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Dev Blog: Scanning and Probing Changes in Parallax

First post
Author
Tessa McKnight
Doomheim
#381 - 2015-12-14 17:03:51 UTC
1) The new globes are too bright and blingy. Please reduce the eye candy, the old system looked fine and usable.

2) Why change the colour designation in the Scan Results window from a full background to a thin coloured line under the result (as you can see in K950's image here) ? It just adds more visual clutter and makes it more confusing to look at.
Kondrathius
Advanced Nucleonics 602
#382 - 2015-12-15 09:53:24 UTC
Tessa McKnight wrote:
1) The new globes are too bright and blingy. Please reduce the eye candy, the old system looked fine and usable.

Being partially colourblind, I fully agree.
It was always hard enough for me to see red signatures over black space, especially when they were transparent, but with these new globes it's nearly impossible.
Sola Atruin
Mutant Space Kittens
#383 - 2015-12-16 19:16:41 UTC  |  Edited by: Sola Atruin
As suggested by your customer support agent GM Arcade:

Hello EVE-Devs,

Issue:
The pre-defined (not customizable) shortcuts (keys 1 to 0) for selecting d-scan presets interfere with my other (customized) shortcuts. Every time I have my focus on my d-scan window and I want to activate a module I change my d-scan setting instead, which isn't even obvious, because the name of the setting is not displayed. Vice versa, when my d-scan window is active and I want to change the preset via shortcut, simultaneously the corresponding module (in my case high-slot modules) gets activated as well.

Suggestion:
- Hotkeys for d-scan presets and probe scanner filters should be customizable, or at least deactivatable in order to prevent them to interfere with other custom keybindings and to provide more flexible and convenient customization
- Names of custom presets should be displayed in d-scan preset-selection (as it was before btw)
- There should be an option to hide default presets (General, PvP, All etc.) and probably other, not d-scan related, presets

Best regards & Thx,

Sola Atruin

Cool
Malice Redeemer
Kenshin.
Fraternity.
#384 - 2015-12-19 20:40:23 UTC  |  Edited by: Malice Redeemer
Sola Atruin wrote:
As suggested by your customer support agent GM Arcade:

Hello EVE-Devs,

Issue:
The pre-defined (not customizable) shortcuts (keys 1 to 0) for selecting d-scan presets interfere with my other (customized) shortcuts. Every time I have my focus on my d-scan window and I want to activate a module I change my d-scan setting instead, which isn't even obvious, because the name of the setting is not displayed. Vice versa, when my d-scan window is active and I want to change the preset via shortcut, simultaneously the corresponding module (in my case high-slot modules) gets activated as well.

Suggestion:
- Hotkeys for d-scan presets and probe scanner filters should be customizable, or at least deactivatable in order to prevent them to interfere with other custom keybindings and to provide more flexible and convenient customization
- Names of custom presets should be displayed in d-scan preset-selection (as it was before btw)
- There should be an option to hide default presets (General, PvP, All etc.) and probably other, not d-scan related, presets

Best regards & Thx,

Sola Atruin

Cool


Lol at that GM passing the buck. I already pointed out that the unremapable hotkeys where a bad idea, and asked why they thought it was a good idea or necessary to no response.


The dev that was responding in this thread basically said they are done listening to feedback on this thread and therefore as far as I can tell on this feature, so I would not expect a response or that your feedback was even heard.

As this is the "expected behaviour" of there really bad choices with the hotkeys, I'm not sure what you can do now. I expect a bug report detailing your problem would be closed, and you have already found out contacted customer service seems to just get you sent on a wild goosechase.
K950
Get Fing Rekt Son
Monsters Reborn
#385 - 2015-12-20 02:41:13 UTC
^

I fear that may be the case.

Last Wednesday I spent about the whole day in null sec scanning looking for Sleeper sites to run.

The new probe interface is definitely nicer to look at, but is slower, more fustrating to use and takes more effort to work with.

I used the old at the very last system scan of the day. I literally said out loud, Wow this is better!

I would ask any one listening, to make a Minimal Mode for the new interface. No overdetailed, over-colourized bubbles, no starfield, no fancy system crap. And brighten the signatures. And make the mouse movement correspond to more area of the display (you'll notice that the old one rotates faster for each linear movement of the mouse, the new one is "dampened" so much that it takes longer to rotate the camera around.)
helana Tsero
Science and Trade Institute
Caldari State
#386 - 2015-12-21 12:56:16 UTC  |  Edited by: helana Tsero
Agree. The dscan presets really need the name of the preset displayed (as we had before)

I need to change my preset as I warp around systems Sometimes I just want ships other times I need ships and structures or ships and wrecks etc etc.

Now I cant tell what preset Im in unless I click on the drop down box. Its really annoying and inconvenient.

CCP Please fix !

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Esrevid Nekkeg
Justified and Ancient
#387 - 2015-12-21 13:16:30 UTC
K950 wrote:
...I used the old at the very last system scan of the day. I literally said out loud, Wow this is better! ...
And that is precisely the reason I use the old system exclusively when scanning; It is better.


This has nothing to do with fear of change. If the new system would on all levels be just as good and (preferably) on some levels surpassing the old scan-system in quality, I would start using the new system in a heartbeat.
Remember, it's a tool we use. Functionality should go above aesthetics.

Here I used to have a sig of our old Camper in space. Now it is disregarded as being the wrong format. Looking out the window I see one thing: Nothing wrong with the format of our Camper! Silly CCP......

helana Tsero
Science and Trade Institute
Caldari State
#388 - 2015-12-22 03:25:35 UTC
Esrevid Nekkeg wrote:
K950 wrote:
...I used the old at the very last system scan of the day. I literally said out loud, Wow this is better! ...
And that is precisely the reason I use the old system exclusively when scanning; It is better.


This has nothing to do with fear of change. If the new system would on all levels be just as good and (preferably) on some levels surpassing the old scan-system in quality, I would start using the new system in a heartbeat.
Remember, it's a tool we use. Functionality should go above aesthetics.


I live in a WH so I scan for signatures for alteast an hour every day. I combat scan every 2nd-3rd day. For me the new system is easier to use, quicker to scan and more enjoyable to look at. The only thing I dislike about the system is the removal of the display of the dscan preset names.

So I can see its hard for CCP because.. what they are seeing is opinions and personal preference. some people prefer the new and some prefer the old.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

K950
Get Fing Rekt Son
Monsters Reborn
#389 - 2015-12-22 14:55:42 UTC  |  Edited by: K950
helana Tsero wrote:
Agree. The dscan presets really need the name of the preset displayed (as we had before)


I will agree on this count, I find it easier to simply glance at what D-Scan profile I use, of which I have several. If I go into null, low or w-space I may need 3 to go through. I have 4 custom profiles:

dscan ships+drones (I think you know what that one is for :))
dscan ships
dscan wrecks
dscan objects

Wrecks shows wrecks for obvious reasons in dangerous space with unknowns in local or w-space, objects shows corpses and bubbles, force fields and stuff like that.

As for the probe scanner, I literally can re-adjust and rescan a signature in about 2 seconds with the old because: 1) the mouse movement corresponds to more area that is adjusted; 2) it's cleaner and less cluttered; 3) the signatures are brighter and more obvious; 4) the bubbles are easier to grab; 5) the cube is easier to manipulate; and 6) the interface renders faster on my poor old machine.

Tweak a few things, make a Minimal Mode that removes all that starfield riff-raff, de-clutters the system map of stuff like the overdrawn sun, and we'd be set.

I also don't use the beta map. Too confusing. Consider it from the point of a newbie, 6 days old into EVE. Which one do you think would make more sense to him as he tries to get out of Autopilot into manual navigation? The old or the new map? Maybe the new map with its fancy dashed blinking line that links the current system stargate to the next system, and does the cute "shuffle" from one system to the next? Or perhaps the old with separate galactic map and system map?

At least he can tell his general location with the old map. When I get lost in EVE, the first thing I look for is Ultra, because that's where I did my first Level 1 newb missions. The new beta map makes it pretty hard to find Ultra with the unnecessary galactic map rotation and confusing colorization.

Also. http://i.imgur.com/s5l8Nr8.jpg

If it wasn't for me selecting those drones, you can hardly disagree with me that those signatures are EXTREMELY difficult to locate and re-recenter probes on. Yes. Those were 3x Hobgoblin IIs. Try to look for those without the circle which shows their location, and you have an understanding of where I'm coming from. Let's just say I will definiately get out of bed for faction drones :D

I have said before that most of the people who don't have a problem with the new probe interface are the ones that don't do combat probing. Although I don't high-stakes combat probing yet, I have an idea how to do it and using the new interface makes me get nightmares for that job.
Jeff Kione
Pandemic Horde Inc.
Pandemic Horde
#390 - 2015-12-22 18:51:31 UTC
Hi,

I'm back! With the changes to the scanning map, I scanned out our chain several times last night using the new scanning interface. I'm happy that you managed to fix the bug with regards to moving probes and I was able to get along rather efficiently after playing with it for a little while.

The only thing I want to mention is that the signatures are much too faint in this version. For example: http://i.imgur.com/uFKQnv2.png

It would be great if you could bring the red dots, the yellow icons and the green icons to the layer above the rest of the probes so that they stand out clearly. As it stands right now, it's incredibly difficult to see what is going on. I jumped into a system last night with 22 signatures and I was just blindly scanning because it was too difficult to see anything mixed in with all of the other signatures.

Other than the problem seeing the signature dots, I like the interface. I love the scanning hotkey and I love how fast it snaps to center my probes when I center on them.
Soltys
Brutor Tribe
Minmatar Republic
#391 - 2015-12-23 02:31:22 UTC  |  Edited by: Soltys
Well, after playing a bit with this frostline "event" which implies lots of scanning for WHs, the old remarks mostly stand, with some minor additions:

- dscan minimal distance 0.001 au; hopefully this is just oversight/bug, not new intended limitation

- black solid background please .....

- turn off/dim the sun light - tighter systems + larger zoom and it gets in the way (or add a toggle to turn it off)

- dscan cone/sphere and probe spheres have the same color - please change dscan's color to something else that is pair-wise different to other elements - especially probes and sigs

- dscan cone/sphere, probe spheres, signature spheres - all of this is now far too bright/invasive/vivid - however to call it. To the point it can completely cover other information while generating big blue/red blob on the screen

- accidental bubble grabbing is as irritating and frustrating as it has always been - constantly getting in the way of rotating the map; considering we have now 4 (four) methods to change probes' range (bubble grab, alt+wheel, alt+cones, keyboard shortcuts) - it's just silly ? stubborn ? you don't want to add a toggle to disable this

- it would be nice if new windows (map and probes) minimized to narrow bar like every other window in the game, instead of fullscreening - with no other way to close/float/dock them, than moving away/unpinning whatever happens to be on top of the screen at that moment. Old maps had nice (minimizable and movable) dialog and also reacted to Esc key. Now we have forced buttons on top / in the middle of the screen (of course ignoring camera shift settings), so better not to have any other window there

- another bug/regression: both new probe map and regular map ignore ship camera settings+interface offsets when in fullscreen mode; BOTH old maps do respect them. This is gigantic regression for anyone using shifted camera/interface (majority/all people using more than 1 monitor) and maps in fullscreen


TBH, earlier SiSi implementation was the best (the last one with disabled bubble grabbing). It needed some bugfixing (repeatedly ignored camera shift settings among other stuff) and some finishing touches. The current iteration is frankly speaking getting worse and worse.

At this point the only reasons I'm enduring the new interface are:

- alt+mwheel for bubbles
- dscan/probe shortcut key
- windowed mode (with fullscreen being unusable due to ignored camera/interface shift options)

Jita Flipping Inc.: Kovl & Kuvl

Jeremiah Saken
The Fall of Leviathan
#392 - 2015-12-23 11:46:56 UTC
I have no idea why players keep complaning about background. It's so subtle I don't even note it.

For me scanning become faster (I switched off all entities on system map), alt+mwheel is great, way better than bubble grabbing.
but
1) probes bubbles are to bright, maybe make then more subtle;
2) results must have brighter icons. It's hard see them through "probes square and bubbles".
Also why do we need so thick orbits? Is it for combat scanning or d-scanning? Don't see the point to have them that way.
For at this point there is no difference at speed between old and new map.

Also is there a chance to remove system close up from beta map. We have separate map for system d-scan and probing. Beta map will be more functional that way.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

helana Tsero
Science and Trade Institute
Caldari State
#393 - 2015-12-24 01:55:28 UTC
Jeremiah Saken wrote:
I have no idea why players keep complaning about background. It's so subtle I don't even note it.


Agreed. I can barely see the background. IMO its subtle and cool.

Might be monitor settings. Some people may have their monitors brightness/contrast set in such a way that empasises the backround more than they find desirable.

I spent quite a bit of time with my monitor/gpu contrast/brightness settings until I found levels that were optimal for the way I like eve. Would suggust others also look at this. Because every monitor and every game renders colours differently so u do need to adjust to get the best experience.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Soltys
Brutor Tribe
Minmatar Republic
#394 - 2015-12-24 19:42:13 UTC
helana Tsero wrote:
Jeremiah Saken wrote:
I have no idea why players keep complaning about background. It's so subtle I don't even note it.


Agreed. I can barely see the background. IMO its subtle and cool.

Might be monitor settings. Some people may have their monitors brightness/contrast set in such a way that empasises the backround more than they find desirable.


To each his own, for me it's a pointless visual gimmick on a map. It's tolerable (which doesn't mean it's desirable) on probe/dscan map, On the new starmap it's major hindrance for now - especially with blurrin/dimming of everyting around during zoom.

The solution is of course trivial - add a toggle so everyone is happy, whether one prefers more spartan and functional looks (think old probe map) or more "cool" presentation. But then again, they seem to want to have as little customization as possible now.

FWIW, fullscreen centering seems to be respecting camera shift settings on SiSi now (content only, the title bar keeps ignoring them - though that is a lesser issue) so one bug out of the way.

Jita Flipping Inc.: Kovl & Kuvl

Tyranis Marcus
Bloody Heathens
#395 - 2015-12-24 23:41:56 UTC  |  Edited by: Tyranis Marcus
So how about an option to turn off the probe scanner filter hotkeys? It's possible to activate/deactivate them while typing numbers into the 'save location' dialogue box. That's annoying as hell. It can be avoided if you're careful, but being careful shouldn't be a requirement.

They should probably be assignable in the shortcuts section of the esc menu, anyway. (Anything in the game that has a hotkey should be assignable there, tbh.)

Do not run. We are your friends.

Tyranis Marcus
Bloody Heathens
#396 - 2015-12-30 11:22:29 UTC
Soltys wrote:


... But then again, they seem to want to have as little customization as possible now.



This is a huge problem, too.

You see this idea of 'an elegant solution' being mentioned on the forums. That whole concept is so antithetical to designing a good game. It's only really good if you're writing software for yourself that no on else will ever use. What's elegant to one person is elegant to some, a hindrance to others, and downright frustrating to still others.

They need to get off of this kick of 'simple and elegant', which probably really reads as 'writing less code', justified as 'simple and efficient is good' and start putting in settings and options so that people can set the client up in a way that works for them. There are so many missing toggles and settings in this game. There are so many new features added or things changed and it's 'just there'. If you don't like it or it hurts your play-style, you can't do anything about it.

The devs need to realize that different people think differently and do things differently. It doesn't necessarily even matter which way is the best way or most efficient or productive way. What matters is which way a person feels comfortable with or enjoys. (That's what will sell recurring subscriptions.)

The whole thing of 'we came up with this, it's best, it's what you're going to use' is so authoritarian. It would be funny if it wasn't so rotten. There's also this statement of 'you can't make everyone happy'. This is true, but the idea, wherever it comes up (not necessarily in Eve, but everywhere) often tends to be taken too far and used as an excuse to justify poor work or failures to get things right, or at the very least allow the ok of a less than optimum solution. Honestly, just include a bunch of options and settings and let people figure out their own setups. You'll be surprised how much forum angst will just evaporate and be no more. Even if the player comes up with the exact same setup the dev would have, it's still better and he'll be happier about it. Find me one successful long-running piece of software on the market that doesn't have lots of options. A little power of choice goes a long, long, LONG way.

(Anyway, I've avoided writing this for awhile because it's very difficult to be sure it won't come off as really harsh. That's not the intention. Since typed words have no tone of voice, that can be tricky. But, since the point was made, I'll risk it. It feels like it needs to be said.)

Do not run. We are your friends.

Tyranis Marcus
Bloody Heathens
#397 - 2015-12-30 11:30:56 UTC
I already wish I had worded some of that a little differently. I don't mean to be TOO harsh about the 'elegant' thing. (I've just been a little frustrated with the it at times.) I can definitely see the allure and satisfaction to designing something that meets that description. It's art. It takes intelligence to do well, and is something to be proud of. It's just that you can do a really good job at it, and the result can still be a big problem for other people. It's just really important to give the players the options, the power of choice, rather than something that will looks nice coming out but that will ultimately limit their options unnecessarily. Customization is superior to elegance.

Not to mention, it can save you work in the future. When a new need arises, and check-boxes can be ticked or un-ticked, it can possibly save having to do further development on some feature to adjust to the evolving game environment.

Do not run. We are your friends.

Tyranis Marcus
Bloody Heathens
#398 - 2015-12-30 11:33:55 UTC
Also speaking of which, thank you so much for the options that are in the scanning map! Being able to turn off the display of the probes themselves in the map is freaking great!

Do not run. We are your friends.

Dominous Nolen
The Graduates
The Initiative.
#399 - 2015-12-30 21:16:35 UTC  |  Edited by: Dominous Nolen
UI: Dscan - Please, Please, please put back separate value entry boxes for AU and Km distances.
Yes aesthetically the new layout is nice, but ...

Having to toggle when using pirates little helper for example isn't ideal, that or perhaps put in a check so if the value is greater than the 14.3 (also why is there 3 decimal places in the AU field?) it will auto switch to KM values.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Saimon Ikkala
Caldari Provisions
Caldari State
#400 - 2016-01-02 00:12:05 UTC  |  Edited by: Saimon Ikkala
I just wanna say here, I hope we get an option to revert back to the old scanner window, because this one is so confusing. I can't scan that faster like as before in the old map, bubbles too bright, moving probes is laggy, and I have only 20-25fps while zoomed in. And I'm scanning a lot(I mean about 50-60 system/day).

Pros:

- Nice background.
-I can select what I wanna see on the map(belts, planets, etc)
-Sizeable scanning window

Cons:

- Bubbles and scanning animation are too bright and fussy
-FPS lag while zoomed in
-Sometimes I cannot see the red dot

Sadly this beta one is not work smooth like the old one. I will not use use the beta window in this form.