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Dev blog: Reworking Capital Ships: And thus it begins!

First post First post
Real Pilots Group
#821 - 2016-03-24 12:05:24 UTC
Bobinu wrote:
BambarbiyaKirgudu wrote:
Let's tell ourselves yourself the truth and ask yourself - these innovations we expect from developers? Why all this fuss with capitals and citadels? Instead, to bring new modules and structure in game, without breaking the old, what well-balanced and trustworthy, and to please the players, what we have instead of carriers - two ships - this means you will have to make another character and develop it, instead of POS - citadel, which are basically useless and cost a lot of money - i was recently on the test for the citadel - the citadel - this is the same how station, but only beats as POS), and dreads will become as large battleship!) Is this what we expect from developers? I think many will say that no! What do you think - will fall or not online, then!? I must say that unfortunately, there is a redistribution of the old, how a new and nothing more - in addition project discovery, which hardly need - to see the fleas under the microscope!) Skills injectors can be cause big imbalance in the game! All this is, unfortunately, very sad!( Lately, positive I see from new destroyers, new modules and all!
PS Began to appear here such characters, three days from birth all improved skills - this can cause an imbalance in the game, what time and again has already been written! Can't you do that the player could pour skill 1-2 million in month? But it's the little things! All the basics of eve will soon be revamped and not for the better!( The developers time to think what to do next - at the end of the year will be a new space game with a huge budget Star Citizen, where excellent graphics, with fully painted cabins, cities, bars, casino, manufacturing, planets, wormhole - all that we expect from developers and what will be in EVE with online after that! There is a time the developers change things for the better? - is, if they will sometimes listen to the players!

Had some issues reading this, kinda took from it that there was some really good points but found it tough to comprehend.
Gary Webb
Sebiestor Tribe
Minmatar Republic
#822 - 2016-03-30 19:53:03 UTC
Well unfortunately from what I've seen so far on the test server, the carrier changes have completely ruined carrier ratting. I know a big thing here was supposed to be stopping people from afk ratting (who would risk up to 2 bil like that) but the new fighter restrictions and way fighters attack (individual mods need to be activated, THE COOLDOWN MECHANIC IS A TOTAL JOKE AND NEEDS TO BE REMOVED). ASs far as I can tell, carriers will be completely useless now outside of a fleet pvp role. I am obviously disappointed by all of my wasted training and am gonna have to find another source of income.
Gary Webb
Sebiestor Tribe
Minmatar Republic
#823 - 2016-03-30 20:01:57 UTC
Arekanderia Hara wrote:
>No more warping fighters. I missed that the first time through.
So, when a carrier gets ganked now and has to emergency warp to a safe, we lose a few hundred million in fighters? Solid plan, can't see this being an issue at all.Sad

An additional note to make, from the looks of the squadron presentation, it seems like we can only watch as our drones die and do nothing to repair or prevent their death. Can you elaborate on how you plan to reduce fighter and fighter bomber prices? I would have understood if it was possible, like it is now, to move one injured fighter back to the hold and release another to fight in its stead while it's shields regenerate, but as it stands you have to pull back the entire squadron in order to prevent the death of a single fighter. The only way I can see this as being positive, is if each 'squadron' can be repaired rather than being forced to purchase new fighters to replenish the squadron.

Can you expand on how carriers are supposed to rat if the heavy fighters can't hit the rats and the light fighters can't do enough damage?

You seem determined on forcing carriers into a pvp role only, instead of keeping it as a multi-purpose ship as it is now. It's fine if you want to remove the RR from carriers, that's understandable, but how is their damage going to be applied when in an anomaly vs in fleets?

Additionally, the use of different drones to approach different situations is a key aspect of the carrier, in my eyes, and forcing only 3 drone types seems ineffective, both from a damage standpoint and a reaction standpoint.

The use of long range sentries to poke as the enemy fleet gets closer then bringing them in and launching lights to deal with the faster and smaller ships and heavies to deal with the cruisers then fighters to deal with battleships and higher. The way it's presented here seems like we'll not only be extremely limited in our capacity to react but also in our ability to keep up with drone deployment. It feels like, from what I've read, that you're going to force carriers into a few specific drone specialties and not allow us more than (X) amount of drone waves, whereas before it was dependent on how many fighters you would bring to a fight, if you brought any at all. Bring 10 fighters and several waves of every other drone or 15 fighters and a few waves of other drones or 20 fighters and hope for the best.

As much as I like the ideas presented herein, I do have the above concerns. Although moderately inexperienced as a carrier pilot, I have been having a lot of fun with the carrier thus far and I would hate to see it become ridiculously hard to utilize, or ridiculously easy to utilize. I feel like there should still be a middle ground where you have to learn how best to approach a situation with your own carrier fit and strategy, but the changes seem to present a limited array of possibilities when engaging with a carrier.
I hope my thoughts on the matter were clear and I do hope to hear back from you in regards to these potential issues.
Thank you for your time and thank you for continuing to create and diversify content for Eve.
Apologies if these ideas/issues have already been presented, I didn't read through the comments.

I didn't see this before. I agree 100%. Carriers are now nothing more than a hole to sink isk into and I can't/won't do it. I love this game CCP and I think I've made a fair invesent In it (years of my life and honestly a couple grand) and would like to see you not so focused on how to make us spend more and earn less. I can only buy so many PLEX before I say enough and just play elite dangerous or star citizen. Neither are eve but neither take from you permanently only to make it harder for you to earn it back. Loss is reality in eve. And every action is supposed to have a counter. This whole no repping fighters, nonsense on top of everything else is just too much. PLEASE PLEASE PLEASE rethink how aggressive you're beig with carrier changes. I love the new dread changes, but the carriers I think are going to die a quick death.
Lady HotDrop
Federal Navy Academy
Gallente Federation
#824 - 2016-03-31 23:53:13 UTC
Can someone say what is going to be with Capital Escalation farm with new Dread guns? Will it be changed?
Real Pilots Group
#825 - 2016-04-06 17:42:56 UTC

Many people have begun to sell the titans, because a great price for the Citadel, not field and its easy to kill. Also soon will be with dreads and carriers!
Sgt Ocker
What Corp is it
#826 - 2016-04-21 05:19:12 UTC
CCP Phantom wrote:
With the Expansion EVE Online: Citadel this spring, we will see also a full revamp of Capital ships and warfare including Supercapitals!

The old N+1 meta of bringing bigger blogs to be more effective will have diminishing returns. Instead, the individual game play will become more interactive and meaningful.

Revamped fighter gameplay will introduce completely new aspects of warfare into New Eden. New capital modules, weapons, and superweapons add more options. Ewar immunity for supers will be gone, effective remote repair only possible in Triage, refitting in space with a weapons timer a thing of the past ... and we will get a set of new Capitals: Force Auxiliaries!

Check out the blog Reworking Capital Ships: And thus it begins! and please provide feedback, suggestions and your thoughts!

Please remember: These are not finished designs and may change!

Revamped fighter gameplay, that just leaves carriers wanting - So far it is very underwhelming.

A wonderful opportunity for good change, wasted because N+1 in a static blob (around Fax's) will be the only option for fielding capitals.

It is a huge shame these changes didn't have a little thought put into them.

My opinions are mine.

  If you don't like them or disagree with me that's OK.- - - - - - Just don't bother Hating - I don't care

It really is getting harder and harder to justify $23 a month for each sub.

Real Pilots Group
#827 - 2016-04-28 05:30:14 UTC  |  Edited by: BambarbiyaKirgudu
Came a crappy patch, in the history of eve! Guys from Wh going to leave the game, some to move out of WH - where before, few people wanted to live, and now it is easier and more comfortable to farm in 0sec, where you can see local and near everything you can buy! 3 waves for $ 50 million and risk the ships on 15-20 lard - it is funny) + still cut the Higgs yachts and bombers already no bombed and dreads got a jam! And will soon be removed Pos - this start a big outflow of people from the game!
The Northerners
Pandemic Horde
#828 - 2016-04-28 06:21:16 UTC

I didn't find anything at patch notes about carriers signature radius or neither their mass. How come that after the patch their sig radius and mass are 4 times bigger then before. I can understand the needs to reduce shield, armor and etc as new capital modules are available but this change was quite surprise. Basically you have removed most of the carriers defends mode and made them way too easy to probe these ships down , without prenotice there are probes out. every single crap ship can probe you out at far distance.

You should review this.

best regards

Robert Parr
Iron Tiger T3 Industries
#829 - 2016-04-30 03:52:15 UTC  |  Edited by: Robert Parr
Hey, great re-work of the capitols that I will never use or even want to get into because you've once again given every advantage to the hunters and the defenders are left wondering why they bother with the investment in the first place. Oh and yes, thanks for screwing over Marauder pilots too. No more combat refitting sounds great on the surface but for those who do not seek to be in a PvP fight to begin with and you are missioning, forget about being able to defend yourself if you get jumped. Worked really hard to train into this specifically to have that kind of flexibility and survivability and now there is no real advantage between a marauder and a T1 battleship. It is a very small wonder so many are leaving this game when you do things that are aimed at a specific set of ships and then you go and screw over the entire range of ships without putting any real thought into what that means. Then, when people wake up to it simply say fork it I'm leaving instead of bothering to mention it here because you aren't listening anyway. Decisions been made, EVE working as intended, HTFU, OK... Guess I'll have fun blowing all my sh it up...thanks again CCP, have a nice time with your circle jerk.