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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#3941 - 2016-01-18 06:43:41 UTC
Captain Tardbar wrote:
Which has sold out all the way into July. I think CCP has bet on the right horse.

I hope so.

I don't think that means Eve becomes a second best thing and teams in Iceland working on Eve, suddenly switch to the UK to work on VR.

Both can be successful alongside each other.
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#3942 - 2016-01-18 06:51:59 UTC
Scipio Artelius wrote:
Captain Tardbar wrote:
Which has sold out all the way into July. I think CCP has bet on the right horse.

I hope so.

I don't think that means Eve becomes a second best thing and teams in Iceland working on Eve, suddenly switch to the UK to work on VR.

Both can be successful alongside each other.



I think Valkyrie will end up like Hearthstone.

Heartstone ended up with far more players than WoW and ended up earning more revenue.

http://www.pcgamesn.com/hearthstone-heroes-of-warcraft/hearthstone-is-outgrowing-world-of-warcraft-and-blizzard-are-fine-with-that

To which Blizzard realized they were on to something and shifted more of their efforts to F2P gaming with Heroes of the Storm etc etc.

The same will happen with EVE. The subscription model is a failing model. Blizzard has realized that and so has CCP.

EVE will still exist but it will be relegated to something they keep around for the lore much like WoW does. They won't shut it down, but rather it won't be their flagship title anymore.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#3943 - 2016-01-18 07:16:00 UTC
Captain Tardbar wrote:
EVE will still exist but ... it won't be their flagship title anymore.

Yeah I think that's possible and in many ways I hope that's the case.

Being optimistic, I think it's possible for something to continue to be successful even if another product earns more; but crystal ball gazing always risks being wrong. We really have nothing to go on, but I certainly hope the VR revolution is finally a success this time around.
Kaivar Lancer
Doomheim
#3944 - 2016-01-18 07:37:40 UTC
Well I hope they integrate future games with Eve Online somehow.
Indahmawar Fazmarai
#3945 - 2016-01-18 07:45:11 UTC
Captain Tardbar wrote:
baltec1 wrote:
Captain Tardbar wrote:
baltec1 wrote:
Captain Tardbar wrote:
I don't know. I am under the impression CCP secretly was building Valkyrie because they have the suspicion the they will get a million players like War Thunder and World of Tanks, while EVE stagnates with sub 400K numbers.

After that it will become their main squeeze while EVE becomes the red headed step child which they keep around because they feel sentimental.


400k subs for a decade vs a million of one time sales, I somehow think EVE is gonna be the bigger moneybag.


400K * $15 = $6,000,000

6 mil * 12 = $72 million What EVE makes at total possible numbers a year

In 2013, the microtransaction revenue of World of Tanks surpassed that of World of Warcraft, earning $372 million and ranking fourth highest amongst online game revenues.

World of tanks for 2014 = 217.9 million Euro or 235 million US dollars

Edit

Don't forgot Star Citizen has gotten $105,972,003 for doing nothing of much.

So yeah... Wild prediction. If Eve Valkyrie and Oculus take off, it will be more successful than EVE.


Valkyrie is still a one off payment on a platform that so far costs £500.



Which has sold out all the way into July. I think CCP has bet on the right horse.


Are there numbers on how large is the preorder batch?

"So, we're releasing the pre-order and want it to be a total sold out... how do we do it?" "We should be lucky finding 6,000 suckers, so that's 1,000 pre-order units per month" "Oh, I like it! Specially since we'll be buying the controllers from Microsoft!"
Indahmawar Fazmarai
#3946 - 2016-01-18 07:49:36 UTC
Scipio Artelius wrote:
Captain Tardbar wrote:
EVE will still exist but ... it won't be their flagship title anymore.

Yeah I think that's possible and in many ways I hope that's the case.

Being optimistic, I think it's possible for something to continue to be successful even if another product earns more; but crystal ball gazing always risks being wrong. We really have nothing to go on, but I certainly hope the VR revolution is finally a success this time around.


Quote for posterity:

"Never in the history of consumer electronics, there's been a big hit product that couldn't be shared and experienced by others within 3 seconds of bragging about it"

Blink
Captain Tardbar
Deep Core Mining Inc.
Caldari State
#3947 - 2016-01-18 07:53:22 UTC
Indahmawar Fazmarai wrote:
Are there numbers on how large is the preorder batch?

"So, we're releasing the pre-order and want it to be a total sold out... how do we do it?" "We should be lucky finding 6,000 suckers, so that's 1,000 pre-order units per month" "Oh, I like it! Specially since we'll be buying the controllers from Microsoft!"


False. The Xbox controllers were a deal with Microsoft for Windows 10 support and add nothing to the cost of the Oculus Rift cost.

Also, do you really think Oculus Rift would limit sales to make it look like they sold out or would they sell as much as possible in a given time frame? They had to get Ebay to stop letting people scalp Rifts being sold at $1000.

Looking to talk on VOIP with other EVE players? Are you new and need help with EVE (welfare) or looking for advice? Looking for adversarial debate with angry people?

Captain Tardbar's Voice Discord Server

Lucas Kell
Solitude Trading
S.N.O.T.
#3948 - 2016-01-18 11:38:13 UTC
Tippia wrote:
It doesn't work that way.
How about you (or he) offer support for your claim that 62% are, since that's what's in question?
Ahh Tippia, why don;t you tell me how it does work. It seems to me that if you had evidence that 62% aren't PvE players, you'd be able to slam dunk that dude. But as always you fall back to "It's up to everyone else to provide proof, which I will then ignore and demand more". It's always up to everyone else eh?

Tippia wrote:
What stats are those, and how do they compare to the stats for all the kinds of PvP the game has on offer?
Stats like the "damage per day" stats at fanfest that showed that 72% of all damage done on a given day is against NPCs.

Poddington Bare wrote:
Confirming: Nobody has done both. Ever.
It's not being suggested that people don't do both, but people stomping in saying "PvE doesn't need to be good because EVE is a PvP game" should understand that the game is built around both too.

sero Hita wrote:
Nice logical fallacy there. I did not make a claim but was questening one, hence I don't have to prove anyting.
Oh, I see, so you can make blanket denials without any proof, and you can even just invalidate the graph that he is using as evidence without any further proof or explanation. That's not how it works mate. I'd say it's generally recognised as true that more PvE occurs in this game than PvP, so the burden of proof is on you proving that's not the case.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3949 - 2016-01-18 11:47:16 UTC
Jenn aSide wrote:
Oh, I can comprehend perfectly. The things you have a "problem with" are pretty much what makes the game what it is. Changing those things not only wouldn't work to negatively affect the people who have that eternal hard on against, all it would do would nerf people like me. You just don't get it.
Wrong, as always. Again you're spending too much time listening to your own bad interpretation of a post and not enough time reading the actual posts. Also, the things I have a problem with may be the things YOU like most, but they aren't what makes EVE to other people. You're taking your view and pretending that is the pillar of truth and building everything else around that.

Jenn aSide wrote:
What you mistake for "black and white" is simply that I actually understand how valuable time is. I can't imagine liking a game (Elite) more than another game (EVE) and choosing to waste time playing the lesser of the 2.
So you only ever play one game? And you play it all the time? You don't play Game A for a bit then some of game B, and so on? Yesterday I played MGS, Zelda and Tropico 5. I like them varying amounts which pretty much dictated the amount of time I spent playing each. The same is for EVE and Elite. I get enjoyment from both and split time between them.

Jenn aSide wrote:
I sure as hell wouldn't have thousands of posts on the lesser game's board and still be paying the makers of the lesser game (who have rejected you world view time and again) for access.
I post in a lot of places. Also I plex. When I run out of isk in a few decades, if I still don't think EVE is worth the sub cost I'll stop playing.

Jenn aSide wrote:
I'm not questioning the right of people like you to be here. I'm questioning your sanity. My entire life I've known people who have had better options who stuck with a less optimal option because, to be frank, they were a bit touched in the headquarters and didn't want to give up on the "potential" of the thing they couldn't let go of. Oh , and they "have so much invested in him it"
That's because you see things in black and white. You think that by liking another game more I should only play that game. that the moment EVE fell in my opinion to lower that Elite that I should have just given up on EVE and played only Elite. That's not how it works. I've played EVE for more than 10 years and I hope to continue playing it in the future. All the time I'm here I'll give my opinion on why I think should change to make it better. Your problem is that you can't stand other people having opinions so you try to make them leave so that you can have things your way. Tough. Use the block function if you don't like seeing my opinions.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3950 - 2016-01-18 11:54:46 UTC
Scipio Artelius wrote:
So if CCP chose to call the executable file Main.exe, the game wouldn't be Eve anymore?

Is that really a suggestion that we believe the game is what it is because of the name of 1 file; and nothing to do with what that file actually does?
EVE is what CCP choose EVE to be. If tomorrow they change it to a car racing game, then that is what EVE is. When people like Jenn say "what makes the game what it is" what they mean is "what I like about the game".

I could do the same: what makes the game what it is is the intricate industry and trade system allowing us to turn a profit on building and reselling items.

See how that is just one opinion of the game, not an objective view of what EVE is?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

sero Hita
Science and Trade Institute
Caldari State
#3951 - 2016-01-18 12:30:54 UTC
Lucas Kell wrote:

sero Hita wrote:
Nice logical fallacy there. I did not make a claim but was questening one, hence I don't have to prove anyting.
Oh, I see, so you can make blanket denials without any proof, and you can even just invalidate the graph that he is using as evidence without any further proof or explanation. That's not how it works mate. I'd say it's generally recognised as true that more PvE occurs in this game than PvP, so the burden of proof is on you proving that's not the case.




I NEVER claimed there is less PVE than PVP going on, see the rest of the post you ignored. Again I NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER NEVER claimed there is less PVE than PVP going on. Have you understood that now? I am also for changes to PVE, as I also showed with an example in the post you paraphrased badly.

I claimed the number 62% has no value, due to how the categories are defined. I have already covered that, that you do not read what I write and mix up discussions is not my problem.

The next time don't paraphrase me but cite the whole post, so everyone can see how I did not claim what you claim I claimed.

For explantions of why Indahs interpretations are insufficient I have critized specific claims she has done, with plenty of arguments in earlier posts. You can also check out what Scipio Artelius answered on the last two pages as I agree with this: Here and here .

btw. The burden of evidence always lie with the person who makes the claim, it also works like that in our law systems (unless you live in a dictatorship) now a days(Innocent untill proven guilty an all...).. No matter what your homemade rules says.

If you think I only make blanket statements, make your own claim of why ACU is dropping, and I will bring some arguments and explanations to the table.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Tippia
Sunshine and Lollipops
#3952 - 2016-01-18 13:32:08 UTC  |  Edited by: Tippia
Lucas Kell wrote:
Ahh Tippia, why don;t you tell me how it does work.
Compare and contrast:
A: 62% of players are PvE:ers
B: Do you have anything to support that?
A: Yes! Here it is!
       alternatively
A: No, sorry, I'm just guessing
B: Oh, ok.

A: 62% of players are PvE:ers
B: Do you have anything to support that?
A: Prove that it's wrong.
B: Don't need to, since you haven't proven yourself right yet.

What A does in the latter case is a fallacy that is called “shifting the burden of proof”, often just referred to as “onus probandi”, which means that the one making a claim is the one that has to support it. Until they do, the claim can trivially be dismissed as untrue. There is no need to disprove something that is untrue — it proves itself. Absence of falsification is not proof that your right, especially not in the absence of anything to verify your stance, and trying to shift the burden of proof just means you're trying to cover up that no such verification exists while also implying that a lack of falsification proves something.

Quote:
But as always you fall back to "It's up to everyone else to provide proof, which I will then ignore and demand more". It's always up to everyone else eh?
No. What I always do is ask for those who make some unproven claim to provide proof. If they do, we evaluate it; if they don't the claim is is ignored and the same demand for proof is repeated.

I know you get confused by this, largely because the latter happens so frequently and we almost never get to the evaluation stage. People generally can't provide that required proof, and instead just go on huge fallacy-cascades, often in the form of onus probandi or strawman fallacies (such as trying to make it seem as if I've made some kind of opposing claim).

Quote:
Stats like the "damage per day" stats at fanfest that showed that 72% of all damage done on a given day is against NPCs.
Do you have a link to that? And how does that show that PvE is massive compared to all the kinds of PvP the game has on offer?

Quote:
Oh, I see, so you can make blanket denials without any proof, and you can even just invalidate the graph that he is using as evidence without any further proof or explanation.
Yes, in the absence of evidence, blanked denials can be done without proof — that's the whole point of having proof. Doubly so in this case since the graph is specifically created to disprove the categorisation Indahmawar is trying to peddle.
Lucas Kell
Solitude Trading
S.N.O.T.
#3953 - 2016-01-18 13:36:06 UTC
sero Hita wrote:
I claimed the number 62% has no value, due to how the categories are defined.
So what % would you consider valid? And what exactly is your problem with Indahmawar? You explode into a ragepost calling him a troll and disputing the 62%, yet you seem to have nothing constructive to add. Seemingly you just want other people not to post. Let's not forget that your post was actually a response to a link showing 1.4m sales for E:D.

sero Hita wrote:
The next time don't paraphrase me but cite the whole post
No thanks.

For explantions of why Indahs interpretations are insufficient I have critized specific claims she has done, with plenty of arguments in earlier posts. You can also check out what Scipio Artelius answered on the last two pages as I agree with this: Here and here .

sero Hita wrote:
btw. The burden of evidence always lie with the person who makes the claim
Except he provided evidence, in the form of the graphs linked. Whether or not I agree with them is irrelevant, but you can't just go "nope" then demand more evidence. So that would really put the ball in your court. Let's face it, the vast majority of the time when people demand evidence on this forum what they really mean is "I don't agree but can't articulate a counter argument, so I'll send you away to gather evidence that I'll never accept as valid".

Now since we know that you "NEVER claimed there is less PVE than PVP going on" that suggests to me that you think the amount of PvE is more than 50% but not 62%. So what would you say is an acceptable rough ballpark figure?

sero Hita wrote:
make your own claim of why ACU is dropping, and I will bring some arguments and explanations to the table.
OK. I think ACU is dropping for a number of reasons. Off the top of my head:
- Because veteran players are starting to get bored and new players are not coming in at a rate fast enough to replace them
- Because CCP is shifting focus to VR development, reducing the development focus on EVE-O
- Because other games are coming out which reduces the pull of a game like EVE-O to people looking for space games
- Because the "average gamer" is changing, and by not adapting to that EVE-O is becoming "more niche" and thus appealing to a smaller audience
- Because the things that CCP relied on to push marketing (massive battles, huge expansions) no longer exist at the scale they used to

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lan Wang
Federal Navy Academy
Gallente Federation
#3954 - 2016-01-18 13:37:26 UTC  |  Edited by: Lan Wang
the statistic isnt "62% are pve'ers", the statistic means 62% do pve, there is a distinct difference here, im a pvp'er but if im bored or rl poor ill simply run a few level 5's or ded's, that doesnt make me a pve'er it just means i do pve as well as pvp so i would also fall into that 62% statistic, however 100% of people do pvp so we should focus more on that.

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Tippia
Sunshine and Lollipops
#3955 - 2016-01-18 13:42:41 UTC  |  Edited by: Tippia
Lucas Kell wrote:
So what % would you consider valid? And what exactly is your problem with Indahmawar?

Per the graph as Indahmawar interprets it? 100%. The graph also shows a 100% engagement in combat. And industry. And trading. See, this is the issue I'm getting at with your claim about what is “massive”. There is no exclusivity in the activities, so even at 100% engagement, any given activity can turn out to be an utterly minute and trivial part of the game — in the end, it's just one activity, competing with a bajillion others, all of which also have 100% engagement.

The problem with Indahmawar is that he doesn't actually read the graph; that he invents stereotypes that the graph is explicitly made to disprove; and that he sets up false dichotomies between these stereotypes that also are disproven by the graph.

He then turns this into one of the most nonsensical statistical claims this forum has ever seen.

Quote:
Except he provided evidence, in the form of the graphs linked.
…which doesn't support his claim and doesn't provide the numbers he conjures up. In fact, it explicitly contradicts pretty much all of it.

e: Actually, **** it. I'll do an effortpost to demonstrate the issue… hang on.
Lucas Kell
Solitude Trading
S.N.O.T.
#3956 - 2016-01-18 13:47:48 UTC
Tippia wrote:
Compare and contrast:
except it's more like:
A: 62% of players are PvE:ers
B: Do you have anything to support that?
A: Yes! Here it is!
B: I do not accept that as valid. Find different evidence.
(those last 2 steps repeat ad infinitum)

You're also making the wild assumption that conventional wisdom does not support him, while I'd argue that people generally accept that more PvE occurs in game than anything else.

Tippia wrote:
No. What I always do is ask for those who make any claim I disagree with to provide proof. If they do, I claim it is invalid and demand further evidence until they get bored and I win by default. If they don't I repeat myself every time they try to post anything to anyone, seeking the same outcome.
FTFY.

Tippia wrote:
Do you have a link to that? And how does that show that PvE is massive compared to all the kinds of PvP the game has on offer?
I think it's here. If not it's somewhere in there I think. What that shows is that where damage is applied, most of it is on NPCs. While it's not conclusive evidence, it certainly lends itself to the idea that more activities involve shooting NPCs than other players. And that's ignoring non-damaging forms of PvE like mining and exploration.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#3957 - 2016-01-18 13:57:24 UTC
Lan Wang wrote:
the statistic isnt "62% are pve'ers", the statistic means 62% do pve, there is a distinct difference here, im a pvp'er but if im bored or rl poor ill simply run a few level 5's or ded's, that doesnt make me a pve'er it just means i do pve as well as pvp so i would also fall into that 62% statistic, however 100% of people do pvp so we should focus more on that.
I don't disagree and I'm not claiming it does, I just find it laughable that when someone states something people disagree with they demand evidence yet when those same people turn around and claim the majority of the game is PvPers. You say yourself here "100% of people do PvP", well in that case "100% of people do PvE" too, since I've not yet met someone that's never killed a single rat, been shot by a gate gun or bought from an NPC buy order.

And all of it is irrelevant. The question really comes down to: Do you think PvE should be improved? CCP think yes.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Tippia
Sunshine and Lollipops
#3958 - 2016-01-18 14:16:49 UTC
Lucas Kell wrote:
Tippia wrote:
Compare and contrast:
except it's more like:
A: 62% of players are PvE:ers
B: Do you have anything to support that?
A: Yes! [shows something that even at a very superficial level disproves the claim]. I've interpreted this as 62%.
B: The numbers you're quoting are not in the graph.

Fixed.

Quote:
You're also making the wild assumption that conventional wisdom does not support him
Conventional wisdom is not proof, so there's no need to assume anything about it.

Quote:
FTFY.
Sorry, “mangled due to ignorance” does not start with an F. Try again.

Quote:
I think it's here. If not it's somewhere in there I think. What that shows is that where damage is applied, most of it is on NPCs. While it's not conclusive evidence, it certainly lends itself to the idea that more activities involve shooting NPCs than other players. And that's ignoring non-damaging forms of PvE like mining and exploration.

Mining and exploration is not PvE, and what PvE parts there are to exploration would show up in that statistic. But you almost grasp the point I'm getting to: there is so many activities in the game that don't do any damage, including large part of PvP combat. Looking at HP chewed through is like trying to compare taking the bike or the metro to work, and concluding that the metro is better because you were only on it for 5 minutes… never mind the 20 minutes spent walking to and from the station and waiting for the darn thing to even show up. Oh, and let's not forget the other end: in terms of activity, the HP in PvP combat is effectively counted twice — there are two opponents, each generating HP for that stat, where as for NPCs, only one side is counted.

Quant tries to normalise the number in terms of stuff destroyed, which improves it a bit, but there's still that question of what counts as part of the activity and what does not. As for “more activities”, we don't need any HP statistics to show that — we can just look at the what to do list. We can now open the floor on a debate of what counts as “an activity”.
Lucas Kell
Solitude Trading
S.N.O.T.
#3959 - 2016-01-18 14:53:08 UTC  |  Edited by: Lucas Kell
Tippia wrote:
Conventional wisdom is not proof, so there's no need to assume anything about it.
Of course there is, because asking for proof of the claim is making the assumption that it's considered to be false and thus requires proof. Like if you held up a brick and said "smacking you in the head with a brick will hurt your head", I'm not going to demand proof as that's generally accepted as true.

Tippia wrote:
“mangled due to ignorance” does not start with an F
What was mangled? That's exactly what you do in nearly every argument you get into on here. It's not my fault if you can;t even recognise the way you conduct yourself.

Tippia wrote:
Mining and exploration is not PvE
OK, here we go back down the "everything is PvP" route. In that case when someone says "I want missions to be improved" and someone starts screaming "CAREBEAR! EVE ISN'T WOW!" I'll simply state that everything is PvP so it's not a carebear change. At the end of the day we all know what activities are being discussed here, so pretending to be oblivious to it doesn't help, it just invalidates anything you have to say.

Tippia wrote:
including large part of PvP combat.
Most PvP (of the pew pew variety, since let's face it we're talking about shooting players vs other activities here) will involve HP. And noone said it was a perfect metric, it's simply a better metric that nothing.

Again though, we're all arguing a moot point since the real question being debate is: Do you think PvE (as in the mechanics most people would consider to be PvE - missions, mining, anoms) should be improved?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

sero Hita
Science and Trade Institute
Caldari State
#3960 - 2016-01-18 14:56:19 UTC
Lucas Kell wrote:
sero Hita wrote:
I claimed the number 62% has no value, due to how the categories are defined.
So what % would you consider valid? And what exactly is your problem with Indahmawar? You explode into a ragepost calling him a troll and disputing the 62%, yet you seem to have nothing constructive to add. Seemingly you just want other people not to post. Let's not forget that your post was actually a response to a link showing 1.4m sales for E:D.

sero Hita wrote:
The next time don't paraphrase me but cite the whole post
No thanks.

For explantions of why Indahs interpretations are insufficient I have critized specific claims she has done, with plenty of arguments in earlier posts. You can also check out what Scipio Artelius answered on the last two pages as I agree with this: Here and here .

sero Hita wrote:
btw. The burden of evidence always lie with the person who makes the claim
Except he provided evidence, in the form of the graphs linked. Whether or not I agree with them is irrelevant, but you can't just go "nope" then demand more evidence. So that would really put the ball in your court. Let's face it, the vast majority of the time when people demand evidence on this forum what they really mean is "I don't agree but can't articulate a counter argument, so I'll send you away to gather evidence that I'll never accept as valid".

Now since we know that you "NEVER claimed there is less PVE than PVP going on" that suggests to me that you think the amount of PvE is more than 50% but not 62%. So what would you say is an acceptable rough ballpark figure?

sero Hita wrote:
make your own claim of why ACU is dropping, and I will bring some arguments and explanations to the table.
OK. I think ACU is dropping for a number of reasons. Off the top of my head:
- Because veteran players are starting to get bored and new players are not coming in at a rate fast enough to replace them
- Because CCP is shifting focus to VR development, reducing the development focus on EVE-O
- Because other games are coming out which reduces the pull of a game like EVE-O to people looking for space games
- Because the "average gamer" is changing, and by not adapting to that EVE-O is becoming "more niche" and thus appealing to a smaller audience
- Because the things that CCP relied on to push marketing (massive battles, huge expansions) no longer exist at the scale they used to


Well, i have also been discussing a lot with Vaerah Vahrokha. So it is not only Indahmawar, if you are looking for a stalker angle of something. The thing with Indahmawar, is she uses these 62% as leverage to push through her ideas. Just look at her sig.
"CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"

The problem is that these 62% also includes people who might not agree with Indahmawar, and might not even be doing mostly PVE, based on all the uncertainties that Scipio Artelius highlighted. So when you these statistics to make claims that EVE is dying because CCP ignores 62% of the EVE population, it is mireading the data.

If you go back to the post with the 1.4m sales for E:D, I also asked her, what the point was with just throwing these data into the discussion, without bringing any context. Because there was no context, i took it as a "lol, there are 1.4 mill people playing ED because they care for PVE activties" post. Which was an misinterpretation, as she then replied to someone else, that this means there are a lot of players that EVE could have gotten their hands on.

This is an opinion, which is okay. The problem is in the insinuation that some of these people would have subscriped and been fine with the other parts of EVE, if just there was more PVE.

I assure you that when I want proof it is not because I can't articulate an opinion, but because in my line of work, you have to bring proof or say less. This is basically what I would like. If the data are unclear, keep it to simpler statements that does get you into troubles. Don't say "The decline in ACU is because CCP don't make enough new PVE features" in GD. Go to FI instead and argument for what PVE changes you would like. I am sure the state of PVE is a part of the decline but so are many other variables. And for example looking at ACU for the last 5 years it seems like that the rapid part of the decline coincides with the SOV changes.

regarding the drop the ACU, all your reasons are probably all true to some extend. i like that you did not only include one like many. It could also just be that people generally are online less than what they used to, but still subscribed. For example if everyone would play two hours a day, instead of four the ACU would drop. Which is my problem with the whole "EVE is dying" thing. Way too many use ACU as an measurement of subscribers, when in reality it is an convoluted function depending on if the players are online and how long.

With how many procent I think that play PVE. I would not speculate on it at all with the quality of the data available. It is futile to estimate something when you have no tools to do so. So I will refrain.

Btw. read Tippias replies, they illustrate very nicely the standards you would be hold to in academia, about burden of proof, if you want to publish anything scientific.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker