These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Dev blog: Reworking Capital Ships: And thus it begins!

First post First post
Author
Reaver Glitterstim
The Scope
Gallente Federation
#761 - 2015-12-02 02:07:05 UTC
Sgt Ocker wrote:
AOE doomsday is coming back.

Oh and they will work across the map. (or at least a large part of it)

Might want to read the blog.

No, it isn't coming back. I read the dev blog and it mentions nothing of the sort, in fact there is a description of some of the types of Doomsday effects being added and their hit limitations, as well as a video showing one of them being used.
Here is that dev blog.

Please do not deliberately spread misinformation.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Sgt Ocker
What Corp is it
#762 - 2015-12-02 02:43:02 UTC
Reaver Glitterstim wrote:
Sgt Ocker wrote:
AOE doomsday is coming back.

Oh and they will work across the map. (or at least a large part of it)

Might want to read the blog.

No, it isn't coming back. I read the dev blog and it mentions nothing of the sort, in fact there is a description of some of the types of Doomsday effects being added and their hit limitations, as well as a video showing one of them being used.
Here is that dev blog.

Please do not deliberately spread misinformation.

Ouch - You might want to read it again, this time don't skip over the relevant parts?

Quote:
Doomsday Codename: Sickle
Using the new UI, a Titan pilot can select two points in space and a powerful energy beam will slash from the Titan to the first point and then move to the second damaging any ships unlucky enough to intersect with the path of the beam.
Pretty sure that is an AOE Doomsday.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#763 - 2015-12-02 03:27:31 UTC
Sgt Ocker wrote:
Reaver Glitterstim wrote:
Sgt Ocker wrote:
AOE doomsday is coming back.

Oh and they will work across the map. (or at least a large part of it)

Might want to read the blog.

No, it isn't coming back. I read the dev blog and it mentions nothing of the sort, in fact there is a description of some of the types of Doomsday effects being added and their hit limitations, as well as a video showing one of them being used.
Here is that dev blog.

Please do not deliberately spread misinformation.

Ouch - You might want to read it again, this time don't skip over the relevant parts?

Quote:
Doomsday Codename: Sickle
Using the new UI, a Titan pilot can select two points in space and a powerful energy beam will slash from the Titan to the first point and then move to the second damaging any ships unlucky enough to intersect with the path of the beam.
Pretty sure that is an AOE Doomsday.
Considering that's not remotely comparable to the AOE DDs of the past it's a great deal less than honest to say "AOE DD is coming back."

Unless of course you consider a linear path to be comparable to a sphere of damage.
Sgt Ocker
What Corp is it
#764 - 2015-12-02 04:36:24 UTC
Tyberius Franklin wrote:
Sgt Ocker wrote:
Reaver Glitterstim wrote:
Sgt Ocker wrote:
AOE doomsday is coming back.

Oh and they will work across the map. (or at least a large part of it)

Might want to read the blog.

No, it isn't coming back. I read the dev blog and it mentions nothing of the sort, in fact there is a description of some of the types of Doomsday effects being added and their hit limitations, as well as a video showing one of them being used.
Here is that dev blog.

Please do not deliberately spread misinformation.

Ouch - You might want to read it again, this time don't skip over the relevant parts?

Quote:
Doomsday Codename: Sickle
Using the new UI, a Titan pilot can select two points in space and a powerful energy beam will slash from the Titan to the first point and then move to the second damaging any ships unlucky enough to intersect with the path of the beam.
Pretty sure that is an AOE Doomsday.
Considering that's not remotely comparable to the AOE DDs of the past it's a great deal less than honest to say "AOE DD is coming back."

Unless of course you consider a linear path to be comparable to a sphere of damage.

I never said they were like the old AOE, just that they are OAE affects.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Sizeof Void
Ninja Suicide Squadron
#765 - 2015-12-02 06:54:51 UTC
Hmm... interesting, but I suspect that several of the proposed changes - esp. squadrons, new doomsdays, and projected AoE EW - are going to result in a signicantly higher server load, particularly for large fleet battles, and thus increased TiDi.

Note, too, that increasing the amount of stuff that a pilot needs to interactively micro-manage is a bad thing, when TiDi is high.

So, as cool as some of these proposed features look on paper, I'd actually prefer to see changes which will *reduce* TiDi, in large battles. Grouping of guns apparently helps lower the server load, so more of that sort of functionality might be explored. Also, I'd guess that fleet warping is more efficient than having each player warp their own ship - so, perhaps more "fleet-based" functionality could be developed? Fleet targeting should be obvious, since calling primaries over TeamSpeak has always seemed rather silly (This is the future, right? Linking targeting computers between ships in the same fleet should be no big deal.).

Anyways, TiDi was certainly a clever hack to help deal with lag due to server load, but it still isn't much fun to play when TiDi is running high. Please keep this in mind, when developing and testing these new features.
Reaver Glitterstim
The Scope
Gallente Federation
#766 - 2015-12-02 08:30:05 UTC
Sizeof Void wrote:
So, as cool as some of these proposed features look on paper, I'd actually prefer to see changes which will *reduce* TiDi,

You might be pleased to have a look at this...

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Sizeof Void
Ninja Suicide Squadron
#767 - 2015-12-02 17:40:07 UTC
Reaver Glitterstim wrote:
Sizeof Void wrote:
So, as cool as some of these proposed features look on paper, I'd actually prefer to see changes which will *reduce* TiDi,

You might be pleased to have a look at this...

Yeah, I already read that devblog.

Unfortunately, though, software bloat tends to quickly overwhelm hardware upgrades. Ex. MS Windows.....
Reaver Glitterstim
The Scope
Gallente Federation
#768 - 2015-12-03 05:56:40 UTC
Sizeof Void wrote:
Unfortunately, though, software bloat tends to quickly overwhelm hardware upgrades. Ex. MS Windows.....

It could happen but I think MS Windows is an outlier. CCP runs in the opposite direction, trying to stave off feature bloat and release content in a very slow and controlled fashion.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

ISD Fractal
ISD Community Communications Liaisons
ISD Alliance
#769 - 2015-12-03 11:57:29 UTC
I've removed a couple of posts that were leading the conversation away from the main point of this thread.

ISD Fractal

Lieutenant

Community Communication Liaisons (CCLs)

Interstellar Services Department

Kassasis Dakkstromri
State War Academy
Caldari State
#770 - 2015-12-10 01:18:40 UTC  |  Edited by: Kassasis Dakkstromri
Now that the new grids are implemented, it stands to reason that someone ask about the new fighter mechanic; specifically whether or not there will be any changes to the speed stats of fighters (and fighter bombers), or if we should expect them to remain the same?

Will they be scaled for use on these newer larger grids??

CCP you are bad at EVE... Stop potential silliness ~ Solo Wulf

Lugh Crow-Slave
#771 - 2015-12-12 19:30:28 UTC
How are the carrier skills changing will I still need fighters V to get bombers will a new skill be added for support fighters and what about the nearly 3 months I spent training advanced done interfacing?


Also is the martial cost of fighters dropping since each fighter is now only a part of a whole?

If yes what happens to current fighters will they be turned into multiple or do I need to sell these before so I can buy 5 back?

If no does this mean the cost of gelding a carrier just became laughable?
Lugh Crow-Slave
#772 - 2015-12-12 20:25:02 UTC
CCP Larrikin wrote:
Izmaragd Dawnstar wrote:
I'm by no means a capital expert, but since I'm mostly flying logistics, the force auxiliary would probably be my next choice.
I'm okay with separating carriers and logistics ships, but restricting remote reps to triage only is a dangerous thing to do. If we consider the subcap version, it's basically if the guardians flying around would be unable to rep other guardians.

I understand that you're looking to reduce the effectiveness of "slowcats" and "wrecking balls", but this is probably a bit overboard.


I see your point. The difference is with the EHP of the two platforms.

A Guardian has a max EHP of around 120k? Maybe 150k with some wierd faction variation, so it is possible to alpha it out. It can also be damped/jammed/etc.
An existing Triage Archon has a max EHP of 1m+, and its immune to all forms of EWar.

Comparing the two isn't Apples to Apples :)


The problem is see is nuets it won't be what one FAX can tank it will be what one capless FAX can tank.but you can't make them immune to nuets or small groups won't be able to counter then. Maybe reduced cap transfer? Use the bbq e war immunity to make it so it can still get outside cap but at a reduced rate? Or will the new capital vamps be strong enough to support local tank under heavy cap pressure if you are siphoning off another cap (friendly or otherwise)
Reaver Glitterstim
The Scope
Gallente Federation
#773 - 2015-12-12 21:16:39 UTC  |  Edited by: Reaver Glitterstim
Lugh Crow-Slave wrote:
The problem is see is nuets it won't be what one FAX can tank it will be what one capless FAX can tank.but you can't make them immune to nuets or small groups won't be able to counter then. Maybe reduced cap transfer? Use the bbq e war immunity to make it so it can still get outside cap but at a reduced rate? Or will the new capital vamps be strong enough to support local tank under heavy cap pressure if you are siphoning off another cap (friendly or otherwise)

Howabout make it so that all ships in any type of siege mode get stacking penalties on all received negative effects (except damage) based on the number of ships performing the effects, while all ships not in any type of siege mode only receive effect stacking penalties from multiple effects from the same ship.

So, for instance, a FAX in triage mode can be neuted faster by a larger fleet, but its the first few neuters that have the strongest impact. A small group with three Bhaalgorns would neut the FAX faster than a large group of fifty Dragoons.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Brokk Witgenstein
Sebiestor Tribe
Minmatar Republic
#774 - 2015-12-26 05:01:28 UTC
Am I correct in assuming an unsieged dread with high angle guns will deal a measly 300 DPS ??

Or is the Siege module up for a revision as well, making NOT going into Siege a viable option? -75% scanres doesn't really help when fighting subcaps one would think.

Second question: if EWAR will still partially work, can I assume some remote reps will also partially land?
Alavaria Fera
GoonWaffe
#775 - 2015-12-26 21:03:03 UTC
Brokk Witgenstein wrote:
Am I correct in assuming an unsieged dread with high angle guns will deal a measly 300 DPS ??

Or is the Siege module up for a revision as well, making NOT going into Siege a viable option? -75% scanres doesn't really help when fighting subcaps one would think.

Second question: if EWAR will still partially work, can I assume some remote reps will also partially land?

Hmm, will remote tracking and sensor links also "partially work"... that might be nice

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Alavaria Fera
GoonWaffe
#776 - 2015-12-27 02:14:30 UTC
Reaver Glitterstim wrote:
Lugh Crow-Slave wrote:
The problem is see is nuets it won't be what one FAX can tank it will be what one capless FAX can tank.but you can't make them immune to nuets or small groups won't be able to counter then. Maybe reduced cap transfer? Use the bbq e war immunity to make it so it can still get outside cap but at a reduced rate? Or will the new capital vamps be strong enough to support local tank under heavy cap pressure if you are siphoning off another cap (friendly or otherwise)

Howabout make it so that all ships in any type of siege mode get stacking penalties on all received negative effects (except damage) based on the number of ships performing the effects, while all ships not in any type of siege mode only receive effect stacking penalties from multiple effects from the same ship.

So, for instance, a FAX in triage mode can be neuted faster by a larger fleet, but its the first few neuters that have the strongest impact. A small group with three Bhaalgorns would neut the FAX faster than a large group of fifty Dragoons.

Just do it like citadels there's caps on everything.

So a max dps cap, a max neut amount cap etc etc

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Reaver Glitterstim
The Scope
Gallente Federation
#777 - 2015-12-27 02:33:39 UTC
Alavaria Fera wrote:
Just do it like citadels there's caps on everything.

So a max dps cap, a max neut amount cap etc etc

A cap on how fast a cap goes down?

No, please.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Otasja
Golden Apple Hideaway
#778 - 2015-12-27 04:51:47 UTC
Reaver Glitterstim wrote:
Alavaria Fera wrote:
Just do it like citadels there's caps on everything.

So a max dps cap, a max neut amount cap etc etc

A cap on how fast a cap goes down?

No, please.


Why not? There's already going to be a magical cap on how quickly you can destroy a citadel, so they may as well stick to their guns and add a magical limit of what negative things can be done in other area's.
Reaver Glitterstim
The Scope
Gallente Federation
#779 - 2015-12-27 05:22:42 UTC
Otasja wrote:
Why not? There's already going to be a magical cap on how quickly you can destroy a citadel, so they may as well stick to their guns and add a magical limit of what negative things can be done in other area's.

That is advocating a slippery slope. The citadel change was put in to patch a major flaw in social interaction in EVE and it was done with a lot of reluctance. Citadels hold supplies and ships owned by many players, capital ships do not. A citadel is a place where lots of players can base their operations, where entire corporations or alliances can stage fleets. Capital ships are just big ships. Their hit points should be what prevents them from dying too quickly.

I'll vote in favor of changes that diminish the effect of multiple players attacking a capital together, but I cannot support anything that nullifies further players.

FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."

Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."

Thunder1971
Project Omega Industries
Gentlemen's.Club
#780 - 2016-01-10 08:32:27 UTC  |  Edited by: Thunder1971
I think with ability to apply ewar to triage and siege you should also be able to provide repps to counter.

Also have you put in thought on an Escort carrier for subcaps like in the battlecrusier size with the ability to launch 2 squadrons. Would help train future carrier pilots and add new game play.