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Blitz and Burner Guide v1.2.1

First post
Author
Chainsaw Plankton
FaDoyToy
#61 - 2015-11-22 08:48:42 UTC
I was thinking about trying a cruise barghest for blitzing the blockade. Mach does it kinda okay, but lose a lot of dps with barrage + falloff, looks like ~10 mins, but that was just a few trial runs better piloting could increase dps a bit. Also given that it is all in system I'm not sure how much the warp speed helps. And if you can't pay attention you can always just load some auto-targeting missiles and make semi afk income. With 20km/s missiles you can MJD and don't even need to volley count at range, looks like you can push them over 30km/s but that might be too niche.

@ChainsawPlankto on twitter

Arji Hekki
Doomheim
#62 - 2015-11-22 13:53:54 UTC
Any chance you could add a "Last updated on dd/mm/yyyy" to your guide? Makes it easier to know when a new version is out with updated info.

I still need some time setting myself up but I'm really looking forward to giving blitzing missions and burners a shot so I really appreciate this guide.
Hasikan Miallok
Republic University
Minmatar Republic
#63 - 2015-11-22 14:28:39 UTC
Any one looked at the new T2 Frigats like the Vigil Fleet Issue on SISI to see if they are useful for burners ?
Anize Oramara
WarpTooZero
#64 - 2015-11-22 15:26:12 UTC
Arji Hekki wrote:
Any chance you could add a "Last updated on dd/mm/yyyy" to your guide? Makes it easier to know when a new version is out with updated info.

I still need some time setting myself up but I'm really looking forward to giving blitzing missions and burners a shot so I really appreciate this guide.

Good Idea, I'll add that to the guide thanks :)

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Matthias Dete
Union of Lonely Pilots
#65 - 2015-11-22 17:02:23 UTC
Just wanted to say a big thanks to Anize for producing the guide.

Even though I've played Eve on and off for over 10 years, I've never got into blitzing missions before and this guide has been excellent.

With just a few skill tweaks and isk spend I've been able to get the hang of mission blitzing and it's been great.

Thanks to the guide I've slowly built up to be able to do the agent burners and one of the base burners, despite losing a few ships through being too slow or forgetting to turn off an OH or something.

Even though I can't do all burners yet, due to not having enough isk for the ship fits yet, I'm still able to maintain agent standings just about. I'm making about 75 mil an hour, which isn't brilliant but it's because I can't do all the burners yet. I'm sure I'll be able to get that up once I can do more and more burners.


I've just received an anomic base mission which I can't see in the guide which is to wipe out the support of a supercarrier. Is there a ship fit for that?

A note as well on armor hardeners. I would shop around and check stats as I found the Centus-B hardeners are the same stats as the Core-B type but they were much cheaper. Also worked fine for the Angel and Sansha agents.

Thanks again Anize for producing the guide.
Anize Oramara
WarpTooZero
#66 - 2015-11-22 18:11:02 UTC
Glad it's helping! Pirate

The super carrier is the Gurista Base burner. I should probably make it a bit more clear. That is currently the only one I would strongly suggest not running at all. It takes extremely long and is extremely difficult even with bling gear. I have been able to complete it, eventually, with a BC but it took nearly an hour (To be fair I was learning the ins/outs of the mission and testing various things) but I doubt you'd get it down further than maybe 30min if you're lucky. The fighters and fighter-bombers have ridiculously tiny sigs and crazy amounts of HP. They do a LOT of damage and there is 6 waves iirc. You can't OH as the mission is just far too long and the payout, even if it was the max like other burners would make it one of the worst paying lv4 missions currently available in the game. If there's a 'trick' to it other than CCP giving us the finger then we haven't found it yet.

In other news, I logged on to the test server and saw that they mirrored the skills and gear. I also got just over 2mill free SP from the last mass test. I used this to get a good set of skills for Heavy missiles to test my RHML Barghest concept. And the results are so far...

It might actually work 0.o

Pirate invasion Angel is only 30 seconds slower than what I recorded in my Machariel and that's with the Mach using Hail so probably the single best mission in the Mach's favor.

Stop the Thief is probably a wash. Better kill time for the Barghest by a tiny amount but slower warp speed by a similarly small amount.

Gone Bezerk was nail-bitingly close. I needed 1 more volley and I'd be a whole 30 seconds FASTER than my Mach time. This is because the best ammo available for the Mach in that mission is Barrage (I tested). I have a feeling with the skills I can easily get that extra volley.

I have high hopes for Assault - Serpentis and attack of the drones but the random nature of attack of the drones might screw me over. The loss of 50m3 drone bay over the mach really hurts but the extra dps come december on the Barghest has me super excited.

This is the skills I tested with:
Guided Missile Precision IV
Heavy Missile Specialization IV
Missile Bombardment V
Missile Projection IV
Rapid Launch IV
Target Navigation Prediction IV
Warhead Upgrades V
Caldari Battleship IV <- this is going to be the biggest factor after the dps buff, followed by Missile Specialization. Rapid launch is the least useful of the lot.

I do not have implants affecting damage so I might start there.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Matthias Dete
Union of Lonely Pilots
#67 - 2015-11-22 19:48:44 UTC
Thanks for that, I missed that one.

By the way, a few extra missions that I was able to blitz very easily and quickly were:

Duo of Death (Guristas)
Guristas Spies
Pot & Kettle (Part 1 only)

This might be helpful for those who can't yet do all the burners or are struggling to maintain agent standing.
Chainsaw Plankton
FaDoyToy
#68 - 2015-11-22 20:47:00 UTC
Use the compare tool and always shop around! many items of the same (or even slightly different) meta level are the same stats wise but can be very different price wise. And checking eve-central is usually a decent idea.

[ 2015.11.21 02:32:36 ] (notify) Interference from the warp you are doing is preventing your sensors from getting a target lock on Burner Dragonfly.
[ 2015.11.21 02:47:00 ] (notify) Interference from Burner Antero's warp prevents your sensors from locking the target.

eh only ~15 mins of combat time but that was also with links and minor bling. Lop on what ~2-4 mins of travel time? 13.5m bounty, 11k LP, 3m reward (made up reward, as I don't really remember but seems ballpark)? It's not great but probably not among the worst lv4s. I did made a few mistakes as I haven't run it since it was on Sisi for testing. I decided to run it for SaG the other night saw the LP was over 11k and said why not. Probably won't be doing that again though. According to my post in the burner thread I had it down to 11m and change. https://forums.eveonline.com/default.aspx?g=posts&t=369477&p=36

Matthias Dete wrote:
Thanks for that, I missed that one.

By the way, a few extra missions that I was able to blitz very easily and quickly were:

Duo of Death (Guristas)
Guristas Spies
Pot & Kettle (Part 1 only)

This might be helpful for those who can't yet do all the burners or are struggling to maintain agent standing.

Duo is quick, but I find it annoying as you need to loot something at range and there are a bunch of webbing thingys. although an MTU would probably help with that. also tends to be a bunch of jumps away, although that is more influenced by constellation layout than anything else.

The Spy missions go fast, but payout is pretty low. Good for getting an extra fast mission in when grinding for storylines.

Pot and Kettle, Haven't tried it. what is the standings hit?

@ChainsawPlankto on twitter

Matthias Dete
Union of Lonely Pilots
#69 - 2015-11-22 21:09:26 UTC
Chainsaw Plankton wrote:
Duo is quick, but I find it annoying as you need to loot something at range and there are a bunch of webbing thingys. although an MTU would probably help with that. also tends to be a bunch of jumps away, although that is more influenced by constellation layout than anything else.

The Spy missions go fast, but payout is pretty low. Good for getting an extra fast mission in when grinding for storylines.

Pot and Kettle, Haven't tried it. what is the standings hit?


Standing loss to Amarr is -0.018% as long as you just take out the prophecy
Anize Oramara
WarpTooZero
#70 - 2015-11-22 21:39:59 UTC
Doing a quick rough estimate you *might* be hitting 2mill per minute *if* you were soloing gurista base. With links you are actually dropping below 60mill per hour. gurista base is absolutely horrendous, especially with that bounty, lowest of all the bases without even the loot blood base gives and taking two to four times as long. At max burner reward and taking only 6 minutes it might be worth running over normal lv4 blitz missions (not even the good ones) but only just. heck it might be as good as blood base, almost :P

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Matthias Dete
Union of Lonely Pilots
#71 - 2015-11-22 22:00:32 UTC
Just did the Blood Burner Agent for the first time and lost with the alternative cheaper fit Sad

I got the burner armour down to half before I lost cap completely.

I think I activated the cap booster to soon each time it ran down. Should I have waited till cap was zero and tank at about 60% before activating tank and rep?

Also, I'm guessing the 'keep at range 100km' in the guide is an error. Should it be 10k?
Andromeda Cesaille
Federal Navy Academy
Gallente Federation
#72 - 2015-11-22 23:16:58 UTC  |  Edited by: Andromeda Cesaille
Having massive issues with applying ECM in the team burners (seems to only work once per ship?). The first few i did was a breeze in my rail enyo, but then a day ago or so, the ECM problem started (together with what feels like a tank buff to the remote repper ships but that might just be in my head). Maybe i was just lucky on the first ones i did.

Edit: Burner navitas does not "flee" after successful ECM hence my 225 dps OH rails are not enough to kill the other one before reps start again. No idea what's going on tbh

Edit 2: Same thing with team vengeance
Hasikan Miallok
Republic University
Minmatar Republic
#73 - 2015-11-23 00:34:10 UTC
Andromeda Cesaille wrote:
Having massive issues with applying ECM in the team burners (seems to only work once per ship?). The first few i did was a breeze in my rail enyo, but then a day ago or so, the ECM problem started (together with what feels like a tank buff to the remote repper ships but that might just be in my head). Maybe i was just lucky on the first ones i did.

Edit: Burner navitas does not "flee" after successful ECM hence my 225 dps OH rails are not enough to kill the other one before reps start again. No idea what's going on tbh


My understanding is the logi reps so much htat no sane DPS can ovecome them meaning you are pretty much committed to getting the ECM to work.

The ECM itself has always been rather random. Its hard to tell if you are seeing a genuine change in ECM or getting a run of bad luck.
Andromeda Cesaille
Federal Navy Academy
Gallente Federation
#74 - 2015-11-23 00:49:32 UTC
Hasikan Miallok wrote:

My understanding is the logi reps so much htat no sane DPS can ovecome them meaning you are pretty much committed to getting the ECM to work.

The ECM itself has always been rather random. Its hard to tell if you are seeing a genuine change in ECM or getting a run of bad luck.


The major problem now (apart from landing ECM) is that the logi:s doesn't flee anymore for some reason, they just stay in normal range which means you have very little time to kill the other one (too little time for me, i've had to quit both missions) . Two separate missions in a row has been like this now. Would love to hear from some other people running these missions.

I'm doing everything exactly as i did before and suddenly it doesn't work.
Chainsaw Plankton
FaDoyToy
#75 - 2015-11-23 01:53:26 UTC
Outside of the super reps part things seemed fine, at least as of a few days ago.

@ChainsawPlankto on twitter

Andromeda Cesaille
Federal Navy Academy
Gallente Federation
#76 - 2015-11-23 02:27:34 UTC  |  Edited by: Andromeda Cesaille
Exact same thing with team hawk now. Almost 100% sure they've increased the difficulty of the team burners within the last 24h, kiting does not work. Whether it is intentional or not is another question.

Edit: Ok so i took a team vengeance again and after ten ECM cycles or so it landed -> THE LOGI FLED. What is this nonsense? The logi:s only flee rarely now? I give up
Chainsaw Plankton
FaDoyToy
#77 - 2015-11-23 03:07:30 UTC  |  Edited by: Chainsaw Plankton
just killed a burner vengeance (still in mission pocket), and the logi ran away. separation was ~70km.

Edit: add caldari burner to the kill list

@ChainsawPlankto on twitter

Anize Oramara
WarpTooZero
#78 - 2015-11-23 06:45:43 UTC
Matthias Dete wrote:
Just did the Blood Burner Agent for the first time and lost with the alternative cheaper fit Sad

I got the burner armour down to half before I lost cap completely.

I think I activated the cap booster to soon each time it ran down. Should I have waited till cap was zero and tank at about 60% before activating tank and rep?

Also, I'm guessing the 'keep at range 100km' in the guide is an error. Should it be 10k?

I'll give it a go and check to make sure, how's your dps skills? You should be using less than half the cap charges if your dps skills are decent.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Anize Oramara
WarpTooZero
#79 - 2015-11-23 06:49:12 UTC
Andromeda Cesaille wrote:
Having massive issues with applying ECM in the team burners (seems to only work once per ship?). The first few i did was a breeze in my rail enyo, but then a day ago or so, the ECM problem started (together with what feels like a tank buff to the remote repper ships but that might just be in my head). Maybe i was just lucky on the first ones i did.

Edit: Burner navitas does not "flee" after successful ECM hence my 225 dps OH rails are not enough to kill the other one before reps start again. No idea what's going on tbh

Edit 2: Same thing with team vengeance

Yea, currently I'm completely skipping team burners. They're doable, the problem is the ECM as you've noticed is just so frustratingly random. OH or not it doesn't really make a difference so just skipping them until they fix the bug seems to be the best option.

A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

Ploing
Blue Republic
RvB - BLUE Republic
#80 - 2015-11-23 12:50:50 UTC
did 2 enyo teamburner testruns on sissi today and it looks like they fixed the bug. was able to do the enyo in 1:30