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Dev Blog: Scanning and Probing Changes in Parallax

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Author
CCP Logibro
C C P
C C P Alliance
#1 - 2015-11-04 15:14:20 UTC  |  Edited by: CCP Phantom
Team Psycho Sisters has been busy at work making a brand new scanning interface and solar system map for all of the curious explorers of New Eden to use. If you're one to find places to stick your nose in, you should read this latest dev blog for all of the details.

CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics

@CCP_Logibro

MuraSaki Siki
Immortal Valkyrie
Fraternity.
#2 - 2015-11-04 15:17:46 UTC  |  Edited by: MuraSaki Siki
First !! check it out now

EDIT : sometimes after launching probes, it's quite hard to move the cube but not the sun.
even the square shows red, actually sun is dragged.

http://i.imgur.com/ljgxQNQ.jpg
CCP Goliath
C C P
C C P Alliance
#3 - 2015-11-04 15:19:54 UTC
Quick update to start things off with.

So, after taking the points given in the General Feedback, Issues thread, reddit, twitter, etc. onboard, here are some changes we'll be working toward:

Make signature circles in Solar System Map (SSM) bigger
Make them highlight if probes are over them (more obviously)
One click to get to last custom formation
Show all remaining signatures in the SSM after you ignore one in the Probe Scanner interface
Add visual D-scan toggle to SSM window

And here are some defects we're going to try fixing:

Probe control box not always displaying
Probe scanner width settings not correctly retained
Signature list in Probe Scanning window snaps to top after each scan
Various issues with filters, particularly custom filters
General performance issues (keep those bug reports coming if you have performance issues - no multiple reports though from same computer please)
D-Scan Overview Filters overhang bounding box
Probe scanner interface not snappable to other windows
Structure and Scan results are displayed inconsistently.

Please note - this is not an exhaustive list! There are other issues that have been raised in these threads that we are researching more, or waiting to get more feedback on before committing to an action plan. For instance, there have been a lot of remarks about the scan progress lines, the color of the D-scan sphere, and such. These will be iterated on over time, so don't expect fast changes to them. The HUD showing through the Solar System map is something we'll have to put more time into investigating too - don't think that because it's missing from the above list that we've dismissed it or forgotten about it.

I hope these changes show you effectively that we are committed to iteration and we still want your constructive, well explained feedback - so let's have it! Big smile

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Steijn
Quay Industries
#4 - 2015-11-04 15:21:55 UTC
the green underline needs to change back to a solid green bar over the text imo.
Cristl
#5 - 2015-11-04 15:23:02 UTC
Quote:
due to the temporal nature of reddit

What does this really mean?

Isn't reddit just safer for devs to comment on, since they can't be held as accountable for stuff they say?
CCP Goliath
C C P
C C P Alliance
#6 - 2015-11-04 15:25:25 UTC
Cristl wrote:
Quote:
due to the temporal nature of reddit

What does this really mean?

Isn't reddit just safer for devs to comment on, since they can't be held as accountable for stuff they say?


Temporal nature = the fact that reddit threads go away fast in a short time, forever, rather than in forums where they are bumped to the top whenever they have activity. I am as every bit accountable for things I say on reddit as I am here.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Obil Que
Star Explorers
Solis Tenebris
#7 - 2015-11-04 15:26:38 UTC  |  Edited by: Obil Que
Additional items to look at


  • When probes first launch they are centered on the sun, it is very difficult to drag the probes off the sun unless you are fully zoomed in because the interface keeps grabbing and dragging the name of the sun. Labels should not be draggable UI elements. Same applies to the tiny probe "markers" that are possibly visible.
  • The sides of the probe box (not the arrows) are very difficult to grab relative to the current "old map". You have to operate at a significantly deeper zoom to accurately grab the box. This makes it harder to properly position your probes when you need to be zoomed out more to see your target sphere.
  • Scanning window does not pan with right mouse button held down. It snaps back to center making it impossible to use this as a means to move the map around.


I gave up last night after fighting with the interface for 10-15 minutes and went back to the old map. If I have time soon I will try to record a session of me scanning out a wormhole and then repeat it using the new interface to show the differences.

EDIT: Can you also take a peek and see if you can make probes center on the sun whenever you enter a new system. Currently when I move from WH to WH, the probes start centered on their last location which, given the AU variance between systems, could be far removed from the actual system objects. Not a big deal, just a little issue.
Cristl
#8 - 2015-11-04 15:28:11 UTC
So ephemeral or transient then. Fair enough.
Dominous Nolen
Anomalous Existence
Spatial Instability
#9 - 2015-11-04 15:37:24 UTC  |  Edited by: Dominous Nolen
Thanks guys, So far the new interface has been a pretty interesting change that I'm looking forward to the iterations on.

As I've had limited time with it since the launch here are a few asks.

  • Create the option to remove the probes from being shown on the map. The probe sphere is enough at times and I often find myself clicking "Probe X" rather then dragging the probe sphere/navigation block when the probes are in a tight cluster. There was an option in the beta map to remove them and I'd love to see it.
  • Change the cone colour for the Dscan indicator so it stands out from the sig list (Green or yellow perhaps?)
  • Make the probe window when in windowed mode act like the rest of the window objects and roll up rather then going to full screen on a double click
  • As someone else asked please make the sig progress indicator look like the previous iteration rather then the thin line.



So far I have really liked the updated, keep it up!

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

CCP Goliath
C C P
C C P Alliance
#10 - 2015-11-04 15:38:57 UTC
Obil Que wrote:
Additional items to look at


  • When probes first launch they are centered on the sun, it is very difficult to drag the probes off the sun unless you are fully zoomed in because the interface keeps grabbing and dragging the name of the sun. Labels should not be draggable UI elements. Same applies to the tiny probe "markers" that are possibly visible.
  • The sides of the probe box (not the arrows) are very difficult to grab relative to the current "old map". You have to operate at a significantly deeper zoom to accurately grab the box. This makes it harder to properly position your probes when you need to be zoomed out more to see your target sphere.
  • Scanning window does not pan with right mouse button held down. It snaps back to center making it impossible to use this as a means to move the map around.


I gave up last night after fighting with the interface for 10-15 minutes and went back to the old map. If I have time soon I will try to record a session of me scanning out a wormhole and then repeat it using the new interface to show the differences.

EDIT: Can you also take a peek and see if you can make probes center on the sun whenever you enter a new system. Currently when I move from WH to WH, the probes start centered on their last location which, given the AU variance between systems, could be far removed from the actual system objects. Not a big deal, just a little issue.


1. These can all be filtered in your Markers list at the top left of the Solar System map - use it to remove those popups you don't need. You can also make them less of an issue by turning down the pop-up sensitivity slider in the General settings menu. I did both of these things and it helped me immensely.
2. This is also a known issue, I just happened to log it after I compiled my post above :)
3. You mean the Solar System map? You have "Align camera to D-scan" selected, which blocks the panning functionality (camera paradigm, not something we can change). Unselect this for panning to work again.

Reply to edit - I'll ask! Big smile

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#11 - 2015-11-04 15:43:36 UTC
Dominous Nolen wrote:
Thanks guys, So far the new interface has been a pretty interesting change that I'm looking forward to the iterations on.

As I've had limited time with it since the launch here are a few asks.

  • Create the option to remove the probes from being shown on the map. The probe sphere is enough at times and I often find myself clicking "Probe X" rather then dragging the probe sphere/navigation block when the probes are in a tight cluster. There was an option in the beta map to remove them and I'd love to see it.
  • Change the cone colour for the Dscan indicator so it stands out from the sig list (Green or yellow perhaps?)
  • Make the probe window when in windowed mode act like the rest of the window objects and roll up rather then going to full screen on a double click
  • As someone else asked please make the sig progress indicator look like the previous iteration rather then the thin line.



So far I have really liked the updated, keep it up!


The option to remove is called Markers and is in the top left hand corner of the Solar System map. I recommend using it extensively, at least I did!

Cone color, as said in my OP above, is something we'll be iterating on down the line, no immediate changes planned, but will definitely be looked at

Probe window - do you mean Solar System Map? Probe Scanner window rolls up. Solar System map goes full screen by design, as requested in the initial waves of feedback.

Sig process - as with the cone color, something we won't tackle immediately but will definitely look at.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Obil Que
Star Explorers
Solis Tenebris
#12 - 2015-11-04 15:45:33 UTC
CCP Goliath wrote:
Obil Que wrote:
Additional items to look at


  • When probes first launch they are centered on the sun, it is very difficult to drag the probes off the sun unless you are fully zoomed in because the interface keeps grabbing and dragging the name of the sun. Labels should not be draggable UI elements. Same applies to the tiny probe "markers" that are possibly visible.
  • The sides of the probe box (not the arrows) are very difficult to grab relative to the current "old map". You have to operate at a significantly deeper zoom to accurately grab the box. This makes it harder to properly position your probes when you need to be zoomed out more to see your target sphere.
  • Scanning window does not pan with right mouse button held down. It snaps back to center making it impossible to use this as a means to move the map around.


I gave up last night after fighting with the interface for 10-15 minutes and went back to the old map. If I have time soon I will try to record a session of me scanning out a wormhole and then repeat it using the new interface to show the differences.

EDIT: Can you also take a peek and see if you can make probes center on the sun whenever you enter a new system. Currently when I move from WH to WH, the probes start centered on their last location which, given the AU variance between systems, could be far removed from the actual system objects. Not a big deal, just a little issue.


1. These can all be filtered in your Markers list at the top left of the Solar System map - use it to remove those popups you don't need. You can also make them less of an issue by turning down the pop-up sensitivity slider in the General settings menu. I did both of these things and it helped me immensely.
2. This is also a known issue, I just happened to log it after I compiled my post above :)
3. You mean the Solar System map? You have "Align camera to D-scan" selected, which blocks the panning functionality (camera paradigm, not something we can change). Unselect this for panning to work again.

Reply to edit - I'll ask! Big smile


Thanks. I loved the dscan feature so much I must've had it on :)
Will give it another shot tonight.
Dominous Nolen
Anomalous Existence
Spatial Instability
#13 - 2015-11-04 15:54:06 UTC  |  Edited by: Dominous Nolen
CCP Goliath wrote:
Dominous Nolen wrote:
Redacted just cause


The option to remove is called Markers and is in the top left hand corner of the Solar System map. I recommend using it extensively, at least I did!

Cone color, as said in my OP above, is something we'll be iterating on down the line, no immediate changes planned, but will definitely be looked at

Probe window - do you mean Solar System Map? Probe Scanner window rolls up. Solar System map goes full screen by design, as requested in the initial waves of feedback.

Sig process - as with the cone color, something we won't tackle immediately but will definitely look at.



I will go back and look when I get home, I must have missed the options.

As for the roll up, yes perhaps I'm thinking of the solar system map rather then the probing interface. Either way would love a roll up option there too :D

EDIT: Yes, definitely thinking of the solar system map. If the full screen option is not selected can the action be changed to roll up the window rather than full screen it?

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Aaril
Interstellar Consulting Group
#14 - 2015-11-04 15:58:39 UTC  |  Edited by: Aaril
Maybe I missed this, but if it does not exist, can the ability to filter out the visual dscan be added?

When scanning I would prefer to have a clean interface. Right now I am having to drop my dscan range down to the minimum as a workaround.

I also would prefer to have an option for the solid green/red bars instead of the line over the signature name. Having a line below the text makes it ambiguous to me when glancing at the sigs.

Other than that I am happy so far. I presume the new map and this are supposed to live independently? With the new map, when choosing focus system, it would be nice to have this map appear instead of the cluttered solar system map we currently see.
Lara Sunji
Doomheim
#15 - 2015-11-04 15:58:51 UTC
It's ... Quite awful all things considered :/
CCP Goliath
C C P
C C P Alliance
#16 - 2015-11-04 16:04:02 UTC
Aaril wrote:
Maybe I missed this, but if it does not exist, can the ability to filter out the visual dscan be added?

When scanning I would prefer to have a clean interface. Right now I am having to drop my dscan range down to the minimum as a workaround.

I also would prefer to have an option for the solid green/red bars instead of the line over the signature name. Having a line below the text makes it ambiguous to me when glancing at the sigs.

Other than that I am happy so far. I presume the new map and this are supposed to live independently? With the new map, when choosing focus system, it would be nice to have this map appear instead of the cluttered solar system map we currently see.


We're putting a toggle in for visual D-scan. Just about to test it once Sisi comes back up, actually!

The lines, as stated, will be looked at but not in this release window.

You are quite correct in your presumption with the new map. How the systems will interlink hasn't been looked at yet, but I would like something like you describe too :)

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#17 - 2015-11-04 16:05:24 UTC
:farnsworth: Good news everyone! I've just returned from CCP Colgate's machine where he has managed to pull together having your HUD overlay the map when it's in fullscreen mode. Will be testing it either tonight or tomorrow, and all going well will get it to you soon :)

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Odithia
Ministry of War
Amarr Empire
#18 - 2015-11-04 16:10:41 UTC
Will it be possible at some point to snap the Dscan/Camera to anomalies from the probe scan window ?

It will make looking for targets in systems with a lot of anomaly much easier. Perhaps too easy ?
CCP Goliath
C C P
C C P Alliance
#19 - 2015-11-04 16:11:46 UTC
Odithia wrote:
Will it be possible at some point to snap the Dscan/Camera to anomalies from the probe scan window ?

It will make looking for targets in systems with a lot of anomaly much easier. Perhaps too easy ?


We are a little concerned about the "too easy" part. Definitely one we'd prefer to sit on and monitor for a while rather than make that change now.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Bagrat Skalski
Koinuun Kotei
#20 - 2015-11-04 16:27:12 UTC  |  Edited by: Bagrat Skalski
Isues that are driving me crazy with new scanning window:

1. What I noticed is sometimes the central probe box (that with with arrows on the sides) is lighted up red and when I click it fast after it lights up and try to move it it would not budge.

2. Now the directional scan cone is always present on probing window, but would it not be better if the cone or ball of it would be present only when togled on with a toggle on/off button? The same with probe balls. Toggle buttons! They exist!.

3. Still cant move the cursor to the edge of the scanning window, grab a scene and move it. I can in the old window.
The cursor is just deactivated on the edge, there is some kind of frame there, blocking cursor action, in map window also, Get rid of it to allow cursor be responsive.
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