. I see nothing where Kaarous Alderald has said you condone the death threats against Black Pedro. I'll just assume you are spewing nonsense as you seem to do.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

1Lt Aldo Raine
Doomheim
#390 - 2016-01-31 03:53:24 UTC
As my friends have stated we are in no way saying that ganking should be nerfed. It's a tactic, one employed by my team to hunt bumpers and scouts on a daily basis. Twisted

We are just asking that bumping and looting be revisited for balance.

Perhaps the loot that was ill gained can remain yellow indefinitely, no matter how many times it is dropped. Like a hot potato.

As a wreck shooter I believe that I add to the risk the gankers take when they kill a freighter. Having a looting freighter ready to go, grab the loot, and warp out without being pointed, and before the wreck gets destroyed by the likes of me takes real skill. Hats off to the pilot that can do it. Looting in a criminal ship that is about to get concorded is an exploit in my opinion: there is no skill involved.

Bumping will probably not get nerfed... But if this was IRL, and given this situation, I would design a ship with stronger web abilities (not just improved webifier range). A naval faction frigate that would actually have been used by a navy faction: as a freighter escort.

Food for thought.

Anyway, long live the militia! Death to Code!

Proud member of the High Sec Militia, the combat arm of the Anti-Ganking movement.

Daichi Yamato
Jabbersnarks and Wonderglass
#391 - 2016-01-31 04:10:37 UTC  |  Edited by: Daichi Yamato
1Lt Aldo Raine wrote:
As my friends have stated we are in no way saying that ganking should be nerfed. It's a tactic, one employed by my team to hunt bumpers and scouts on a daily basis. Twisted


Is like saying we are nerfing lasers, but in no way nerfing amarr ships...

Taking away a tactic is still nerfing a playstyle.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#392 - 2016-01-31 04:10:39 UTC  |  Edited by: Scipio Artelius
1Lt Aldo Raine wrote:
Looting in a criminal ship that is about to get concorded is an exploit in my opinion: there is no skill involved.

Overall, good post.

On this bit though, can you explain how that aspect is a problem.

The OP claims that the catalysts loot the wreck before dying, which seems to be the same thing you are referring to here given the quote. Back a few pages ago I posted some figures, having looked at it; and it just doesn't seem even remotely plausible as a common issue that needs mechanics to be changed.

Initially, I based my figures on 30 catalysts to gank a Freighter, but then looked at zkill and it's 25 catalysts based on several kills in the last few days.

So 1 Providence can carry upwards of 1 million m^3 in it's cargo and each catalyst has 450 m^3 cargo capacity.

Assuming the cargo of the catalysts is completely empty then:

25 x 450 = 11,250 m^3 total capacity (about only 1% of the cargo capacity of a freighter).

Any package larger than 450 obviously can't be looted in the initial looting.

So the catalysts need to as a minimum:

1. Kill the freighter
2. Wreck appears on grid
3. Open the wreck
4. Loot the first time
5. Jettison their cargo
6. Jettisoned container appears on grid
7. Open the cargo container that is now in space
8. transfer additional loot from the Freighter wreck to the cargo container that has a maximum capacity of 27,500 m^3

Any package larger than 27,500 obviously can't be moved at all out of the wreck by the criminal catalysts; and with 25 containers having a maximum of 687,500 m^3, they can't loot a full freighter anyway.

Each of those steps takes time, especially as the action of the player needs to be sent to the server, queued for the next update cycle, processed and the result sent to all players. Each of those actions is an absolute minimum of 1 second, but more realistically at least 2 seconds, not including the time to kill the freighter.

In terms of the killing of the freighter, in this video it was 15 seconds from initial point until the freighter was killed: https://www.youtube.com/watch?v=zfiF5ZrFKXE

So assuming that is an absolutely worst case (giving only 5 seconds approx for all the rest of the steps), even something half that at around 7 seconds, means that timing to achieve the looting is near impossible.

On top of that, when looting more than can fit into the ship cargo or container, there is an additional step of the pop-up window asking how much to move, adding a further cycle of send, process, receive into the mix.

I have no doubt that players have tried it and maybe even some have achieved it. That alone doesn't make it a problem though. It seems in the absence of data to show how significant a problem it is, that it's a total outlying case if someone manages it successfully.

Why is it a problem that needs to be changed, especially as it seems far from no skill involved to get the timing absolutely perfect?
Iain Cariaba
#393 - 2016-01-31 04:25:04 UTC
1Lt Aldo Raine wrote:
As my friends have stated we are in no way saying that ganking should be nerfed. It's a tactic, one employed by my team to hunt bumpers and scouts on a daily basis. Twisted

We are just asking that bumping and looting be revisited for balance.

And as it has been explained ad nauseum, it is already balanced. Your unwillingness to use a portion of the tools available doesn't factor into it.

1Lt Aldo Raine wrote:
As a wreck shooter I believe that I add to the risk the gankers take when they kill a freighter.

Yes, you do, and hats off to you for doing so.

1Lt Aldo Raine wrote:
I would design a ship with stronger web abilities (not just improved webifier range).

Just fit 2 webs, that's pretty much overkill to get any ship into warp instantly, or to kill a battleship's ability to bump anything.
KickAss Tivianne
Lohengrin Legion
#394 - 2016-01-31 04:39:24 UTC  |  Edited by: KickAss Tivianne
Kaarous Aldurald wrote:
Rhamnousia Nosferatu wrote:

Well, I would have said that it was balanced before I joined AG and participated in their efforts to prevent ganks.


I dunno if you've noticed this yet, but considering you still willingly call yourself one of them I'm imagining you haven't...

But they suck. Really, really hard. Few suck harder. Using them as your example only proves that "mad cause bad" is in full effect here.


Wow... So that's what it comes down to. Next thing you are going to do is insult mothers. I should not be surprised.

You gankers are pretty set in your ways, when when things are leaning your way, and they are. As Rhamnousia said, its many things on the other side which AG can't control. I would not expect you to understand that. However please, if you have nothing constructive to say to this topic, please refrain from posting.

Thank you.
Teckos Pech
Hogyoku
Goonswarm Federation
#395 - 2016-01-31 04:54:10 UTC
KickAss Tivianne wrote:
Kaarous Aldurald wrote:
Rhamnousia Nosferatu wrote:

Well, I would have said that it was balanced before I joined AG and participated in their efforts to prevent ganks.


I dunno if you've noticed this yet, but considering you still willingly call yourself one of them I'm imagining you haven't...

But they suck. Really, really hard. Few suck harder. Using them as your example only proves that "mad cause bad" is in full effect here.


Wow... So that's what it comes down to. Next thing you are going to do is insult mothers. I should not be surprised.

You gankers are pretty set in your ways, when when things are leaning your way, and they are. As Rhamnousia said, its many things on the other side which AG can't control. I would not expect you to understand that. However please, if you have nothing constructive to say to this topic, please refrain from posting.

Thank you.


AG would be much for effective if they did one thing, get over AG and gank the bumping ship. 3 guys in tornadoes should do it. It is relatively cheap on a per person basis relative to the loss for the bumper and will save lots of ships.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

KickAss Tivianne
Lohengrin Legion
#396 - 2016-01-31 05:20:10 UTC
Teckos Pech wrote:

AG would be much for effective if they did one thing, get over AG and gank the bumping ship. 3 guys in tornadoes should do it. It is relatively cheap on a per person basis relative to the loss for the bumper and will save lots of ships.



I agree, ganking a Mach is a good way to do it, However with the amount of Machs they have ready to go, and other pilots ready to bump, it is not always a guarantied stop to gank. It is tougher then you think to gank a Mach that is constantly moving and bumping. A few things need to come together for that to happen.

This however is what I love about the game, gankers are not completely safe, AG is not completely safe, we have been ganked while protecting the freighter. It happens sometimes. I would not want to take that away from Eve.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#397 - 2016-01-31 05:27:51 UTC
KickAss Tivianne wrote:
I agree, ganking a Mach is a good way to do it, However with the amount of Machs they have ready to go, and other pilots ready to bump, it is not always a guarantied stop to gank. It is tougher then you think to gank a Mach that is constantly moving and bumping. A few things need to come together for that to happen.

Everytime I jump through a gate and see a Mach at the gate, it's stationary, waiting for a freighter to jump in so it can bump it.

Why not gank it while it's stationary?

It's not like the bumping characters aren't known and you'd accidently gank an innocent Machariel hanging around a gate in a common ganking system.
Brad Neece
The Scope
Gallente Federation
#398 - 2016-01-31 05:50:38 UTC  |  Edited by: Brad Neece
My final suggestion in between this pillow fight of a thread :)......

If any ship is unable to reach warp within 20-30 minutes of starting the WarpTo/Dock process, collision detection is dropped for that ship. Most bumps last 15 minutes before gank anyway....so still fair? Most AGer have no problem with bumping itself....its just length of time those bumps can last. Ransomers still have to time bluff they have a fleet to kill if they choose too. If the bumped ship attempts to change its WarpTo location, timers start over. If they are smart its to a station or a safe spot to log off... if its a empty system. They can be followed to next system and the whole process starts over.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#399 - 2016-01-31 05:54:54 UTC  |  Edited by: Scipio Artelius
Brad Neece wrote:
My final suggestion in between this pillow fight of a thread :)......

If any ship is unable to reach warp within 20-30 minutes of starting the WarpTo/Dock process, collision detection is dropped for that ship. Most bumps last 15 minutes before gank anyway....so still fair? Most AGer have no problem with bumping itself....its just length of time those bumps can last. Ransomers still have to time bluff they have a fleet to kill if they choose too. If the bumped ship attempts to change is WarpTo location, timers start over. If they are smart its to a station or a safe spot to log off... if its a empty system. They can be followed to next system and the whole process starts over.

What affect will that have on trying to hold a super/titan in null or lowsec while waiting for a hictor or dictor?

Additionally, 20-30 minutes from when? If the bumping ship is changed to someone else, does the time reset, or is it from the first collision that happens?

If it's from the time of the first collision, then surely my best option as a freighter pilot would be to consider bumping myself if I think I might be bumped, so that the timer starts?

If it's not from the first collision, but is ship specific, then as per the OP several times in the thread, there are numerous bumping ships ready to go all the time, so it would be easy to swap them out and the change would have 0 effect on freighter bumping.
Brad Neece
The Scope
Gallente Federation
#400 - 2016-01-31 07:15:24 UTC  |  Edited by: Brad Neece
Scipio Artelius wrote:
Brad Neece wrote:
My final suggestion in between this pillow fight of a thread :)......

If any ship is unable to reach warp within 20-30 minutes of starting the WarpTo/Dock process, collision detection is dropped for that ship. Most bumps last 15 minutes before gank anyway....so still fair? Most AGer have no problem with bumping itself....its just length of time those bumps can last. Ransomers still have to time bluff they have a fleet to kill if they choose too. If the bumped ship attempts to change is WarpTo location, timers start over. If they are smart its to a station or a safe spot to log off... if its a empty system. They can be followed to next system and the whole process starts over.

What affect will that have on trying to hold a super/titan in null or lowsec while waiting for a hictor or dictor?

Additionally, 20-30 minutes from when? If the bumping ship is changed to someone else, does the time reset, or is it from the first collision that happens?

If it's from the time of the first collision, then surely my best option as a freighter pilot would be to consider bumping myself if I think I might be bumped, so that the timer starts?

If it's not from the first collision, but is ship specific, then as per the OP several times in the thread, there are numerous bumping ships ready to go all the time, so it would be easy to swap them out and the change would have 0 effect on freighter bumping.


So to avoid the lowsec/null issue.... if you any scrams/disruptors are activated against the bump target, collision detection stays intact during that time.

A 20-30 timer starts automatically(even if system is empty) as soon as right click, warp to/dock is attempted or Autopilot attempting to start the process. Bumps/Collisions have no bearing on when that timer starts. The timer can restart, IF they stop their ship and attempt warp again to another location, given bumping ships another advantage. Bumpers are only attempting to bump until its ganked or timer expires, at which any thing around the freighter just passes thru it. If freighter reaches successful warp....timer off, collision detection restored before that warp ends.

It doesn't even have to be a ship causing the issue.....could be a asteroid or gate keeping you bouncing around while trying to warp.