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Dev Blog: Exploring The Character Bazaar & Skill Trading

First post First post First post
Author
Querns
Science and Trade Institute
Caldari State
#121 - 2015-10-15 16:11:48 UTC
John Selth wrote:
This is probably the most exploitable SP system eve thought of (maybe just under the PLEX for SP refund idea tossed around once). All you are doing is allowing us older players who can pool so much more isk, to essentially cut our training time to nothing while boosting out useful alt capacity. That and destroying the economy behind the character bazaar and the need to buy useful characters to meet the demands you are currently facing.

Uh, what?

How does this change affect your ability to train alts?

You can still convert SP to isk via making bastard farms, and as a bonus it won't require six months of outlay to do it.

If it's destroying your cottage industry, boo hoo. (And I say this as a person who keeps about half his accounts going by training in-demand pilots to sell on the character bazaar.)

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Castimirr
Imperial Dreams
The Curatores Veritatis Auxiliary
#122 - 2015-10-15 16:11:53 UTC
I absolutely oppose this. Please do not do this.
Harkin Issier
Lethal Devotion
Hole Control
#123 - 2015-10-15 16:12:04 UTC
Wow CCP.

Dipping to new lows yet again.

inb4: Join EXAMPLE ALLIANCE today and receive a booster pack of 500,000 XP

Buying SP is a garbage mechanic.
Tzu Wu
State War Academy
Caldari State
#124 - 2015-10-15 16:12:22 UTC
Querns wrote:
Gilbaron wrote:
two very dangerous things:

1. this allows experienced people who have done something "terrible" a fresh start WITH SP and WITHOUT having to use the bazarr

Why is this a bad thing?



It's not and the amount of overreacting in this thread is beyond comical. This isn't allowing people to p2w for skill points, it's trading EXISTING SP's. The diminishing returns almost make it almost useless for a character above a certain amount of SP. I see this being extremely useful for helping alts along the way i.e. ratting alts,cyno alts, trading alts. I personally think the old guard of this game need to get over themselves and let CCP make some extra money. Game is 12 years old and consistently losing players.
sharpscg
Caldari Provisions
Caldari State
#125 - 2015-10-15 16:12:48 UTC
I don't like this.

Developing a character and developing its capabilities over years is something important to eve. People like me with tons of alts are already not really connected to their toons, being able to freely shift around SP will make most players loose even more touch with their characters. The way buying characters works right now is completely fine.
Soltys
Brutor Tribe
Minmatar Republic
#126 - 2015-10-15 16:13:35 UTC
Quote:
Step 2: Use them to create 84 Transneural Skill Packets for a total of 42 million SP.


You have to extract that SP pool from your characters.

Do you have 42 million SP lying around to spare ?

Jita Flipping Inc.: Kovl & Kuvl

Querns
Science and Trade Institute
Caldari State
#127 - 2015-10-15 16:13:38 UTC
Rivr Luzade wrote:
Querns wrote:
Hey, it was a (perhaps naïve) hope that it would convince someone to stop framing their argument around a patently untrue concept.

All you do when you scream "WHY DIDN'T YOU WORK ON XYZ INSTEAD????" is prove your own short-sightedness. It dilutes your entire argument and makes you look like a fool, for an easily-preventable reason.

I do not scream, that is the CFC's territory of getting their point across. And listing years of failed attempts at working on several things at once can hardly be called short-sighted. But I get your point. I am not the customer CCP needs anymore, I argue too much, inquire too much, question things too much, I am not satisfied easily enough. CCP needs customers who meek and mild about everything. In fact, this is what the entire economy needs these days because if you just scratch a little bit on the surface, you would get a heart attack about what you are actually subjected to.

Don't lie; you'll keep playing this game anyways. Don't try and pull the "LOL I QUIT" bit; it never works.

I like that you had to resort to a character affiliation barb, too. It really helps your position.

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Querns
Science and Trade Institute
Caldari State
#128 - 2015-10-15 16:15:38 UTC
sharpscg wrote:
I don't like this.

Developing a character and developing its capabilities over years is something important to eve. People like me with tons of alts are already not really connected to their toons, being able to freely shift around SP will make most players loose even more touch with their characters. The way buying characters works right now is completely fine.

Did you miss the part where it costs ISK to affect the transfer?

This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

Chad Wylder
Malevelon Roe Industries
Convocation of Empyreans
#129 - 2015-10-15 16:15:52 UTC
Buying and selling SP that can be immediately plugged in and used = bad. Don't do it.

I could see something like an SP booster MAYBE. Melt down 256,000 SP (The amount for a rank 1 skill at level V) from your character that creates a booster. The booster can be used to train SP faster for the next 256,000 SP. Adding 2 boosters would train SP the same speed as one booster, it would just do that for the next 512,000 SP. And so on. (So each booster increases the amount of SP trained total, not the speed at which they train)

The training speed multiplier could then be affected by the character's total number of skill points.

0-5 million skillpoint characters train 100% faster
5-50 million skillpoint characters train 75% faster
50-80 million skillpoint characters train 50% faster
>80 million skillpoint characters train 25% faster

Something like that. Still not ideal, but if CCP adds any kind of SP trading I'd prefer that it not just be unallocated SP that's immediately usable.

Also you could have boosters locked into a specific category. So if Character A melts down a mining skill then they get a mining booster. If Character B uses a mining booster then it only kicks in when a mining skill is being trained (if another skill is being trained though then that won't count against the SP total for the booster).
PhantomVoice
Aliastra
Gallente Federation
#130 - 2015-10-15 16:17:19 UTC
Great change ! No more useless SPs for the win !

And stop whining scrubs ! We are already paying for SPs .aka. Character Bazaar.
Swiftstrike1
Swiftstrike Incorporated
#131 - 2015-10-15 16:17:41 UTC
Nope nope nope. We do not like pay to win.

If you want to help new players do more stuff more quickly, create more classes of SoCT ships that don't have any skill requirements and give a bunch of them to new players for completing some one-time-only newbro Epic Arc.

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

Mr Blu
Caldari Provisions
Caldari State
#132 - 2015-10-15 16:17:58 UTC
I think this is good idea.
Paying for skills is already happening in character trading. Nothing new there.
Only people against this are elitist bittervets.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#133 - 2015-10-15 16:19:55 UTC
Querns wrote:
Don't lie; you'll keep playing this game anyways. Don't try and pull the "LOL I QUIT" bit; it never works.

I like that you had to resort to a character affiliation barb, too. It really helps your position.

This is also the venue of CFC people to get their points heard. I do not need to threaten with my useless unsubbing. I am not interested in leaving the game and rather want to form it with my contributions. Threatening to leave accomplishes nothing, but I guess you know that best because it's your mind game.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Swiftstrike1
Swiftstrike Incorporated
#134 - 2015-10-15 16:19:57 UTC  |  Edited by: Swiftstrike1
One way I can see this working is if the SP boost is only temporary and maybe fries your clone after 24h?

That way you could fly the minmatar battleship your alliance wants you to fly for that one Op, then you lose the SP and have a mega migraine that impairs SP training for a cooldown period afterwards?

Think of it like overheating your skill queue lol

Casual Incursion runner & Faction Warfare grunt, ex-Wormholer, ex-Nullbear.

CCP Terminus
C C P
C C P Alliance
#135 - 2015-10-15 16:20:02 UTC
Scott Ormands wrote:
On one hand im excited to get back the 3m sp wasted in mining on a carrier toon, on the other what is to stop me from trainging a command ship and then extracting all the boosting skills, so to speak. in that way i could still fly the command ship but would have gotten my boosting skills transfered into some other skill or sold for isk. its a way to beat the prereq system for almost anything.


The current plan is to not allow skillpoints to be extracted from skills that are requirements of other skills. So in your example you would have to remove the Command Ships skill before you could remove any prerequisite skills like Armored Warfare.
We also plan on having this be something you can only do in stations, so you wouldn't be stuck in in space in a ship you can no longer fly.

@CCP_Terminus // Game Designer // Team Size Matters

Alice Saki
Nocturnal Romance
Cynosural Field Theory.
#136 - 2015-10-15 16:20:05 UTC
Idiots... Kinda glad my PC is out of action thinking up this crap...

FREEZE! Drop the LIKES AND WALK AWAY! - Currenly rebuilding gaming machine, I will Return.

Monasucks
BLACK SQUADRON.
Get Off My Lawn
#137 - 2015-10-15 16:20:24 UTC
Peter Powers wrote:
Quote:

0 – 5 million skillpoints = 500,000 unallocated skillpoints added
5 – 50 million skillpoints = 400,000 unallocated skillpoints added
50 – 80 million skillpoints = 200,000 unallocated skillpoints added
> 80 million skillpoints = 50,000 unallocated skillpoints added


really? old players have to pay 10 times the price new players do for skillpoints?
as if it wasn't enought that most new content introduced is focused on new players, no now vets are actively being punished for sticking with the game?


Looks like CCP f*** up even more..
First take away the content for high skilled players.. than introduce that fozziesov.. really NO don't do it.

h4kun4 wrote:
im sorry, but i think this is the most terrible idea ive read since fozziesov


Even worser.. really don't just don't.
Instaltly delete that dev blog.. and hope not more are reading this..

Sidenote:

Remember last time you did it wrong CCP ?
you were loosing players.. and looking at the stats at the moment you are not albe to loose more players.. introduce content for us 100m+ SP players again..
We can fly cruisers, frigs etc. since years? Ever though of that we might want to do something else?

Monasucks Tumblr

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"A good worker is a live worker. Free to live - and work! A bad worker is a dead worker; and vice versa. Don't be a bad worker; bad workers are slaves, and dead."

Insidious
Imperial Academy
Amarr Empire
#138 - 2015-10-15 16:20:25 UTC  |  Edited by: Insidious
Oligatory nope X


>> Keep improving your new player experience, tutorials etc and the little [quality of life] things

>> Making isk is easy. apart from plexing reduce that

>> Prey the new null sec, and other game systems is good enough to create the hype



Problem solved hurrah \o/
Sexy Cakes
Have A Seat
#139 - 2015-10-15 16:20:33 UTC
Today is the day you killed EVE.

Not today spaghetti.

Tzu Wu
State War Academy
Caldari State
#140 - 2015-10-15 16:21:15 UTC
Mr Blu wrote:
I think this is good idea.
Paying for skills is already happening in character trading. Nothing new there.
Only people against this are elitist bittervets.


Exactly. The Character Bazaar is already technically "pw2" for SP and the only real difference is you're buying an entire character on there. I'd much rather be able to sell my SP used for Mackinaws,Hulks,Orcas,even capitals since I never fly them instead of being forced to sell the entire character. Works out on both sides and might even lead to less characters changing hands.