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Dev Blog: Scanning and Probing Changes in Parallax

First post
Author
Rakoth Maugrim
Federal Navy Academy
Gallente Federation
#361 - 2015-11-22 07:47:01 UTC
Two quick things:

1. Is there a way to invert the alt+scroll wheel probe resizing so that scrolling up increases probe range instead?

2. Is there a way to remove the red dot at the center of the sigs when viewing all sigs in the map? Maybe having it in the markers section? (They seem to just get in my way).

Other than that love the new scanners. Sorry if my questions are repeats, I tried finding them in the thread first and couldn't.

Thanks.
Terrorfrodo
Interbus Universal
#362 - 2015-11-22 12:06:24 UTC  |  Edited by: Terrorfrodo
The only thing that was really really wrong with the old scanning was celestials and other things always getting in the way on the map when trying to move my probes. Despite the fact that 99% of the time I want to move my probes and not select a planet or moon or whatever.

And then you do a major overhaul of scanning... and actually make this one big problem even much worse! First – coming back after a 6-months break and unexpectedly finding this new system – I was annoyed by all the brackets for planets, locations etc getting in the way. But okay, there is a way to disable them. But it doesn't help at all because these new tiny red dots cannot be disabled and they always get in the way when moving probes, especially when zoomed far out. Extremely annoying, please fix. Make it so that they can be disabled like other brackets.

Even better, just make a hotkey that when pressed makes me always move my probes horizontally, no matter where my cursor is. That would be extremely useful. Since Shift, Ctrl and Alt are all taken, it can be Ctrl+Alt or something. And maybe Shift+Alt to move vertically!

And while you're at it, maybe correct the old oddity that you can never really look at the map from directly 'above'? When positioning probes, we always have to move them to the marker horizontally while looking from the top, then rotate the view and do the vertical positioning, then rotate again to correct the horizontal position again.

.

Zen Dad
Solitary Sad Bastard In Space
#363 - 2015-11-22 13:32:59 UTC
Eve evolves but I plead with you, on bended knee, to find a way to leave the 'vintage' scanning system as an option in the settings panel.

it can be done.


CCP Goliath
C C P
C C P Alliance
#364 - 2015-11-23 08:42:02 UTC
Rakoth Maugrim wrote:
Two quick things:

1. Is there a way to invert the alt+scroll wheel probe resizing so that scrolling up increases probe range instead?

2. Is there a way to remove the red dot at the center of the sigs when viewing all sigs in the map? Maybe having it in the markers section? (They seem to just get in my way).

Other than that love the new scanners. Sorry if my questions are repeats, I tried finding them in the thread first and couldn't.

Thanks.


Hi

1. Not to my knowledge, sorry
2. The only way is to ignore the signature.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#365 - 2015-11-23 08:44:20 UTC
Terrorfrodo wrote:
The only thing that was really really wrong with the old scanning was celestials and other things always getting in the way on the map when trying to move my probes. Despite the fact that 99% of the time I want to move my probes and not select a planet or moon or whatever.

And then you do a major overhaul of scanning... and actually make this one big problem even much worse! First – coming back after a 6-months break and unexpectedly finding this new system – I was annoyed by all the brackets for planets, locations etc getting in the way. But okay, there is a way to disable them. But it doesn't help at all because these new tiny red dots cannot be disabled and they always get in the way when moving probes, especially when zoomed far out. Extremely annoying, please fix. Make it so that they can be disabled like other brackets.

Even better, just make a hotkey that when pressed makes me always move my probes horizontally, no matter where my cursor is. That would be extremely useful. Since Shift, Ctrl and Alt are all taken, it can be Ctrl+Alt or something. And maybe Shift+Alt to move vertically!

And while you're at it, maybe correct the old oddity that you can never really look at the map from directly 'above'? When positioning probes, we always have to move them to the marker horizontally while looking from the top, then rotate the view and do the vertical positioning, then rotate again to correct the horizontal position again.


See earlier responses in the thread to get answers to all of these points. Sorry, don't have the time to retype them all.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#366 - 2015-11-23 08:46:35 UTC
Hi folks,

Going to keep the thread open, but as we now have a full list of changes to work on to fill the time we have to work on the feature, we are very unlikely to take on anything we haven't already mentioned taking on. If I get the time this week I'll summarise all the changes prior to them coming out, but I would put that in the "not very likely to happen" category tbh. So please do note that from this post onward, it is very unlikely your posts will get replies from me.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Terrorfrodo
Interbus Universal
#367 - 2015-11-23 09:19:26 UTC
Never thought I'd ever say this, but you were so committed to this thread that it takes ages to just read your posts in here :p

Anyway, I read now most of them and it seems that the issue of probe moving didn't get enough attention. Don't you agree as a scanner that it is way too fiddly to move the probes? We have to precisely hit the arrows or the top of the cube, even if other things don't pop up and take the focus. This was true in the old system and somehow even more precision is now required in the new system. It would be far better if the system always first assumed we want to move our probes, and only with very precise positioning over something else we would NOT move the probes. So a reversal of the current behaviour.

Or, like I said, hotkeys that force 'probe moving mode' regardless of current cursor position.

.

Aivlis Eldelbar
State War Academy
Caldari State
#368 - 2015-11-23 12:54:35 UTC
CCP Goliath wrote:
Hi folks,

Going to keep the thread open, but as we now have a full list of changes to work on to fill the time we have to work on the feature, we are very unlikely to take on anything we haven't already mentioned taking on. If I get the time this week I'll summarise all the changes prior to them coming out, but I would put that in the "not very likely to happen" category tbh. So please do note that from this post onward, it is very unlikely your posts will get replies from me.


Thanks for engaging with us, CCP Goliath. It is really appreciated.

PS: You could only fix the layering issues (probes not being preferently selected) and I'd say OP success, tbh. The rest of the defects in the current interface I can live with, lol.
FearlessLittleToaster
Federal Navy Academy
Gallente Federation
#369 - 2015-11-23 16:08:37 UTC
CCP Goliath wrote:
Hi folks,

Going to keep the thread open, but as we now have a full list of changes to work on to fill the time we have to work on the feature, we are very unlikely to take on anything we haven't already mentioned taking on. If I get the time this week I'll summarise all the changes prior to them coming out, but I would put that in the "not very likely to happen" category tbh. So please do note that from this post onward, it is very unlikely your posts will get replies from me.


Thank you for listening and taking the time to answer all these questions. I finally got to hop on and try the new scanner, and as far as I can tell it replicates all the old scanner functionality while doing new stuff and looking better. It's also really neat to see the suggestions in this thread built into it. The only problems I am having now relate to un-learning five years of hotkeys and mouse movements.

Also, thank you for making Escape the key that closes the new probing window. You have no idea how happy seeing escape actually do its job in Eve for once makes me.
Torgeir Hekard
I MYSELF AND ME
#370 - 2015-11-25 08:39:26 UTC
Not sure if it has been posted already, but there's an annoying thing with the new probe scanner interface.
Namely, the numerical hotkeys for signature types.

Suppose there's a signature ABC-345, I'm scanning it down and want to bookmark it as "ABC-345 Very Important Sig".

To do that I'm rightclicking on the sig in the sig list, pressing save location, and I get a popup window with the signature type text selected, so I can start typing right away replacing the current text or pressing left arrow and adding something in front.

The main idea is, at this point I'm not using the mouse, so mouse pointer is left in it's last position - somewhere within the scan result window.

So I'm typing ABC-345, and since the mouse pointer is left on the scan window, filters 3, 4 and 5 are being switched.

To avoid switching filters I have to remove the mouse from the window each time I want to type anything numerical, which is annoying.

Can we disable numerical filter switching or at least enable it only when the scanner window is active, not when the mouse pointer is on it.
Jeff Kione
Pandemic Horde Inc.
Pandemic Horde
#371 - 2015-11-25 18:10:31 UTC
As someone who scans to live and lives to scan, I gave the new probe scanning feature a good try. However, I seemed to continually run into an issue where when I tried to grab the "box" to move the group of probes I would instead get the Probe 1 pop up and therefore be unable to move the box at all. I was using the predefined probe pattern when having this issue. I also wasn't able to consistently grab the arrows of the box in an effort to try to move the box in a slower manner. This rendered the whole interface unusable to me and I had to switch back to the old version.

Either I was doing something wrong (entirely possible) or this is a problem with the new system that should be addressed.
Bleyddyn apRhys
Ravens of Morrighan
#372 - 2015-12-01 16:05:29 UTC
Hopefully this was mentioned before the list got full, but just in case:

For me pretty much the only issue with the new probing window is that it is now much more difficult to drag probes using the box at the center of the formation if it happens to be centered over something else (like a sig or planet). The old probe window seemed to give precedence to the probes if you clicked and dragged. The new one seems to favor everything but the probes.

So now I have to click/drag twice. Once on an arrow to move the formation out of the way, then a second time to move it wherever I wanted it to go.
Dominous Nolen
The Graduates
The Initiative.
#373 - 2015-12-01 16:53:04 UTC
Feature request for probing:
Remove the toggle between AU/km and give us the old seperate value windows.
I am having to constantly switch between both when using PLH (pirates little helper) to scan out results and hand entering AU ranges.

The text box is also behaving oddly as compared to the old dscan window. we use to be able to just enter a value and hit enter - Receive scan results. Now I have to noticed that hitting enter after changing the range doesn't keep the same function and it tends to cause a client error alert tone. I'll have to click off the value box and then manually hit the scan button or the key bound to toggle the refresh.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood

Tuvok Tarac
Subsidy H.R.S.
Xagenic Freymvork
#374 - 2015-12-05 05:40:37 UTC
Feature request for the probe scan interface: Right-click red dot, choose "center probe formation here."

Seems like a simple quality-of-life improvement. If there's a concern that this would overly speed up combat probe scanning, I'd be happy to have to watch an animation as the cube marches over to the chosen dot before I can click analyze.
Zappity
New Eden Tank Testing Services
#375 - 2015-12-05 23:28:16 UTC
The filters don't seem to work properly. I have the filter set to show only cosmic sigs and ships and yet I get results for POS mods all over the place.

Zappity's Adventures for a taste of lowsec and nullsec.

Zappity
New Eden Tank Testing Services
#376 - 2015-12-06 08:18:17 UTC
I have the Probe Scanner and the Directional Scan stacked in the same window. The Probe Scanner always steals focus when I jump into a new system.

Zappity's Adventures for a taste of lowsec and nullsec.

K950
Get Fing Rekt Son
Monsters Reborn
#377 - 2015-12-09 17:21:51 UTC
I think I will echo the sentiment of a lot of veteran players who used the old scanning interface with this post.

I only started in EVE not long ago, but I've done a decent amount of probing. High-stakes combat probing is not something I've done yet, but I will be doing that kind of stuff in the future. I started going into wormholes when I was still on trial, drawn by the heightened danger and the fact that I didn't have much to loose. I didn't even have a cloak, either, much less an idea what I should fit the ship like.

http://imgur.com/j5zGsJW.png

Let's start with the standard old interface. I will point out what I like, and what I don't like.

http://imgur.com/oFv2Wau.png

Like the first image, signatures are readily visible and clearly obvious. It's not much to look at, and it's fairly simplistic, but it works, as we all know. The only thing that really made me pissed off was the unpredictability of the arrows to zoom off into really really far off directions. Other than that, it was quick to load, so when I first entered a wormhole, I would (well, not until I got a cloak that is, and learned what to do) quickly check the overview for anything on grid, then check d-scan, then quickly launch probes, move them far off the map and press Scan. Key sequence: Alt - P, F10, drag out, scan, F10 again, go back to checking D-scan.

Now the new one is a little more complicated. First, it has background riff-raff that doesn't serve a useful purpose in combat probing. I have a target, and I have a responsibility to get him, and it doesn't help when dots are difficult to see (still) and there is more clutter to look at.

http://imgur.com/wNl7pmN.png

Those arrows you get when you adjust the size of the probes are redundant and unnecessary. More clutter. Note the low brightness of the green dot. In the old interface, it was pretty obvious. Make MUCH more obvious. (Have you tried hunting drones with the new interface? It's nearly invisible!)

Again. What am I looking at again? Where...Oh there it is. Brighter. Brighter. (Bright-o?)

http://imgur.com/tklqdlI.png

Another image. Again, I probably could have scanned all this stuff out faster if it was more obvious.

http://imgur.com/ZqY0yDS.png

Much color, background stuff which doesn't make my job any better, fancy sun rendering (???), starfield background which does me no good, and signature results which are harder to see. Please consider these recommendations.

Also. You can see that recently someone decided we need .001 resolution on the directional scanner. Please change it back to the way it was before where nobody had a problem with it in .1 resolution (1.1, 1.2, 1.3, 1.4.... instead of 1.001, 1.002, 1.003, ...) every time I click the arrows. Likewise I don't know if they've made the solid colors through the signatures instead of the silly thin line beneath each entry but it should be changed.

I made a report, but I'm not sure if it got reviewed. The Tab key does something to collapse windows. Can we rebind it to something else more useful? I would love to have it assigned to the directional scanner "SCAN" button.

Personally I wish the visual directional scan feature never came out. :)
Midnight Hope
Pator Tech School
Minmatar Republic
#378 - 2015-12-09 23:51:12 UTC  |  Edited by: Midnight Hope
Zappity wrote:
The filters don't seem to work properly. I have the filter set to show only cosmic sigs and ships and yet I get results for POS mods all over the place.


I checked the feature after the December release (Operation Frostbite I think) and it still not good enough.

The quote above is still the case, filters don't work and it's impossible to find in that list what you are looking for unless you start ignoring everything... which takes forever.

Also, the "dots" are not highlighted when your probes cover them. This makes placing probes an exercise in camera movement around in the 3 axis to finally tell if you are on the right place or not.
Necharo Rackham
The Red Circle Inc.
Ministry of Inappropriate Footwork
#379 - 2015-12-10 15:20:34 UTC  |  Edited by: Necharo Rackham
Couple of things:

As before I wish you would make the filter selection modal - i.e let me select a single filter from a list of canned and predefined ones, rather than making me deselect the current filter and select a new one. I rarely want to make up a brand new filter on the fly - usually what I want to do is switch between a couple that I know (say for Sig -> Ship or Ship -> Structures) - this used to take a single action, and now takes two. If I need a brand new filter, I can always define it.

Secondly, the colour on the spheres when scanning is really way way too bright/prominent. Try scanning inside a shattered wormhole with many sigs in roughly the same place - you can easily get to the point where it is virtually impossible to see the drag arrows for the probe windows.

Some of the informational icons also seem to be a little big - if you get several near each other it becomes hard to select between them.
Xerxes Fehrnah
The Fallout Shelter
#380 - 2015-12-10 22:47:44 UTC
I have a suggestion on the dscan cone. Instead of actually highlighting the cone itself, why not put the map into a scanning mode where only objects within the cone are highlighted brightly and everything else is greyed down with lower contrast. That way an actual visual cone will be unnecessary, and it will not interfere with probe scanning.

Everything in side the cone is a bright, high contrast color. Everything outside a few shades darker. Swing it around, and things highlight to show they are in the cone.

No more bubble around the ship showing dscan range that has to be turned off and on which conflicts with probe scanning bubbles.