These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev Blog: Scanning and Probing Changes in Parallax

First post
Author
Baler Veritas
Native Freshfood
Minmatar Republic
#421 - 2016-02-02 15:31:48 UTC
Lulu Lunette wrote:
Miali Askulf wrote:
Probe results are way too hard to see against the probe bubble graphic, eg https://i.imgur.com/5rzqT3O.png.


Yes this is my only real complaint as well. Other than that I love the new look it's working for me so far! Smile


Absolutely this. I can end up peering right up close to the screen to find the little red dot, it's horrible! An option to change its colour, or shape, or size, or all of the above would be very much appreciated, and in my mind, essential.

Personally, bright yellow or pink or something would be ideal, but everyone's eyes are different
Mynxee
Signal Cartel
EvE-Scout Enclave
#422 - 2016-02-02 18:12:14 UTC
Baler Veritas wrote:
Lulu Lunette wrote:
Miali Askulf wrote:
Probe results are way too hard to see against the probe bubble graphic, eg https://i.imgur.com/5rzqT3O.png.


Yes this is my only real complaint as well. Other than that I love the new look it's working for me so far! Smile


Absolutely this. I can end up peering right up close to the screen to find the little red dot, it's horrible! An option to change its colour, or shape, or size, or all of the above would be very much appreciated, and in my mind, essential.

Personally, bright yellow or pink or something would be ideal, but everyone's eyes are different


ALL MY PLEASES, CCP Goliath!

Used to be, the red dot of a hit got noticeably brighter when you moved probe bubbles such that they encompassed it. PLEASE reinstate that feature. Doesn't have to be a different color, just a much brighter red. These old eyes really struggle sometimes to find see the red dots and to tell when they are within my probe bubbles. Would be lovely if that feature could be extended to the neat little icons for specific kinds of hits but even if just the red dot was returned to its former glowing glory, I'd be thrilled.

Otherwise, I use the new scanning window and really like it now. Whatever adjustment you made to the probe bubble brightness was excellent...they are now nicely visible without burning a hole in my retinas. <3

Lost in space, looking for sigs...

Blog: Cloaky Wanderer

CCP Goliath
C C P
C C P Alliance
#423 - 2016-02-03 11:04:30 UTC  |  Edited by: CCP Goliath
Mynxee wrote:
Baler Veritas wrote:
Lulu Lunette wrote:
Miali Askulf wrote:
Probe results are way too hard to see against the probe bubble graphic, eg https://i.imgur.com/5rzqT3O.png.


Yes this is my only real complaint as well. Other than that I love the new look it's working for me so far! Smile


Absolutely this. I can end up peering right up close to the screen to find the little red dot, it's horrible! An option to change its colour, or shape, or size, or all of the above would be very much appreciated, and in my mind, essential.

Personally, bright yellow or pink or something would be ideal, but everyone's eyes are different


ALL MY PLEASES, CCP Goliath!

Used to be, the red dot of a hit got noticeably brighter when you moved probe bubbles such that they encompassed it. PLEASE reinstate that feature. Doesn't have to be a different color, just a much brighter red. These old eyes really struggle sometimes to find see the red dots and to tell when they are within my probe bubbles. Would be lovely if that feature could be extended to the neat little icons for specific kinds of hits but even if just the red dot was returned to its former glowing glory, I'd be thrilled.

Otherwise, I use the new scanning window and really like it now. Whatever adjustment you made to the probe bubble brightness was excellent...they are now nicely visible without burning a hole in my retinas. <3


Yeah they are supposed to be brighter.... Grumble grumble bugs grumble works on my machine grumble grumble.

EDIT: For those that aren't Mynxee, who has referenced the brightness changes. Is that screenshot from yesterday/today, or earlier? We deployed changes to the intensity and opacity of the bubbles and probe results, just want to make sure we're all coming from the same point. Can definitely ask for the hit results to be made brighter.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Vincent Athena
Photosynth
Just let it happen
#424 - 2016-02-03 13:40:42 UTC
I tried probing with the latest update. The little red and yellow symbols still get lost easily. The red dot has two intensity levels. When bright, its fairly easy to find. But when dim, its can become lost. It seems to get dim when you move the probes, or its just outside the probe's spheres. In these cases, finding it, so you can center the probes, becomes a chore. It's easily drowned out by the spheres. You can find it by moving all the probes off to the side, but as soon as you put them back to center them, the dot can be lost.
The yellow is somewhat better. But I've had it become a little yellow triangle that has just an outline, and then get lost behind a stargate. It took me awhile to realize that's what happened, and it was frustrating.

A separate issue: Grabbing the probe sphere seems to be an issue. Many times I'm wiggling the mouse back and forth, trying to get a sphere to highlight, only to see the highlight disappear as soon as I click. The hot area does not seem to be the sphere edge, but some distance just inside the edge. And that distance must be exact, and it is not consistent. Again: frustrating.

Know a Frozen fan? Check this out

Frozen fanfiction

Grookshank
The Scope
Gallente Federation
#425 - 2016-02-04 16:14:59 UTC
CCP Goliath wrote:
Mynxee wrote:
Baler Veritas wrote:
Lulu Lunette wrote:
Miali Askulf wrote:
Probe results are way too hard to see against the probe bubble graphic, eg https://i.imgur.com/5rzqT3O.png.


Yes this is my only real complaint as well. Other than that I love the new look it's working for me so far! Smile


Absolutely this. I can end up peering right up close to the screen to find the little red dot, it's horrible! An option to change its colour, or shape, or size, or all of the above would be very much appreciated, and in my mind, essential.

Personally, bright yellow or pink or something would be ideal, but everyone's eyes are different


ALL MY PLEASES, CCP Goliath!

Used to be, the red dot of a hit got noticeably brighter when you moved probe bubbles such that they encompassed it. PLEASE reinstate that feature. Doesn't have to be a different color, just a much brighter red. These old eyes really struggle sometimes to find see the red dots and to tell when they are within my probe bubbles. Would be lovely if that feature could be extended to the neat little icons for specific kinds of hits but even if just the red dot was returned to its former glowing glory, I'd be thrilled.

Otherwise, I use the new scanning window and really like it now. Whatever adjustment you made to the probe bubble brightness was excellent...they are now nicely visible without burning a hole in my retinas. <3


Yeah they are supposed to be brighter.... Grumble grumble bugs grumble works on my machine grumble grumble.

EDIT: For those that aren't Mynxee, who has referenced the brightness changes. Is that screenshot from yesterday/today, or earlier? We deployed changes to the intensity and opacity of the bubbles and probe results, just want to make sure we're all coming from the same point. Can definitely ask for the hit results to be made brighter.

It got a bit better, but still far from good. I want to see the sigs and the probe mover, not a lot of blue circles above it.
http://i.imgur.com/tnQv7Zr.png
Baler Veritas
Native Freshfood
Minmatar Republic
#426 - 2016-02-05 07:51:25 UTC
Very slight improvement to visibility, but I am still needing to hover over the name in the scanner window to bring up the label in the map to see where to position the probes, surely this isn't by design?

The dot actually dims when you put your mouse over the arrows or cube to move the probes, again I can't believe that this is intended, it's so counter-intuitive, if anything I would expect the opposite.

Please continue tweaking :)
Masao Kurata
Perkone
Caldari State
#427 - 2016-02-08 16:03:46 UTC
Still unhappy with the resizing arrows after using the new probing map exclusively for a good while. If I hold alt, the only thing I can do is resize the probes, so please let me just drag almost anywhere to do it. Yes I know I could and should use the mouse wheel, but old habits die hard.
Masao Kurata
Perkone
Caldari State
#428 - 2016-02-11 17:09:56 UTC
Just wanted to say thank you for paying so much attention to feedback on this feature from inception, the current version is leaps and bounds ahead of what was first introduced on sisi. Maybe the dscan visibility issues could be fixed by making the dscan area dimmer and less detailed (maybe even blurry) the wider the angle is, so that a full sphere is pretty much a background detail whereas a narrow cone is sharply defined?
Chance el'Allin
Polaris Rising
The Bastion
#429 - 2016-02-12 18:00:52 UTC
I very much like new probing interface, but the filters are still broken. I cannot filter out anything using either the default filters or ones I program myself. Filters work flawlessly on the old interface. Can you please address this issue?
Sulvorati Kunoki
Sunstrike Enterprises
#430 - 2016-02-19 17:15:39 UTC  |  Edited by: Sulvorati Kunoki
CCP Goliath wrote:
Mynxee wrote:
Baler Veritas wrote:
Lulu Lunette wrote:
Miali Askulf wrote:
Probe results are way too hard to see against the probe bubble graphic, eg https://i.imgur.com/5rzqT3O.png.


Yes this is my only real complaint as well. Other than that I love the new look it's working for me so far! Smile


Absolutely this. I can end up peering right up close to the screen to find the little red dot, it's horrible! An option to change its colour, or shape, or size, or all of the above would be very much appreciated, and in my mind, essential.

Personally, bright yellow or pink or something would be ideal, but everyone's eyes are different


ALL MY PLEASES, CCP Goliath!

Used to be, the red dot of a hit got noticeably brighter when you moved probe bubbles such that they encompassed it. PLEASE reinstate that feature. Doesn't have to be a different color, just a much brighter red. These old eyes really struggle sometimes to find see the red dots and to tell when they are within my probe bubbles. Would be lovely if that feature could be extended to the neat little icons for specific kinds of hits but even if just the red dot was returned to its former glowing glory, I'd be thrilled.

Otherwise, I use the new scanning window and really like it now. Whatever adjustment you made to the probe bubble brightness was excellent...they are now nicely visible without burning a hole in my retinas. <3


Yeah they are supposed to be brighter.... Grumble grumble bugs grumble works on my machine grumble grumble.

EDIT: For those that aren't Mynxee, who has referenced the brightness changes. Is that screenshot from yesterday/today, or earlier? We deployed changes to the intensity and opacity of the bubbles and probe results, just want to make sure we're all coming from the same point. Can definitely ask for the hit results to be made brighter.




Couldn't agree more that the colours or brightness need to be changed. Has there really been any improvements? I haven't seen any difference. I spend a lot of time scanning and have real trouble locating the red dots, the orangey markers and even the green dots!
Matryosha Molotova
University of Caille
Gallente Federation
#431 - 2016-02-21 10:28:35 UTC
Starting with the 'new' interface, I really like it except for the visibility of the results.

One thing is the probe window, the line under the text is much worse than the background color of the old interface.

And the major flaw is that the orbs are too opaque.

Here you can see what I am talking about. There is no way to find the target as long as you do not drag all probe orbs out of the way.

Where is the target?
There it is!

Why not just turn the old interface into window mode and voila....
Shadoron Criste
The Comet Society
The Comet Alliance
#432 - 2016-02-27 09:04:27 UTC  |  Edited by: Shadoron Criste
So, I could just be a moron... but I can't seem to find any way to sort sigs by Scan-Group with the new scanner interface. Now, I'm sure someone will reply with "Shad, why would you ever want to sort by Scan-Group, lol you dork," but I can't handle any of the other sorting methods. Sorting by scan-group, with the un-scanned sigs at the top is the only sorting method that makes sense. Otherwise, as you scan down the sigs, they end up moving around in the list and mixing with the cosmic anomalies. That makes things waay too confusing to keep track of, especially when there's a ton of sigs in the system. And the filter options don't do what I want.

Overview: I like to have my un-scanned sigs listed on top of the cosmic anomalies. I like them to *remain* in place as I scan them down, not mix in with the cosmic anomalies. I also *want* the cosmic anomalies listed below them. How do I do this with the new scan interface? The old interface accomplished this with sorting by Scan-Group, super simple to do.
Ecrir Twy'Lar
OpSec.
Wrong Hole.
#433 - 2016-03-05 21:28:12 UTC
I like the new visualized directional scanner. However, I find it odd that I can click on pretty much anything out in space and have my camera snap to it and dscan in that direction. But I cannot do that in the map where the visualized directional scanner is. It would be nice if my visualized scanner would snap to ANYTHING that I select on the map. I can already point my camera at it anyways, so I don't think it would be game breaking.
Elwha Lynx
Revenent Defence Corperation
Ishuk-Raata Enforcement Directive
#434 - 2016-03-25 16:38:02 UTC  |  Edited by: Elwha Lynx
Back to exploring and scouting for a few days with new probe scanner.

Like much of it--especially the cone when combat scanning.

Couple continuing issues though wrg to core scanning:

1. Visibility still a problem.
a) the large Dscan cone is too close in color to the individual probe scan "bubbles;
b) the better solution to a sig, the harder it is to find it--the green getting lost in the blue.

2. Sorting of Probe scanner is still unreliable. For example if I have full solution to 2 sigs (say both wormhole). You can warp to one, hit dscan and resort and it will show grid range from sig (say 70km, all good so far). If, however, I warp to the other sig. regardless of resorting the probe scanner window or hitting scan (on Directional scan) the first sig (which could be on other side of system) will still remain at same reported range. This is a huge problem (even fatal) when trying to sort and bookmark a set of signatures.

(By comparison the old technique/scanners, reliably showed correct range by simply resorting any column)
K950
Fwaming Dwagons
#435 - 2016-03-29 14:25:38 UTC  |  Edited by: K950
I come back briefly to the "new" probe scanner interface as the old doesn't work on Singularity.

Good:
> Tenths incrementation is back on the Directional Scanner. Good. Thousands made no sense to anybody.
> The starfield of the probe interface is gone. Good. I don't think anybody ever needed it.

Bad:
> The mouse dampening effect inside the probe interface makes me frustrated. I can spin my ship in space or the station like 900 or 1080 degrees with a full screen spin. (I'm not very good at the station spinning game. Maybe I'm missing out on a few tricks?) I know how to control my mouse, or at least I think I can - I do rocket jumping in Team Fortress 2, and that requires supreme mouse control.

Please take off the mouse dampening. I don't believe anybody ever asked for it.

> Visibility is still a problem, especially with resolved signatures. Brighter brighter brighto!

> Over-colorization of the bubbles is still present. The old interface is so fast with the lack of mouse dampening and less over-colorization. I am not impressed with sheeny shiney bubbles when I'm combat probing and people are waiting on me to get that guy who logged off.

> I think the icons for bookmarks are too big. The old one had just a pin to show it. The new one has a pin plus some kind of border around it. If you have 50+ bookmarks in the system, it gets real cluttered fast. The pin works fine alone.

Old:

http://i.imgur.com/duY2Bqw.png

Preeeeeeety clear to everybody what exactly is going on.

New:

http://i.imgur.com/dPOL9TE.png

Mkay...wait what am I looking at?

Notice the higher contrast of the old version. Also because there is no mouse dampening, I can scan down a system about 1.5 times quicker. Launch, zip, resize, scan...zip, spin, adjust, spin again, scan... So much faster! Less visual overload too.

Now I am aware that the trend in gaming these days is graphics over function, but this is pretty basic, really.
Lord Okinaba
Aliastra
#436 - 2016-04-12 15:22:26 UTC  |  Edited by: Lord Okinaba
With the old probe scanner you could double click on a celestial or your probes and the camera would pan over to that location.

How do I do this with the new probe scanner? Because double clicking does nothing.

Thanks.
Imustbecomfused
Illicit Expo
#437 - 2016-06-09 05:44:31 UTC  |  Edited by: Imustbecomfused
I would like to add my .02 regarding the probe scanner if I may.
The new scanner has some good and bad characteristics in my opinion.


The old probe system:

It was responsive, qucik response mean faster scanning. When you click and drag the edge of the probe, the probe pretty responded immediately. When you drag your probe block around, they responded immediately. when you turn the camera, to circle around changing your perspective in axis from x,y, or z... the camera moved and responded immediately.

Easy to see, contrast is a big issue, and I can more clearly see the center probe block, contrast from the celestials when i center hte block on such celestial, also contrast with the probe block and probes themselves to the background and the sigs themselves. simply put it was just easier to see around and thru the probes.


The new probe system:

Delayed response when draging probe block around. It feels sluggish, or like my computer is low on ram, which it is when i have 4 accounts on... which is the norm, with the new scanner it feels soooooo slow, and its actually harder to scan. IT IS NOT FUN to scan AT ALL anymore.

Its hard to see... the contrast is terrible. the old system was great! you could easily see the probe block and hte celestials when centered over them, you could easily see the sig, the red dots... and seeing thru the probe itself is helpful.

The probe effects are unnessacary, allow an option in the graphics to turn them off or lower the un needed effects, its really crappy when you barely have enough computer resources to multi box. But only when i single box do i see it feel normal, any time i have two or more accounts on, its not really even worth using. I can tell you it is more resource intensive! it really doesnt need to be.

and for hte record for trolls i have a quad core amd an a sli amd gpu setup in a laptop, its not great but I can notice the effects. I dont care about them, I care about scanning this hostile down in 30 seconds. or scanning my way out fast before someone makes there way in the new static. every second counts for me. I could use 4 accounts on and scan on one and it felt fine with the old system, couldnt notice any difference in performance or quality with the old map. Not sure why the new one feels this way, but i get the idea there more in it, its more complex, where i might add more isnt better... less is better.

Im not sure what people would want to have changed but I cant say much is wrong with the old system... For me... basicaly, I just need a scanner that works as fast as I can... and it WAS that fast! now its **** and I cant even enjoy it I hate scanning now... and now the old scanner seems bugged and I assume is being phased out and will be forced to use hte new one, so Ive been adjusting, but it does feel like ****, and I ******* hate it. Its very frustrating... CCP. The old systme was great! personally, I wish you would just undo the changes. :)