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Dev Blog: Scanning and Probing Changes in Parallax

First post
Author
Lei Volund
Aliastra
Gallente Federation
#401 - 2016-01-03 22:17:19 UTC
please let me remove the tactical overlay from the scanning window, without having to remove it from the 'main' window.

also, can't see anything with these new scanning globes, so bright and opaque
Dominous Nolen
The Graduates
The Initiative.
#402 - 2016-01-04 16:15:32 UTC
Soltys wrote:

- turn off/dim the sun light - tighter systems + larger zoom and it gets in the way (or add a toggle to turn it off)



Something like this perhaps? >>

https://www.youtube.com/watch?v=wJs0TIa1tbY

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Arla Sarain
#403 - 2016-01-07 18:11:08 UTC
This is missing:

Hovering over celestials in the overview doesn't highlight them in the scanning window, like when you hover over anoms in the probe window. Almost essential considering the low visibility this new map forces on you. If I have tacs over a gate, I can't see the gate bracket. Because it bundles everything into the balloons.
Shiloh Templeton
Cheyenne HET Co
#404 - 2016-01-08 03:55:33 UTC
I like the new scanning interface, but my big problem is that it's frequently very hard to find the red/green icon for centering. I know I'm not color blind because I was tested in college.

The first problem is the green probes and d-scan lines clutter the screen. It would be better if one of the was a different color - and even better if the d-scan lines were on/off with a shortcut.

The second problem is the resolve icons need to be a different color/bold/larger or something. I frequently have to twist the display around to find them - especially when it goes to the stacked polygon shape.


Has anyone figured out any adjustments to improve the resolution?

Fujiyama Mama
Hedion University
Amarr Empire
#405 - 2016-01-08 13:18:54 UTC
The new system is less responsive and harder to read.

1. The sun graphic is too bright and needs to go. Same with the starfield, it's distracting and needs to go.
2. The scan range spheres are too bright and there's too much detail. They need to be adjusted so that only the edges show.
3. Some signature graphics - drones, small ships - are too hard to see clearly,.

In conclusion, the old system is cleaner, faster and easier to use.
Iria Ahrens
Space Perverts and Forum Pirates
#406 - 2016-01-09 03:53:13 UTC
Icons are too transparent. I'd like the option to adjust the transparency to make them more opaque, or turn off transparency entirely. This is for all of the new map interfaces. Right now, the transparency increase as one zooms out and only increases a little when zooming in. Just because I zoom out doesn't mean I want to lose my frame of reference on my contacts.

Also, When only one probe gets a contact hit, instead of a sphere, it should show (in red) the cross sections of that sphere that don't intersect any other probes.

Actually, What I would REALLY like is some means to interact with the probes that made it easier to eliminate unintended interactions.

Ergo, If I want to move the probe group in a plane, I click on the corresponding face of a probe. But it is easy to click on the wrong part of the face and send the probe group off in an unintended direction.
Eg. 2. While interacting with the map just trying to get the correct the scale and perspective, it is hard to not click on the spheres representing the probe ranges without accidentally modifying the scan range since the spheres take up the entire screen.

Maybe foreground/background button/hotkey that toggles so that the probes spheres are interactable, then toggle off the spheres but toggle on the probes so that the map perspective can be manipulated, and the probes can be moved.

To solve problem 1. Make it so that mousing over a probe magnifies it so a user can click the correct place, then de-magnifies so the probes can be placed.

Thank you.

My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.

Moloney
University of Caille
Gallente Federation
#407 - 2016-01-14 23:12:24 UTC
Hi,

With all due respect for something that does look quite pretty. This is not the area of the game that you should be using as a marketing tool.

The more convoluted the scanning map gets, the further from a usable system it becomes.

When is the last time you opened any map from Google to a physical map and expected distracting sparkles?

Sadly, although I am quit happy with the fact, the more basic and wire frame the scanning map is, the easier it is to see what you are doing.

There is no need for animation for a red sphere or excessively distracting probes that get in the way of clearly seeing the signature dot.

All changes to the visuals of the probe map directly reduces its functionality.

Please stop this or at very least, never remove the option to turn it off.

Thanks for reading,
Moloney.
Zerry
Doomheim
#408 - 2016-01-17 12:04:44 UTC
I dont mind new. As long as it have functionality.

My biggest issue:

I fly with probe and d-scan window open, and at seperate locations on screen. I need the ability to d-scan simultaniously as i probe, and having that big blue ball where i'm probing is not working at all.

I belive a step in the rigth direction, would be to have a Box on the d-scan, that makes you able to toggle on the mapping of the d-scan. This way you can unclutter the map when needed. Also have this availeble as a shortcut.

Please consider making the map/probe/d-scan a little less "shiny,toony".

A improvement to the probe window: when in center track position, highlighting anomolies turns camera.
When faced with many or few anoms in a system, this would improve every pilots ability to check if its occupied or not.
As you can do this in space outside, i dont feel this would change much but give the probe window better functionality.

Akasha Mayan
Imperial Academy
Amarr Empire
#409 - 2016-01-17 15:10:41 UTC  |  Edited by: Akasha Mayan

Legend

= bugs -> what it'd take for me to voluntarily leave it enabled for serious work
- flaws
+ benefits
> observations


Problems with the beta dscan:

== absolutely requires an 'apply the selected overview filter' toggle. I have > 30 custom overviews(, bracket, dscan profiles) to scroll through and usually leave it set to a specific dscan filter; but when I want to i.e. quickly not filter, but instead show every can, corpse and drone on the drag bubble, It's clear and urgent - not time to spend in an irritating and imposed menu.

== the au/km swap button, asides from putting in another stage between hitting scan, is also schizophrenic as regarding what number it is currently accepting. the requirement exists, for frequent change of scan range - say, from 10k short or a number of au's. I'd leave it on km's and use au>km hotkeys like before; i.e. 1944772310 (13au if you were wondering), but it wouldn't even let me.

> Add them each back; au/km boxes and overview toggle off. There is space in the UI.

- the scan in progress animation doesn't seem to follow tidi (this is not a big deal)

+ keybind to initiate dscan is useful (but it doesn't make up for the others)


Problems with the beta probe:

==== the filters (that exist saved in standard probe ui) either do not seem to apply reliably, (or on refresh?), or do not apply in a way that makes sense. they are broken. they do not filter.

= becomes paralysed (frame/ps lock <1) when probing around 900 ship targets, with attendent drones, towers, mods, etc. (gf780/i7-4790k/ssd/16g - this isn't me, it's you)
== visual clutter, overlapping spheres etc in this situation makes it a hundred times worse.

-- location of 'me' isn't sufficiently highlighted in the map
-- bookmarks aren't visible enough in the map.
-- beacons etc, aren't visible enough, etc
-- the overview does not highlight the relevant things within the map

> basically, I can't find what I'm looking for even a quarter as easily, even when I know what and where.

+ keybind for activating probe scan is useful
+ easier to drag, place probes and change scan size region
+ it zooms in far enough around planets (moons) to id tower locations (unlike what the 'full' beta map allow/ed)
+ I can effectively use this probing interface in real situations (mostly) and more or less, even like it.

> would be sugar and spice, if it allows snap probe center to nearest planet or hit.

# (f10 toggle the probing map >> is f9)



Thank you.
Rek Seven
University of Caille
Gallente Federation
#410 - 2016-01-18 09:37:10 UTC
Assuming the design of the new probing/scanning interface was done by an experienced and qualified professional, what possible reason did they have for making the probe spheres the same colour as then directional scanner sphere?

Furthermore, assuming that there is some sort of quality control system at CCP, who looked at this new interface and decided "yes, this is clear and user-friendly"?
Alex Susa
blablabla3
#411 - 2016-01-20 07:13:16 UTC

That's an idea, I scan a lot in thousands of systems, when I scan I ignor all signatures that I'm not intersting, but when I return I need to scan again same signatures because I don't remember all of them, is possible to make something that once that I ignore a signature to be always that signature ignored?
Orlacc
#412 - 2016-01-25 01:37:50 UTC
Alex Susa wrote:

That's an idea, I scan a lot in thousands of systems, when I scan I ignor all signatures that I'm not intersting, but when I return I need to scan again same signatures because I don't remember all of them, is possible to make something that once that I ignore a signature to be always that signature ignored?



In lieu of that, I make notes

"Measure Twice, Cut Once."

Miali Askulf
Sebiestor Tribe
Minmatar Republic
#413 - 2016-01-25 11:31:44 UTC
Probe results are way too hard to see against the probe bubble graphic, eg https://i.imgur.com/5rzqT3O.png.
Morrigan LeSante
Perkone
Caldari State
#414 - 2016-01-27 09:16:17 UTC
Miali Askulf wrote:
Probe results are way too hard to see against the probe bubble graphic, eg https://i.imgur.com/5rzqT3O.png.



Came to say this actually, was scanning fighters last night, I had to go to the old map as they were nigh impossible tp pin down. A combination of their x icon and the strong blue probe spheres.
Sgt Ocker
What Corp is it
#415 - 2016-02-02 00:20:16 UTC
Reconnect to lost probes in the new interface is not functional or just buggy.
I suffered a (too common now) socket closed and upon logging back in was unable to reconnect to my probes. I could see them on Dscan but was unable to reconnect until I switched back to the old scanning interface.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

CCP Goliath
C C P
C C P Alliance
#416 - 2016-02-02 11:18:55 UTC
Hey folks,

We've made some changes in the intensity and opacity of the probe spheres and result hits today - give it a try and let us know how you're feeling about it.

RE: Recalling probes. Not an issue I am aware of, but will try reproing it today.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Wander Prian
Nosferatu Security Foundation
#417 - 2016-02-02 12:37:52 UTC  |  Edited by: Wander Prian
Sgt Ocker wrote:
Reconnect to lost probes in the new interface is not functional or just buggy.
I suffered a (too common now) socket closed and upon logging back in was unable to reconnect to my probes. I could see them on Dscan but was unable to reconnect until I switched back to the old scanning interface.


If you DC and have probes out, those probes will be lost. The game loses track of them. Basically the game doesn't have time to recall them as it does if you jump a gate, jump a wormhole, dock up, etc etc. It's not a recent issue, it's been there since CCP change the probing in Odyssey

The same thing happens if you have probes out at downtime and you get kicked offline

It's abit annoying, hence keep spares with you at all times

Wormholer for life.

helana Tsero
Science and Trade Institute
Caldari State
#418 - 2016-02-02 12:48:51 UTC
CCP Goliath wrote:
Hey folks,

We've made some changes in the intensity and opacity of the probe spheres and result hits today - give it a try and let us know how you're feeling about it.

RE: Recalling probes. Not an issue I am aware of, but will try reproing it today.


Any chance the star field will be coming back as an option for the solar system map ?

I really miss it. Sad Scanning was so much more enjoyable with the subtle star effect.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

CCP Goliath
C C P
C C P Alliance
#419 - 2016-02-02 13:29:04 UTC
helana Tsero wrote:
CCP Goliath wrote:
Hey folks,

We've made some changes in the intensity and opacity of the probe spheres and result hits today - give it a try and let us know how you're feeling about it.

RE: Recalling probes. Not an issue I am aware of, but will try reproing it today.


Any chance the star field will be coming back as an option for the solar system map ?

I really miss it. Sad Scanning was so much more enjoyable with the subtle star effect.


Sorry, for what it´s worth I agree with you, but this was a "majority rules" decision, and too many found it distracting. It might get revisited later but we have moved on from it for now.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Lulu Lunette
Savage Moon Society
#420 - 2016-02-02 15:08:06 UTC
Miali Askulf wrote:
Probe results are way too hard to see against the probe bubble graphic, eg https://i.imgur.com/5rzqT3O.png.


Yes this is my only real complaint as well. Other than that I love the new look it's working for me so far! Smile

@lunettelulu7