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Dev blog: Building your Citadel, one block at a time

First post First post
Author
L iriel
Arach-Tinilith
#201 - 2015-10-27 15:37:57 UTC  |  Edited by: L iriel
Querns wrote:
Ekaterina 'Ghetto' Thurn wrote:

The dev blog price for a medium citadel is stated as six billion ISK and not 600 million. If it was 600 million I wouldn't have raised this issue. Big smile

You're confusing the price for the blueprint and the actual citadel. The built medium citadel will only cost an estimated 600m isk.

You don't need to own the BPO to own a citadel.


You are absolutely right!
No one needs the BPO to have a citadel everyone can just wait until you spend the isk to buy, then research, and everyone can buy the copies you produce

Actually come to think about it....figuring the laws of supply and demand....

If absolutely NO ONE buys any of the prints they will eventually go down in price because of the surplus
Captain Awkward
Republic University
Minmatar Republic
#202 - 2015-10-27 15:48:38 UTC
Awesome. Just awesome.
Fredric Wolf
Black Sheep Down
Tactical Narcotics Team
#203 - 2015-10-27 16:01:34 UTC
Ransu Asanari wrote:
I'm glad we're finally talking about build components for Citadels. I have to say, it's pretty much what I expected, and that disappoints me somewhat.

I'm glad the PI requirements are staying equivalent so there is still demand for products in the PI chain.

The plan to use T1 and T2 Salvage will greatly increase the value of salvage from Relic Sites, as well as salvaging wrecks from sites. So the planned change will be a net boost to the value of Relic Sites - but I don't see anything in the devblog on helping fix value for Data Sites.

The current Faction POS Tower and Module BPCs are only found in Data Sites via Exploration. Since these will be made obsolete when Citadels come along, I was hoping there would be some mention of how they would be replaced. Since the Citadels are not Faction specific anymore, that precludes the base structure having faction versions.

In the devblog it was stated "If and when we release Tech II or faction modules the material build-up will be properly modified to match." So that means there aren't plans to release Faction Citadel Modules to replace Faction POS Modules at this launch?

The "High-Tech" items, as well as the Faction Materials (Positron Cords, Electric Conduits) that used to be for building Interfaces for invention before they were removed from the game still have no real use in manufacturing. I was hoping maybe they would find some use in the Sovereignty or Citadel Structure build chain to give them some value.

CCP RedDawn stated in the current Exploration Site feedback that there is a plan to replace the POS based drops once Citadels come out, but I don't see anything in this Devblog on how. Could you elaborate, or is this still in the works?


While they are making POS obsolete they are introducing new CAP mods with meta, fation and T2 why cant they just put these in the data sites
Querns
Science and Trade Institute
Caldari State
#204 - 2015-10-27 16:12:00 UTC
L iriel wrote:
Querns wrote:
Ekaterina 'Ghetto' Thurn wrote:

The dev blog price for a medium citadel is stated as six billion ISK and not 600 million. If it was 600 million I wouldn't have raised this issue. Big smile

You're confusing the price for the blueprint and the actual citadel. The built medium citadel will only cost an estimated 600m isk.

You don't need to own the BPO to own a citadel.


You are absolutely right!
No one needs the BPO to have a citadel everyone can just wait until you spend the isk to buy, then research, and everyone can buy the copies you produce

Actually come to think about it....figuring the laws of supply and demand....

If absolutely NO ONE buys any of the prints they will eventually go down in price because of the surplus

You are overreacting. You are aware that some eve players build items specifically for sale, yes?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#205 - 2015-10-27 16:22:40 UTC
Querns wrote:
...
You are overreacting. You are aware that some eve players build items specifically for sale, yes?


Shhhh don't tell everyone or they'll all start doing it....
Ransu Asanari
Perkone
Caldari State
#206 - 2015-10-27 16:24:35 UTC
Fredric Wolf wrote:
While they are making POS obsolete they are introducing new CAP mods with meta, fation and T2 why cant they just put these in the data sites


  • Navy Faction Cap Mods will probably be in the Faction Warfare LP and regular LP stores. Pirate faction could possibly be drops for Data sites. Meta cap mod BPCs could be dropped uniquely from Data Sites, but it's debatable how valuable they would be.
  • Adding T2 Citadel Rig BPCs to Data Sites is a possibility, but since they can also be invented, they aren't a unique drop, and even the capital BPC drops now aren't very good since they have an ME0 compared to ones you can invent. Because they are random, a lot of them are quite useless - I've only seen one Phoenix with Capital Gravity Capacitor Upgrade rigs.
  • The requirement for salvage to build the Citadel rigs will further increase the value of Relic sites, while doing nothing to fix the already low value of Data sites.

CCP Ytterbium
C C P
C C P Alliance
#207 - 2015-10-27 16:39:17 UTC
Anthar Thebess wrote:
What about current outposts - to what size of the of citadel they will be changed.

What about NPC stations in sov space - will they be changed?
Finally what about NPC stations in NPC null - if you make them destructible - i think 'next day' MOA , or SOE will be homeless .


Outposts will not be replaced with Citadels. They'll be reimbursed, along with their upgrades.

NPC stations will most likely not be touched. We'll give you more details on that as we get closer of feature parity with them.
CCP Ytterbium
C C P
C C P Alliance
#208 - 2015-10-27 16:44:15 UTC
TigerXtrm wrote:
CCP Ytterbium wrote:

Arbitrary components, do not reflect actual capability.


But... why? That makes absolutely no sense. That's like making a Doomsday Mount part of the requirements to build a freighter. Or to make a more relevant example, to have a freighter blueprint that doesn't require Capital Cargo Bay component. If you're gonna do something, do it right.


Yep, you're right here, we'll probably change the names of those components. Remember service modules provide the functionality you're looking for here, which have to be fitted on top of the hull.
CCP Ytterbium
C C P
C C P Alliance
#209 - 2015-10-27 16:47:01 UTC
Marox Calendale wrote:
What Skills will be needed to deploy Citadels in Space?

Will Cloning Centers be fittable in WH-Space? And if yes, how will they work there?


Probably going to need anchoring skill to deploy one. Cloning centers probably will have limited functionality next to other areas of space.
CCP Ytterbium
C C P
C C P Alliance
#210 - 2015-10-27 16:47:37 UTC
Sabastian Cerabiam wrote:
I wana know whats gona happen with those of us that have POS bpos. Will they get converted to equivalent citadel ones or will we somehow get reimbursed the isk we spent to buy them?


When we get rid of Starbases they will be reimbursed, not converted.
Azahar Ortenegro
Seashells and Fireflies
#211 - 2015-10-27 16:58:21 UTC  |  Edited by: Azahar Ortenegro
And what will replace the Small and Medium POSes?
Fredric Wolf
Black Sheep Down
Tactical Narcotics Team
#212 - 2015-10-27 16:58:46 UTC
So is there any information on what type of drones a citadel will use? I see tracking and damage mods but no info of if they will use capital squadrons or normal drones. Will a characters skill be required to use these?
CCP Ytterbium
C C P
C C P Alliance
#213 - 2015-10-27 16:58:51 UTC
Ice Cold Beer wrote:
I see the CSM has been busy. More nul sec crap of no interest to empire dwellers. My mates and I have around 30 accounts mothballed and mothballed they will remain.

Eve will die slowly one nul sec expansion at time.

CSM, hang your heads in shame.


You do realize those can be used in high-security space right?
CCP Ytterbium
C C P
C C P Alliance
#214 - 2015-10-27 17:00:17 UTC
Ransu Asanari wrote:
I'm glad we're finally talking about build components for Citadels. I have to say, it's pretty much what I expected, and that disappoints me somewhat.

I'm glad the PI requirements are staying equivalent so there is still demand for products in the PI chain.

The plan to use T1 and T2 Salvage will greatly increase the value of salvage from Relic Sites, as well as salvaging wrecks from sites. So the planned change will be a net boost to the value of Relic Sites - but I don't see anything in the devblog on helping fix value for Data Sites.

The current Faction POS Tower and Module BPCs are only found in Data Sites via Exploration. Since these will be made obsolete when Citadels come along, I was hoping there would be some mention of how they would be replaced. Since the Citadels are not Faction specific anymore, that precludes the base structure having faction versions.

In the devblog it was stated "If and when we release Tech II or faction modules the material build-up will be properly modified to match." So that means there aren't plans to release Faction Citadel Modules to replace Faction POS Modules at this launch?

The "High-Tech" items, as well as the Faction Materials (Positron Cords, Electric Conduits) that used to be for building Interfaces for invention before they were removed from the game still have no real use in manufacturing. I was hoping maybe they would find some use in the Sovereignty or Citadel Structure build chain to give them some value.

CCP RedDawn stated in the current Exploration Site feedback that there is a plan to replace the POS based drops once Citadels come out, but I don't see anything in this Devblog on how. Could you elaborate, or is this still in the works?


Still being worked on Blink
CCP Ytterbium
C C P
C C P Alliance
#215 - 2015-10-27 17:04:06 UTC
Sizeof Void wrote:
Hmm... I find it interesting that, with one exception, CCP Ytterbium has only been responding to posts by Goons. (The one exception is a TEST post.)

Is everyone else's post simply being ignored? Where are the conspiracy trolls when you need them? lol....


Did I? Hmm didn't pay attention to the poster affiliations. Now of course, if there was a bock / alliance named "Ze Croissant Juggernauts" or "the Mighty Baguette Conglomerate" that'd probably focus my attention P.
CCP Ytterbium
C C P
C C P Alliance
#216 - 2015-10-27 17:05:05 UTC
Maraner wrote:
SUPER excited for all of this. Just saying but I want my own death star..

Some details on where they can be anchored would be nice (bit off topic sorry).

Citadel looks like the best expansion since they added wormholes and T3's

Can I anchor one of these on a gate and blap stuff as it jumps in?? Can they be anchored in range of each other stations and shoot each other? etc etc


Nope, you have a minimum anchoring range to celestials, existing NPC stations, structures etc.. of 600-700km.
CCP Ytterbium
C C P
C C P Alliance
#217 - 2015-10-27 17:05:52 UTC
Saede Riordan wrote:
Chavez Domingo wrote:
wasnt a large citadel at 80.000m³ that can fit into a orca... no need for a freighter than...


Is this actually going to be the case CCP, or is it an oversight? I want to know whether I need to start building an in-system freighter or not. Dev blog says freighters needed to deploy a large, but by the volume an orca will be able to do it with currently listed value. I don't want to have to build a freighter in my wormhole but I will if I need to.

Just yes or no on that. Do I need a freighter to deploy a large, or can I do it with an orca?


Probably an oversight Twisted
FT Diomedes
The Graduates
#218 - 2015-10-27 17:06:08 UTC
CCP Ytterbium wrote:
Anthar Thebess wrote:
What about current outposts - to what size of the of citadel they will be changed.

What about NPC stations in sov space - will they be changed?
Finally what about NPC stations in NPC null - if you make them destructible - i think 'next day' MOA , or SOE will be homeless .


Outposts will not be replaced with Citadels. They'll be reimbursed, along with their upgrades.

NPC stations will most likely not be touched. We'll give you more details on that as we get closer of feature parity with them.


This is wonderful to hear! Keeping the NPC stations is essential to having a healthy null sec ecosystem.

It would, however, be awesome to see the outpost models get replaced with the citadel models.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Obil Que
Star Explorers
Solis Tenebris
#219 - 2015-10-27 17:12:58 UTC
CCP Ytterbium wrote:
Saede Riordan wrote:
Chavez Domingo wrote:
wasnt a large citadel at 80.000m³ that can fit into a orca... no need for a freighter than...


Is this actually going to be the case CCP, or is it an oversight? I want to know whether I need to start building an in-system freighter or not. Dev blog says freighters needed to deploy a large, but by the volume an orca will be able to do it with currently listed value. I don't want to have to build a freighter in my wormhole but I will if I need to.

Just yes or no on that. Do I need a freighter to deploy a large, or can I do it with an orca?


Probably an oversight Twisted


Can we get a straight answer? Some of us looking towards building a Large citadel in C1-C4 space have to possibly consider training time for building and/or flying a freighter as well as the resource collection and building of the actual ship. I know the Spring seems like a long way away, but 5 months is not that long when training to fly freighter could be a 30 day plan and the skills to build one another 15 days if you're not an existing industrialist. Add on the 15 days or so to actually build it and we're already to the end of the year if we started today.
CCP Ytterbium
C C P
C C P Alliance
#220 - 2015-10-27 17:13:58 UTC
Kenneth Feld wrote:
There seems to be some confusion about overview and warping etc

If you have docking rights, the citadel shows up on overview

If you don't

Open scanner window and it should up green, like an anomoly now and you can warp to it, no dscan or probes needed, but you get ZERO intel until you arrive at the citadel, at which point you can scan it, see who is docked, scan its fitting etc, it can also lock and shoot you.

Obviously for high sec any aggression requires a wardec, citadels will have a permanent green gun safety


This man. He gets it.