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Missions & Complexes

 
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Burner Mission - Ship advice to solo them including fittings

First post
Author
Anize Oramara
WarpTooZero
#981 - 2015-12-19 03:53:00 UTC
I added a cheap garmur to my guide.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Ploing
Blue Republic
RvB - BLUE Republic
#982 - 2015-12-19 10:32:50 UTC
Candy Eriker wrote:


That being said, after having lost about a billion worth of garmurs to wrecking shots (yay for 2 in the space of 10 seconds on this last loss), closed sockets, and now seeing what I feared would eventually happen with ganking, is there something less shiny that can run the team burners effectively?



to avoid jaguar wrecking hits just use javelins and stay further.
Queotzcatl
RENEGADES YIY HEKATEK
#983 - 2015-12-25 15:36:25 UTC  |  Edited by: Queotzcatl
Just done the Angel anomic base with a RLM Sacrilege.
Time>20 min.

SACRILEGE T2 - Dramiel killer

RLM T2 x5 - Mjolnir precision - 327 dmg per hit - 5 reload for each Dramiel
125mm autocannon - EMP S

Aux Nano accelerator T2
Aux nano pump T2

Fleetin propulsion inhibitor X3
Phased weapon TP

Explosive membrane T2
Em membrane T2
Reactive hardener
Medium repairer T2
Damage control T2

Hornet x10
Vespa T2 x5
////////////////////////////////////

Way safer than Smartbombs. Not sure rockets could do better. It could also be possible to swap the active hardener for a missile damage mod, that would fasten up things a bit.
o7
Arik VanClaw
The Emet Corporation
#984 - 2015-12-25 20:41:48 UTC  |  Edited by: Arik VanClaw
Anize Oramara wrote:
I added a cheap garmur to my guide.


Brilliant! This fit is way better than the ecm fits. Just plow through one logi and then kill the burner. Doesn't take much longer than the blinged fit either. Way better than risking 300+ mill that can be ganked by a lone thrasher. Well done!
Arthur Aihaken
CODE.d
#985 - 2015-12-26 00:52:40 UTC
Arik VanClaw wrote:
Brilliant! This fit is way better than the ecm fits. Just plow through one logi and then kill the burner. Doesn't take much longer than the blinged fit either. Way better than risking 300+ mill that can be ganked by a lone thrasher. Well done!

I love the cheap fit as well. The only that unnerves me is the occasional wrecking shot from the Jaguar!

I am currently away, traveling through time and will be returning last week.

Arik VanClaw
The Emet Corporation
#986 - 2015-12-29 20:13:12 UTC
Done a couple Angel base burners lately. Does anyone else have issues with one of the Dramiel's bugging out and orbiting about 30km away? Think it may have something to do with drones but I typically have to sit and wait a couple minutes for it to come back into range.
Chainsaw Plankton
FaDoyToy
#987 - 2015-12-29 20:25:01 UTC
I've had them deaggro and go back to their starting positions a few times, typically after they tried to shoot my drones and I recalled them. Typically they come right back after I target paint/shoot at them.

@ChainsawPlankto on twitter

Garrett Osinov
Doomheim
#988 - 2015-12-29 23:15:05 UTC
Arik VanClaw wrote:
Done a couple Angel base burners lately. Does anyone else have issues with one of the Dramiel's bugging out and orbiting about 30km away? Think it may have something to do with drones but I typically have to sit and wait a couple minutes for it to come back into range.


shoot them and they come back
Sylvia Arnor
Aliastra
Gallente Federation
#989 - 2015-12-30 02:55:40 UTC
Did a few of the frigate burners recently and figured I'd use some of the fits here for reference. They must have buffed the worm burner immensely, because that thing wrecked the recommended daredevil fit (even with the links I had running). Four volleys and armor was gone, even everything overheated. Fifth finished me off.

Finally did it in a Hawk with links, but rip my two daredevils :(
Chainsaw Plankton
FaDoyToy
#990 - 2015-12-30 04:34:53 UTC
I ran the worm today, didn't notice any change. one heated MWD cycle + links and you should easily be inside linked scram range. (or with max skills + zor's custom hyper-link)

here's how I do it:
Land on the gate and heat everything, do not activate mods just heat them. you can even do this in warp
land in site click approach on the worm
activate MWD
get in lock range and start locking
turn off heat on MWD
activate hardeners
check range for scram
turn of MWD
hit the scram
turn on the rep
turn off heat on the lesser hardener
when I'm inside 4km heat guns
cap boost when nearly empty (usually twice)
collect loot

some are kinda at the same time, can click the hotkey on keyboard and click with mouse. Typically you can activate the scram ever so slightly before you are actually in range.

also to confirm, this fit?
[Daredevil, Blaster Burner Gurista]
Magnetic Field Stabilizer II
Coreli A-Type Small Armor Repairer
Shadow Serpentis Armor Kinetic Hardener
Corpus B-Type Armor Kinetic Hardener

Coreli A-Type 5MN Microwarpdrive
Faint Epsilon Warp Scrambler I
Small Capacitor Booster II, Navy Cap Booster 400

Light Neutron Blaster II, Void S
[empty high slot]
Light Neutron Blaster II, Void S

Small Auxiliary Thrusters II
Small Auxiliary Thrusters I
Small Ancillary Current Router I

@ChainsawPlankto on twitter

Arik VanClaw
The Emet Corporation
#991 - 2016-01-02 19:26:59 UTC  |  Edited by: Arik VanClaw
I've been looking for an alternative fit to the Orthrus in Anize's guide for the blood raider base as I feel the tech II version is to much of a gamble (I don't like getting into armor while reloading the ASB) and the bling version screams gank me.

Just tried the below Onyx fit out on the test server and it seems to work well enough. Probably not as fast, but if you pay attention less likelyhood of screwing up and dying.

Onyx Blood Raider Base Burner

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

X-Large Ancillary Shield Booster, Navy Cap Booster 400
Large Shield Extender II
Large Shield Extender II
EM Ward Amplifier II
EM Ward Amplifier II
'Copasetic' Particle Field Acceleration

Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Small Tractor Beam I (offline)
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile

Medium Anti-EM Screen Reinforcer II
Medium Bay Loading Accelerator II

All LVL 5 - 364 DPS cal navy inferno, 555 with scourge fury, 53,138EHP, 82,86,79,65 resists.
My skills with RL1005 and SM-703 implants - 360 DPS with cal navy inferno, 549 with scourge fury. 53,312 EHP with 80,86,79,65 resists.

OH RLM but watch heat, they burn out fast. You'll probably have to turn heat off as you get the first sentinel into low armor. I needed about a clip and a half for each sentinel. After the second sentinel is dead switch to scourge fury light for the ashimmu, I needed 3 reloads.

For your ASB, pulse as needed, I was able to kill the first sentinel before needing to reload the ASB. Make sure when you are down to your last few charges you top your sheild all the way up so you can weather the storm from the Ashimmu and other Sentinel until the reload. I was at about 90% shield when reload started and was down to about 15% when it reloaded. Pulsing the ASB after that, I needed two more reloads before everything was dead so bring enough boosters for at least 3 reloads (I usually just drop 2500 of inferno and fury in the hold and the rest is navy 400 boosters).

Probably could improve this with faction/deadspace mods. Dropping the DC for a CN BCS adds 20DPS (has to be faction to fit) and you could add a couple pithum C type em ward amps to get the same resist profile. Not sure how useful the shield boost amplifier is, target painter might be better but with you being capped out all the time maybe not, haven't tried that yet.
Ploing
Blue Republic
RvB - BLUE Republic
#992 - 2016-01-02 22:58:38 UTC  |  Edited by: Ploing
the bay loading acc just empties your clip faster. use a calefaction catalyst instead with rml.

btw i made a "not so pimped" garmur with the benefits of 3 bcu.

[Garmur, not so pimped]
Ballistic Control System II
Ballistic Control System II
Caldari Navy Ballistic Control System

5MN Y-T8 Compact Microwarpdrive
Missile Guidance Computer II, Missile Range Script
F-90 Positional Sensor Subroutines
Phased Weapon Navigation Array Generation Extron

Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket

Small Hydraulic Bay Thrusters II
Small Rocket Fuel Cache Partition II
Small Warhead Flare Catalyst I

for the jag just use javelins @ 30

with a cpu imp you can run 2 astro mgc´s as a variation
Arik VanClaw
The Emet Corporation
#993 - 2016-01-03 03:37:55 UTC  |  Edited by: Arik VanClaw
Ploing wrote:
the bay loading acc just empties your clip faster. use a calefaction catalyst instead with rml.




Good point, bay loading accelerator shows slightly higher dps but I guess given the reload time it isn't quite as good in this scenario.
Imalia Bloodlines
Deep Core Mining Inc.
Caldari State
#994 - 2016-01-03 11:46:50 UTC
Hi guys. Is it just me or my webs are sometimes not applied? I noticed this when trying to catch vengeance logis (I got same boat for sansha and vengeance, it uses 14km web), I would start webbing and approaching and after a while logi would still go beyond my reach. Its a Daredevil 90% slow...after that I have to OH to escape and start over again and then it works normal..
Anize Oramara
WarpTooZero
#995 - 2016-01-03 19:34:17 UTC  |  Edited by: Anize Oramara
Arik VanClaw wrote:
Ploing wrote:
the bay loading acc just empties your clip faster. use a calefaction catalyst instead with rml.




Good point, bay loading accelerator shows slightly higher dps but I guess given the reload time it isn't quite as good in this scenario.

Yup, when it comes to the rapid launchers a damage bonus > rof bonus always. Hence why the Orthrus and Barghest are able to make the Rapid launchers viable for PVE.

Nice build though.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

MarvinOne
Zilog Enterprises
#996 - 2016-01-07 13:02:13 UTC
Arik VanClaw wrote:
I've been looking for an alternative fit to the Orthrus in Anize's guide for the blood raider base as I feel the tech II version is to much of a gamble (I don't like getting into armor while reloading the ASB) and the bling version screams gank me.

Just tried the below Onyx fit out on the test server and it seems to work well enough. Probably not as fast, but if you pay attention less likelyhood of screwing up and dying.

Onyx Blood Raider Base Burner

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

X-Large Ancillary Shield Booster, Navy Cap Booster 400
Large Shield Extender II
Large Shield Extender II
EM Ward Amplifier II
EM Ward Amplifier II
'Copasetic' Particle Field Acceleration

Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Small Tractor Beam I (offline)
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile

Medium Anti-EM Screen Reinforcer II
Medium Bay Loading Accelerator II

All LVL 5 - 364 DPS cal navy inferno, 555 with scourge fury, 53,138EHP, 82,86,79,65 resists.
My skills with RL1005 and SM-703 implants - 360 DPS with cal navy inferno, 549 with scourge fury. 53,312 EHP with 80,86,79,65 resists.

OH RLM but watch heat, they burn out fast. You'll probably have to turn heat off as you get the first sentinel into low armor. I needed about a clip and a half for each sentinel. After the second sentinel is dead switch to scourge fury light for the ashimmu, I needed 3 reloads.

For your ASB, pulse as needed, I was able to kill the first sentinel before needing to reload the ASB. Make sure when you are down to your last few charges you top your sheild all the way up so you can weather the storm from the Ashimmu and other Sentinel until the reload. I was at about 90% shield when reload started and was down to about 15% when it reloaded. Pulsing the ASB after that, I needed two more reloads before everything was dead so bring enough boosters for at least 3 reloads (I usually just drop 2500 of inferno and fury in the hold and the rest is navy 400 boosters).

Probably could improve this with faction/deadspace mods. Dropping the DC for a CN BCS adds 20DPS (has to be faction to fit) and you could add a couple pithum C type em ward amps to get the same resist profile. Not sure how useful the shield boost amplifier is, target painter might be better but with you being capped out all the time maybe not, haven't tried that yet.





This does the trick without overheating anything (even drones are not needed (forgot to launch them last time :-) )

[Burner Ashimu]
Internal Force Field Array I
Reactor Control Unit II
Ballistic Control System II
Ballistic Control System II
X-Large Ancillary Shield Booster,Navy Cap Booster 400
Pithum C-Type EM Ward Amplifier
Pithum C-Type EM Ward Amplifier
Large Shield Extender II
Large Shield Extender II
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Medium Warhead Rigor Catalyst II
Medium Anti-EM Screen Reinforcer II
Drones_Active=Hornet II,3
MarvinOne
Zilog Enterprises
#997 - 2016-01-07 13:03:04 UTC
MarvinOne wrote:
Arik VanClaw wrote:
I've been looking for an alternative fit to the Orthrus in Anize's guide for the blood raider base as I feel the tech II version is to much of a gamble (I don't like getting into armor while reloading the ASB) and the bling version screams gank me.

Just tried the below Onyx fit out on the test server and it seems to work well enough. Probably not as fast, but if you pay attention less likelyhood of screwing up and dying.

Onyx Blood Raider Base Burner

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

X-Large Ancillary Shield Booster, Navy Cap Booster 400
Large Shield Extender II
Large Shield Extender II
EM Ward Amplifier II
EM Ward Amplifier II
'Copasetic' Particle Field Acceleration

Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Small Tractor Beam I (offline)
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile

Medium Anti-EM Screen Reinforcer II
Medium Bay Loading Accelerator II

All LVL 5 - 364 DPS cal navy inferno, 555 with scourge fury, 53,138EHP, 82,86,79,65 resists.
My skills with RL1005 and SM-703 implants - 360 DPS with cal navy inferno, 549 with scourge fury. 53,312 EHP with 80,86,79,65 resists.

OH RLM but watch heat, they burn out fast. You'll probably have to turn heat off as you get the first sentinel into low armor. I needed about a clip and a half for each sentinel. After the second sentinel is dead switch to scourge fury light for the ashimmu, I needed 3 reloads.

For your ASB, pulse as needed, I was able to kill the first sentinel before needing to reload the ASB. Make sure when you are down to your last few charges you top your sheild all the way up so you can weather the storm from the Ashimmu and other Sentinel until the reload. I was at about 90% shield when reload started and was down to about 15% when it reloaded. Pulsing the ASB after that, I needed two more reloads before everything was dead so bring enough boosters for at least 3 reloads (I usually just drop 2500 of inferno and fury in the hold and the rest is navy 400 boosters).

Probably could improve this with faction/deadspace mods. Dropping the DC for a CN BCS adds 20DPS (has to be faction to fit) and you could add a couple pithum C type em ward amps to get the same resist profile. Not sure how useful the shield boost amplifier is, target painter might be better but with you being capped out all the time maybe not, haven't tried that yet.





This does the trick without overheating anything (even drones are not needed (forgot to launch them last time :-) )

[Burner Ashimu]
Internal Force Field Array I
Reactor Control Unit II
Ballistic Control System II
Ballistic Control System II
X-Large Ancillary Shield Booster,Navy Cap Booster 400
Pithum C-Type EM Ward Amplifier
Pithum C-Type EM Ward Amplifier
Large Shield Extender II
Large Shield Extender II
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile
Medium Warhead Rigor Catalyst II
Medium Anti-EM Screen Reinforcer II
Drones_Active=Hornet II,3



Cerberus :-)
MrsPotatoHead
Doomheim
#998 - 2016-01-11 14:10:50 UTC
Anize Oramara.....


I just wanted to say thanks for the effort of putting a guide together.

I was searching for a guide to blitzing missions and burners. I've never tried burners before and figured just to go balls to the wall and drop 6 billion isk on the the fits as provided in your guide.

I had already bought the Machariel but am now considering picking up the Barghest!

So thanks for the putting the guide together in an easy to follow format and thanks to all contributors also.


What is the easiest way to keep track of updates and changes?

Do you have a mailing list announcing updates or the likes?


Thanks again.

Anize Oramara
WarpTooZero
#999 - 2016-01-11 14:45:14 UTC  |  Edited by: Anize Oramara
MrsPotatoHead wrote:
Anize Oramara.....


I just wanted to say thanks for the effort of putting a guide together.

I was searching for a guide to blitzing missions and burners. I've never tried burners before and figured just to go balls to the wall and drop 6 billion isk on the the fits as provided in your guide.

I had already bought the Machariel but am now considering picking up the Barghest!

So thanks for the putting the guide together in an easy to follow format and thanks to all contributors also.


What is the easiest way to keep track of updates and changes?

Do you have a mailing list announcing updates or the likes?


Thanks again.


I'm glad you've found it useful! Though really it's for the most part a 'compilation' of this and a few other threads Pirate

I don't expect there to be a lot of really big updates to the guide, only small changes as CCP makes changes to hulls or to missions (Seems unlikely at this point). I have a thread in this sub-forum that I post in every time I update the guide so maybe subscribe to it? Though I'll maybe look into a mailing list if it looks like it might become necessary. After the last Burner mission they added I don't know if they're going to add more, it feels like it was a bit of a flop compared to the existing ones(unfortunately).

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Bumblefck
Kerensky Initiatives
#1000 - 2016-01-21 18:53:02 UTC
Arik VanClaw wrote:
Onyx Blood Raider Base Burner

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

X-Large Ancillary Shield Booster, Navy Cap Booster 400
Large Shield Extender II
Large Shield Extender II
EM Ward Amplifier II
EM Ward Amplifier II
'Copasetic' Particle Field Acceleration

Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Small Tractor Beam I (offline)
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile

Medium Anti-EM Screen Reinforcer II
Medium Bay Loading Accelerator II




The Ashimmu Burner is trivially easy with this setup - thanks a lot for putting it together Big smile

Perfection is a dish best served like wasabi .

Bumble's Space Log