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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Salvos Rhoska
#2141 - 2015-09-23 21:50:05 UTC
Dersen Lowery wrote:
Seriously reconsider the value of online advertising, as well.

I never saw an advertisement for EVE until I started playing. Now, they're pasted all over everything, and they're completely pointless: I'm already here.


Yes, but the primary problem recently was attrition vs retention, rather than attraction.

Everyones got a different perspective of why.
Ranging from ingame changes, to loss to competing games, to IRL economic recessions, to a changing gaming culture.

All the above considered, I think we can be glad EVE is as vital as it is atm.

What can CCP do about the above?
Ingame changes: Certainly.
Competing games: Make their game better, as above.
IRL economics: Something to incentivise more sub/PLEX influx from a RLM vantage.
Gaming culture: Focus on its niche. Work to its own unique strengths.
Markus Reese
Deep Core Mining Inc.
Caldari State
#2142 - 2015-09-23 22:16:17 UTC
Salvos Rhoska wrote:


What can CCP do about the above?
Ingame changes: Certainly.
Competing games: Make their game better, as above.
IRL economics: Something to incentivise more sub/PLEX influx from a RLM vantage.
Gaming culture: Focus on its niche. Work to its own unique strengths.


Perspective is a big part as well. There is no denying eve is a game of tactics and patience. Yes, the good fights when they happen are pretty serious cause you don't have the respawn and are on a huge scale.

If eve wants to succeed, it really needs to be presented more of a long term strategy game. Eve is more RTS than anything, just every player is one of those many expendible units. People gotta come in knowing it is a game of patience, rewards and consequence then build off of that.

I earlier analogized eve to chess. New players are pawns in the correct historical definition. they are the foot soldiers which allow the more powerful units to get into position and project their power. They are expendable, but still important. So in a fight, should be masses of newbs dying, but their ships are easy to replace. If us veterans are supplying their ships and training, that will make the game from day 1 being fun and combative. Increased consumption of small items will improve things for the upstart industry groups. Eventually they get comfortable and self sustaining, upgrade to a prominent piece of power if they survive to the edge of the board.

There is one strength, a huge and massive strength! It was the hook that got me into eve.

A new player can be a vital asset to a long time veteran. Done, end of story.

How did I discover this? Pve, only a few days old, I was remote tracking linking an ally. Few days after that, I flew a griffin to get tackle on an in corp killer. Tackle and jammed long enough for other corpies to catch him before I was popped.

They bought me a new ship, happy dance, fun fun fun. That is eve's greatest strength. But CODE, and the elite PvPers push it to be this thing that news are weak and useless and come back at 30m sp. That really hurts eve. Yeah, can argue the whole bit about gank first and then say learn the game but that is a too late point.

Any player entering should have an orientation video as part of initial character creation

"Would you like to skip? Note, this is not a tutorial but vital information on how to survive eve and highly recommended"

Show players ganking, lowsec, nullsec. An easy to make three minute video when a player creates as a means of bringing the player into the game will quickly and clearly give a player knowledge about eve crime without the rage part.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Bagrat Skalski
Koinuun Kotei
#2143 - 2015-09-23 22:31:08 UTC  |  Edited by: Bagrat Skalski
Quote:
Show players ganking, lowsec, nullsec


If you are a ganker and like ganking. Think about everyone out there on the gates and no one to be ganked, only other ganker.
That isnt the visest choice of city to live, from a rats perspective, where everyone is rat and there is no humans to produce a lot of food.
Gank for non gankers doesnt sell as good as fleet fights, mining, exploration or even trading.
Markus Reese
Deep Core Mining Inc.
Caldari State
#2144 - 2015-09-23 22:37:21 UTC  |  Edited by: Markus Reese
Bagrat Skalski wrote:
Quote:
Show players ganking, lowsec, nullsec


If you are a ganker and like ganking. Think about everyone out there on the gates and no one to be ganked, only other ganker.
That isnt the visest choice of city to live, from a rats perspective, where everyone is rat and there is no humans to produce a lot of food.
Gank for non gankers doesnt sell as good as fleet fights, mining, exploration or even trading.


Aaah, sorry about that, simple misunderstanding.

Point is not to sell being a ganker. Purpose would be like a public service advisory. Eve is promoted as exploration, war, fleets and all the awesome stuff. Have that guy in a t1 support frig giving a tracking boost to that tier 3 battleship, all that stuff as advert. As for the if people like ganking and suddenly everybody is defensive to it, is that not a good thing? Suddenly getting that good kill is a challenge.

If said person wants just easy tears on unaware noobs. **** on em. They are a hindrance to the game. Won't keep a business afloat catering to them.

On character creation:

"Don't feed the bears"
"When walking through the woods, do this to keep safe"

Quote:
STAY OUT OF THE LONG GRASS!


Edit:

Essentially, lets look at reality. If a person was going to start a new sport, or travel to some exotic location, it is always recommended to get info on the hazards and info on living there. Eve has that, but a video game, who thinks to look up gankers of new players? So is like a travel brochure. When in eve, watch out for the following.

To quote Lfod Shi

The ratting itself is PvE. Getting away with it is PvP.

Sugar Smacks
State War Academy
Caldari State
#2145 - 2015-09-23 23:18:33 UTC
As numbers shrink of course it will increase in pace.

No one wants to play a MMO where they feel alone or barely ever see anyone.

Then add the fact there are giant power structures that are perceived to be backed by the people in charge.

Poor job in management all around, games going permanent downhill now, seen enough downhills to recognize the permanent kind. You cant get people to play a game that is perceived to be biased to begin with.

Then add aged gameplay and a system that rewards skills for those not playing as much as playing, and the pay to win feels real.
Of course it was cleverly hidden, but when so many other MMO's just go full pay to win, everyone recognizes it in every detail now.

Nice scam CCP, its running out, like your jobs.
Tippia
Sunshine and Lollipops
#2146 - 2015-09-23 23:22:19 UTC
Sugar Smacks wrote:
As numbers shrink of course it will increase in pace.
So how do you explain that it has levelled off?

Quote:
Then add aged gameplay and a system that rewards skills for those not playing as much as playing, and the pay to win feels real.
The system rewards knowledge, most notably the kind of you only really get by playing. And no matter how real it feels to you, the game doesn't actually have pay to win — it only has pay to transfer time. Winning is still something you have to achieve on your own merits.
Market McSelling Alt
Doomheim
#2147 - 2015-09-23 23:45:34 UTC  |  Edited by: Market McSelling Alt
Tippia wrote:
Markus Reese wrote:
How about we start with a proper writeup giving context to the graphs and go from there.

Quite simple. It's the patch notes for the last year, where anything described as a fix or correction is marked “bug”; any change or adjustment to existing stuff is marked “update”; and anything “added”, “replaced with…”, or “you can now…” is an addition.

Where individual changes are listed, each is included. When they're applied to a class (e.g. “all medium hybrid weapons”), it is only counted as one. If only a vague reference to multiple instances (e.g. “a number of combat sites”), it is only counted as one. If a specific number of items changed or added is given, that number is used.

Anything that clearly references or only applies to a particular part of space is classified as belonging to that space — otherwise, it's just “general”.

Each patch note change is collected in a reasonably broad category in terms of what's being changed. Anything related to language errors, localisation, or ship skins is filtered out (since language fixes and skins alone are as much again as everything else combined and just bloats the “general” category with a bunch of replicated content).

This gives us:
• The previously shown proportions of how each type of change is spread over different bits of space
• An overall picture of how common each type of change is.
• A yearl-long history of which types appear in which patch.
• A year-long history of much has changed in each section of space.

We can also break it down by type:
Additions/replacements in each patch.
Bugfixes in each patch.
Updates in each patch.

We can safely conclude that the UI in EVE is problematic. P


OMFG

I absolutely love how you attribute Graphics, Ship Additions, Game optimizations to High-Sec but not to Null.

Your graphs are your own twisted wet dreams, there are entire parts of patches attributed to High-Sec that I wouldn't dare put there. Like the nerf to High-Sec Incursions while buffing the number allowed in low and null... where is that attributed.

You have skewed the info so in favor of everything in this game went to "high sec" its not even funny.

You have also included all those nerfs to W-Space like the null hole changes to W-Space as an addition instead of attributing it to Null from the looks of it. It was an addition to Null, nerf to W-Space.

Industry appears to have been tacked on to HighSec as well, when we all know that Industry by the m3 is actually largly a Null sec thing since that is the only place to build super capitals.

Where is your "raw data", Prove it as you would say.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Tippia
Sunshine and Lollipops
#2148 - 2015-09-23 23:49:35 UTC  |  Edited by: Tippia
Market McSelling Alt wrote:
OMFG

I absolutely love how you attribute Graphics, Ship Additions, Game optimizations to High-Sec but not to Null.
Uhm… yeah. Especially since I don't. There are a few UI changes that only affect sov and which are therefore included in the null count, but that's about it.

Quote:
Where is your "raw data", Prove it as you would say.
Patch notes of Oceanus through Galatea.
Market McSelling Alt
Doomheim
#2149 - 2015-09-23 23:53:12 UTC
Tippia wrote:
Market McSelling Alt wrote:
OMFG

I absolutely love how you attribute Graphics, Ship Additions, Game optimizations to High-Sec but not to Null.
Uhm… yeah. Especially since I don't. There are a few UI changes that only affect sov and which are therefore included in the null count, but that's about it.

Quote:
Where is your "raw data", Prove it as you would say.
Patch notes of Oceanus through Galatea.



Yeah, actually you do. Because if you take all your break down stuff it looks like after removing Launcher changes, Graphics, crap like that, you have an overwhelming amount of content going to Null and W-Space.

Also, why only back to Oceanus, afraid the 2011-2014 patches weren't high-sec enough to fit your agenda?

You are quantifying things that have no hard quantity. Changing blue loot for example would effect W-Space far more than changing the menu for Pos Structures.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Tippia
Sunshine and Lollipops
#2150 - 2015-09-23 23:58:42 UTC  |  Edited by: Tippia
Market McSelling Alt wrote:
Yeah, actually you do. Because if you take all your break down stuff it looks like after removing Launcher changes, Graphics, crap like that, you have an overwhelming amount of content going to Null and W-Space.
So… I'm actually doing the opposite of what you said at first?! Ugh
Make up your mind. Am I (supposedly) bloating highsec or null? Or are you simply not reading the legends, where it's quite clear that I don't attribute it to either? Or are you just really really angry that most changes are space-agnostic and that it turns out highsec gets about the same amount of attention as null, and impulsively lash out at whatever slight you imagine that very moment?

Quote:
Also, why only back to Oceanus
Because it takes time to code the 2300 data points in the last year. If you want to do the rest, be my guest.
Coincidentally, the period I picked contains a massive w-space update and a complete sov revamp. So yes, I definitely picked that to ensure that it was skewed towards highsec changes. Roll

Quote:
You are quantifying things that have no hard quantity. Changing blue loot for example would effect W-Space far more than changing the menu for Pos Structures.
The question was number of updates, not gameplay impact.
Market McSelling Alt
Doomheim
#2151 - 2015-09-24 00:21:06 UTC
Tippia wrote:
The question was number of updates, not gameplay impact.


When is the question ever not gameplay impact?

And to simplify, I am calling your graphs **** and doctored to fit your agenda. Post your raw data, Prove it or we will just dismiss it.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

Tippia
Sunshine and Lollipops
#2152 - 2015-09-24 00:23:18 UTC
Market McSelling Alt wrote:
When is the question ever not gameplay impact?
When someone claims that “the far far majority of updates are only for nullsec.”

Quote:
And to simplify, I am calling your graphs **** and doctored to fit your agenda.
Prove it.
You have all the data you need.
admiral root
Red Galaxy
#2153 - 2015-09-24 00:28:36 UTC
Market McSelling Alt wrote:
Post your raw data, Prove it or we will just dismiss it.


Post the full list of players constituting "we". Prove it, or we (my alts and I) will just dismiss it.

No, your rights end in optimal+2*falloff

Market McSelling Alt
Doomheim
#2154 - 2015-09-24 00:31:32 UTC
admiral root wrote:
Market McSelling Alt wrote:
Post your raw data, Prove it or we will just dismiss it.


Post the full list of players constituting "we". Prove it, or we (my alts and I) will just dismiss it.



Go ahead and dismiss my dismissal... I highly doubt you understand what we are even talking about anyways.

Edit: Just so we are clear, you are so pompous that you actually are calling for Proof of a call for Proof? Got it, you are trolling.

CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.

40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.

admiral root
Red Galaxy
#2155 - 2015-09-24 00:33:33 UTC
Market McSelling Alt wrote:
admiral root wrote:
Market McSelling Alt wrote:
Post your raw data, Prove it or we will just dismiss it.


Post the full list of players constituting "we". Prove it, or we (my alts and I) will just dismiss it.



Go ahead and dismiss my dismissal... I highly doubt you understand what we are even talking about anyways.

Edit: Just so we are clear, you are so pompous that you actually are calling for Proof of a call for Proof? Got it, you are trolling.


I'll take that ad hom to go. Hold the fries.

No, your rights end in optimal+2*falloff

Hasikan Miallok
Republic University
Minmatar Republic
#2156 - 2015-09-24 01:34:35 UTC
Markus Reese wrote:
But CODE, and the elite PvPers push it to be this thing that news are weak and useless and come back at 30m sp. That really hurts eve. Yeah, can argue the whole bit about gank first and then say learn the game but that is a too late point.


CODE has its place in the game and certainly make hisec more interesting - but killing afk autopiloted superslow freighters is about as carebear as it gets and is not really "elite PvP".
admiral root
Red Galaxy
#2157 - 2015-09-24 01:48:05 UTC
Hasikan Miallok wrote:
Markus Reese wrote:
But CODE, and the elite PvPers push it to be this thing that news are weak and useless and come back at 30m sp. That really hurts eve. Yeah, can argue the whole bit about gank first and then say learn the game but that is a too late point.


CODE has its place in the game and certainly make hisec more interesting - but killing afk autopiloted superslow freighters is about as carebear as it gets and is not really "elite PvP".


How many billions did we get you for?

No, your rights end in optimal+2*falloff

Milla Goodpussy
Garoun Investment Bank
#2158 - 2015-09-24 01:52:31 UTC
after reading that ccp dude's tongue lashing of a blogger about the state of the game and how the dev's are working to better the game.. I still say.. eve online and ccp still just do not get it..

well they better catch on.. cause its eve vs everyone in 2016.

you better come out of the corner swinging hits cause if you miss ccp games.. someone is going to land a TKO on you.

hope you enjoy boxing..cause the numbers keep on falling and your getting close to a 10 count out.


Nevyn Auscent
Broke Sauce
#2159 - 2015-09-24 02:25:29 UTC
Milla Goodpussy wrote:
after reading that ccp dude's tongue lashing of a blogger about the state of the game and how the dev's are working to better the game.. I still say.. eve online and ccp still just do not get it..

well they better catch on.. cause its eve vs everyone in 2016.

you better come out of the corner swinging hits cause if you miss ccp games.. someone is going to land a TKO on you.

hope you enjoy boxing..cause the numbers keep on falling and your getting close to a 10 count out.



Oh, see I disagree. The Devs totally get it
Just there are bitter people like you who are determined to spread your bitterness to everyone else because CCP haven't done exactly what you want at every stage in time as fast as you want it no matter how impossible.
Milla Goodpussy
Garoun Investment Bank
#2160 - 2015-09-24 02:34:28 UTC
Nevyn Auscent wrote:
Milla Goodpussy wrote:
after reading that ccp dude's tongue lashing of a blogger about the state of the game and how the dev's are working to better the game.. I still say.. eve online and ccp still just do not get it..

well they better catch on.. cause its eve vs everyone in 2016.

you better come out of the corner swinging hits cause if you miss ccp games.. someone is going to land a TKO on you.

hope you enjoy boxing..cause the numbers keep on falling and your getting close to a 10 count out.



Oh, see I disagree. The Devs totally get it
Just there are bitter people like you who are determined to spread your bitterness to everyone else because CCP haven't done exactly what you want at every stage in time as fast as you want it no matter how impossible.



son.. the numbers are freaking showing right now.. you can sit in denial about all you want to.. but this game is spiraling downward.. you have dev's state they have "visions" just to see what happens then back pedal and change up their vision.. cause obviously they are blind..

they do not get it.. if that vision were correct then we'd be seeing positive numbers. however 14k to 19k active players online is not a vision I would even think to try to brag about. eve is dying