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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Indahmawar Fazmarai
#2681 - 2015-12-07 16:42:46 UTC  |  Edited by: Indahmawar Fazmarai
Jenn aSide wrote:
Indahmawar Fazmarai wrote:
The ugly truth about all what CCP plans to launch in 2016 is this: what people didn't bought in 2003-2015, they won't buy it in 2016. So, who's gonna buy the game...?


People like me.


But you already bought EVE. Are you planning to keep buying it? How many active subscriptions do you have/plan to have in the future thanks to Apochrypha 2.0 / The Hallelujah Plan / The Rubicon Plan?
Lan Wang
Federal Navy Academy
Gallente Federation
#2682 - 2015-12-07 16:44:21 UTC
Indahmawar Fazmarai wrote:
Lan Wang wrote:
still waiting for these examples of tools denied to pve'ers Roll


My point is that there's no content generation tools based on PvE. Why you ask examples of things that don't exist?


because you said tools were denied, if something was to be denied then it has to exist? what sort of "content generation" tools do you want? better still what do pvp'ers have access to that pve'ers dont?

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Jenn aSide
Soul Machines
The Initiative.
#2683 - 2015-12-07 17:14:07 UTC  |  Edited by: Jenn aSide
Indahmawar Fazmarai wrote:
Jenn aSide wrote:
Indahmawar Fazmarai wrote:
The ugly truth about all what CCP plans to launch in 2016 is this: what people didn't bought in 2003-2015, they won't buy it in 2016. So, who's gonna buy the game...?


People like me.


But you already bought EVE. Are you planning to keep buying it? How many active subscriptions do you have/plan to have in the future thanks to Apochrypha 2.0 / The Hallelujah Plan / The Rubicon Plan?


At least 1 more lol. I'll be here as long as I like EVE (and I won't blame it on CCP 'tricking' me into subscribing).

Now my turn. CCP has spent 12 years 'ignoring pve' as far as you are concerned. The PVE they do have is sub par (again, as far as you are concerned, I think CCP has done a fine job on creating 'sandboxy' pve).

What makes you think they can or will do different/better in the future? You saw what happened to WiS/EVA Exploration, WoD, DUST, Atmospheric flight right? How much does CCP have to not do before you decide "they aren't the company for me, and I'm not coming back again like I did last time"?

What makes you think these PVP-Centric Developers, some of whom were once PVP players, are one day going to up and say "I've seen the PVE light!!!"?

It's like I say to the marketing alt. You think the situation is so dysfunctional that it's going to die and you are lamenting your subscription (in the same way Market McSelling Alt recently proclaimed that he was "just waiting for his sub to run out"). And yet here you still are, arguing for something that by now you HAVE to know isn't going to happen.

Why?
Cidanel Afuran
Grant Village
#2684 - 2015-12-07 18:31:34 UTC
Indahmawar Fazmarai wrote:
There is no tools to generate content through PvE, only through PvP tools.



  • Sponsor a race across new eden, giving prizes to whoever docks in a set number of stations and buys certain objects first
  • Seed 50 people with T1 frigs and give prizes to whoever gets the hardest PvE kill within an hour
  • Offer a contest to see who can get deepest into sov null in a T1 industrial ship
  • Plant cans with instruction to the next can's location as the name and hold a scavenger hunt


The tools to generate PvE (or PvP) content is your creativity. What's stopping you right now?
Market McSelling Alt
Doomheim
#2685 - 2015-12-07 18:40:34 UTC
Lan Wang wrote:
Indahmawar Fazmarai wrote:
Lan Wang wrote:
still waiting for these examples of tools denied to pve'ers Roll


My point is that there's no content generation tools based on PvE. Why you ask examples of things that don't exist?


because you said tools were denied, if something was to be denied then it has to exist? what sort of "content generation" tools do you want? better still what do pvp'ers have access to that pve'ers dont?



PVE actions have little effect on the game itself. Examples of PVE effecting game mechanics are Null sec indexes increasing with mining, building, ratting. There is nothing comparable in FW or High Sec.

It would be awesome to have missions effect security status of systems in High Sec, if you want to keep your High Sec you need to run missions and repel the pirate infestation. Conversely if you farm a system like Lann, then the sec goes up to 1.0 and the LP becomes worth less.

Agents should move around based on areas of the game that are missioned less.

There should be events and pve content related to the news information we keep seeing, but barely ever effects the game.

Null Sec should be able to install agents for corps of choice in their stations, let their members run the lvl 4 and 5's or what not.

The bounty system could be replaced by a player generated mission system where you task other players with a legal right to kill said offending player, posting rewards for said player kill and parameters on what and where they should be hunted.

More burner type missions where the rat tries to get away, forcing a PVP fit to run. Or just more PVP fit missioning in general.

That what you are looking for?

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenn aSide
Soul Machines
The Initiative.
#2686 - 2015-12-07 18:50:40 UTC
Market McSelling Alt wrote:


It would be awesome to have missions effect security status of systems in High Sec, if you want to keep your High Sec you need to run missions and repel the pirate infestation. Conversely if you farm a system like Lann, then the sec goes up to 1.0 and the LP becomes worth less.


sounds nice but would make being a mission runner really tedious. Mission runners like to put down roots and having to move a lot just contributes to the "get an alt" culture.

Quote:

Agents should move around based on areas of the game that are missioned less.


New type of nomadic agent would be cool, as long as basic agents stayed put.

Quote:

Null Sec should be able to install agents for corps of choice in their stations, let their members run the lvl 4 and 5's or what not.


This is where i disagree with Baltec. Mission agents in sov null would be abused to hell and back.

Indahmawar Fazmarai
#2687 - 2015-12-07 19:15:18 UTC
Cidanel Afuran wrote:
Indahmawar Fazmarai wrote:
There is no tools to generate content through PvE, only through PvP tools.



  • Sponsor a race across new eden, giving prizes to whoever docks in a set number of stations and buys certain objects first
  • Seed 50 people with T1 frigs and give prizes to whoever gets the hardest PvE kill within an hour
  • Offer a contest to see who can get deepest into sov null in a T1 industrial ship
  • Plant cans with instruction to the next can's location as the name and hold a scavenger hunt


The tools to generate PvE (or PvP) content is your creativity. What's stopping you right now?


LOL, creativity. You should how many ideas i've brought up, all the way from Incarna... Lol

Yet for some reason, the game won't allow me to do them. I would need tools that aren't there.

EVE is like a Lego set. It haves certain bricks, but some others are missing. I can imagine them, and also what could be built with them, but CCP won't even consider designing new bricks.

It's not a matter of creativity, certainly...
Vic Jefferson
Stimulus
Rote Kapelle
#2688 - 2015-12-07 19:17:22 UTC
Market McSelling Alt wrote:
Null Sec should be able to install agents for corps of choice in their stations, let their members run the lvl 4 and 5's or what not.


Depends heavily on the types of missions that are offered. There are some burner missions where you are hopelessly pointed, and have no chance of breaking tackle before a neut could enter system, scan you down, and tackle you also. This would have some advantages to the current system where you don't actually need to defend ratters, as they can just dock up the moment a threat enters local, as there are so few pointing rats.

Deadspace also matters. Most missions are deadspace, and this is a problem that makes them too safe, combined with the rats being so silly - why do they attack people that want to help them? The entire idea of Aegis sov was that you would need to live in space to keep it, and part of doing that is defending ratters and miners. Missions would have to be front loaded with a ton of scramming and pointing rats to make sure they are balanced versus the safety afforded gates, time to scan, etc, and/or make sure they do not happen in deadspace pockets.

Hiding another uninterruptable income source in null just makes the existing problems worse. Obviously some changes are in order, but they should simultaneously make null more profitable, but actually add some danger to ratting out there, as there is appreciably zero risk in null at the moment.

Vote Vic Jefferson for CSM X.....XI.....XII?

Cidanel Afuran
Grant Village
#2689 - 2015-12-07 19:17:46 UTC
Indahmawar Fazmarai wrote:
LOL, creativity. You should how many ideas i've brought up, all the way from Incarna... Lol

Yet for some reason, the game won't allow me to do them. I would need tools that aren't there.

EVE is like a Lego set. It haves certain bricks, but some others are missing. I can imagine them, and also what could be built with them, but CCP won't even consider designing new bricks.

It's not a matter of creativity, certainly...


Example please.
Market McSelling Alt
Doomheim
#2690 - 2015-12-07 19:50:03 UTC
Jenn aSide wrote:
Market McSelling Alt wrote:


It would be awesome to have missions effect security status of systems in High Sec, if you want to keep your High Sec you need to run missions and repel the pirate infestation. Conversely if you farm a system like Lann, then the sec goes up to 1.0 and the LP becomes worth less.


sounds nice but would make being a mission runner really tedious. Mission runners like to put down roots and having to move a lot just contributes to the "get an alt" culture.

Quote:

Agents should move around based on areas of the game that are missioned less.


New type of nomadic agent would be cool, as long as basic agents stayed put.

Quote:

Null Sec should be able to install agents for corps of choice in their stations, let their members run the lvl 4 and 5's or what not.


This is where i disagree with Baltec. Mission agents in sov null would be abused to hell and back.




You are seriously the most difficult person in eve to like. There is no pleasing you.

Having to move around too much... but yet they are abusing an isk printing system according to you? What is it you want?

Oh, I remember now... burn High Sec.

You don't actually care about making change to High Sec, you just want it gone, and this post proves it.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Jenn aSide
Soul Machines
The Initiative.
#2691 - 2015-12-07 19:56:12 UTC
Market McSelling Alt wrote:



You are seriously the most difficult person in eve to like. There is no pleasing you.

Having to move around too much... but yet they are abusing an isk printing system according to you? What is it you want?


I've long since given up the idea that you will ever understand anything at all. The average casual high sec mission runner isn't hurting anyone and isn't abusing any isk printing system. Only a relative few are doing any such thing (and I wouldn't call it abuse, incursions and burner blitzing are part of the game, unbalanced yea, abuse, no)

Quote:

Oh, I remember now... burn High Sec.

You don't actually care about making change to High Sec, you just want it gone, and this post proves it.


There is that prejudice i love to talk about. And the projecting. I'm not you, you are the hater here (probably like to see null sec deleted). Nothing wrong with there being a high sec in the game or people preferring to live there, so long as the balance is right and the residents of high sec stop asking to have their cake and eat it too.
Solecist Project
#2692 - 2015-12-07 20:01:08 UTC  |  Edited by: Solecist Project
Ha Jenn ... what a classic!
I love nostalgia.

Thanks! ^_^


Edit: i realise that the linked thread is young, but the idea behind it isn't.

That ringing in your ears you're experiencing right now is the last gasping breathe of a dying inner ear as it got thoroughly PULVERISED by the point roaring over your head at supersonic speeds. - Tippia

Lan Wang
Federal Navy Academy
Gallente Federation
#2693 - 2015-12-07 20:03:47 UTC
Market McSelling Alt wrote:
Lan Wang wrote:
Indahmawar Fazmarai wrote:
Lan Wang wrote:
still waiting for these examples of tools denied to pve'ers Roll


My point is that there's no content generation tools based on PvE. Why you ask examples of things that don't exist?


because you said tools were denied, if something was to be denied then it has to exist? what sort of "content generation" tools do you want? better still what do pvp'ers have access to that pve'ers dont?



PVE actions have little effect on the game itself. Examples of PVE effecting game mechanics are Null sec indexes increasing with mining, building, ratting. There is nothing comparable in FW or High Sec.

It would be awesome to have missions effect security status of systems in High Sec, if you want to keep your High Sec you need to run missions and repel the pirate infestation. Conversely if you farm a system like Lann, then the sec goes up to 1.0 and the LP becomes worth less.

Agents should move around based on areas of the game that are missioned less.

There should be events and pve content related to the news information we keep seeing, but barely ever effects the game.

Null Sec should be able to install agents for corps of choice in their stations, let their members run the lvl 4 and 5's or what not.

The bounty system could be replaced by a player generated mission system where you task other players with a legal right to kill said offending player, posting rewards for said player kill and parameters on what and where they should be hunted.

More burner type missions where the rat tries to get away, forcing a PVP fit to run. Or just more PVP fit missioning in general.

That what you are looking for?


Installing agents is a bad thing, once they do that nullblocks will just farm them to death amd wreck the market making ships pretty worthless and means people dont need to move to other space to do missions. Do you really want everyone to just sit in the same system and have the best ratting, mining and missions?

So you want npc's to act like players, why not just go after players? Bit of a silly thing really sounds like pvp which is alrready available, moar burner missions....they keep adding more and more of the things, didnt you notice?

Agents should move around? I dont understand how that itself is a tool to create content for pve'er, making people move around doesnt provide content, just inconvenience, but whats stopping you move yourself?

Security of system,if you want that to affect sec status why not just go to lowsec and mission?

None of these ideas are even tools they are just ideas to force people to do something that they may not want to do


Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Gregor Parud
Imperial Academy
#2694 - 2015-12-08 06:48:37 UTC  |  Edited by: Gregor Parud
Indah is just a shill with an obvious agenda. A clown who thinks that we don't see through it all. Nothing but coloured assumptions and made up facts to further a cause, who's only real strategy is to pummel everyone to death with pure volume and circular reasoning. Just like those clowns in the SP buying thread, yeah... those two.
sero Hita
Science and Trade Institute
Caldari State
#2695 - 2015-12-08 09:04:20 UTC  |  Edited by: sero Hita
Indahmawar Fazmarai wrote:

See, this is a discussion forum. If you don't want to discuss, go to reddit or whatever.

I already lost a war when CCP decided that they wouldn't implement WiS in incremental steps rather abandoned it, and now I am waging another lost war so CCP recognizes EVE as a PvE game where they're mismanaging the potential of the massive PvE population just because PvP is shinier.

PvE content is stale because it's static because it depends on what CCP does and CCP were such bunch of idiots that didn't had PvE development tools until last year... that's how much PvE mattered to CCP despite it is earning them half their income. So, either CCP hires level designers and launches new PvE each patch, or just face that PvE needs the kind of dynamic content generation which only players can provide.

Excelling and putting a lot of cunning and effort in PvE should be rewarded, at least, to equal degree than excelling at PvP is rewarded.

EVE is a sandbox where 62% of the population doesn't uses the provided construction tools. CCP stance is half pitying them and half despising them, claiming that "there are some tools, should use them". Yet players can't use the tools that don't exist, and that is CCP's sole fault to not develop them.

Last but not least, independently of PvE, either CCP comes up soon with new reasons to join EVE or the game is going to die from lack of fresh blood.

Doing more of the same and selling the game again to the same people who bought it in the past is a recipe to disaster. It's "customer oriented development" of the worst kind, and personally it's the reason why I think that CCP Seagull is a tragedy for EVE. Instead of finding and exploiting untapped customers, she's lead the game into a 2 years chase of past glories to keep the old guard happy.

The ugly truth about all what CCP plans to launch in 2016 is this: what people didn't bought in 2003-2015, they won't buy it in 2016. So, who's gonna buy the game...?


See. you are not really discussing are you?

I think your answer here illustrates nicely, that you did not understand my point, and then you, answer something that has nothing to do with what I was writing about. Not only that, what you answer is the same post you keep answering everyone with just with other words.

So to be correct this is me discussing, and you having a one-way monolog, about how you are mad that CCP are not listening to you, and how you fell entitled to WIS.

If you really want to discuss, you can always start with answering(in numbers where required, please, not trends. trends are too easy to manipulate as they hide a lot of variables you cannot account for):

-How do you know that a decrease in PCU equals people quitting EVE? I for example am just playing fallout4, for the time being, will be back.

-How many percent of the people really quitting (Not including people on a break. A dark number, we don't know) were exclusively doing PvE activities?

-How many percent of the people quitting quit due to lack of- or the quality of PvE elements?

-How many percent of the people quitting would have stayed if CCP would have focussed more on PvE?

-How big would the increase be in new players, when focussing on PvE themed expansions compared to focussing on PvP themed expansions compared to other factors like focussing on more commercials?

-how many percent of the PvE'ers are unhappy with the current state of PvE? (in numbers please, not anecdotes about two people you know in EVE)

There are just too many things we don't know to conclude what you are concluding. Like I said earlier, I could make the same row of assumptions for that nerfs in non consensual PvP leads to the decline in PCU. If I looked really hard I could probably also connect nerfs to one ship with decline in numbers. It would most likely not be true, so really no point in discussing it.

For getting new players:
Right now: I think CCP should focus on promoting the parts of the game that are working. I don't hear people complain that much about small gang PvP and FW. Lowsec feels like it is growing theese days. There is also a ton of nice material available, of nice 1 vs many videos to pick from. Have also not heard a lot of complaining about the trading and economics part of the game. There are probably more areas I didn't think off. Why not hype those?

I did on purpose not mention promoting big fights like B-R5RB, as i actually think they hurt the game.They happen too rarely, have tidi and promise something that is far away from new players, leading to dissapointment.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

Indahmawar Fazmarai
#2696 - 2015-12-08 12:19:32 UTC
sero Hita wrote:
*asks questions not even CCP could answser*


So?

I already stated what we do know.

sero Hita wrote:

For getting new players:
Right now: I think CCP should focus on promoting the parts of the game that are working. I don't hear people complain that much about small gang PvP and FW. Lowsec feels like it is growing theese days. There is also a ton of nice material available, of nice 1 vs many videos to pick from. Have also not heard a lot of complaining about the trading and economics part of the game. There are probably more areas I didn't think off. Why not hype those?


Have you visited eveonline.com recently? As in the last months? CCP is already selling the game well, provided how they can't lead people into specific content because it's a sandbox after all.

The point is that it's the same game as always. It's been marketed for years and it's old news. Also future development just is more of the same; it makes no sense from a stranger's point of view.... at least in my opinion.
sero Hita
Science and Trade Institute
Caldari State
#2697 - 2015-12-08 13:50:37 UTC
Indahmawar Fazmarai wrote:
sero Hita wrote:
*asks questions not even CCP could answser*


So?

I already stated what we do know.


Finally! we are getting somewhere. You cannot answer a small handfull of many questions that one would need the answer of, to really add something intelligent to this discussion. What we know is insufficient knowledge. Your conclusion made on theese are also insufficient. Do you get I do not acknowledge what you have presented as sufficient to conclude what would help this game?

You should not stand your ground so hard on one possible scenario, when the information we have point in every direction IMO. Be more open to other interpretations. You come across as being really bitter(I don't need to hear why you are bitter, this has been expleined to great lenght), decreasing the chance of people actually read what you write.

sero Hita wrote:

For getting new players:
Right now: I think CCP should focus on promoting the parts of the game that are working. I don't hear people complain that much about small gang PvP and FW. Lowsec feels like it is growing theese days. There is also a ton of nice material available, of nice 1 vs many videos to pick from. Have also not heard a lot of complaining about the trading and economics part of the game. There are probably more areas I didn't think off. Why not hype those?
[/quote]

Indahmawar Fazmarai wrote:

Have you visited eveonline.com recently? As in the last months? CCP is already selling the game well, provided how they can't lead people into specific content because it's a sandbox after all.


Yeah, visit eveonline.com everyday. I am actually on their forums right now o_O.
Joke aside,I was actually thinking of commercials on other platform than eveonline.com. I have the suspicion(without knowing) that most people hear of EVE from someone who already plays or from the big figths when they appear in the news(Have already explained why i find this bad). My point was just if they would advertise on many different platforms, they can highlight the parts of the game that delivers right now more than those that do not . They can do this without leading people into specific roles.

If people join the game, because they expect to play a trading simulator, they will be more happy with the current game IMO, Than if they think they will be in a giant spacefight from day one. The same could be said about people wanting small group PvP, you can dive into that after a few days right now. Recruit this kind of people, CCP can deliver what they want. When they are on the hook, they will try out the rest of the sandbox anyway.
And using other platforms would get them in contact with new people they are not reaching now. I am am pragmatic and would rather have the tried to recruit people who would enjoy what works in the game right now.

Indahmawar Fazmarai wrote:

The point is that it's the same game as always. It's been marketed for years and it's old news. Also future development just is more of the same; it makes no sense from a stranger's point of view.... at least in my opinion.


Actually I don't agree. I don't think it has been marketed broadly enough. I had never heard of EVE before someone I know from another MMO, posted the EVE learning curve picture.

regarding future development, I actually see alot of interesting features coming up with broad appeal, like the ability to have your very own station and trading station. I also like the new detroyers introducing some pretty interesting mechanics, just to mention two.

I am sure though you will brush off my every argument and keep repeating "It is all more of the same, CCP never does anything new!!!". If you twist the words enough, everything will look the same in the end ;)

The real question for me right now is how do you discuss with someone set in their opinion who just keeps repeating themselves, not taking in arguments? Unfortunately I keep coming back to the answer: you don't.

So I will try to leave this discussion now. Too much involvement, with too little output. I will look forward to read you repeat the same undocumented post over and over again in different threads on this forum. Fly safe.

"I'm all for pvp, don't get me wrong. I've ganked in Empire, blobed in low sec. Got T-shirts from every which-where.. But to be forced into a pvp confrontation that I didn't want is wrong ccp." RealFlisker

La Rynx
School of Applied Knowledge
Caldari State
#2698 - 2015-12-08 14:10:51 UTC  |  Edited by: La Rynx
What would be the point of sale in a commercial?
it is a sandbox. (aka the developer did not create enough content)
it is very complex.
a lot of users are dicks, who will discuss with you how important it is to kick newbies into the curbs, because they where kicked.
where some users start to whine about every single change.
EvE space is like water, without engine running, the ship will stop.
if you joined and play PvE you will be called names and mocked badly
if you mine, you will be called carebear and worse names even from the worst PvP-loosers.
the PvP-loosers will state that they are superior to you.
An environment where the most players play PvE but the PvPlers behave like they own the game and not CCP.
it is almost impossible to play eve just for 15-30 Minutes to relax.

And i could continue this on and on.
No commercial will get you more attendance. The mouth- to mouth Propaganda on the other hand is far spread.
A friend asked me about EvE.
What could i tell him?
He is a married man with limited time. He loves spaceships like me, but as said, he has less time then myself.
I can not recommend EvE, without telling him my point of view.
Even better: i am asked why *i* play EvE.

EDIT:

Think about that: You are curious and check the official Forums at CCP...
:P
Not very inviting.

Atomic Virulent : "You can't spell DOUCHE. without CODE."

Lan Wang
Federal Navy Academy
Gallente Federation
#2699 - 2015-12-08 14:20:03 UTC  |  Edited by: Lan Wang
La Rynx wrote:
What would be the point of sale in a commercial?
it is a sandbox. (aka the developer did not create enough content)
it is very complex.
a lot of users are dicks, who will discuss with you how important it is to kick newbies into the curbs, because they where kicked.
where some users start to whine about every single change.
EvE space is like water, without engine running, the ship will stop.
if you joined and play PvE you will be called names and mocked badly
if you mine, you will be called carebear and worse names even from the worst PvP-loosers.
the PvP-loosers will state that they are superior to you.
An environment where the most players play PvE but the PvPlers behave like they own the game and not CCP.
it is almost impossible to play eve just for 15-30 Minutes to relax.

And i could continue this on and on.
No commercial will get you more attendance. The mouth- to mouth Propaganda on the other hand is far spread.
A friend asked me about EvE.
What could i tell him?
He is a married man with limited time. He loves spaceships like me, but as said, he has less time then myself.
I can not recommend EvE, without telling him my point of view.
Even better: i am asked why *i* play EvE.

EDIT:

Think about that: You are curious and check the official Forums at CCP...
:P
Not very inviting.


pvp'ers are more superior, and do you know why? because we will shoot you and there is nothing you will do about it.

You have deemed pvp'ers more superior because you dont fight back, thats submission

Domination Nephilim - Angel Cartel

Calm down miner. As you pointed out, people think they can get away with stuff they would not in rl... Like for example illegal mining... - Ima Wreckyou*

Market McSelling Alt
Doomheim
#2700 - 2015-12-08 14:22:28 UTC
La Rynx wrote:
What would be the point of sale in a commercial?
it is a sandbox. (aka the developer did not create enough content)
it is very complex.
a lot of users are dicks, who will discuss with you how important it is to kick newbies into the curbs, because they where kicked.
where some users start to whine about every single change.
EvE space is like water, without engine running, the ship will stop.
if you joined and play PvE you will be called names and mocked badly
if you mine, you will be called carebear and worse names even from the worst PvP-loosers.
the PvP-loosers will state that they are superior to you.
An environment where the most players play PvE but the PvPlers behave like they own the game and not CCP.
it is almost impossible to play eve just for 15-30 Minutes to relax.

And i could continue this on and on.
No commercial will get you more attendance. The mouth- to mouth Propaganda on the other hand is far spread.
A friend asked me about EvE.
What could i tell him?
He is a married man with limited time. He loves spaceships like me, but as said, he has less time then myself.
I can not recommend EvE, without telling him my point of view.
Even better: i am asked why *i* play EvE.

EDIT:

Think about that: You are curious and check the official Forums at CCP...
:P
Not very inviting.


Tell him Eve is far inferior to Elite for the purposes of quick, engaging and uncomplicated gameplay.

Say what you will about Elite, I know many of the L337 here think its crap, but with each patch it gets better and better. The PVE content there alone is already superior to Eve and the game numbers there prove it.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.