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[December] Balance Smorgasbord

First post First post
Author
11th ASURA
Sexually Diorganized Commonwealth.
#41 - 2015-10-16 18:07:01 UTC
Why can't I see things about Garmur? It SHOULD be nerfed as well.
Pyralissa
Ministry of War
#42 - 2015-10-16 18:07:44 UTC
Exciting changes!

My two biggest critiques:


  • This change wont be enough to topple the Orthus (it's still got far, far too much fitting, speed and control) but it's nice that it wont be quite so effective at killing tackle, allowing an opportunity for heavier tackle to land.

  • The Garmur is, if anything, better then Orthrus and in many ways obsoletes interceptors. Shocked to see it wasn't at all touched in this pass.


I think there is also a general problem of ships being too fast but that's a bigger issue then a cleanup balance patch.
Esnaelc Sin'led
Lonesome Capsuleer
#43 - 2015-10-16 18:07:57 UTC  |  Edited by: Esnaelc Sin'led
CCP Fozzie wrote:
I know that many people will be unhappy that we're not nerfing the Orthrus harder at this time, but we feel that especially combined with the addition of the missile disruptors we are best served by making this change (which is quite significant by most standards) and observing the results before moving further.


What ?
Where ?
When ?
How ?
Moooooooore about that !!!!!
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#44 - 2015-10-16 18:08:46 UTC  |  Edited by: Xindi Kraid
I still think Navy Osprey should be/have been a hybrid platform. Different combat styles are all well and good, but right now the navy ship lineup for Caldari very poorly reflects the fact that Caldari use Missiles AND hybrids.

Also, regarding the Punisher.
Ships straight up need 3 mids. That's just how the game is built, you have to hjave a prop mod and a web to have any chance at controlling range, and you have to have a scram or a point to actually get a kill. That's three modules required by design to be successful, so any ship with less than that automatically fails.
Ix Method
Doomheim
#45 - 2015-10-16 18:08:47 UTC
CCP Fozzie wrote:
Change damage bonus to 25% Kin, 20% Em/Therm/Exp

This is the best thing you've done since, well, the Navy ewar topic. Just thankyou.

Travelling at the speed of love.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#46 - 2015-10-16 18:09:14 UTC  |  Edited by: epicurus ataraxia
Minus one low slot on the Gila is pretty savage when the ship is passive tanked for PVE. I can certainly see the point For PVP, there it is more balanced as a change.

Could you please have a look to see if there is an alternative that doesn't make it a poor choice for PVE, particuarly solo C3 running, as that is not going to be practical any more, either insufficient tank, or unable to break the sleepers in a reasonable time, remember we are never more than moments away from 6 cloaky proteus. We already need to refit with a depot, to do them well, with a low slot less, there is nothing to work with.

Would losing a missile launcher, and giving the new caldari missile damage types, be a better alternative?

There is one EvE. Many people. Many lifestyles. WE are EvE

Soltys
Brutor Tribe
Minmatar Republic
#47 - 2015-10-16 18:11:53 UTC
Quote:
Breacher:
The Breacher is in a pretty decent place overall, but we think it's could use a bit of help to really shine (and it is quite underused) so we're planning this slight mobility improvement.
-0.08 inertia, +5 m/s


+5 m/s for this ship is 1.39% difference from its base (360 m/s) speed (and generally remains as such % after all skills/bonuses/modules). Inertia is -2.25% .

I sincerely don't see how will that make anyone use that ship any more than it's used now, though maybe I don't see subtle things.

Jita Flipping Inc.: Kovl & Kuvl

Mario Putzo
#48 - 2015-10-16 18:12:14 UTC
looks nice...would love to see the 25/20 bonus applied to other damage "locked" ships though as well.
Shp3
TEC-NOLOGY
H A R D L I N E R S
#49 - 2015-10-16 18:13:29 UTC
so about that orthrus...

current dps with 2 BCU: 525
after that: 393,75

cant even fight a caracal in it anymore.. gg ccp
cap was way too bad and the ship was way too squishy already to be OP...
and the Worm & Gila nerf im not even starting about

RIP the last 2 useful Pirate faction cruisers
Bevici Roden
The Scope
Gallente Federation
#50 - 2015-10-16 18:15:30 UTC
I do have some concerns about how the gila nerf will impact PvE in wormholes.

I feel like the gila was in a good spot as a low sp alternative rather than a rattlesnake or a other faction battleships or other ships for PvE vs sleepers.

I hope that the gila will still be able to run c3 sites well in particular with t2/meta modules.
Helia Tranquilis
Confused Bunnies Inc
#51 - 2015-10-16 18:20:17 UTC
Would trade a high or lowslot to a midslot through entire Punisher line (incl. AF's).
Sil Denafil
SnaiLs aNd FroGs
#52 - 2015-10-16 18:22:15 UTC
Orthrus, worms and gilas ...

Really, why nerf OP ships instead of buffing other pirate faction ships that are underpowered (Cruor, Cynabal, ...). These babies are worth 10 - 15 times their T1 counterparts, so they should be overpowered, that's a trade the pilot is willing to make, pumping more money into them for having a dominatig ship on the field, at the risk of losing a lot of money of it blows up.

Regarding worms and gilas, I also wonder why they end up with less total slots than the T2 counterparts (Ishkur, Ishtar) or other pirate ships of the same tier (7 slots for frigs, 10 for cruisers, here they'll be stuck at 6 and 9).

I really think - 20 CPU or - 1 LS was already a huge nerf, both will kill the ships.

In the same time, Barghest buff on a ship that already is absolutely OP. Go figure ...
Arcos Vandymion
Ministry of War
Amarr Empire
#53 - 2015-10-16 18:32:52 UTC
CCP Fozzie wrote:

Firetail and Hookbill:
We're planning moderate buffs to the two least used Navy Frigates. The Firetail now matches the Fleet Stabber and Fleet Hurricane tracking bonus, and the Hookbill gets a bit better with kinetic and a ton better with other damage types.
  • Firetail: Increase tracking bonus to 10% per level
  • Hookbill: Change damage bonus to 25% Kin, 20% Em/Therm/Exp


  • Nice - spread that to all the "poor" kinetic locked ships that don't need to bother with tracking and tracking disruption* and finally give us Blaze/Bolt/Desolation/Lux/Shock/Storm so I can light up the nightsky with explosively recycled trashcans ...




    Revs with Blaze ... sexy




    *(because it'll be a completely different module noone is likely to use because it's even more fringe than TD which is eshewed in favour of damps or jams usually because TDs don't affect missiles)
    Garrett Osinov
    Doomheim
    #54 - 2015-10-16 18:33:02 UTC  |  Edited by: Garrett Osinov
    Can I have my skill points back, which I invested in Gila / Orthurus ?

    Gila was an exellent PvE ship !

    Why the hell are u ruining ppls game ??? I makes sense to me, if you are changing the ships make a refund for those ships, for those skills !!!
    Hendrink Collie
    Sebiestor Tribe
    Minmatar Republic
    #55 - 2015-10-16 18:34:02 UTC
    Sil Denafil wrote:
    Orthrus, worms and gilas ...

    Really, why nerf OP ships instead of buffing other pirate faction ships that are underpowered (Cruor, Cynabal, ...)..


    Power creep anyone?
    Alladir
    Alladarium
    #56 - 2015-10-16 18:34:25 UTC
    As someone completly unrelated to pvp, is worm still gonna be a decent ship after nerf? I love it aestheticaly speaking, wanted to try it out in the future, thx.
    Soldarius
    Dreddit
    Test Alliance Please Ignore
    #57 - 2015-10-16 18:34:34 UTC
    Nice changes. I don't think any of them are bad and a couple are pretty exciting.

    http://youtu.be/YVkUvmDQ3HY

    Hendrink Collie
    Sebiestor Tribe
    Minmatar Republic
    #58 - 2015-10-16 18:35:09 UTC
    Garrett Osinov wrote:
    Can I have my skill points back, which I invested in Gila / Orthurus ?


    If they do that skillpoint proposal, YES. Big smileLol
    Soldarius
    Dreddit
    Test Alliance Please Ignore
    #59 - 2015-10-16 18:35:45 UTC
    Arcos Vandymion wrote:
    CCP Fozzie wrote:

    Firetail and Hookbill:
    We're planning moderate buffs to the two least used Navy Frigates. The Firetail now matches the Fleet Stabber and Fleet Hurricane tracking bonus, and the Hookbill gets a bit better with kinetic and a ton better with other damage types.
  • Firetail: Increase tracking bonus to 10% per level
  • Hookbill: Change damage bonus to 25% Kin, 20% Em/Therm/Exp


  • Nice - spread that to all the "poor" kinetic locked ships that don't need to bother with tracking and tracking disruption* and finally give us Blaze/Bolt/Desolation/Lux/Shock/Storm so I can light up the nightsky with explosively recycled trashcans ...




    Revs with Blaze ... sexy




    *(because it'll be a completely different module noone is likely to use because it's even more fringe than TD which is eshewed in favour of damps or jams usually because TDs don't affect missiles)


    Guess you missed the part where they are introducing Missile Disruptors this winter. Also, kinetic lock on missiles is AIDS.

    http://youtu.be/YVkUvmDQ3HY

    Ashlar Vellum
    Esquire Armaments
    #60 - 2015-10-16 18:45:41 UTC
    ty Fozzie, nice stuff.