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new scanning user interface testing on sisi

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helana Tsero
Science and Trade Institute
Caldari State
#161 - 2015-10-22 06:16:53 UTC
Can the red dscan cone / sphere be reduced in brightness / made more subtle.

Its very distracting when probing (obscures the sigs ur trying to scan) and also when ur traveling through system dscaning. The red is to bright and busy.

I have my probe window and my dscan window in tabs and have the solar system map open (in a corner) all the time. The sphere is constantly present even though it is only ment to be active when the dscan window is open. The sphere is still displayed active when i have the probe scan window open.

"...ppl need to get out of caves and they will see something new.... thats where eve is placed... not in cave."  | zoonr-Korsairs |

Meanwhile Citadel release issues: "tried to bug report this and the bug report is bugged as well" | Rafeau |

Soltys
Brutor Tribe
Minmatar Republic
#162 - 2015-10-28 01:51:52 UTC  |  Edited by: Soltys
CCP Goliath wrote:
SpaceSaft wrote:
Thanks for unlocking the probe scanner window and making the solar system fullscreen.

The drag to resize is missing. Why do I have to press modifier keys like alt and ctrl to move or rescale my probes?

Can you give the move arrows priority over symbols on the map? They get in the way for me.

The focus camera movement is very very fast.

I'm not very happy with the changes, doesn't feel like you're changing anything really. Just looks a bit different.


Many people had issues with the "picking" of probes happening accidentally, so we put the modifier keys in. We are also putting in hotkeys for resizing probes on the fly (inc. key modified mousewheel), which is looking nice so far. Layering (move arrows having priority) is something we're taking a second swing at, since a lot of people seem dissatisfied with its current behaviour. Why is the focus camera being fast a problem?


I have jumped on sisi and checked it out and this is amazing change. I can't count how many times I grabbed sphere when trying to rotate / whatever else on TQ. For those that prefer current version, just add checkbox/option to enable/disable it.

Key modified wheel works great as well.

Stuff I noticed:


  • when using new dscan ui, the direction is stuck (ignores camera); angles and range refresh fine
  • new probe map reacts visually (but not functionally) to all key modifiers even if EvE doesn't have application focus (I realized it when I put probe map on the 2nd monitor and started typing this post). Why the need for system wide shortcuts ? This is really distracting both in-game when probe/dscan map doesn't have focus and outside the game when EvE is in background (live build on TQ has the same problem in game, but not outside the game).


What I would change:


  • swap 'ctrl' and 'alt' roles - so 'alt' retains current functionality of changing probes' position against their center (without range change) and 'ctrl' supports range-only resizes ; this is just a nitpick, but people are used to current alt functionality - so unless there is a good reason, no need to move it to 'ctrl'
  • make probe/dscan map react to ctrl/alt/shift press only if probe map has the focus
  • as mentioned above, add checkbox to enable sphere-grab resizing for those that prefer it

Jita Flipping Inc.: Kovl & Kuvl

Arla Sarain
#163 - 2015-11-03 13:03:03 UTC  |  Edited by: Arla Sarain
Borked F10 map made it to TQ.

New Scanner probe window made it with table columns that cannot be reduced below a certain limit, and a group column that cannot be adjusted in width at all, without changing the probe window.

Right click panning returns to sun when released. Any kind of focus seems to return to ship location.
All seems to happen when D-SCAN view lock enabled.

Bracket hitboxes are still huge and make it difficult to grab the sides of the scanning cube when it's on top of a celestial or sig bracket.
GizzyBoy
I N E X T R E M I S
Tactical Narcotics Team
#164 - 2015-11-03 14:03:00 UTC
UGGHHHHH
Is it me or is scanning not working in the old map?


The new map is nice, but i cant re centre my camera on top of what im trying to scan, if the systems big I cant zoom in correctly.
Also how do i turn off the noise of my dscan range from the map window?
Arla Sarain
#165 - 2015-11-03 14:18:50 UTC
GizzyBoy wrote:
UGGHHHHH
Is it me or is scanning not working in the old map?


The new map is nice, but i cant re centre my camera on top of what im trying to scan, if the systems big I cant zoom in correctly.
Also how do i turn off the noise of my dscan range from the map window?

Old map isn't working.

Disable D-SCAN lock at the top of the new solar system window. Looks like a Wi-Fi icon.
unimatrix0030
University of Caille
Gallente Federation
#166 - 2015-11-03 14:40:20 UTC  |  Edited by: unimatrix0030
Well, the new scanner is a bit getting used to.
But i think i found a bug.
After jumping in a new system, the "you are here" tag seems to stick to the sun and stays there where ever i go.
Got disconnected and the white box with the arrows were gone, needed to press control and change probe sizs to get it back again.

No local in null sec would fix everything!

Peonza Chan
Gloryhole Initiative
#167 - 2015-11-03 16:48:40 UTC  |  Edited by: Peonza Chan
I'll keep using old map because:
a) signature's dot so small
b) celestial hitboxes interfering too much with probe hitbox
c) dscan sphere same color as signatures
d ship controls hiding behind map
e) 2 maps for the solar system

other minor issues:
f) moving camera is easy with old map; new map move/rotate is awful
g) black background clearer than star background

only one suggestion about camera tracking related with dscan: enable camera tracking while hitting bookmarks in people&places
Chance Ravinne
WiNGSPAN Delivery Services
WiNGSPAN Delivery Network
#168 - 2015-11-03 17:25:34 UTC
Peonza Chan wrote:

only one suggestion about camera tracking related with dscan: enable camera tracking while hitting bookmarks in people&places


This would be fantastic.

You've just read another awesome post by Chance Ravinne, CEO of EVE's #1 torpedo delivery service. Watch our misadventures on my YouTube channel: WINGSPANTT

Sleepaz Den
Artificial Memories
#169 - 2015-11-03 18:25:04 UTC
want to buy: Diablo-style'd map

And hold *button* or whatnot to interact with map, release *button* to have map fade into background again.


Cause the current *new* map is terrible beyond explanation.
Masao Kurata
Perkone
Caldari State
#170 - 2015-11-03 18:33:04 UTC
Sleepaz Den wrote:
want to buy: Diablo-style'd map


So overlay on space? That's a very reasonable idea, much better than the pointless background in a window.
Necharo Rackham
The Red Circle Inc.
Ministry of Inappropriate Footwork
#171 - 2015-11-03 19:01:33 UTC
The scan filters are now cumulative - so rather than easily switching between different custom filters - the user is forced to select the new filter and then deselect the old one.

Given that it is possible to create custom filters, I'd have thought it would make more sense to retain the previous modal functionality.
unimatrix0030
University of Caille
Gallente Federation
#172 - 2015-11-03 19:38:56 UTC
Is there an option to remove the d-scan red on the map ?
It is in the way when scanning, i still want to see things on the d-scan list though, just an option to not see the d-scan area when scanning.(turn on /off switch)

No local in null sec would fix everything!

unimatrix0030
University of Caille
Gallente Federation
#173 - 2015-11-03 19:58:55 UTC
An other bug:
Half of the time the bookmarks of the system you were in before you jumped are still in the system-map window of the new system.

No local in null sec would fix everything!

Sleepaz Den
Artificial Memories
#174 - 2015-11-03 20:20:57 UTC  |  Edited by: Sleepaz Den
I currently got two accounts running, one uses the old layout for scan windows, the other uses the modern one.

E: Found out what caused it <.<
Jeremiah Saken
The Fall of Leviathan
#175 - 2015-11-03 20:28:07 UTC  |  Edited by: Jeremiah Saken
Peonza Chan wrote:

a) signature's dot so small
b) celestial hitboxes interfering too much with probe hitbox
c) dscan sphere same color as signatures
d ship controls hiding behind map
e) 2 maps for the solar system

This, also can we turn off d-scan sphere?
Did few scans, it's good in general, it will take some time to learn alt+mouse wheel but when learned it will be faster than old system.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Janus Nanzikambe
Questionable Ethics.
Ministry of Inappropriate Footwork
#176 - 2015-11-03 20:42:49 UTC
CCP Goliath wrote:
...


Thanks for taking the time to respond to player concerns in this thread.

Two quick points:


  • When combat d-scanning with anomalies shown, if you then zoom in -- the anomalies gradually fade away and then disappear. This is kinda problematic if zoom in to differentiate between two close anoms.
  • The "Align with camera" option is awesome, however the number of red circles is a little overkill. Could we have the option to reduce this to maybe 1 or 2 with a red dot showing the center of the view?
Devian Chase
Brutor Tribe
Minmatar Republic
#177 - 2015-11-03 20:50:01 UTC  |  Edited by: Devian Chase
i kinda dscan a lot
i mostly use dscan from map mode , point my camera towards stuff reduce the angle , zoom in a little and find stuff to shoot

i'm gonna be honest i dislike the half map mode ,
while the cone looks nice you will be faster and more accurate just using the full map mode

the bad things about the full map mode
1 in full map mode if you zoom in on your ship , the green dots and other stuff you are aiming your camera at fade out and disapear to fast .
2 All the red lines when you dont use the cone feature ( its a sphere then) clutter up the map its like 30 lines all over the place ( picture those lines with 7-9 scannable sites ( red spheres ) )
A single thick White ( any other color would do )outline would suffice to show scanning range and keep things neat and clear.
3 lacking ship controlls in full map mode

good things about the full map mode
1 the pin markers that show whats covert under your current dscan angle
2 dscan button bind

I would very much like to have the option to bind a increase / decrease in angle
Kalel Nimrott
Caldari Provisions
#178 - 2015-11-03 23:47:15 UTC
Hud and mods needs to show on full screen map mode.

Bob Artis, you will be missed.

O7

Beness
Vojtech Fekete
#179 - 2015-11-04 01:43:32 UTC
Feedback! Yay!

When moving probes, the red highlight that seems to indicate "you're able to move probes" is misleading.

In the case that I get the red highlight and then the mouse wanders over a marker (like, for the probe), the visual feedback continues to indicate that I should be able to move the probes. However, the drag interaction focus is captured by the marker.

The red highlight should only exist when I'm actually able to move probes.
Olmeca Blanco
The Free Folk
#180 - 2015-11-04 14:36:41 UTC
[CCPlease] Faster Way to Refresh the Anomaly Distances on Probe Scanner

Refreshing the anomaly distances on probe scanning is essential for many reasons, especially for nullsec hunters.

When a hunter jumps in a system and there are no anomalies around the in gate, he warps to the center of the system to dscan for targets. After the warp he needs to refresh the anomaly distance, so when he figures how far the target is away from him, he will know which anomaly he is in.

In the old probing window you could refresh anomaly distance by double clicking "show all".

In the new window you need to click the filter menu, deselect a filter and select it again. 3 clicks on 2 different and very small areas. I believe this is a detail that lowers the quality of life for hunters.

I suggest the distance to be refreshed when we drop the scan results down and up again by clicking the bar. Or a refresh button, but that would perhaps complicate the window unnecessarily for others.