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Blitz and Burner Guide v1.2.1

First post
Author
David Therman
#161 - 2016-01-15 20:58:03 UTC  |  Edited by: David Therman
Ploing wrote:

https://forums.eveonline.com/default.aspx?g=posts&m=6263651#post6263651

try this cerberus fit on sisi.

i use a variant with 3 bcu and it worked well. with a calefaction you get over 700 dps with fury for the ashimu.


I'm not 100% sure, but that might have been one of the fittings I lost while trying that mission out, or something very similar anyway. Nevertheless, I'll give it another go when the next mirror goes up. Smile

And actually doing the Serp Base on TQ was a lot easier then my dummy run a few days back (didn't get so much as a scratch until #2), which means I've either tidied up my approach runs, or they've done something to the tracking of the Talos' on Sisi. Maybe someone could have a look into that, if they have the time?
Arthur Aihaken
CODE.d
#162 - 2016-01-16 05:05:54 UTC
I hate all the Base Burners. Particularly the Guristas super carrier.

I am currently away, traveling through time and will be returning last week.

Bumblefck
Kerensky Initiatives
#163 - 2016-01-16 12:20:23 UTC
Arthur Aihaken wrote:
I hate all the Base Burners. Particularly the Guristas super carrier.



I agree, the Guristas one is worthless. The Angel Base one, though, is trivial (especially if you replace a mag stab on the Vigilant with another medium repper), and the Serpentis one - although challenging - is actually quite straightforward. But I understand your reticence, especially compared with the ease of doing the Burner Team missions Smile

Perfection is a dish best served like wasabi .

Bumble's Space Log

Ploing
Blue Republic
RvB - BLUE Republic
#164 - 2016-01-16 13:05:31 UTC  |  Edited by: Ploing
David Therman wrote:
Ploing wrote:

https://forums.eveonline.com/default.aspx?g=posts&m=6263651#post6263651

try this cerberus fit on sisi.

i use a variant with 3 bcu and it worked well. with a calefaction you get over 700 dps with fury for the ashimu.


I'm not 100% sure, but that might have been one of the fittings I lost while trying that mission out, or something very similar anyway. Nevertheless, I'll give it another go when the next mirror goes up. Smile


remember to heat the shield booster.
Anize Oramara
WarpTooZero
#165 - 2016-01-17 17:01:01 UTC
Updated Guide and thread regarding stealth changes to missions and CCP's answer.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Arthur Aihaken
CODE.d
#166 - 2016-01-17 18:35:39 UTC
Anize Oramara wrote:
Updated Guide and thread regarding stealth changes to missions and CCP's answer.

What's CCP's answer?

I am currently away, traveling through time and will be returning last week.

Anize Oramara
WarpTooZero
#167 - 2016-01-17 18:55:09 UTC
Arthur Aihaken wrote:
Anize Oramara wrote:
Updated Guide and thread regarding stealth changes to missions and CCP's answer.

What's CCP's answer?

Guess I should say lack of answer but it doesn't matter. Not going to discuss it further.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Hasikan Miallok
Republic University
Minmatar Republic
#168 - 2016-01-17 22:24:17 UTC
Anize Oramara wrote:

Guess I should say lack of answer but it doesn't matter. Not going to discuss it further.


What Answer ?

Who told you about the Answer?

There is no Answer.

Please come quietly and help us with our inquiries.


aldhura
Blackjack and Exotic Dancers
Top Tier
#169 - 2016-01-18 09:23:23 UTC
lRedRevelationl wrote:
Having been playing around with these for the sake of trying something new, I figured I'd record an hour's snapshot to show that the 200m ISK/Hr figure is entirely possible.

https://www.youtube.com/watch?v=f73pSoAMjN4

This was by no means a perfect run, due to running low on standings I had to be a little less picky with the missions I accepted. I also took into account purchasing drones/ammo/MTU that I accidentally left behind etc.

Thanks for the guide!


Nice work, but you estimating income, to actually make that income you need to include the time of exchanging the lp and going to sell said items on the market..... still an awesome job, but not 200mil p/h
Anize Oramara
WarpTooZero
#170 - 2016-01-18 12:07:33 UTC
aldhura wrote:
lRedRevelationl wrote:
Having been playing around with these for the sake of trying something new, I figured I'd record an hour's snapshot to show that the 200m ISK/Hr figure is entirely possible.

https://www.youtube.com/watch?v=f73pSoAMjN4

This was by no means a perfect run, due to running low on standings I had to be a little less picky with the missions I accepted. I also took into account purchasing drones/ammo/MTU that I accidentally left behind etc.

Thanks for the guide!


Nice work, but you estimating income, to actually make that income you need to include the time of exchanging the lp and going to sell said items on the market..... still an awesome job, but not 200mil p/h

This is a common misconception at to how this works but understandable. Generally you blitz for a week or more, maybe even a month. You'd end up with say a mill or three LP. You'd grab your cloaky hauler, rigged with Hyperspacial velocity rigs and fitted with nanos and head on to the closest SOE station near whatever trading hub has the best prices. You grab the launchers/probes/BPCs/etc. and drop them off at the trading hub directly to buy orders. This all should take less than 30min.

Warning: Napkin Math ahead!

Lets say you spent 20h blitzing this month (Equates to 1.5 to 2mill LP). That means the 30 minutes spent doing your market stuff is only 5% of the the time making your money. Obviously the longer you can go without cashing out the smaller this 'wasted' %. Now personally I average around 225mill to 250mill/h so lets low ball it and go with 225mill/h. Take off 5% of that and we come to 213.75mill/h.

Now to head off your 'but he only made 200mill/h'. This is the problem with 1h benchmarks. Not to take anything away from the video or his mission running skills at all (He runs pirate invasion WAY more efficiently than me and I've actually changed how I run it as a result) but 1h benchmarks is not the most accurate. it's heavily susceptible to random spikes, high and low due to loot, missions, etc. I've found 3h runs to be relatively steady in terms of isk/h and this would indicate accuracy. A great loot drop would be evened out as would a bad string of missions. Not getting any team or good agent burners really impacted the run hard. I generally get at least a dozen or so team burners over the 3 hours, sometimes 4 or 6 in a row.

But yea, great video regardless.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

MrsPotatoHead
Doomheim
#171 - 2016-01-18 15:00:51 UTC
Anize Oramara wrote:


1. Team Burner: Jaguar and Wrecking hits

The Team Burner Jaguar has this habit of every few sites hitting the player orbiting at around 25-26km with a 900+ damage 'wrecking' hit. I've had this happen to me a lot of times and so far I've been lucky in that it hasn't happened twice in the same site. Wrecking hits are very rare when so far outside of falloff but once they roll a 'hit' it completely disregards range and transversal and does I believe 4x the damage. Two hits in a row will nuke the garmur.

You have two choices, warp out of the pocket, repair and come back or try your luck. So far I've tried my luck every time and nothing bad happened yet but it's up to each individual player.




Ha, I hadn't actually read this until now. I experienced this for the first time last night Shocked Only one volley, but it dropped me to 28% armor.

Definitely made it a little tense all of a sudden.
Ploing
Blue Republic
RvB - BLUE Republic
#172 - 2016-01-18 15:25:09 UTC
MrsPotatoHead wrote:
Anize Oramara wrote:


1. Team Burner: Jaguar and Wrecking hits

The Team Burner Jaguar has this habit of every few sites hitting the player orbiting at around 25-26km with a 900+ damage 'wrecking' hit. I've had this happen to me a lot of times and so far I've been lucky in that it hasn't happened twice in the same site. Wrecking hits are very rare when so far outside of falloff but once they roll a 'hit' it completely disregards range and transversal and does I believe 4x the damage. Two hits in a row will nuke the garmur.

You have two choices, warp out of the pocket, repair and come back or try your luck. So far I've tried my luck every time and nothing bad happened yet but it's up to each individual player.




Ha, I hadn't actually read this until now. I experienced this for the first time last night Shocked Only one volley, but it dropped me to 28% armor.

Definitely made it a little tense all of a sudden.


it´s a nice *uppps* feeling at the first time Big smile
lRedRevelationl
Doomheim
#173 - 2016-01-18 19:42:55 UTC
Anize Oramara wrote:
aldhura wrote:
lRedRevelationl wrote:
Having been playing around with these for the sake of trying something new, I figured I'd record an hour's snapshot to show that the 200m ISK/Hr figure is entirely possible.

https://www.youtube.com/watch?v=f73pSoAMjN4

This was by no means a perfect run, due to running low on standings I had to be a little less picky with the missions I accepted. I also took into account purchasing drones/ammo/MTU that I accidentally left behind etc.

Thanks for the guide!


Nice work, but you estimating income, to actually make that income you need to include the time of exchanging the lp and going to sell said items on the market..... still an awesome job, but not 200mil p/h

This is a common misconception at to how this works but understandable. Generally you blitz for a week or more, maybe even a month. You'd end up with say a mill or three LP. You'd grab your cloaky hauler, rigged with Hyperspacial velocity rigs and fitted with nanos and head on to the closest SOE station near whatever trading hub has the best prices. You grab the launchers/probes/BPCs/etc. and drop them off at the trading hub directly to buy orders. This all should take less than 30min.

Warning: Napkin Math ahead!

Lets say you spent 20h blitzing this month (Equates to 1.5 to 2mill LP). That means the 30 minutes spent doing your market stuff is only 5% of the the time making your money. Obviously the longer you can go without cashing out the smaller this 'wasted' %. Now personally I average around 225mill to 250mill/h so lets low ball it and go with 225mill/h. Take off 5% of that and we come to 213.75mill/h.

Now to head off your 'but he only made 200mill/h'. This is the problem with 1h benchmarks. Not to take anything away from the video or his mission running skills at all (He runs pirate invasion WAY more efficiently than me and I've actually changed how I run it as a result) but 1h benchmarks is not the most accurate. it's heavily susceptible to random spikes, high and low due to loot, missions, etc. I've found 3h runs to be relatively steady in terms of isk/h and this would indicate accuracy. A great loot drop would be evened out as would a bad string of missions. Not getting any team or good agent burners really impacted the run hard. I generally get at least a dozen or so team burners over the 3 hours, sometimes 4 or 6 in a row.

But yea, great video regardless.


Worth noting as well I lowballed the LP value at around 1800isk/LP which was about 10% less than buy order value in jita.
Anize Oramara
WarpTooZero
#174 - 2016-01-18 20:32:34 UTC
The LP value has been pretty high recently.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Tipa Riot
Federal Navy Academy
Gallente Federation
#175 - 2016-01-20 19:50:24 UTC
The Barghest as a mission ship with rapid heavies looks promising. Tried it on SiSi yesterday and it was working well, but the reload break is annoying ...

I'm my own NPC alt.

Anize Oramara
WarpTooZero
#176 - 2016-01-21 11:59:29 UTC
Tipa Riot wrote:
The Barghest as a mission ship with rapid heavies looks promising. Tried it on SiSi yesterday and it was working well, but the reload break is annoying ...

Yup, as a generalist mission boat it's OK but nothing amazing to write home about, DPS over time is just too low. As a Blitzing ship however it's very competitive and probably one of the top few because of burst dps.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

MrsPotatoHead
Doomheim
#177 - 2016-01-21 12:51:39 UTC  |  Edited by: MrsPotatoHead
Too risky for the DPS gain or worth the risk?

Playing around on eft so as of yet this is untested in game.

Opinions?


300ms faster
200 extra DPS
Faster align time.
Slight tracking improvement

Drop the Overdrive for another Nano and it shaves 3.4seconds off the align time.


[Machariel, Blitz Machariel - T2]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Nanofiber Internal Structure II
Overdrive Injector System II
1600mm Steel Plates II

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
500MN Microwarpdrive II
Caldari Navy Large Shield Extender

Polarized 800mm Repeating Cannon, Barrage L
Polarized 800mm Repeating Cannon, Barrage L
Polarized 800mm Repeating Cannon, Barrage L
Polarized 800mm Repeating Cannon, Barrage L
Polarized 800mm Repeating Cannon, Barrage L
Polarized 800mm Repeating Cannon, Barrage L
Polarized 800mm Repeating Cannon, Barrage L
Small Tractor Beam II

Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II

Caldari Navy Warden x4
Hobgoblin II x5
Anize Oramara
WarpTooZero
#178 - 2016-01-21 14:02:10 UTC
Interesting idea but regardless of the question if it will or will not survive most of even the blitzing missions (I have my doubts), you would lose whatever time or isk you saved from the higher DPS to having to repair your armor between missions. Polarized works on marauders because they effectively get 2 or more rep modules for the cap usage of one. They're effectively all duel rep fit with 50% cap usage bonus. You can't replicate that with a few buffer modules.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Hasikan Miallok
Republic University
Minmatar Republic
#179 - 2016-01-21 14:02:12 UTC  |  Edited by: Hasikan Miallok
MrsPotatoHead wrote:

1600mm Steel Plates II
Small Tractor Beam II




Neither of these things belong on a mission blitz boat.

The steel plate is not going to do much other than slow you down.
MrsPotatoHead
Doomheim
#180 - 2016-01-21 14:15:42 UTC  |  Edited by: MrsPotatoHead
Hasikan Miallok wrote:
MrsPotatoHead wrote:

1600mm Steel Plates II
Small Tractor Beam II




Neither of these things belong on a mission blitz boat.

The steel plate is not going to do much other than slow you down.



Yeah. Hmmm well what about the below, I know it's dual tank but it should provide enough burst tank to see you through all of the blitzable missions.

I think I'll hit the test server and try out the obsenity and provide feedback as to how quick it dies.

[Machariel, Blitz Machariel - Polar]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Large Ancillary Armor Repairer, Nanite Repair Paste

Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
Tracking Computer II, Optimal Range Script
500MN Microwarpdrive II
X-Large Ancillary Shield Booster, Cap Booster 400

Polarized 800mm Repeating Cannon, Barrage L
Polarized 800mm Repeating Cannon, Barrage L
Polarized 800mm Repeating Cannon, Barrage L
Polarized 800mm Repeating Cannon, Barrage L
Polarized 800mm Repeating Cannon, Barrage L
Polarized 800mm Repeating Cannon, Barrage L
Polarized 800mm Repeating Cannon, Barrage L
Small Tractor Beam II

Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II
Large Hyperspatial Velocity Optimizer II

Caldari Navy Warden x4
Hobgoblin II x5