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Dev blog: Building your Citadel, one block at a time

First post First post
Author
Nevyn Auscent
Broke Sauce
#461 - 2015-11-04 23:14:53 UTC
Iowa Banshee wrote:


Rorqual/Carrier - It does not matter I am trying to highlight an aspect of gameplay these Citadels are supposed to replace but fail at - namely the protection afforded by an active force-field bubble.

As it stands if you leave a pilotless Ship at an unmanned POS with an active force-field it has a high degree of safety.
Leaving an unpiloted ship at an unmanned Citadel is the same as parking it in space - In fact it's worse because at least you have to scan it down if it is floating in space.

Not if you dock it it isn't
Your complaint is that in a tiny edge case you will have to go to a little more bother to get a Citadel that you can dock at, over the span of 1-2 years to get that little more bother solved. They are not removing POS the second Citadels come into the game.
And if you can't get a freighter into the WH, you built the Capitals inside the hole to begin with, so deal with it to keep the advantage over anyone entering your hole without capitals.
aldhura
Blackjack and Exotic Dancers
Top Tier
#462 - 2015-11-05 23:48:02 UTC
Valterra Craven wrote:
Ytterbium, much like the industry changes a while back I have big concerns with how you guys are handling the new rigs. I really think you guys need to go back to the drawing board on that one.

You have a golden opportunity here to create a new market instead of trashing an old one.

What you should be doing is creating new rig materials that can only be found in null sec. This gives null sec an extra income base without actually giving them an isk printing machine. They've been hollering for more opportunities to level the playing field between hi-sec and this is the one chance you have to make them happy without creating an isk faucet. Please for the love of common sense do not tie t2 salvage to structure rigs in any way.


So having permanent anoms to run back to back, decent astriod belts, higher paying incursions, moon reactions, etc isn't already an isk printing machine in null ?? easiest isk I ever made was in null sec.
159Pinky
Caldari Provisions
Caldari State
#463 - 2015-11-08 11:50:08 UTC
aldhura wrote:
Valterra Craven wrote:
Ytterbium, much like the industry changes a while back I have big concerns with how you guys are handling the new rigs. I really think you guys need to go back to the drawing board on that one.

You have a golden opportunity here to create a new market instead of trashing an old one.

What you should be doing is creating new rig materials that can only be found in null sec. This gives null sec an extra income base without actually giving them an isk printing machine. They've been hollering for more opportunities to level the playing field between hi-sec and this is the one chance you have to make them happy without creating an isk faucet. Please for the love of common sense do not tie t2 salvage to structure rigs in any way.


So having permanent anoms to run back to back, decent astriod belts, higher paying incursions, moon reactions, etc isn't already an isk printing machine in null ?? easiest isk I ever made was in null sec.


Agreed, no need to make more stuff that can be farmed in a portion of space. Want new materials? Add them to all security spaces and make them hard to get ( and not farmable by carriers, ishtars.... )
Dr Cedric
Science and Trade Institute
Caldari State
#464 - 2015-11-10 01:38:12 UTC  |  Edited by: Dr Cedric
Citadel stuff looks awesome!! Can't wait to start collecting a FREAKING TON of materials!!!!

Cedric

Verok Na
VN Corporation
#465 - 2015-11-12 03:10:31 UTC
Been playing this sim since 2005 off and on. Don't let the newbie toon fool you. I'm now a retired Canadian and finally have the time to play again. Mostly, I solo with the occasional get together with a couple friends. Lest you doubt my commitment you should know I spent $300 last month on account renewals, multi training, and plex for corporation upgrading. That represents my entire entertainment budget for the month! Now that I'm up and running the real life cost will be less.

I applaud the efforts of this team to substantially upgrade the whole POS experience. Lots of eyecandy , new functionality, and safety upgrades. Looking good all round but..... I'm concerned about the cost and the effect on very low population corporations. I have a solution.

In real life, everyone wants a brand new car but most of us drive the clunker we can afford. If we were forced to replace our old cars with new ones, a lot of us would be walking. It should be no different with Starbases vs Citadels. I see no reason why you can't keep the existing Starbases for us poor folk even though you're introducing the latest greatest models. In real life, the new models replace the old ones only when the market dictates.

You've done a great job here. There are plenty of very desired features in Citadels. Don't forcibly remove structures from the game over any designated time frame. Allow the market to do its work.

Let the market decide when or if the old style Starbase structures get reprocessed to build the shiny new Citadel.


Verok Na

aldhura
Blackjack and Exotic Dancers
Top Tier
#466 - 2015-11-12 19:43:09 UTC
Just create a BP that lets you use x number of POS's to build one citadel.. everyone wins :)
Lavayar
Haidamaky
UA Fleets
#467 - 2015-11-16 09:38:30 UTC
Iowa Banshee wrote:
""If you leave your active ship the tether will not protect the ship left behind and will tether to your capsule.""

So - its nothing like a POS shield

......and in a WH with a M. we are still forced into sitting in specialty role ships like Rorqual/Carrier that we really only want to sit in when we are actually using them because apparently even though we have moored (sorry - tethered) them we still can't hop out of them and go down the pub for a pint.

You absolutely right!
I think mooring (not tethering!) is still the thing which developers should think of.
There are many situations when you just can`t place L or XL citadel. And when POSes and Outposts will be gone, we will have bunch of carriers/dreadnouts/rorquals "locked in space".
And this is a problem!
Anyone who says that it will be plenty of time are wrong beacause no matter how long you offline you must not be in worse position.
And ofcourse don't forget that carriers are the best way for small entities to travel with all you ships inside ship maintance hangar.
I think M citadels shoud have 3-5 mooring points for carriers/dreadnouts/rorquals. When ship moored you can access to your personal and corporation hangars in citadel thru assets tree (and vice versa when you docked) and of course eject and do anything else while your ship is moored. Visualy it will look like standart ship model attached to citadel (what we saw at presentation of citadels).
Ragnar Snowed
Caldari Provisions
Caldari State
#468 - 2015-11-20 14:51:09 UTC
hello,

Does station warehouse container fitt in citadels ?

thanks
ficr
Republic University
Minmatar Republic
#469 - 2015-11-24 03:42:21 UTC
POS and Citadel Requirments

I'm a new player and heard you can mine moons with a POS. Then I read online that you have to set up a player corp to set up a POS.

When Citadel's are released will I be able to mine moons without setting up a player corp?
If I start a new alt now to set up a player corp will I be able to give my main permissions to fuel etc the POS?

Thank You for your time.
Lara Sunji
Doomheim
#470 - 2015-11-24 11:46:08 UTC
Is this the end of ice mining? Sure looks like it which is beyond odd when introducing a new ice mining ship. CCP logic 101.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#471 - 2015-11-24 12:38:53 UTC
ficr wrote:
POS and Citadel Requirments

I'm a new player and heard you can mine moons with a POS. Then I read online that you have to set up a player corp to set up a POS.

When Citadel's are released will I be able to mine moons without setting up a player corp?
If I start a new alt now to set up a player corp will I be able to give my main permissions to fuel etc the POS?

Thank You for your time.



Citadels will still be corporation property, not player.

And for now, moon mining isn't changing.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

X Mayce
South Sun Industries
Brave Collective
#472 - 2015-11-24 12:58:18 UTC
X Mayce wrote:
o7

Do I get this correct:

nowadays, if I want to get dreadnoughts into position within jumprange to a system to siege that system/in that system (and I dont have any stations for docking available):

I place a pos within 5lys (max dread jump range) or less, get my dreads there to have some sort of "safe"-starting point.


future use of dreadnoughts for sieging something, and you dont have a station for docking yet means:
place at least a large building (citadel) with minimal costs of around 3b (optimistic value)?

is this, how it's gonna work, or did I get something wrong?


I try again
Terranid Meester
Tactical Assault and Recon Unit
#473 - 2015-11-27 02:29:40 UTC  |  Edited by: Terranid Meester
Hopefully the change to moon mining will not be too far off.
Garett Rootarian
Federal Navy Academy
Gallente Federation
#474 - 2015-11-27 09:10:11 UTC
Will we be able to walk around these stations?

We've had cloning in the South for years. It's called cousins. Imperfection is beauty, madness is genius and it's better to be absolutely ridiculous than absolutely boring

Nevyn Auscent
Broke Sauce
#475 - 2015-11-30 22:28:20 UTC
X Mayce wrote:

I try again

If there is no station within 5ly you can use and you insist on only jumping via jump drive, and having the pilots able to dock rather than just tether, and only doing a single jump.
Then yes that is how it will work.

Of course you could travel via gates.
You could tether at a medium then log off in space.
You could simply log off in space.
You could wait out the fatigue timer at a safe or logged off then jump again.

There are many ways around it.
Rek Seven
University of Caille
Gallente Federation
#476 - 2015-12-02 11:15:26 UTC
Can you put a citadel in a shattered wormhole system?
Cat Harkness
Twilight Labs
The Serenity Initiative
#477 - 2015-12-02 23:30:03 UTC
Rek Seven wrote:
Can you put a citadel in a shattered wormhole system?


No

Cat Harkness

CEO

Twilight Labs

Laendra
Universalis Imperium
Goonswarm Federation
#478 - 2015-12-05 04:43:24 UTC
Quote:
We are adding 3 new components to fill our needs. They are: Structure Advertisement Nexus, Structure Telescope Lens and Structure Acceleration Coils. We are considering adding those around December to give players time to acquire and research them before the introduction of Citadels.


I don't see these in the patch notes for the 8th?
Bombay Saphirre
Aoede Labs
#479 - 2015-12-18 19:43:53 UTC
Can Structure components built now, be used to construct the Structure hull after the release of the citadel hull bpo? (spring?) As they appear now there is a difference in materials from what was proposed in the "Building your Citadel, one block at a time" materials. With the addition of fuel blocks and the added materials, it pushes the cost upwards to produce the comps? or am i missing something?
Jerppu3
School of Applied Knowledge
Caldari State
#480 - 2015-12-18 20:43:39 UTC
Just reactivated my account once I read about this spring update, any idea when can we start testing this in SiSi?