These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

no timers for targets after kill rights activation

Author
Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#21 - 2016-01-12 18:50:41 UTC  |  Edited by: Scipio Artelius
SurrenderMonkey wrote:
Scipio Artelius wrote:
Saisin wrote:
lilol' me wrote:
so im wondering why when you activate a kill right that they dont gain any aggression timers and can just dock and either wait for it to end of swap into another bigger ship immediately. it dont feel right to me.

Do not worry, once they can't dock up once scrambled, they will not undock anymore.

I am likely wrong here but I thought being tethered automatically after undocking from a citadel makes it impossible to scram you. So unless they do something to break the tether, they should be even more safe than currently?

Not sure how Command Destroyers MJFG will work against someone tethered. Will be interesting to find out.


More significantly, has there been any indication that citadel docking mechanics will be applying to NPC stations? I haven't seen any.

No. The new mechanics apply only to Citadels and not to stations or outposts as far as we currently know.
Knitram Relik
State War Academy
Caldari State
#22 - 2016-01-12 18:51:19 UTC
I'll type slowly so I don't lose you here. Kill right means you have the right to kill them. Nothing is to be inferred about your ability to do such a task from either the word "kill" or "right".

"The problem with quotes on the internet is that it's really hard to verify their authenticity." - Abraham Lincoln

Ralph King-Griffin
New Eden Tech Support
#23 - 2016-01-12 18:51:35 UTC
Amber Starview wrote:
Yes I do know what the OP meant ...my opinion is that this aggression should carry over on activation

Why - to make kill rights more effective and to make eve more dangerous

Edit - I see a few against this I just think u get a KR against u it should be harder to dodge that's all

ehh, theyre tools like anything else in the game.

the kill right is only as effective as the person activating it Blink

you wanting better killrights is essentially saying you cant use them properly,
Memphis Baas
#24 - 2016-01-12 19:06:10 UTC
It's always gonna be something. You're complaining that they can dock; why did you activate the kill right while they were at 0 km on the undock? Next you're going to complain that they can warp away, that they can shoot back, that they can actually win the fight and destroy you, etc.

Sorry, but it's your job to not suck at PVP. If you can't bump them off the undock point, if you don't have a scram, web, and enough firepower to take their ship out, you shouldn't activate the kill right.
Amber Starview
Doomheim
#25 - 2016-01-12 19:25:17 UTC
Ralph King-Griffin wrote:
Amber Starview wrote:
Yes I do know what the OP meant ...my opinion is that this aggression should carry over on activation

Why - to make kill rights more effective and to make eve more dangerous

Edit - I see a few against this I just think u get a KR against u it should be harder to dodge that's all

ehh, theyre tools like anything else in the game.

the kill right is only as effective as the person activating it Blink

you wanting better killrights is essentially saying you cant use them properly,


It's true I'm really bad at station games .....and am surprised so many supposed pvp players defending it

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#26 - 2016-01-12 19:48:42 UTC
Amber Starview wrote:
Ralph King-Griffin wrote:
Amber Starview wrote:
Yes I do know what the OP meant ...my opinion is that this aggression should carry over on activation

Why - to make kill rights more effective and to make eve more dangerous

Edit - I see a few against this I just think u get a KR against u it should be harder to dodge that's all

ehh, theyre tools like anything else in the game.

the kill right is only as effective as the person activating it Blink

you wanting better killrights is essentially saying you cant use them properly,


It's true I'm really bad at station games .....and am surprised so many supposed pvp players defending it


Who's defending it? No one in this thread. It's just been explanation of how it works.
Neuntausend
Republic Military School
Minmatar Republic
#27 - 2016-01-12 20:01:29 UTC  |  Edited by: Neuntausend
There are always at least two parties involved in docking games: The one that's doing the actual docking/undocking, and the one playing along with it. If you don't like docking games, don't play them. It's that simple, actually.

Just docking when outgunned and in docking range, is not quite a docking game yet. That's just the smart thing to do.
Vol Arm'OOO
Central Co-Prosperity Union
#28 - 2016-01-12 21:09:16 UTC
Amber Starview wrote:
Frostys Virpio wrote:
lilol' me wrote:
so im wondering why when you activate a kill right that they dont gain any aggression timers and can just dock and either wait for it to end of swap into another bigger ship immediately. it dont feel right to me.


Did they perform an offensive action?


Yes that is why they have a kill right on them obviously .....and I would think a kill right activation should cause limited aggro for both parties as it would make it a more fair thing as they obviously caused aggression to get a KR

But really it's all just broken and most annoying is that it is unfinished


Lol - I take it you have noticed the numerous scam KR toons sitting in orcas and whatnot sitting on the undock in every trade hub everywhere. Bottom line - if you want to activate KR dont do it on a station - at least unless you know what you are doing and can bump the hugger off station. Now why you would ever pay 1bil isk to kill an orca is an entirely other question.

I don't play, I just fourm warrior.

Ralph King-Griffin
New Eden Tech Support
#29 - 2016-01-12 21:32:37 UTC
Amber Starview wrote:
Ralph King-Griffin wrote:
Amber Starview wrote:
Yes I do know what the OP meant ...my opinion is that this aggression should carry over on activation

Why - to make kill rights more effective and to make eve more dangerous

Edit - I see a few against this I just think u get a KR against u it should be harder to dodge that's all

ehh, theyre tools like anything else in the game.

the kill right is only as effective as the person activating it Blink

you wanting better killrights is essentially saying you cant use them properly,


It's true I'm really bad at station games .....and am surprised so many supposed pvp players defending it


...what, why engage in station games?

get them off a station numbnuts.

seriously **** station games.
Chopper Rollins
Republic Military School
Minmatar Republic
#30 - 2016-01-12 21:45:11 UTC
Get out of hisec.


Goggles. Making me look good. Making you look good.

lilol' me
Comply Or Die
The Initiative.
#31 - 2016-01-12 23:07:55 UTC  |  Edited by: lilol' me
Memphis Baas wrote:
It's always gonna be something. You're complaining that they can dock; why did you activate the kill right while they were at 0 km on the undock? Next you're going to complain that they can warp away, that they can shoot back, that they can actually win the fight and destroy you, etc.

Sorry, but it's your job to not suck at PVP. If you can't bump them off the undock point, if you don't have a scram, web, and enough firepower to take their ship out, you shouldn't activate the kill right.


now youre just being stupid, why are you getting so angry over a simple question i can feel the rage as you were typing. relax its just a question.
KR just seem a bit broken. You activate a kill right they can dock up and wait it out so whats the point, or they can immediately dock up and change to a bigger ship, i mean its a bit like the docking in a orca debacle.

and actually yes they did do something wrong hence the killright. plus its been abused too much from scamming and as people say people using alts to stop it.
Ralph King-Griffin
New Eden Tech Support
#32 - 2016-01-12 23:12:33 UTC  |  Edited by: Ralph King-Griffin
lilol' me wrote:
Memphis Baas wrote:
It's always gonna be something. You're complaining that they can dock; why did you activate the kill right while they were at 0 km on the undock? Next you're going to complain that they can warp away, that they can shoot back, that they can actually win the fight and destroy you, etc.

Sorry, but it's your job to not suck at PVP. If you can't bump them off the undock point, if you don't have a scram, web, and enough firepower to take their ship out, you shouldn't activate the kill right.


now youre just being stupid, why are you getting so angry over a simple question i can feel the rage as you were typing. relax its just a question.
KR just seem a bit broken. You activate a kill right they can dock up and wait it out so whats the point, or they can immediately dock up and change to a bigger ship, i mean its a bit like the docking in a orca debacle.

and actually yes they did do something wrong hence the killright. plus its been abused too much from scamming and as people say people using alts to stop it.

*pinches nose*

dont.activate.it.on.a.station.then

further,

dont fall for obvious scamms
Ibutho Inkosi
Doomheim
#33 - 2016-01-13 00:02:46 UTC
Ralph King-Griffin wrote:
kill rights give you the right to attack someone,
why shouldent they be allowed to flee, defend themselves or beat the ever living daylight out of you?
'Cause my mom said they can't. P

As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.

Scipio Artelius
Weaponised Vegemite
Flying Dangerous
#34 - 2016-01-13 00:38:37 UTC
lilol' me wrote:
KR just seem a bit broken. You activate a kill right they can dock up and wait it out so whats the point, or they can immediately dock up and change to a bigger ship, i mean its a bit like the docking in a orca debacle.

Just don't activate one (if you have to pay), when they are in docking range and only when you are ready to point/scram them.
Ralph King-Griffin
New Eden Tech Support
#35 - 2016-01-13 01:55:07 UTC
Scipio Artelius wrote:
lilol' me wrote:
KR just seem a bit broken. You activate a kill right they can dock up and wait it out so whats the point, or they can immediately dock up and change to a bigger ship, i mean its a bit like the docking in a orca debacle.

Just don't activate one (if you have to pay), when they are in docking range and only when you are ready to point/scram them.

start locking them first, then activate it so you lock them as they go suspect.

then have your buddy ready on the other side of the gate (because you did not do on a station right? ... right?) to catch them if they manage to crash it.

simple.
Memphis Baas
#36 - 2016-01-13 03:42:06 UTC
lilol' me wrote:
now youre just being stupid, why are you getting so angry


Ok, so exactly what do you want? Which of the flags do you want them to get when the kill right is activated?

Do you want them to get just an aggression timer? Big deal, their ship stays in space if they log off. They can still dock.

Do you want them to get a weapons timer? This means they can't dock for 1 minute, but that timer only happens when they actually shoot someone. If you want them to get that timer, the system would need to place you and the guy in an automatic limited engagement with both of you having shots fired (weapons timers). Now the guy won't even need to bait, he can just wait for you to activate the kill right, kill you, and then thank CCP for listening to you.

Stealing ore from a miner produces the same suspect timer. With the same choices of "be prepared for PVP if you want to actually catch the guy." You want that changed too? It would be awesome for all the ore thieves, who are just looking for fights.

lilol' me wrote:
i can feel the anger as you were typing

Darth Baras wrote:
A blind, deaf, comatose, lobotomy patient could feel MY ANGER!

Rawketsled
Generic Corp Name
#37 - 2016-01-13 06:13:41 UTC
Paranoid Loyd wrote:
It's a kill right not a "I win" button.

You have the right to shoot at them and not have Concord or the Po-Po beat down on you. If killing them happens, then so be it. If no killing happens then tough luck.

Killrights are technically a misnomer.
lilol' me
Comply Or Die
The Initiative.
#38 - 2016-01-13 13:18:31 UTC
Memphis Baas wrote:
lilol' me wrote:
now youre just being stupid, why are you getting so angry


Ok, so exactly what do you want? Which of the flags do you want them to get when the kill right is activated?

Do you want them to get just an aggression timer? Big deal, their ship stays in space if they log off. They can still dock.

Do you want them to get a weapons timer? This means they can't dock for 1 minute, but that timer only happens when they actually shoot someone. If you want them to get that timer, the system would need to place you and the guy in an automatic limited engagement with both of you having shots fired (weapons timers). Now the guy won't even need to bait, he can just wait for you to activate the kill right, kill you, and then thank CCP for listening to you.

Stealing ore from a miner produces the same suspect timer. With the same choices of "be prepared for PVP if you want to actually catch the guy." You want that changed too? It would be awesome for all the ore thieves, who are just looking for fights.

lilol' me wrote:
i can feel the anger as you were typing

Darth Baras wrote:
A blind, deaf, comatose, lobotomy patient could feel MY ANGER!



you need to see somene if you get angry so easy its not healthy. it really isnt.
Neuntausend
Republic Military School
Minmatar Republic
#39 - 2016-01-13 16:24:03 UTC
Rawketsled wrote:
Killrights are technically a misnomer.


Only in the sense that by game rules, you always have the "right" to kill anyone in the game. Only difference is, whether or not CONCORD will respond. Then again, since CONCORD kind of represents some sort of "law" in high sec (at least lore wise), within that law, a "killright" gives you the right to kill somebody.
Spurty
#40 - 2016-01-15 03:13:35 UTC
Who did you just make rich by activating one? I have a 50 mill kill right on me.
Costs you 50 mill to activate it. So much derp needed for that to happen

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Previous page12