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In Response to Sugar Kyle - Highsec development

First post First post
Author
Malcanis
Vanishing Point.
The Initiative.
#221 - 2015-10-10 19:40:49 UTC
Arthur Hannigen wrote:
Malcanis wrote:
Arthur Hannigen wrote:
Malcanis wrote:
If hi-sec is "more dangerous" for miners than 0.0, why aren't hi-sec miners decamping en masse to such wonderlands of safety and unexploited ore as Curse, The Great Wildlands, Syndicate, etc?

I'd venture to say it is because 0.0 mining requires a certain gameplay style that may be inaccessible or uninteresting to the bulk of high sec players; mainly team or group play. My guess is they rather take their chances than have to answer to a 'higher authority'. But don't take this to be more than just my opinion.


That gameplay style is called "watching local" and "intel channels", the two things that were dismissed as irrelevent.


It has very little to do with watching local or intel channels and more to do with logging in 2 or 3 hours a week and having to spend half of that time pleasing a corp/alliance boss. At that point it feels like a job. No thanks. I already have one of those. High sec is the area that offers me the opportunity to make the most out of my time quickly. Not because it's safe, but because it is convenient to my play style. At least this is how I personally feel. And I suspect there may be plenty of players out there that feel the same.


From personal experience, I can confidently state that you're utterly wrong.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Memphis Baas
#222 - 2015-10-10 19:56:12 UTC
Arthur Hannigen wrote:
It has very little to do with watching local or intel channels and more to do with logging in 2 or 3 hours a week and having to spend half of that time pleasing a corp/alliance boss. At that point it feels like a job. No thanks.


That's just about as true as saying that you log in to play EVE in order to please CCP. Alliance "bosses", corp directors and CEO's, Fleet Commanders, they all put in a TON of work to organize **** for you to enjoy, to provide "content", and you're saying "no thanks."

Well, that's great, but that's the reason why your unappreciative entitled ass is not in nullsec, or even in a corp.
Arthur Hannigen
#223 - 2015-10-10 20:03:36 UTC
Memphis Baas wrote:
Arthur Hannigen wrote:
It has very little to do with watching local or intel channels and more to do with logging in 2 or 3 hours a week and having to spend half of that time pleasing a corp/alliance boss. At that point it feels like a job. No thanks.


That's just about as true as saying that you log in to play EVE in order to please CCP. Alliance "bosses", corp directors and CEO's, Fleet Commanders, they all put in a TON of work to organize **** for you to enjoy, to provide "content", and you're saying "no thanks."

Well, that's great, but that's the reason why your unappreciative entitled ass is not in nullsec, or even in a corp.

Right. I should be falling on my knees blessing the alliance overlords for even allowing me to play. How dare I think about me during my playtime in Eve.

Your attitude is the VERY REASON I stay away from you. This entitlement that players some how owe you their obedience, time, and worship. I choose to play the way I play and it drives you nuts.For the life of me I simply cannot understand this behavior.
Memphis Baas
#224 - 2015-10-10 20:38:19 UTC
Feel free to stay away; I'm just saying that you're looking at it wrong, and possibly staying away for the wrong reason.

Forget about EVE, imagine WoW or whatever other MMO out there, do you join a raiding guild and then rant at the guild officers for organizing boss raids and expecting attendance? Join a ranked battlegrounds group and consider them selfish for expecting you to show up and have a K/D ratio? Do you think they're organizing raids / PVP, keeping track of the DKP and who gets what armors / drops, and dealing with all the princess tanks and the unique snowflake healers, because of ego?

Start your own corp, see how it is. See how it is when you recruit 20 newbies and explain the game to them for hours, then they leave because they "found a better corp," with nary a thank you and all the stuff in your corp hangars.

Ultimately, it doesn't matter though, I don't care. Again, solo play is ok; if you enjoy it that's all that matters. It just doesn't give you insight into corp leader motives.
Malcanis
Vanishing Point.
The Initiative.
#225 - 2015-10-10 20:38:19 UTC
Arthur Hannigen wrote:
Memphis Baas wrote:
Arthur Hannigen wrote:
It has very little to do with watching local or intel channels and more to do with logging in 2 or 3 hours a week and having to spend half of that time pleasing a corp/alliance boss. At that point it feels like a job. No thanks.


That's just about as true as saying that you log in to play EVE in order to please CCP. Alliance "bosses", corp directors and CEO's, Fleet Commanders, they all put in a TON of work to organize **** for you to enjoy, to provide "content", and you're saying "no thanks."

Well, that's great, but that's the reason why your unappreciative entitled ass is not in nullsec, or even in a corp.

Right. I should be falling on my knees blessing the alliance overlords for even allowing me to play. How dare I think about me during my playtime in Eve.

Your attitude is the VERY REASON I stay away from you. This entitlement that players some how owe you their obedience, time, and worship. I choose to play the way I play and it drives you nuts.For the life of me I simply cannot understand this behavior.



Let me guess - every single corp you tried to join was just full of assholes?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Arthur Hannigen
#226 - 2015-10-10 20:43:26 UTC
Malcanis wrote:
Arthur Hannigen wrote:
Memphis Baas wrote:
Arthur Hannigen wrote:
It has very little to do with watching local or intel channels and more to do with logging in 2 or 3 hours a week and having to spend half of that time pleasing a corp/alliance boss. At that point it feels like a job. No thanks.


That's just about as true as saying that you log in to play EVE in order to please CCP. Alliance "bosses", corp directors and CEO's, Fleet Commanders, they all put in a TON of work to organize **** for you to enjoy, to provide "content", and you're saying "no thanks."

Well, that's great, but that's the reason why your unappreciative entitled ass is not in nullsec, or even in a corp.

Right. I should be falling on my knees blessing the alliance overlords for even allowing me to play. How dare I think about me during my playtime in Eve.

Your attitude is the VERY REASON I stay away from you. This entitlement that players some how owe you their obedience, time, and worship. I choose to play the way I play and it drives you nuts.For the life of me I simply cannot understand this behavior.



Let me guess - every single corp you tried to join was just full of assholes?

Tell me, from a scale from 1 to 10, how mad are you that I don't like the things you like and I don't play the way you play? Is it like, a 5, or a 7? Is it a 10?
Memphis Baas
#227 - 2015-10-10 21:19:37 UTC
Make it a scale -10 to 0 to 10, as in

-10 = overjoyed that we have nothing in common
0 = who cares, what else is on
10 = furious that you're not doing what I'm doing

and it'll be a poll worth responding to.

I'm -3 to 0, somewhere in there.
Vic Jefferson
Stimulus
Rote Kapelle
#228 - 2015-10-11 06:25:35 UTC
Jenn aSide wrote:

The thing (graphs) you are relying on Vic includes PVE deaths. It's been explained to you that this is misleading because most of those deaths are small ships belonging to starting players. Like Mal says, a null pilot is 15x more likely to lose a ship in null according to the last time CCP told us, and null is even more dangerous in terms of real PVE (while null only has 1/16th the total number of pve deaths as high, null pve loses tend to be pirate battleships, tech2 ships like hacs, T3 ships and CARRIERS as opposed to the leading ship class killed in high sec PVE, which are FRIGATES and noob ships).

You seem to be suffering from 'backfire effect'. Watching you post for years, I know you're better than this bro.


Eh, few things with that, though.

I never pointed to anything that used deaths as a stat, so I'm not sure what you are referencing there - everything was measured in ISK lost, so new players losing small ships barely contributes to those numbers. The 15x stat is likewise, without detail, very useless - think of all the hordes of talwar fleets (or any other ultra welpable comp) railing into each other - you fly those very differently than you fly your blingy ratting ships, I mean I guess you don't have to, but most people do. How long ago did we get shown a graph where battleships were doing the lion's share of PvP damage? There is a lack of good detailed numbers out there.

I'll cede and admit I've been pretty derpy lately, at least on most of this, and most of the flack I got is rightfully earned. I still maintain that the highest ISK killed/hour ratios are attainable in HiSec.



Vote Vic Jefferson for CSM X.....XI.....XII?

Aerasia
Republic University
Minmatar Republic
#229 - 2015-10-11 08:57:28 UTC
Ima GoodGirl wrote:
So if you had a chance to redesign/introduce one substantial thing in highsec, what would it be and how would it improve the game?

Ignoring the dozen pages of the exact 'sound and fury, signifying nothing' that Sugar talks about in her blog...

Given the reigns, I'd be looking to 'danger-ify' High Sec.

Honestly, I don't think most people who live in High Sec are necessarily married to the idea. Instead, they just see it as the most logical place to be. Several people in the thread have touched on how earnings in High Sec are largely (perceived as) risk free. I would want to change that.

Why is it High Sec?

High sec has a special mechanical difference that separates it from the other areas of space. Crimewatch technically still exists in lowsec, but CONCORD is special just to high security space. It's an omnipotent, infallible security force. The only downside is that it is entirely reactive.

And it's important to have it. Solo/small group players don't have the resources to form a big fleet to chase off somebody threatening their missions/PI/belt/whatever. So the AI steps in and provides a way for players to operate below the level of blue-alliance.

I think that defines who should be in High Sec space though. Players that haven't found their footing in EVE yet, players who are super casual about the 'hobby', or just don't fit in with corporate life for whatever reason. But players who are in those big groups, or just confident of their abilities, shouldn't have much reason to stick around as High Sec doesn't actually add anything for them mechanically.

Transitioning to non-High Sec

What High Sec does really badly though is prepare people for life outside CONCORD's bubble. While under their protection, the rules of safety change dramatically. Avoiding ganks becomes a game of managing your EHP-to-Wreck Value ratio. As long as you're unprofitable enough you're basically fine, no matter what your actual fit or flying style is.

Which of course completely stops working the moment you leave the Tama gate. Without the watchful eye of your AI security force, suddenly the math behind being safe changes and you find yourself helpless. This is a poor way to have that transition happen. New players aren't prepped for the 'outside world', and the very fits being flown are alien to the way the rest of the game works.

So my goal would be to introduce an element of chaos, of uncertainty. Take the income/loss ratio of High Sec from 100M : 0.0M to something more representative of more "dangerous" space.

CODE CODE

The gankers of High Sec certainly present some amount of risk. But for most people flying, that risk is essentially 0. In theory, wardec happy corps can enforce an element of risk but as they are constantly whining about, the wardecs are relatively easy to avoid.

So my "TL:DR" is this - create an AI CODE. Virtual gankers acting as an indiscriminate ISK sink in High Sec. They don't care of your ship isn't worth the gank. They don't care what corp you're in, or how bling your incursion fit is. Their purpose in life is to hunt people down and loot their wreck.

Make them look like player ships, with all the bells and whistles that we do (similar to Burners).

Teach players that:
A) High Sec isn't death free. Because Robo-CODE is coming for you.
B) Fit and fly like you need to fight off/run from a gank. Because Robo-CODE is coming for you.
C) Want to escape Robo-CODE? Get out of High Sec space.
Nighthawk The Assassin
The Scope
Gallente Federation
#230 - 2015-10-11 09:52:20 UTC
412nv Yaken wrote:
MMORPG...... what does it stand for? Massively Multiplayer Online Role Playing Game. Yet solo freighter pilots can cry enough on the forums, reddit, petitions and get a play style banned. If they had 1 friend who brought reps, hyper dunking would not work.

LOGIC


Except this is bullshit. You play a play style that in ANY other game would be constituted as "Griefing" i.e deliberately upsetting other players in attempt to get "your rocks off". In ANY other game you would have warnings, temps bangs and then perma bans.

Yet in this cess pit CCP is now starting to realise that allowing this type of game play is in fact killing the game. In the last two years we have lost close to 22 THOUSAND players who have quit in disgust. So yet, with the base fact evidence that we are not retaining new players, you continue this play style with one goal in mind. To take down EvE and say "yeh we did that".

Which shows a disgusting mindset. No, all of you, griefers, need to be stopped so eve can grow. So eve can retain new players who can look after children and afk mine to make ISK, who can log in in super shiny ships they earned and feel safe flying about in empire space.

If you want loot so badly, go low/null/wh's and fight for it, but you don't, you spout "risk vs reward" like it's a shield, yet when a player i.e me suggested link alt's become *suspect* as soon as they enter the field, what did u all do? You war decked the **** out of the corp i was in and forced it to disband as we had 2k+ players on us in a 15 man corps.

Why should we Risk our stuff to get rewards when you risk NOTHING to get yours, ganking is NOT RISK VS REWARD, death is a certainty when ganking i.e so it is not BY LOGIC Risk vs reward. The shield you hide behind is complete and utter rubbish, you use a motto of the game to do one thing.

Grief other players in an attempt to **** as many people off as possible and call is "risk vs reward" when you infact risk nothing as u know you will loose your ship so by definition of "risk". No, there is no risk, its a certainty you will loose your ship so BY EXTENSION OF YOUR LOGIC it is pre planned assault on another player.

So stop spouting your crap like it means anything. Griefers are the biggest cowards in the game and always will be.

You dont dare head to real pvp areas because you would get slapped sideways so much by real players, you'd realise what you call pvp is infact ganking and griefing and NOT pvp.

GTFO
Black Pedro
Mine.
#231 - 2015-10-11 10:00:44 UTC
Vic Jefferson wrote:
I'll cede and admit I've been pretty derpy lately, at least on most of this, and most of the flack I got is rightfully earned. I still maintain that the highest ISK killed/hour ratios are attainable in HiSec.
This is probably true, and we are back where we started. Highsec is far too safe and/or far too lucrative thus it is where most players, including those happy to live in nullsec, are playing. The concentration of players and ISK/resource generation activities is much greater in highsec because of this imbalance, so it follows that so would the concentration of potential targets.

Unless there are some major changes in directions, highsec will continue to increase in player activity, including criminal ganking activity, while nullsec will fall deeper into stagnation and neglect. Tweaking the mechanics of suicide ganking is not going to change this overall trend.

You know all of this of course. When you set the incentives such that living in highsec is the only rational choice for generating resources, then most players are going to choose to live in highsec even if they are comfortable elsewhere. The hunters will follow the prey and thus ganking will continue to increase. None of this is surprising or unpredictable.

I hope you consider running for CSM again this year. You were ranked quite highly on my ballot last time because you demonstrated clearly that you understand the importance of risk vs. reward in shaping player behaviour unlike most of the field.
Oxide Ammar
#232 - 2015-10-11 10:08:47 UTC
Why do you even care ? What's it to you to forcibly move a player to region that he doesn't want to move there ever ? Someone is enjoying his sandbox in hisec and you want CCP come and kick it so he join yours in nullsec. IT AIN'T GONNA HAPPEN.

Lady Areola Fappington:  Solo PVP isn't dead!  You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.

Kaarous Aldurald
Black Hydra Consortium.
#233 - 2015-10-11 10:17:30 UTC
Oxide Ammar wrote:
What's it to you to forcibly move a player to region that he doesn't want to move there ever ?


Isn't it interesting how they always fall back on this tired old lie?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Nighthawk The Assassin
The Scope
Gallente Federation
#234 - 2015-10-11 10:33:25 UTC
Kaarous Aldurald wrote:
Oxide Ammar wrote:
What's it to you to forcibly move a player to region that he doesn't want to move there ever ?


Isn't it interesting how they always fall back on this tired old lie?


Isn't it interesting that you always fall back on "risk vs reward" when challenged?
Donna Divine
Gilded Goose Brokerage
#235 - 2015-10-11 10:33:26 UTC  |  Edited by: Donna Divine
What high sec, any sec for that matter, needs, is more uncertainty.
I believe that Eve design has slacked in adressing the uncertainty and unpredictability core drive of it's player base. Uncertainty fuels engagement,engagement fuels drama, drama made Eve great.


It's hard to cater to the achiever, that wants to be able to set out his/hers max opportunity and achievement path, and also cater to the explorer/winner that (former most of them) absolutely requires uncertainty to factor into play outcomes.


Things like the API, the awesome blue loot in sleepers, predictable win doctrines (for PVE especially) and the way to big reach one has within this huge galaxy make gameplay predictable and controllable in the long run, to the game's detriment.

Eve once was inspired by ultima online. That game died not because of safety, but because of predictability. Once nothing is left to discover, to suprise your enemy or friend alike with, everyone left is an achiever and no drama remains.
Artemis Ellery Sazas
Shock and Awe Inc.
#236 - 2015-10-11 10:43:47 UTC
There is no issue with high sec as is, the issue is null sec. As I have said before SUPER BUFF null sec and greedy players will follow the isk. Take away all passive null sec income and make it player driven. This will make null sec corps require more recruits and possibly even be nicer to newbros so they may stay longer.

Also, CCP has taken away a possible carrot to get players to leave high sec., the cap nerf. I left high sec and went to null so I could learn to fly and use caps and supers. I just finished my carrier training when jump fatigue was introduced. Blah! Then came the nerf bat to supers and the overhaul for sov, which makes caps almost useless for battle without serious escalation. If I want frigate pvp, I jump into fw space and have a go, I don't need to be in null sec to do that.

With my limited time I mainly play in high sec now and have no time to be told what to train for, when to play, how to play, be on ts3, etc, etc..... like most corps in null sec require. I don't play for the isk anymore, just enjoyment of the game, but if there became a use for caps again which brought back the big fights, I would seriously consider going back to null.
Indahmawar Fazmarai
#237 - 2015-10-11 11:07:47 UTC
Aerasia wrote:
(...)

Transitioning to non-High Sec

What High Sec does really badly though is prepare people for life outside CONCORD's bubble.

(...)


Why should people playing in highsec, have any interest to move outside of highsec?

The problem with highsec is not that people don't go to where retention is better. The problem is that what they do doesn't retains them because it is arguably of lower quality than the rest of the game.

Players play highsec because it's highsec, not because it's poor quality content. The solution is not to herd or push or kick them to high quality content, but improve the quality of highsec content.
BirdStrike
Doomheim
#238 - 2015-10-11 12:24:24 UTC  |  Edited by: BirdStrike
Remove noc concord and make it a player faction .

Extend FW across highsec, and tie the level of control to security status. Require players to actively police systems to mantain sec status.

Create a no mans land buffer of lowsec between each empire space.

Use the burner dynamic to remove the concept of PVE fit - require full equiv pvp fit for pve for example if you dont warp scramble a mission target they xan warp out and you fail the mission.

Make NPC stations attackable and lootable with citadel mechanics, so traders can no longer sit their entire eve career in station rolling in filthy lucre.

Put newbros in a npc corp for 3-6 months max, replace storyline missions with combat arenas where they can practice pvp and the winner gets a prize, at the end of the period all players get kicked and either join a player corp or are auto enrolled in their factions militia - removing npc immunity for the alt army. But create a system exclusion zone around each newbro academy preventing players over 6 months/not in newbro corps from entering so they can train in a certain area without griefers gankers harassment.

Charge a docking tax to discourage station games.

Impose high franchise taxes on hisec trading, encouraging rewards for developing tax free hubs in low sec

Fighting in stations, so you can go and smack the jita / spammers/scammers in the face and steal their gold monicles.

Make the pirate npcs alternate factions to empire fw, with their own deadspace pockets and stations you can deploy from in highsec.

Make missions interactive, when a mission is launched against your faction (gallante, guristas etc) you should be avle to jump in to that mission and fight with the npcs, making missions a hybrid pve/pvp opportunity and ending the potential to afk f1 farm.

Give belt rats ewar to break lock on miners, again, oreventing f1 farming.

Introduce crminal hacking/armed robbery skillset modules. Allow players to attempt to hack/rob npc stations, when successful all the residents / trade orders in that station lose x amount of goods. Station traders / docked up trillionaires should be forced to defend their wealth by undocking and fending off the robbery attempts. It will cause chaos obviously but you shouldn't be able to sit docked your entire career hoarding isk and profiting from others without people having a meaningful opportunity to deprive you of it.
W33b3l
The Scope
Gallente Federation
#239 - 2015-10-11 13:31:02 UTC
Remove sec loss in lowsec. Lowsec is actually nosec, there's no security at all and no authorities to see you. It would allow for much more PVP to happen without having to worry about the null bullcrap aka the fun type of PVP. Maybe keep the sec loss for podding people to balance it.
Malcanis
Vanishing Point.
The Initiative.
#240 - 2015-10-11 15:39:03 UTC
Nighthawk The Assassin wrote:
412nv Yaken wrote:
MMORPG...... what does it stand for? Massively Multiplayer Online Role Playing Game. Yet solo freighter pilots can cry enough on the forums, reddit, petitions and get a play style banned. If they had 1 friend who brought reps, hyper dunking would not work.

LOGIC


Except this is bullshit. You play a play style that in ANY other game would be constituted as "Griefing" i.e deliberately upsetting other players in attempt to get "your rocks off". In ANY other game you would have warnings, temps bangs and then perma bans.


But this isn't "any other game".

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016