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Dev Blog: Scanning and Probing Changes in Parallax

First post
Author
Manssell
OmiHyperMultiNationalDrunksConglomerate
#341 - 2015-11-18 15:44:54 UTC
The new color scheme (or texture) of the probe spheres is way too bright. The greyish probe cubes mostly blend in now with the brightness of the probe spheres especially when they are small or you zoom out. It's making it much more difficult to actually see them to grab and control the probes. Depending on the angle of the map I'm just clicking on a bright spot hoping to actually grab the probe controls.
Terra Chrall
Doomheim
#342 - 2015-11-18 16:22:06 UTC  |  Edited by: Terra Chrall
Could the cube be made a little larger? This would help those that want to keep more things on map without them interfering in grabbing the cube. I have mine limited to just a few things but have to toggle bookmarks on and off at times, and even then I sometimes have to search for an unobstructed edge to grab the cube when it is centered on a group of celestials.

Edit: I leave planets and belts on as they often help narrow down the possible locations of signatures. I turn off moons since planets is on.
FearlessLittleToaster
Federal Navy Academy
Gallente Federation
#343 - 2015-11-18 17:09:28 UTC
Quote:
Signals would turn green earlier than 100% for sure in the old system. I've had plenty ~90% greens. I don't know the purpose behind it though, and I'll ask!


If I recall correctly from back when I first learned to probe, the colors (red/yellow/green) denote how many probes are getting a 100% hit on the sig you are trying to probe out. Red was none, I think yellow was one or more, and green was a third number which I forget.

This mattered a hell of a lot more when you had to move each probe individually and there was no module to reduce the spherical error margin (I don't quite know what else to call it) of the sig you were trying to probe down. A yellow hit meant you were close, so start scooting individual probes around to try and triangulate.

Now, with the probe groupings and the new upgrade modules, I haven't individually moved a probe in years. On the other hand the feature may not be entirely legacy; there may still be use cases either for very hard to scan ships in combat probing, or for people with lower skills or sub-optimal fits.
elitatwo
Zansha Expansion
#344 - 2015-11-18 18:18:32 UTC
The scan button is on the wrong side of the window. I do not want to see the solar system map when I d-scan. That underline thing suggest that your signature is not in the row of the signatue but below or above.

Too long to read:

As soon as it looks like before I can use it.

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Nicen Jehr
Subsidy H.R.S.
Xagenic Freymvork
#345 - 2015-11-18 18:30:43 UTC
I frequently cant grab the side of the cube because the probe's bracket is in front of it and I click that instead. I suggest either making the cubes twice the size of the brackets, or let me toggle the probe brackets visibility.
Salmandi Deritro
Vanishing Point.
The Initiative.
#346 - 2015-11-19 01:01:04 UTC
Not sure if this has been mentioned before - tried reading through this whole convo but tbh got fed up.

Would it be possible to have the left click - warp to bookmark functionality while scanning in the map as often find I have to come out of maps to move around systems - I know you can click on items in maps and warp to them but finding the right icon and BM visually especially when u have loads on overview is not worth the effort - quicker if inconvenient to close the map warp then reopen it.

I do a lot of scanning (live in a wh - duh) and will need to try the new map again - I lasted about an hour the first time I tried it before reverting (when u literally spend hours scanning and mapping every second counts and it was too annoying to bother working around) - hopefully with all the recent changes it might be better.
helana Tsero
Science and Trade Institute
Caldari State
#347 - 2015-11-19 02:39:08 UTC
helana Tsero wrote:
CCP Goliath wrote:
Leeluvv wrote:
CCP Goliath wrote:
5pitf1re wrote:
This has probably been reported before but the new windows don't seem to remember the last focused window choice.

That means, when I have both the DScan and scanning windows stacked into the same window and I activate or switch to the DScan window it will automatically switch to the scanning window when I jump through a gate.

This behavior is rather annoying since I have to get back to the DScan window every time.


This has actually been an issue for a really long time, but many seem to be noticing it more with these changes. I've been pressuring to get some developer traction on a fix.


I've not come across the 'bug' before, but it seems to be the default behaviour now. And I am not noticing it more, it didn't happen at all before. As a WHer, the last thing I do before I jump out of a wormhole and the first thing I do when I jump in to a wormhole is hit DScan. I have had DScan and Probing stacked for years and do not recall ever having to change back to DScan after jumping in.


Same here. I was actually astounded to find that it was a legacy issue as I also do exactly what you describe above, and have never had it occur either.


To be honest if this was a legacy issue their is no way it was being triggered before the new changes.

I scan every day and never had the loss of the focused window issue before. Its very annoying. I usually have probe and dscan windows stacked and the Dscan as my selected(focused) window. Now each time I jump a wormhole the window focus switches to the probe scan window and I have to manually click back on the dscan window again.

Dscan is critical for wormholers, so please fix this asap....
.


Any progress on this ? For me this is by far the biggest issue with the new changes. Seperating the dscan and probe scan window is not a solution. Id rather not play the game if it means needing to have yet another window obscuring the view of space. Otherwise just feels like im playing spreadsheets.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

CCP Goliath
C C P
C C P Alliance
#348 - 2015-11-19 11:24:18 UTC
Morwen Lagann wrote:
CCP Goliath wrote:


Lines and colors are getting revisited most likely in the next release. The cube not showing the first time you launch is a bug and will be fixed. The custom probe thing has been fixed this morning internally and will be deployed once the fix is tested (not today). Picking the sphere sides is more difficult by design - this was the compromise we ended with to appease those who mistakenly grab the sphere sides, and those who want to scan onehanded without the use of modifiers. The most efficient way to resize probes at the moment is undoubtedly alt-mousewheel.


Cool, thanks for the quick response. Out trying the scrollwheel thing right now - will take some getting used to.

Regarding Mark's thing - I think a previous iteration had little circular progress bars around the signature icons in the map. Perhaps that should come back, if signatures are going to turn green around ~75%?


The circular progress bars were much maligned and will probably not be making a return.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#349 - 2015-11-19 11:25:55 UTC
Manssell wrote:
The new color scheme (or texture) of the probe spheres is way too bright. The greyish probe cubes mostly blend in now with the brightness of the probe spheres especially when they are small or you zoom out. It's making it much more difficult to actually see them to grab and control the probes. Depending on the angle of the map I'm just clicking on a bright spot hoping to actually grab the probe controls.


Could you post a screenshot please? Sounds like something is amiss here.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#350 - 2015-11-19 11:26:41 UTC
Terra Chrall wrote:
Could the cube be made a little larger? This would help those that want to keep more things on map without them interfering in grabbing the cube. I have mine limited to just a few things but have to toggle bookmarks on and off at times, and even then I sometimes have to search for an unobstructed edge to grab the cube when it is centered on a group of celestials.

Edit: I leave planets and belts on as they often help narrow down the possible locations of signatures. I turn off moons since planets is on.


We are going to address the issue of grabbing the cube directly with the picking, rather than changing its size which is apparently very contentious :)

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#351 - 2015-11-19 11:29:40 UTC
Nicen Jehr wrote:
I frequently cant grab the side of the cube because the probe's bracket is in front of it and I click that instead. I suggest either making the cubes twice the size of the brackets, or let me toggle the probe brackets visibility.


The toggle for probe bracket visibility is in the Markers menu at the top left of the Solar System map window/window controls.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#352 - 2015-11-19 11:31:46 UTC
Salmandi Deritro wrote:
Not sure if this has been mentioned before - tried reading through this whole convo but tbh got fed up.

Would it be possible to have the left click - warp to bookmark functionality while scanning in the map as often find I have to come out of maps to move around systems - I know you can click on items in maps and warp to them but finding the right icon and BM visually especially when u have loads on overview is not worth the effort - quicker if inconvenient to close the map warp then reopen it.

I do a lot of scanning (live in a wh - duh) and will need to try the new map again - I lasted about an hour the first time I tried it before reverting (when u literally spend hours scanning and mapping every second counts and it was too annoying to bother working around) - hopefully with all the recent changes it might be better.


Left click - warp to BM would cause tons of accidents, so no, sorry. You can right click on signatures in the probe scanner window to warp to them directly though, similarly with the People and Places menu for bookmarks.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

CCP Goliath
C C P
C C P Alliance
#353 - 2015-11-19 11:33:37 UTC
helana Tsero wrote:

Any progress on this ? For me this is by far the biggest issue with the new changes. Seperating the dscan and probe scan window is not a solution. Id rather not play the game if it means needing to have yet another window obscuring the view of space. Otherwise just feels like im playing spreadsheets.


As I explained, it's a legacy issue and it's being fixed. If you're asking for a timeline, we don't give that for fixes that aren't already lined up for a deployment, sorry. I agree that separating the windows isn't a solution, it's a workaround.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

Noene Drops
Deep Chain Diving
#354 - 2015-11-19 11:45:26 UTC
CCP Goliath wrote:
Manssell wrote:
The new color scheme (or texture) of the probe spheres is way too bright. The greyish probe cubes mostly blend in now with the brightness of the probe spheres especially when they are small or you zoom out. It's making it much more difficult to actually see them to grab and control the probes. Depending on the angle of the map I'm just clicking on a bright spot hoping to actually grab the probe controls.


Could you post a screenshot please? Sounds like something is amiss here.


Here's a screenshot from Sisi, taken 1 day ago. The cube is barely seen, and overall signatures visibility is severely reduced because the globes are too bright.
Nicola Arman
Deep Maw Salvage
#355 - 2015-11-19 16:03:57 UTC
I love the new scanner. Hot keys have changed my life. Probes do disappear from time to time but pressing shift brings them back magically. And bookmarks tend to not always show up on the map at all. Otherwise love this ****.
Manssell
OmiHyperMultiNationalDrunksConglomerate
#356 - 2015-11-19 16:29:29 UTC
CCP Goliath wrote:
Manssell wrote:
The new color scheme (or texture) of the probe spheres is way too bright. The greyish probe cubes mostly blend in now with the brightness of the probe spheres especially when they are small or you zoom out. It's making it much more difficult to actually see them to grab and control the probes. Depending on the angle of the map I'm just clicking on a bright spot hoping to actually grab the probe controls.


Could you post a screenshot please? Sounds like something is amiss here.


Here you go.

Screenshot 1

Screenshot 2


Soltys
Brutor Tribe
Minmatar Republic
#357 - 2015-11-20 11:19:41 UTC  |  Edited by: Soltys
I peeked on sisi on the interface - one remark for current version is that the visual richness/brightness of probe spheres is a bit of an overkill tbh (that's one more reason why checkboxes and sliders are superior than forcing one-size-fits-all at all cost).

Jita Flipping Inc.: Kovl & Kuvl

Dreadgar Mole
Bio Corps Enterprises Ltd.
#358 - 2015-11-20 20:19:54 UTC
Others may already have said something about this but just in case they have not.

First I like the updates that have been made. It is like the scanning tools have been brought up to date but in doing so you have affected some of the colours in the scan results in the map. I am colour blind (I can see colours but often find it hard to differentiate between them) I am finding it really difficult to see the little red dots. Nearly impossible to see the red rings and cannot tell the difference between the green and the yellow results. Could someone possibly review the colour choices to allow for those of us who struggle with colour differentiation.
marly cortez
Ministry of War
Amarr Empire
#359 - 2015-11-21 14:34:41 UTC
Like the new map, this new scanning interface 'Drop Down' really is something you either love or simply hate beyond belief, question is why this huge divided in opinions.

Asking around and using it...Very Briefly' myself, I get the same answer, 'Way to much detail', comments like, over engineered, fiddly, difficult to use, and more concerning and predominant, Just another reasons to stop scanning all together, were some of the answer I got, Happily for me at least there is still an option to turn the wretched thing off allowing me for the time being to continue scanning stuff down quickly and efficiently until such time as CCP force this change on the players.

After that sadly my days in EVE are numbered as finally the Dev's have done for me as far as this game goes, Dunno how you really believe that by killing off in sequence all activities that players once found the ability to generate there own content in is a good plan I have no idea and scanning stuff down, having once almost killed it as a profession with Nerf's and your silly unfinished, 'Pac Man' game in past iterations it was one of the few things left to us as it stood were we could relax in game as individuals in space, introducing this abomination will finally ensure that even those few of us that ever un-docked will have one less reason to do so.

I said a few years ago that they should take away your crayons until you learned to talk to players before and not after you dreamed up another scheme, Seems you were not listening then either.

Humanity is the thin veneer that remains after you remove the baffled chimp.

Dominous Nolen
The Graduates
The Initiative.
#360 - 2015-11-22 07:24:02 UTC
Please enable a quick method of disabling the active overview settings in the dscanner for tools such as Pirates Little helper. It was nice being able to quickly toggle off and back on.

One thing i've noticed is that the text entry box currently doesn't act the way it use to on the old D-scan. I use to be able to enter a scan value, hit enter and it the results list would update with the new value. Currently though that doesn't appear to be case and the results stay static until the scan button is pressed.

I miss the seperate values for the AU and KM windows from the old scanner.

@dominousnolen

"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood