These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

Balancing bumping and looting mechanics

First post
Author
Mag's
Azn Empire
#361 - 2016-01-31 02:05:58 UTC  |  Edited by: Mag's
Rhamnousia Nosferatu wrote:
Teckos Pech wrote:
Rhamnousia Nosferatu wrote:
Teckos Pech wrote:

What exactly has Kaarous made up?

He made up that I publicly supported RL threats. He claimed that I made up recycled alts thingy. He stated quite clearly that he doesn't believe anything someone from other groups claims. What else you need drawn?


Wut? LInks por favor?


Here's the death threats part https://forums.eveonline.com/default.aspx?g=posts&m=6306176#post6306176 (EDIT: link doesn't work properly, go to the end of the page and you'll see the post).
The rest is in past two-three pages (and not as serious as this crap is) so find it yourself.
You need to fix your link. That's one of a quote from Black Pedro.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#362 - 2016-01-31 02:07:34 UTC  |  Edited by: Scipio Artelius
Rhamnousia Nosferatu wrote:
Wasn't hauling nerfed when freighters got low slots (choice - tank vs capacity)?

How is choice a nerf?

The base EHP was increased and with full cargo expanders the cargo capacity greater than before (21-25% larger for freighters and 1-2% for Jump Freighters)?

How is more EHP and ability to fit tank or gain greater cargo in anyway a nerf?

https://forums.eveonline.com/default.aspx?g=posts&t=345280&_ga=1.16959609.1743750090.1442478155
Mag's
Azn Empire
#363 - 2016-01-31 02:10:08 UTC
Scipio Artelius wrote:
Rhamnousia Nosferatu wrote:
Wasn't hauling nerfed when freighters got low slots (choice - tank vs capacity)?

How is choice a nerf?

The base EHP was increased and with full cargo expanders the cargo capacity greater than before (21-25% larger for freighters and 1-2% for Jump Freighters)?

How is more EHP and ability to fit tank or gain greater cargo in anyway a nerf?

https://forums.eveonline.com/default.aspx?g=posts&t=345280&_ga=1.16959609.1743750090.1442478155
Well because many wanted the same original stats, but with fittings. They were quite amazed and upset when this didn't happen, therefore think of it as a nerf. But anyone with Eve knowledge will know that's not how it works.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#364 - 2016-01-31 02:12:18 UTC
And indeed I've confused Kaarous and Black Pedro in terms of rl threat thing quote, my aplogize for that part (the rest stands).
It's quite late here What?
Mag's
Azn Empire
#365 - 2016-01-31 02:12:31 UTC
Rhamnousia Nosferatu wrote:
And all I'm trying to discuss is how silly bumping as an aggression free warp disruption can be in hisec + the rather un-intuitive nature of DST looting. Nothing more, nothing less.
And if there were no options to avoid and counter it, I would agree. But seeing as it's been shown in this thread and in game options do exist, I don't see your point.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Kaarous Aldurald
Black Hydra Consortium.
#366 - 2016-01-31 02:18:50 UTC
Rhamnousia Nosferatu wrote:
And indeed I've confused Kaarous and Black Pedro in terms of rl threat thing quote, my aplogize for that part (the rest stands).
It's quite late here What?


"the rest stands"?

What rest?

The part where you claimed that alts were being recycled for ganking, then abjectly failed to prove anything of the sort?

Or the part where you claim that I'm some kind of xenophobe, when in fact I've already repeatedly told you that I specifically have a problem with you and your little group?

So please, tell me. What "rest" are you referring to? Or are you too tired to think that one through either?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#367 - 2016-01-31 02:19:36 UTC  |  Edited by: Rhamnousia Nosferatu
Mag's wrote:
Rhamnousia Nosferatu wrote:
And all I'm trying to discuss is how silly bumping as an aggression free warp disruption can be in hisec + the rather un-intuitive nature of DST looting. Nothing more, nothing less.
And if there were no options to avoid and counter it, I would agree. But seeing as it's been shown in this thread and in game options do exist, I don't see your point.


Well, it's not just my point. In terms of options - there really are few and some of them are problematic to say at least (ganking the bumper for example), however I think and I bet you'd find quite a few people agreeing that while bumping an afk pilot might be ok in a cosmic-justice sense, ability to permabump an active freighter pilot is a bit too much. Providing an option for the freighter pilot to (through active game-play by that player) get away would make sense. The problem is the fact that once first bump lands (and, as we've established so far - that can happen regardless of having a webber alt) when faced with a good bumper you can't get out legally and the bumper has no consequences. I don't understand how that fact is so logical or acceptable.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#368 - 2016-01-31 02:28:11 UTC
Kaarous Aldurald wrote:
Rhamnousia Nosferatu wrote:
And indeed I've confused Kaarous and Black Pedro in terms of rl threat thing quote, my aplogize for that part (the rest stands).
It's quite late here What?


"the rest stands"?

What rest?

The part where you claimed that alts were being recycled for ganking, then abjectly failed to prove anything of the sort?

Or the part where you claim that I'm some kind of xenophobe, when in fact I've already repeatedly told you that I specifically have a problem with you and your little group?

So please, tell me. What "rest" are you referring to? Or are you too tired to think that one through either?


Look, I mixed you up with Pedro on threats thing and apologized for it.

In order to illustrate my point, I've linked you one example of a char being used for freighter ganks which has been recycled. There have been more, I will certainly not look for them now and if you chose not to believe, that's fine by me.

If you automatically reject any argument by individuals solely due to them belonging to a certain group (even if it is anti-gankers) then yes, you are biased (don't think what you do qualifies as xenophobia though).
baltec1
Bat Country
Pandemic Horde
#369 - 2016-01-31 02:32:11 UTC
Rhamnousia Nosferatu wrote:
Mag's wrote:
Rhamnousia Nosferatu wrote:
And all I'm trying to discuss is how silly bumping as an aggression free warp disruption can be in hisec + the rather un-intuitive nature of DST looting. Nothing more, nothing less.
And if there were no options to avoid and counter it, I would agree. But seeing as it's been shown in this thread and in game options do exist, I don't see your point.


Well, it's not just my point. In terms of options - there really are few and some of them are problematic to say at least (ganking the bumper for example), however I think and I bet you'd find quite a few people agreeing that while bumping an afk pilot might be ok in a cosmic-justice sense, ability to permabump an active freighter pilot is a bit too much. Providing an option for the freighter pilot to (through active game-play by that player) get away would make sense. The problem is the fact that once first bump lands (and, as we've established so far - that can happen regardless of having a webber alt) when faced with a good bumper you can't get out legally and the bumper has no consequences. I don't understand how that fact is so logical or acceptable.


Because even when bumped you can get out of it very easily either by warping to a fast ship out in front of the bumped freighter or by counter bumping the bumpers.
Kaarous Aldurald
Black Hydra Consortium.
#370 - 2016-01-31 02:35:49 UTC
Rhamnousia Nosferatu wrote:

Look, I mixed you up with Pedro on threats thing and apologized for it.


From my perspective, you lied, got caught on it, and are backpedaling.

Anyone else care to weigh in?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Mag's
Azn Empire
#371 - 2016-01-31 02:36:11 UTC  |  Edited by: Mag's
Rhamnousia Nosferatu wrote:
Mag's wrote:
Rhamnousia Nosferatu wrote:
And all I'm trying to discuss is how silly bumping as an aggression free warp disruption can be in hisec + the rather un-intuitive nature of DST looting. Nothing more, nothing less.
And if there were no options to avoid and counter it, I would agree. But seeing as it's been shown in this thread and in game options do exist, I don't see your point.


Well, it's not just my point. In terms of options - there really are few and some of them are problematic to say at least (ganking the bumper for example), however I think and I bet you'd find quite a few people agreeing that while bumping an afk pilot might be ok in a cosmic-justice sense, ability to permabump an active freighter pilot is a bit too much. Providing an option for the freighter pilot to (through active game-play by that player) get away would make sense. The problem is the fact that once first bump lands (and, as we've established so far - that can happen regardless of having a webber alt) when faced with a good bumper you can't get out legally and the bumper has no consequences. I don't understand how that fact is so logical or acceptable.
I still don't see your point. Not because I'm being awkward, but because it relies upon such a narrow set of circumstances. All in an attempt to justify a change.

Let me explain. You say we've established one can still be bumped, even when webbed. I say so what? Nothing should be 100%, nothing. But just how often does this happen? Truthfully now, I would say extremely rarely.
So avoidance with webbs is an rather good option to have. Whether it's too good, is by the by.

So then we arrive at someone being bumped. So seeing how webbing is very good at avoiding this, when a pilots ends up being bumped, just how easy should it be to escape? You see we've already had the easy part, now it's the hard part. But they can escape, as bumping is again not 100%. You can bump the bumper, kill the bumper, always use a jump freighter, or have a friend in a fast small ship try and position himself in the direction of the bump. Easy? No, it requires effort. Doable? Yes, with effort.

I would also say balanced. Whether you like it or not, to change something that's easily avoidable and also escapable after, (even if that escape takes some effort and isn't guaranteed) isn't justifiable. Especially when those changes may impact the game, in so many other negative ways.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#372 - 2016-01-31 02:41:23 UTC  |  Edited by: Scipio Artelius
Rhamnousia Nosferatu wrote:
The problem is the fact that once first bump lands (and, as we've established so far - that can happen regardless of having a webber alt) when faced with a good bumper you can't get out legally and the bumper has no consequences. I don't understand how that fact is so logical or acceptable.

It's difficult to accept for the simple reason that no where has this been shown to be a problem.

Freighter and even more JF pilots have options to avoid being bumped in the first place. That alone reduces the risk of being bumped to a level much lower than other risks in the game.

So if someone is bumped, either because they failed to protect themselves (their fault), or had something occur out of their control (eg. disconnect), then bad luck to them in both cases.

Disconnects and lag happen to everyone, so it's just unfortunate and no different for a freighter than anyone else. Just bad luck that doesn't favour one over the other (since a bumping Mach could also disconnect).

Failure to protect your own assets is no one's fault except for the Freighter/JF pilot and why should they gain special treatment for being dumb?

Why, if someone takes the right precautions is any change necessary at all. The risk of loss is extremely low that the idea it's a problem seems strange.
Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#373 - 2016-01-31 02:52:28 UTC
baltec1 wrote:

Because even when bumped you can get out of it very easily either by warping to a fast ship out in front of the bumped freighter or by counter bumping the bumpers.[/quote]

Well, I've actually done these things so:

- warping to a fast ship only works if the bumper pays no attention to what's going on and does not change his bump vector. We've had fleets with 3-4 people in fast ships trying to provide warpins and more often then not it would not work.
- bumping the bumper is very hard and unreliable. you might land one hit but he recovers from it quickly and then gets another bump on freighter.

Other things I've participated in:
- suicide webbing the bumper in order to provide window for the freighter
- repper fleets
- bumping the freighter into warp (using machariel)
- bumping the freighter as the gank fleet lands
- alphaing gankers using arty loki, cane and/or tornado
- haven't participated in the gank but have assisted with ganking a bumper
- popping the loot
- ganking the scanner alts
- stealing loot

maybe some other stuff I can't think of right now.

After all I can tell that atm the game is skewed towards gankers by a large margin precisely thanks to bumping which provides choice of timing, ability for lazy ping-based reactions and the ability to avoid any opposition. I can see why big ganking groups are opposing the potential chages of bumping but in reality it would not make ganking impossible just more pro-active for both sides.
Kaarous Aldurald
Black Hydra Consortium.
#374 - 2016-01-31 02:55:59 UTC
Rhamnousia Nosferatu wrote:

After all I can tell that atm the game is skewed towards gankers by a large margin precisely thanks to bumping which provides choice of timing, ability for lazy ping-based reactions and the ability to avoid any opposition. I can see why big ganking groups are opposing the potential chages of bumping but in reality it would not make ganking impossible just more pro-active for both sides.


Nevermind the "if anti ganking failed, then it must be broken" fallacy.

Contrast this little rant to the "It would not nerf ganking" emphatic that he's been peddling in the thread for page after page.

Carebears always lie.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#375 - 2016-01-31 03:02:02 UTC
Mag's wrote:
I would also say balanced. Whether you like it or not, to change something that's easily avoidable and also escapable after, (even if that escape takes some effort and isn't guaranteed) isn't justifiable. Especially when those changes may impact the game, in so many other negative ways.

Well, I would have said that it was balanced before I joined AG and participated in their efforts to prevent ganks. Then you see the other side and the fact that it really is far from it (I've tried providing short explanation why above, long ones can be found in other threads where we discussed this topic). I don't think that bumping should be removed from the game or radically changed (due to the potential impact you mention yourself) but providing some options for active gameplay counter to bumping by the freighter pilot would make sense imho.
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#376 - 2016-01-31 03:09:16 UTC
Rhamnousia Nosferatu wrote:
Well, I've actually done these things so:

- warping to a fast ship only works if the bumper pays no attention to what's going on and does not change his bump vector. We've had fleets with 3-4 people in fast ships trying to provide warpins and more often then not it would not work.
- bumping the bumper is very hard and unreliable. you might land one hit but he recovers from it quickly and then gets another bump on freighter.

Other things I've participated in:
- suicide webbing the bumper in order to provide window for the freighter
- repper fleets
- bumping the freighter into warp (using machariel)
- bumping the freighter as the gank fleet lands
- alphaing gankers using arty loki, cane and/or tornado
- haven't participated in the gank but have assisted with ganking a bumper
- popping the loot
- ganking the scanner alts
- stealing loot

maybe some other stuff I can't think of right now.

After all I can tell that atm the game is skewed towards gankers by a large margin precisely thanks to bumping which provides choice of timing, ability for lazy ping-based reactions and the ability to avoid any opposition. I can see why big ganking groups are opposing the potential chages of bumping but in reality it would not make ganking impossible just more pro-active for both sides.

On my Freighter/JF/other hauling alt, I've never had to do any of them.

Even with my crappy ping from Australia, I've never been bumped, despite jumping into systems with Machs sitting on gate. That's all due to the simple use of one webbing alt.

So having made thousands of jumps in highsec in a Freighter and JF (plus other hauling ships), the risk of being bumped in the first place seems extremely low if you are paying attention.

Of course, my experience is only the experience of one person, so it could be argued that my experience is not the normal. So as always, I've looked for evidence to validate the claims and the best data comes from RFF that I posted earlier in the thread.

60-80 pilots on continuously, 100-150 different pilots online during a week, 7500 jumps in highsec every single day on average (2014 figures) for a total of 2.8 million jumps in highsec in the year. For 233,221 completed contracts at an average of 12 jumps in highsec per contract, there was only 245 failed contracts (taking in not only ganks, but also time failures where the customer then failed the contract and kept the collateral as well as thefts).

Evidence that bumping is a problem when people actually manage their risk just seems totally missing.
Kaarous Aldurald
Black Hydra Consortium.
#377 - 2016-01-31 03:13:33 UTC  |  Edited by: Kaarous Aldurald
Rhamnousia Nosferatu wrote:

Well, I would have said that it was balanced before I joined AG and participated in their efforts to prevent ganks.


I dunno if you've noticed this yet, but considering you still willingly call yourself one of them I'm imagining you haven't...

But they suck. Really, really hard. Few suck harder. Using them as your example only proves that "mad cause bad" is in full effect here.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#378 - 2016-01-31 03:14:14 UTC
Kaarous Aldurald wrote:

Contrast this little rant to the "It would not nerf ganking" emphatic that he's been peddling in the thread for page after page.


It would not nerf ganking.
baltec1
Bat Country
Pandemic Horde
#379 - 2016-01-31 03:16:47 UTC
Rhamnousia Nosferatu wrote:


Well, I've actually done these things so:

- warping to a fast ship only works if the bumper pays no attention to what's going on and does not change his bump vector. We've had fleets with 3-4 people in fast ships trying to provide warpins and more often then not it would not work.
- bumping the bumper is very hard and unreliable. you might land one hit but he recovers from it quickly and then gets another bump on freighter.


You have done none of these things. How can I tell?

Because as a battleship pilot I know full well how easy it is for a single cruiser to utterly mess up bumping. Toss 5 cruisers at a battleship and it will never get anywhere near the freighter. Equally you have never tried to get a frigate out in front of a bumped ship, you likely never even knew of this tactic until it was pointed out to you in this thread. You simply won't notice a ship pulling this move on a very busy gate such as Uedama before its done.
Kaarous Aldurald
Black Hydra Consortium.
#380 - 2016-01-31 03:18:05 UTC
Rhamnousia Nosferatu wrote:
Kaarous Aldurald wrote:

Contrast this little rant to the "It would not nerf ganking" emphatic that he's been peddling in the thread for page after page.


It would not nerf ganking.


Roll

Rhamnousia Nosferatu wrote:
After all I can tell that atm the game is skewed towards gankers by a large margin precisely thanks to bumping


Lie again, I mean try again.

Your intent is crystal clear, no matter how much you try to smokescreen.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.