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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Remiel Pollard
Aliastra
Gallente Federation
#3041 - 2015-12-27 11:49:05 UTC
Celthric Kanerian wrote:
December 27-12-2015
10477 people online... IN THE ******* MORNING.

I think that is pretty good, if I may say so.


I was on for christmas day. Over 20K at one point. Not a terrible turnout for the year's most prominent holiday at all.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Vaerah Vahrokha
Vahrokh Consulting
#3042 - 2015-12-27 12:06:13 UTC
Remiel Pollard wrote:
Vaerah Vahrokha wrote:
Gregor Parud wrote:
"everyone is growing apples, WE SHOULD ALSO GROW APPLES!"


This comparison is "fascinating", however does not apply. A better comparison would have been: "Everyone are building electric power town motor bikes, WE ARE GOING TO STICK WITH OIL FUEL MIXTURE!".


No. EVE is a unique entity with nothing else like it out there. If you can name one other single-sharded non-instanced entirely player-driven sandbox with the same social dynamic as EVE that is studied by scientists and media academics alike, I will be impressed.

If you're trying to make out like 'it's old therefore it's out of date' you're wrong simply because nothing has stepped up to challenge it yet. Nothing. I've been gaming for thirty years across a wide range of platforms from the BBC micro to virtually every generation of console and handheld and modern PCs that I've built myself, and I've yet to encounter the same experience that one can get from EVE Online. So please, if it exists, I'll eat my hair.


I did not stay updated about that, but there had been a MMO (still in business) that actually had a similar-yet-harsher than EvE spaceship PvP sandbox (I don't know if I can make names). Because when you lost, you'd lose money purchased ships, not ISK purchased ships.

Anyway what you say is not related to how the world goes on.

EvE IS unique, lovely and all of that. It's irripetible, studied, whatever. However, the world outside of EvE is changing and it's that world that feeds CCP the funding, not the other way around.

Therefore, if you create the perfect Ferrari but nobody would not want it any more, you'd get bankrupcy!

It's obvious that if you and me are still here debating about EvE, it's because we both care a lot for it. But you want to keep a "frozen status quo" seen as a university model, whereas I'd like to see EvE in 2030 and... with more than 15k online!

It SUCKS that what you love loses business viability over time, I can tell you because I actually owned a company that was awesome but started losing revenue because what it produced became less in demand over time. One day I closed that company despite it awesomeness.
Do you want to see a "no compromise EvE" hard stuck in 2005 till it shuts down?

Or maybe to have CCP notice WHY there are 2-3 MILLIONs of potential sci-fi players around yet they are losing ground?
Vaerah Vahrokha
Vahrokh Consulting
#3043 - 2015-12-27 12:13:03 UTC
Remiel Pollard wrote:
Vaerah Vahrokha wrote:
Younger players have short attention and dedication span, older players (like me) found out that life is a busy thing.


Generalisations that mean nothing. EVE is a niche game. It's going to appeal to a minority, which includes younger players with great attention spans and older players who are both capable of managing their time effectively enough to get a lot out of this game, and those who have retired or work from home and have a lot of free time on their hands.

I have a young brother who has a fantastic attention span, and the last thing this game needs to do is cater to those with the short ones. It won't be EVE anymore.


Adding mid flight drop from hyperspace?
Smooth Incremental warp scrambling force?
Mining ships with some self defense?
Cargo ships that can give up 30% of their space to install defenses?

"High sec" (any sec) removal, replaced by varying degrees of local defense?
Quadrupling the amount of available missions?

Smuggling that actually becomes fun and challenging?
A factional warfare that makes sense and gives you the exact picture of what's going on and where your army is most needed to defend or expand?

Being able to fly your ships with a 6 degree of freedom model, maybe (optionally) from inside a cockpit?

Which portion of these things EvE other sci-fi games have implemented, cater to "short attention span", dirty modern players?

All I see - not for the first time as I am subbed to other 2003 games - is an elder playerbase so attached to their ancient, immutable dogmas that they are bringing EvE down with them.
Vaerah Vahrokha
Vahrokh Consulting
#3044 - 2015-12-27 12:15:03 UTC
King Aires wrote:

And stop with the whole "go play something else" thing. I have been playing this game way too long for that kiddy nonsensical argument.


Expecially because - as I witnessed for other games, in the end players REALLY go play something else and then the game dies.
Remiel Pollard
Aliastra
Gallente Federation
#3045 - 2015-12-27 12:29:58 UTC  |  Edited by: Remiel Pollard
Vaerah Vahrokha wrote:
Remiel Pollard wrote:
Vaerah Vahrokha wrote:
Gregor Parud wrote:
"everyone is growing apples, WE SHOULD ALSO GROW APPLES!"


This comparison is "fascinating", however does not apply. A better comparison would have been: "Everyone are building electric power town motor bikes, WE ARE GOING TO STICK WITH OIL FUEL MIXTURE!".


No. EVE is a unique entity with nothing else like it out there. If you can name one other single-sharded non-instanced entirely player-driven sandbox with the same social dynamic as EVE that is studied by scientists and media academics alike, I will be impressed.

If you're trying to make out like 'it's old therefore it's out of date' you're wrong simply because nothing has stepped up to challenge it yet. Nothing. I've been gaming for thirty years across a wide range of platforms from the BBC micro to virtually every generation of console and handheld and modern PCs that I've built myself, and I've yet to encounter the same experience that one can get from EVE Online. So please, if it exists, I'll eat my hair.


I did not stay updated about that, but there had been a MMO (still in business) that actually had a similar-yet-harsher than EvE spaceship PvP sandbox (I don't know if I can make names). Because when you lost, you'd lose money purchased ships, not ISK purchased ships.

Anyway what you say is not related to how the world goes on.

EvE IS unique, lovely and all of that. It's irripetible, studied, whatever. However, the world outside of EvE is changing and it's that world that feeds CCP the funding, not the other way around.

Therefore, if you create the perfect Ferrari but nobody would not want it any more, you'd get bankrupcy!

It's obvious that if you and me are still here debating about EvE, it's because we both care a lot for it. But you want to keep a "frozen status quo" seen as a university model, whereas I'd like to see EvE in 2030 and... with more than 15k online!

It SUCKS that what you love loses business viability over time, I can tell you because I actually owned a company that was awesome but started losing revenue because what it produced became less in demand over time. One day I closed that company despite it awesomeness.
Do you want to see a "no compromise EvE" hard stuck in 2005 till it shuts down?

Or maybe to have CCP notice WHY there are 2-3 MILLIONs of potential sci-fi players around yet they are losing ground?


If the market is changing in a way that doesn't want EVE anymore, then it dies. Even if it changes, it dies. Because it's not EVE anymore. Capiche? It will lose its core player base, and be stuck with casuals that do not sub coming and going constantly, just like everywhere else.

And I'm gonna be honest with you, the very loud voices I encounter asking for the casualisation of EVE, and its "homogenisation" with everything else on the market, are a tiny minority that don't really want EVE to stand on its merits. You don't care, you just want what you want, and hiding behind the "muh market" excuse all the time doesn't change that. Because again, EVE stands on its merits, or it falls and becomes not EVE anymore.

Now, your list of changes - some of them sound great, and some just don't seem to match the nature of EVE's uniqueness, but unless you elaborate on how they're meant to be implemented, I can't really comment on the specifics.

I will say that flying 'from a cockpit' is just straight up not EVE. They're already doing that - it's called Valkyrie. You want that. Or Elite. Or SC. It's not EVE. EVE's not a twitch shooter, and if it becomes one, then again, it's not EVE anymore. An opt-in cockpit or first person view mode is fine, I have no objection to that. A twitch shooter though? No, get out. There are enough of those on the market and I don't like em, which is why I play this and not them.

And yes, I would rather see the EVE servers close than see it become something it's not. I will be able to walk away from the servers closing with a smile on my face, like the end of a great adventure. As opposed to having to walk away in disgust and abhorrence at CCP selling out to the 'mass market' mindset. I don't mind change, I 100% support change, as long as it's change that adds to the experience and adheres to the nature of EVE online, and not just gimmicks for the sake of mass appeal.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Remiel Pollard
Aliastra
Gallente Federation
#3046 - 2015-12-27 12:38:05 UTC  |  Edited by: Remiel Pollard
Vaerah Vahrokha wrote:
King Aires wrote:

And stop with the whole "go play something else" thing. I have been playing this game way too long for that kiddy nonsensical argument.


Expecially because - as I witnessed for other games, in the end players REALLY go play something else and then the game dies.


EVE's not other games. I know you want it to be, but it's not. Your solution to getting to play another game, of course, is going to play the game you want to play. If EVE dies because the free market doesn't want what EVE offers, then it dies. I have no qualms with that. I, too, will have to find something new. But I have to do that anyway if it becomes something it's not, which means I will defend to its death its current nature and flavour, and if people want something else, I will always make alternative suggestions where I can. Otherwise, the best advice I can give is, play something else.

For the record, yes, I wholly endorse mid-warp ship capturing. I've always wondered why that wasn't already a thing. That would bring some new dynamics to EVE that would be entirely within her nature. Still thinking about your other ideas listed though. You kinda threw a few out in rapid succession.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

King Aires
Viziam
Amarr Empire
#3047 - 2015-12-27 12:50:39 UTC
Wow, so basically you guys would rather see Eve die than let it get better for the changing market forces?

Bit hypocritical don't you think? Telling everyone to stop trying to change Eve to be what they want but also calling for its death because you don't want to change what you personally like about it?
Remiel Pollard
Aliastra
Gallente Federation
#3048 - 2015-12-27 13:00:14 UTC  |  Edited by: Remiel Pollard
King Aires wrote:
Wow, so basically you guys would rather see Eve die than let it get better for the changing market forces?

Bit hypocritical don't you think? Telling everyone to stop trying to change Eve to be what they want but also calling for its death because you don't want to change what you personally like about it?


I can only speak for myself, but if it changes into something that isn't EVE anymore, it dies anyway. So yes. It's not about what I personally like about it, it's about what EVE is, which happens to be something I like. And I recommend you search for the definition of hypocrite. You have not applied the word in a qualified manner.

At the end of the day though, nothing lasts forever. A decade is a long time for any MMO, a very long time. If it's EVE's time to die, it's EVE's time to die. It won't be the first and it won't be the last. If your purpose is to change it to be more like popular stuff just for the sake of having a game called EVE retain longevity, then it's an artificial longevity that EVE has not earned on its unique merits, because it's not EVE anymore.

As one of my favourite Stargate characters once said, "Life, for its own sake, is not worth living."

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Gregor Parud
Imperial Academy
#3049 - 2015-12-27 13:23:14 UTC
Remiel Pollard wrote:
Celthric Kanerian wrote:
December 27-12-2015
10477 people online... IN THE ******* MORNING.

I think that is pretty good, if I may say so.


I was on for christmas day. Over 20K at one point. Not a terrible turnout for the year's most prominent holiday at all.


If you check EVE-Offline the numbers have been going up, new char creation is also healthy.
Gregor Parud
Imperial Academy
#3050 - 2015-12-27 13:35:37 UTC  |  Edited by: Gregor Parud
King Aires wrote:
Wow, so basically you guys would rather see Eve die than let it get better for the changing market forces?

Bit hypocritical don't you think? Telling everyone to stop trying to change Eve to be what they want but also calling for its death because you don't want to change what you personally like about it?



EVE can't compete with mainstream games because those will always be flashier, newer, more hyped and less archaic. Changing EVE to be more mainstream to try and "save" it results massive issues. Keeping it to its niche results in stable, but slow, growth albeit with a shedding of dead weight when they make that decision (or when it gets made for them because they refused to choose and some other game stepped up).


- focussing on its niche is short term bad, long term good
- trying to make it into something it isn't is short term good, long term bad


People with limited mental capabilities tend to go for short term gains over long term ones, or just go for personal gains while trying to advertise it as "it's better for the game".
Solecist Project
#3051 - 2015-12-27 13:43:19 UTC  |  Edited by: Solecist Project
Gregor Parud wrote:
King Aires wrote:
Wow, so basically you guys would rather see Eve die than let it get better for the changing market forces?

Bit hypocritical don't you think? Telling everyone to stop trying to change Eve to be what they want but also calling for its death because you don't want to change what you personally like about it?



EVE can't compete with mainstream games because those will always be flashier, newer, more hyped and less archaic aimed at people who are easiest to milk with constant rewards/winning, ego inflation and e-peen comparison.

You're not really expressing what's going on, so I've fixed it for you.

People still completely overlook why these games are being played so much in the first place.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Remiel Pollard
Aliastra
Gallente Federation
#3052 - 2015-12-27 13:57:35 UTC
At the end of the day, EVE is that independent free-spirit boyfriend or girlfriend that likes you, maybe even loves you, but he or she will never change with the exception of self improvement if they feel they need it. That person is happy with who they are, they love who they are and that's that. They will tell you that they love you, and mean it, but they will also remind you that if you can't take them for who and what they are, if you want them to change into something else, then what you need is to find a new partner who's more in line with what you want them to change into and/or your expected criteria for a partner. They will miss you if you leave, but you'll be easily replaced in the not too distant future, because that person will realise quickly that they need someone who cares about them just the way they are, including their flaws.

EVE Online, in all its glory, in all its failures and flaws, is an entity that may very well challenge the definition of life itself. It has a unique personality that terrifies, bewilders, excites, disgusts, and moves me all at the same time. Again, I can only speak for myself, but it would surprise me if I was the only person to play this game and feel that way about it.

EVE has consistently maintained its nature for over a decade. The drop in subs this year, which may be reversing, is estimated to be roughly 18% at best guess, based on CSM turnouts. That's still a much lower drop in terms of percentages than WoW has seen, and even I wouldn't go so far as to say WoW is dying. That being said, it IS one of the 'popular' mainstream games that caters to the mass market, and if it's struggling, what hope does EVE have anyway even if it goes mainstream?

People seem to be tending towards games that don't cost them anything. They will continue to get games that are worth what they pay for as a result, and miss out on the quality gaming experience EVE provides. It's entirely their loss, and if it results in my loss of this game, then I blame them, not EVE for not changing to pander to them.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Guttripper
State War Academy
Caldari State
#3053 - 2015-12-27 14:00:36 UTC
Solecist Project wrote:
Gregor Parud
EVE can't compete with mainstream games because those will always be [s wrote:
flashier, newer, more hyped and less archaic[/s] aimed at people who are easiest to milk with constant rewards/winning, ego inflation and e-peen comparison.

You're not really expressing what's going on, so I've fixed it for you.

People still completely overlook why these games are being played so much in the first place.


Your alteration could be applied to Eve also.

"Run the latest holiday addition and get clothes!"

ego inflation = kill board stats

e-peen comparison = "We're Goons and we're here to ruin your game!"

Tid-bits I have picked up over the years of casually being here.
Remiel Pollard
Aliastra
Gallente Federation
#3054 - 2015-12-27 14:03:57 UTC
Guttripper wrote:
Solecist Project wrote:
Gregor Parud
EVE can't compete with mainstream games because those will always be [s wrote:
flashier, newer, more hyped and less archaic[/s] aimed at people who are easiest to milk with constant rewards/winning, ego inflation and e-peen comparison.

You're not really expressing what's going on, so I've fixed it for you.

People still completely overlook why these games are being played so much in the first place.


Your alteration could be applied to Eve also.

"Run the latest holiday addition and get clothes!"

ego inflation = kill board stats

e-peen comparison = "We're Goons and we're here to ruin your game!"

Tid-bits I have picked up over the years of casually being here.


This was more of a word-salad than anything with a coherent meaning. Can you elaborate on your point please?

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mallak Azaria
Caldari Provisions
Caldari State
#3055 - 2015-12-27 14:04:37 UTC
Guttripper wrote:
Solecist Project wrote:
Gregor Parud
EVE can't compete with mainstream games because those will always be [s wrote:
flashier, newer, more hyped and less archaic[/s] aimed at people who are easiest to milk with constant rewards/winning, ego inflation and e-peen comparison.

You're not really expressing what's going on, so I've fixed it for you.

People still completely overlook why these games are being played so much in the first place.


Your alteration could be applied to Eve also.

"Run the latest holiday addition and get clothes!"

ego inflation = kill board stats

e-peen comparison = "We're Goons and we're here to ruin your game!"

Tid-bits I have picked up over the years of casually being here.


The difference being that CCP doesn't just hand you all the good stuff & a shiny achievement for you profile just because you played their game.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Remiel Pollard
Aliastra
Gallente Federation
#3056 - 2015-12-27 14:09:24 UTC  |  Edited by: Remiel Pollard
Mallak Azaria wrote:
Guttripper wrote:
Solecist Project wrote:
Gregor Parud
EVE can't compete with mainstream games because those will always be [s wrote:
flashier, newer, more hyped and less archaic[/s] aimed at people who are easiest to milk with constant rewards/winning, ego inflation and e-peen comparison.

You're not really expressing what's going on, so I've fixed it for you.

People still completely overlook why these games are being played so much in the first place.


Your alteration could be applied to Eve also.

"Run the latest holiday addition and get clothes!"

ego inflation = kill board stats

e-peen comparison = "We're Goons and we're here to ruin your game!"

Tid-bits I have picked up over the years of casually being here.


The difference being that CCP doesn't just hand you all the good stuff & a shiny achievement for you profile just because you played their game.


After your comment, I think I understand now.

The people in EVE brag about their achievements because they can arguably feel like very real achievements. Anyone can 360noscopdoabarrelrole420yolo, but not everyone can kill a Myrmidon with an Ishkur, or a Vindicator with an armour-tanked Merlin (no, I didn't do that second one, a friend did, so I'll brag for him. I did the first one though.). The things you achieve in EVE are properly earned. Everywhere else, they're handed to you for free like a participation trophy.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Cam Me'Leone
The Scope
Gallente Federation
#3057 - 2015-12-27 14:15:02 UTC  |  Edited by: Cam Me'Leone
So, to sum up, nobody needs or likes hi-sec miners.
If newbies loose a week or months worth of work because a ganker thought it'd be fun or cool to pop a sitting duck (which is what a barge is for a catalyst), it's the newbies fault for being weak & if they don't want to join pvp, you guys don't want them here anyway.

Good to know.

One thing I'm curious about, how is suicide ganking in hi-sec at all profitable? It seems to be about destruction of property, not gains. Can someone please explain how blowing yourself up is profitable?
Mallak Azaria
Caldari Provisions
Caldari State
#3058 - 2015-12-27 14:15:53 UTC  |  Edited by: Mallak Azaria
Remiel Pollard wrote:
Mallak Azaria wrote:
Guttripper wrote:
Solecist Project wrote:
Gregor Parud
EVE can't compete with mainstream games because those will always be [s wrote:
flashier, newer, more hyped and less archaic[/s] aimed at people who are easiest to milk with constant rewards/winning, ego inflation and e-peen comparison.

You're not really expressing what's going on, so I've fixed it for you.

People still completely overlook why these games are being played so much in the first place.


Your alteration could be applied to Eve also.

"Run the latest holiday addition and get clothes!"

ego inflation = kill board stats

e-peen comparison = "We're Goons and we're here to ruin your game!"

Tid-bits I have picked up over the years of casually being here.


The difference being that CCP doesn't just hand you all the good stuff & a shiny achievement for you profile just because you played their game.


After your comment, I think I understand now.

The people in EVE brag about their achievements because they can arguably feel like very real achievements. Anyone can 360noscopdoabarrelrole420yolo, but not everyone can kill a Myrmidon with an Ishkur, or a Vindicator with an armour-tanked Merlin (no, I didn't do that second one, a friend did, so I'll brag for him. I did the first one though.). The things you achieve in EVE are properly earned. Everywhere else, they're handed to you for free like a participation trophy.


In EVE you work for what you want.
You want to be really rich? You have to work for it.
You want to have power & influence that rivals the position of Sion Kumitomo? You have to work for it.
You want to be known as the resident crazy? You also have to work for that too.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.

Remiel Pollard
Aliastra
Gallente Federation
#3059 - 2015-12-27 14:23:10 UTC
Cam Me'Leone wrote:
So, to sum up, nobody needs or likes hi-sec miners.
If newbies loose a week or months worth of work because a ganker thought it'd be fun or cool to pop a sitting duck (which is what a barge is for a catalyst), it's the newbies fault for being weak & if they don't want to join pvp, you guys don't want them here anyway.

Good to know.

One thing I'm curious about, how is suicide ganking in hi-sec at all profitable? It seems to be about destruction of property, not gains. Can someone please explain how blowing yourself up is profitable?


That's a terrible summation. And I'm going to keep linking this until people stop using "won't someone please think of the children" as a shield for their own risk aversion. That video is data showing that PVP and ganking are arguably healthy, if not at least not unhealthy, for EVE Online and the new player experience.

And finally, once again, there are more reasons to do things in EVE, including ganking, than just making a profit. Some of us already have jobs in the real world and would rather not turn EVE into a second one.

“Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.” - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104

Mallak Azaria
Caldari Provisions
Caldari State
#3060 - 2015-12-27 14:23:44 UTC
Cam Me'Leone wrote:
So, to sum up, nobody needs or likes hi-sec miners.


That's a sweeping generalization that is inherently incorrect.

This post was lovingly crafted by a member of the Goonwaffe Posting Cabal, proud member of the popular gay hookup site somethingawful.com, Spelling Bee, Grammar Gestapo & #1 Official Gevlon Goblin Fanclub member.