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Skill Points remapping/buying™: Ideas, Discussion, and Proposals

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Author
Teckos Pech
Hogyoku
Goonswarm Federation
#501 - 2015-09-17 03:27:42 UTC
Avvy wrote:
Teckos Pech wrote:

You are right that the character bazaar is a form of buying SP, but (you had to know a 'but' was coming)....

The difference is that the character bazaar is not something determined by CCP. The price of "SP" at the character bazaar is determined by a number of parameters that are to a large degree outside the control of CCP. So instead of CCP setting a price/SP the character bazaar does...i.e. the market.

So, it does not follow that you should be able to buy SP for ISK or even PLEX from CCP. Go participate in the market players "control" vs. demanding CCP fulfill your desire for instant gratification.


Buying a character is effectively buying SP. Doesn't matter who determines the price, still doesn't change that fact.

Buying SP boosts, I actually wonder if that really matters. Personally, I don't think it really does.



Yes it does matter who determines the price. Very, very much. Price controls have a very, very dubious history. That you slide right over it suggests you are not to be taken at all seriously.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dror
Center for Advanced Studies
Gallente Federation
#502 - 2015-09-17 03:30:52 UTC
Teckos Pech wrote:
Avvy wrote:
Teckos Pech wrote:

You are right that the character bazaar is a form of buying SP, but (you had to know a 'but' was coming)....

The difference is that the character bazaar is not something determined by CCP. The price of "SP" at the character bazaar is determined by a number of parameters that are to a large degree outside the control of CCP. So instead of CCP setting a price/SP the character bazaar does...i.e. the market.

So, it does not follow that you should be able to buy SP for ISK or even PLEX from CCP. Go participate in the market players "control" vs. demanding CCP fulfill your desire for instant gratification.


Buying a character is effectively buying SP. Doesn't matter who determines the price, still doesn't change that fact.

Buying SP boosts, I actually wonder if that really matters. Personally, I don't think it really does.



Yes it does matter who determines the price. Very, very much. Price controls have a very, very dubious history. That you slide right over it suggests you are not to be taken at all seriously.

How does history of SP markets effect sub trends? How does it effect promotion of content?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Trynity Apol
TriNitroTinol
#503 - 2015-09-17 09:23:32 UTC
[Suggestion] New player
I think that a great thing, for new player, it's the possibility to use their first skill point as they wish. I mean the possibility for new player to assign 1m sp where they need. This way even a 1 day player can join a small fleet, yeah not maxed but better than now.
1m sp is not that much even 2 m sp i think that nobody would be angry about this change,but surely it would be a great change for new players.
Avvy
Doomheim
#504 - 2015-09-17 12:23:22 UTC  |  Edited by: Avvy
Dror wrote:
Teckos Pech wrote:
Avvy wrote:
Teckos Pech wrote:

You are right that the character bazaar is a form of buying SP, but (you had to know a 'but' was coming)....

The difference is that the character bazaar is not something determined by CCP. The price of "SP" at the character bazaar is determined by a number of parameters that are to a large degree outside the control of CCP. So instead of CCP setting a price/SP the character bazaar does...i.e. the market.

So, it does not follow that you should be able to buy SP for ISK or even PLEX from CCP. Go participate in the market players "control" vs. demanding CCP fulfill your desire for instant gratification.


Buying a character is effectively buying SP. Doesn't matter who determines the price, still doesn't change that fact.

Buying SP boosts, I actually wonder if that really matters. Personally, I don't think it really does.



Yes it does matter who determines the price. Very, very much. Price controls have a very, very dubious history. That you slide right over it suggests you are not to be taken at all seriously.

How does history of SP markets effect sub trends? How does it effect promotion of content?


It doesn't he's just trying to side step the issue, as I was specifically referring to sp.

Some of the player base here reminds me of Ryzom (was a sandbox, not so much now though) with a long skill tree, some of the old player base liked to feel needed and were overly helpful, overbearingly so. Player don't really want to be completely dependant on other players, consequently they could never keep people. EVE has two advantages though, firstly you can train offline and secondly there's more things to do in EVE.

Edit:

One other note worth pointing out with Ryzom, as it was grind levels and because it was such a long skill tree, when numbers dropped and older players had high levels by that time it wasn't easy to find players to level with. Although that's not really an issue in this game as such as there is no grinding of levels.
Teckos Pech
Hogyoku
Goonswarm Federation
#505 - 2015-09-17 15:20:54 UTC  |  Edited by: Teckos Pech
Avvy wrote:
Dror wrote:
Teckos Pech wrote:
Avvy wrote:
Teckos Pech wrote:

You are right that the character bazaar is a form of buying SP, but (you had to know a 'but' was coming)....

The difference is that the character bazaar is not something determined by CCP. The price of "SP" at the character bazaar is determined by a number of parameters that are to a large degree outside the control of CCP. So instead of CCP setting a price/SP the character bazaar does...i.e. the market.

So, it does not follow that you should be able to buy SP for ISK or even PLEX from CCP. Go participate in the market players "control" vs. demanding CCP fulfill your desire for instant gratification.


Buying a character is effectively buying SP. Doesn't matter who determines the price, still doesn't change that fact.

Buying SP boosts, I actually wonder if that really matters. Personally, I don't think it really does.



Yes it does matter who determines the price. Very, very much. Price controls have a very, very dubious history. That you slide right over it suggests you are not to be taken at all seriously.

How does history of SP markets effect sub trends? How does it effect promotion of content?


It doesn't he's just trying to side step the issue, as I was specifically referring to sp.

Some of the player base here reminds me of Ryzom (was a sandbox, not so much now though) with a long skill tree, some of the old player base liked to feel needed and were overly helpful, overbearingly so. Player don't really want to be completely dependant on other players, consequently they could never keep people. EVE has two advantages though, firstly you can train offline and secondly there's more things to do in EVE.

Edit:

One other note worth pointing out with Ryzom, as it was grind levels and because it was such a long skill tree, when numbers dropped and older players had high levels by that time it wasn't easy to find players to level with. Although that's not really an issue in this game as such as there is no grinding of levels.


First off what sub trends? Dror has a looong history of making nearly impenetrably statements. Second you don't know either because it is an empirical question and the only people with the data are CCP and they ain't sharing. How can I side step his question when I was responding to you and he jumped in?

As for SP, you completely failed to grasp the point I was making. Having CCP set a price for SP instead of letting the price be set by the market are very different things.

You whine that you want to buy SP. Fine, character bazaar is that way -------->. The bazaar lets you buy SP. Roll

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dror
Center for Advanced Studies
Gallente Federation
#506 - 2015-09-17 15:32:53 UTC
Teckos Pech wrote:
First off what sub trends? Dror has a looong history of making nearly impenetrably statements. Second you don't know either because it is an empirical question and the only people with the data are CCP and they ain't sharing. How can I side step his question when I was responding to you and he jumped in.

As for SP, you completely failed to grasp the point I was making. Having CCP set a price for SP instead of letting the price be set by the market are very different things.

You whine that you want to buy SP. Fine, character bazaar is that way -------->. The bazaar lets you buy SP. Roll

Yet, logic can still be discussed. If purchasing characters negatively effects subs, then it's a fine topic; and isn't the base complaint of purchasing SP about not enough content?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Teckos Pech
Hogyoku
Goonswarm Federation
#507 - 2015-09-17 15:41:42 UTC  |  Edited by: Teckos Pech
Dror wrote:
Teckos Pech wrote:
First off what sub trends? Dror has a looong history of making nearly impenetrably statements. Second you don't know either because it is an empirical question and the only people with the data are CCP and they ain't sharing. How can I side step his question when I was responding to you and he jumped in.

As for SP, you completely failed to grasp the point I was making. Having CCP set a price for SP instead of letting the price be set by the market are very different things.

You whine that you want to buy SP. Fine, character bazaar is that way -------->. The bazaar lets you buy SP. Roll

Yet, logic can still be discussed. If purchasing characters negatively effects subs, then it's a fine topic; and isn't the base complaint of purchasing SP about not enough content?


As for your "logic" we have on the one hand the following statements: the character bazaar is a form of buying SP.
Now we have this statement: If buying characters negatively effects subs....

So, are we to conclude that buying SP negatively subscriptions? Fine, no to buying SP. Roll Close down the character bazaar, no buying SP from CCP, etc.

I will also say this, I'm impressed at your ability to try link SP in any way possible to subscription rates.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Avvy
Doomheim
#508 - 2015-09-18 02:18:41 UTC  |  Edited by: Avvy
Teckos Pech wrote:



First off what sub trends? Dror has a looong history of making nearly impenetrably statements. Second you don't know either because it is an empirical question and the only people with the data are CCP and they ain't sharing. How can I side step his question when I was responding to you and he jumped in?

As for SP, you completely failed to grasp the point I was making. Having CCP set a price for SP instead of letting the price be set by the market are very different things.

You whine that you want to buy SP. Fine, character bazaar is that way -------->. The bazaar lets you buy SP. Roll



First off I haven't mentioned sub trends, that doesn't even figure in to what I was discussing.

I know the difference between fixed pricing and pricing based on supply and demand. That also doesn't effect what I was saying.

It's you that failed to understand what was being said.

Your final comment is kind of what I've come to expect on the EVE forums, mainly why I don't bother with them much anymore.



Edit:


Avvy wrote:
Buying a character is effectively buying SP. Doesn't matter who determines the price, still doesn't change that fact.

Buying SP boosts, I actually wonder if that really matters. Personally, I don't think it really does.



That's what I originally said, I don't mention that I would actually buy sp if it was available. Just because someone discusses something, doesn't mean they want to implement it. But I really doubt if you could buy sp it would have that much effect on the game.
Teckos Pech
Hogyoku
Goonswarm Federation
#509 - 2015-09-18 02:24:54 UTC
Avvy wrote:


Your final comment is kind of what I've come to expect on the EVE forums, mainly why I don't bother with them much anymore.




Good, then you can stop posting. You wont be missed.

Oh, and for the record, you did write, "Doesn't matter who sets the price." So you're wrong on that count too.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Avvy
Doomheim
#510 - 2015-09-18 02:29:19 UTC  |  Edited by: Avvy
Teckos Pech wrote:
Avvy wrote:


Your final comment is kind of what I've come to expect on the EVE forums, mainly why I don't bother with them much anymore.




Good, then you can stop posting. You wont be missed.

Oh, and for the record, you did write, "Doesn't matter who sets the price." So you're wrong on that count too.



I certainly wouldn't miss you that's for sure, with an attitude like yours.
Avvy
Doomheim
#511 - 2015-09-18 02:39:53 UTC
Teckos Pech wrote:
Oh, and for the record, you did write, "Doesn't matter who sets the price." So you're wrong on that count too.



Yeah, I did say that about the price, only thing is you've taken it out of context to what was actually being said.
Teckos Pech
Hogyoku
Goonswarm Federation
#512 - 2015-09-18 03:07:20 UTC
Avvy wrote:
Teckos Pech wrote:
Oh, and for the record, you did write, "Doesn't matter who sets the price." So you're wrong on that count too.



Yeah, I did say that about the price, only thing is you've taken it out of context to what was actually being said.


That was exactly the context in which I was talking about the character bazaar and the market there.

There is a method for buying SP in the game, the character bazaar. It is a market where buyers and sellers (players) set the price as opposed to something set by CCP. That is important in that it can help ensure game balance and not let things run completely off the rails.

The effect on trends for subscriptions (I think that is what Dror is asking about) beats the **** out of me. If I had the data I could probably tell you something. I don't so I can't. Neither can Dror, you or anybody else. It would be pretty much speculation and Bravo Sierra.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Teckos Pech
Hogyoku
Goonswarm Federation
#513 - 2015-09-18 03:18:01 UTC  |  Edited by: Teckos Pech
Avvy wrote:


Edit:


Avvy wrote:
Buying a character is effectively buying SP. Doesn't matter who determines the price, still doesn't change that fact.

Buying SP boosts, I actually wonder if that really matters. Personally, I don't think it really does.



That's what I originally said, I don't mention that I would actually buy sp if it was available. Just because someone discusses something, doesn't mean they want to implement it. But I really doubt if you could buy sp it would have that much effect on the game.


Depends on the price doesn't it?

Suppose CCP decides to sell SP, and people can use PLEX to do so. What are the effects?

First off, the price of PLEX would take another jump, probably a significant one. Did you think of that? Have you made any posts bemoaning the price of PLEX?

Further, if the price of SP is say, 10,000,000 SP/PLEX it could cause a significant problem. There are quite a few players who could afford to buy say, 10 PLEX and inject 100 million SP into 1 or more characters in the game.

Of course, if the price is 1,000,000 SP/PLEX then the same player would only have 10,000,000 SP to inject.

Suppose we have 500 players who could afford 10 or more PLEX, does that sort of SP influx cause a problem in the game? I don't know, but suddenly having 500 players who go nearly instantly from starting SP to 100 million probably would have some effects.

Further, those players are predominantly going to be older and more established players, not complete noobs. The complete noob players to get the same effect would have to drop about $200 of RL money.

So, we can rest assured that this kind of change would violate Malcanis' Law as well. Paraphrasing, "Any change claimed to benefit new/younger players will invariably provide a greater benefit to older/more established players."

Somebody wants to buy SP...character bazaar. That is the answer.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dror
Center for Advanced Studies
Gallente Federation
#514 - 2015-09-18 11:44:06 UTC
Teckos Pech wrote:
Further, those players are predominantly going to be older and more established players, not complete noobs. The complete noob players to get the same effect would have to drop about $200 of RL money.

That's the same as the character bazaar though. That comes back on what's being said, that they're effectively the same.

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Teckos Pech
Hogyoku
Goonswarm Federation
#515 - 2015-09-19 06:29:21 UTC
Dror wrote:
Teckos Pech wrote:
Further, those players are predominantly going to be older and more established players, not complete noobs. The complete noob players to get the same effect would have to drop about $200 of RL money.

That's the same as the character bazaar though. That comes back on what's being said, that they're effectively the same.


Yes....which is why some sort of buying SP program is almost invariably going to help/benefit older players who have deep wallets in game. Especially if CCP sets the price and that price is too low. Of course, setting the price higher puts it out of range of the typical new player.

So drop this claim that it will help new players and help promote content.

JFCOAMFPS

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

Dror
Center for Advanced Studies
Gallente Federation
#516 - 2015-09-19 10:01:08 UTC
Teckos Pech wrote:
Dror wrote:
Teckos Pech wrote:
Further, those players are predominantly going to be older and more established players, not complete noobs. The complete noob players to get the same effect would have to drop about $200 of RL money.

That's the same as the character bazaar though. That comes back on what's being said, that they're effectively the same.


Yes....which is why some sort of buying SP program is almost invariably going to help/benefit older players who have deep wallets in game. Especially if CCP sets the price and that price is too low. Of course, setting the price higher puts it out of range of the typical new player.

So drop this claim that it will help new players and help promote content.

JFCOAMFPS

That's a complete cop-out and non-argument. In an implementation, it's the company's place what's proper. An option is as simple as allowing SP purchases through X amount of SP. Statistics put fresh internet logons at 690k per day. It's fair that they have a "starter demographic" in the game -- a percentage of those that are in a similar, but great position.

That's how motivation is so relevant: at what point learning the game becomes more prevalent than watching a queue. The etymology of "mercy" is "reward".

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Teckos Pech
Hogyoku
Goonswarm Federation
#517 - 2015-09-19 21:22:22 UTC  |  Edited by: Teckos Pech
Dror wrote:
Teckos Pech wrote:
Dror wrote:
Teckos Pech wrote:
Further, those players are predominantly going to be older and more established players, not complete noobs. The complete noob players to get the same effect would have to drop about $200 of RL money.

That's the same as the character bazaar though. That comes back on what's being said, that they're effectively the same.


Yes....which is why some sort of buying SP program is almost invariably going to help/benefit older players who have deep wallets in game. Especially if CCP sets the price and that price is too low. Of course, setting the price higher puts it out of range of the typical new player.

So drop this claim that it will help new players and help promote content.

JFCOAMFPS

That's a complete cop-out and non-argument. In an implementation, it's the company's place what's proper. An option is as simple as allowing SP purchases through X amount of SP. Statistics put fresh internet logons at 690k per day. It's fair that they have a "starter demographic" in the game -- a percentage of those that are in a similar, but great position.

That's how motivation is so relevant: at what point learning the game becomes more prevalent than watching a queue. The etymology of "mercy" is "reward".


Now you are confusing the issue, as you typically do when you paint yourself into a corner. If increasing starting SP helps boost subscriptions (doubtful) and/or helps with player retention....fine. Boost starting SP. Nothing you have written undermines the point that allowing the purchase of SP can be extremely unbalancing if the price is set incorrectly.

Look, here is the problem. SP are essentially infinite. There is no constraint on CCP to limit the amount. Further, the cost to CCP is extremely low. In fact, setting the marginal cost to zero is probably a good approximation. So the potential profits from this, on paper, are essentially infinite except for the fact that there are a finite number of players who have finite amounts of RL money. In other words, from a profit maximizing stand point there is nothing stopping CCP from trying to push as many SP into the game as the market will bear.

Further, there is always the possibility that CCP will do the "math" and note at some point in time that the profits from a one time "hyperinfalation of SP"--i.e. pushing a massive amount of SP into the market at some discounted price and destroying the game and walking away with the profits is the best strategy.

In other words, the problems with allowing the purchase of SP at a price set by CCP is stupid beyond belief because it has many of the same problems associated with the private issuance of fiat currency. No, I am not making this up, go read on the denationalization of money and the works of Friedrich Hayek (Nobel prize winning economist). And Lawrence White who points out the problems with Hayek's position. The problem is there is no way to guarantee the value of fiat currency with this time consistency problem. And in this case since there is just one issuer of SP there is no competition as in Hayek's writings and models.

CCP was either very, very smart or they lucked into the right answer. Setup a market that effectively allows for the trading of SP via characters but does so in a way they (CCP) has very little input (CCP basically enforces the rules of the market and takes what is essentially a Rake to let people play in that market) but other than that the price/SP is set by the market--i.e. supply and demand. Thus creating a stable market in which the stability of the price and quantity of SP is fairly well assured. Stepping outside that mechanism would be incredibly stupid. And that goes for anyone thinking that stepping outside such a market is a good idea.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online

d0cTeR9
Caldari Provisions
Caldari State
#518 - 2015-09-19 21:33:08 UTC
Id like to remap the 5-6 million sp i wasted in mining which i have never done in 10+ years of EVE...

Lol

Been around since the beginning.

Dror
Center for Advanced Studies
Gallente Federation
#519 - 2015-09-19 23:20:01 UTC
Teckos Pech wrote:
Dror wrote:
Teckos Pech wrote:
Dror wrote:
Teckos Pech wrote:
Further, those players are predominantly going to be older and more established players, not complete noobs. The complete noob players to get the same effect would have to drop about $200 of RL money.

That's the same as the character bazaar though. That comes back on what's being said, that they're effectively the same.


Yes....which is why some sort of buying SP program is almost invariably going to help/benefit older players who have deep wallets in game. Especially if CCP sets the price and that price is too low. Of course, setting the price higher puts it out of range of the typical new player.

So drop this claim that it will help new players and help promote content.

JFCOAMFPS

That's a complete cop-out and non-argument. In an implementation, it's the company's place what's proper. An option is as simple as allowing SP purchases through X amount of SP. Statistics put fresh internet logons at 690k per day. It's fair that they have a "starter demographic" in the game -- a percentage of those that are in a similar, but great position.

That's how motivation is so relevant: at what point learning the game becomes more prevalent than watching a queue. The etymology of "mercy" is "reward".


Now you are confusing the issue, as you typically do when you paint yourself into a corner. If increasing starting SP helps boost subscriptions (doubtful) and/or helps with player retention....fine. Boost starting SP. Nothing you have written undermines the point that allowing the purchase of SP can be extremely unbalancing if the price is set incorrectly.

Look, here is the problem. SP are essentially infinite. There is no constraint on CCP to limit the amount. Further, the cost to CCP is extremely low. In fact, setting the marginal cost to zero is probably a good approximation. So the potential profits from this, on paper, are essentially infinite except for the fact that there are a finite number of players who have finite amounts of RL money. In other words, from a profit maximizing stand point there is nothing stopping CCP from trying to push as many SP into the game as the market will bear.

Further, there is always the possibility that CCP will do the "math" and note at some point in time that the profits from a one time "hyperinfalation of SP"--i.e. pushing a massive amount of SP into the market at some discounted price and destroying the game and walking away with the profits is the best strategy.

In other words, the problems with allowing the purchase of SP at a price set by CCP is stupid beyond belief because it has many of the same problems associated with the private issuance of fiat currency. No, I am not making this up, go read on the denationalization of money and the works of Friedrich Hayek (Nobel prize winning economist). And Lawrence White who points out the problems with Hayek's position. The problem is there is no way to guarantee the value of fiat currency with this time consistency problem. And in this case since there is just one issuer of SP there is no competition as in Hayek's writings and models.

CCP was either very, very smart or they lucked into the right answer. Setup a market that effectively allows for the trading of SP via characters but does so in a way they (CCP) has very little input (CCP basically enforces the rules of the market and takes what is essentially a Rake to let people play in that market) but other than that the price/SP is set by the market--i.e. supply and demand. Thus creating a stable market in which the stability of the price and quantity of SP is fairly well assured. Stepping outside that mechanism would be incredibly stupid. And that goes for anyone thinking that stepping outside such a market is a good idea.

Feel free to describe how reward and motivation are irrelevant with the goals of the game's design (or any other inflection of "the issue").

Why, though, would the cost be set beyond 1 month's worth of SP per PLEX price? With that simplicity, how is "the value of privatized money" relevant, as it's a set price with a set item?

"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.

Teckos Pech
Hogyoku
Goonswarm Federation
#520 - 2015-09-20 04:58:00 UTC
Dror wrote:
Teckos Pech wrote:

Now you are confusing the issue, as you typically do when you paint yourself into a corner. If increasing starting SP helps boost subscriptions (doubtful) and/or helps with player retention....fine. Boost starting SP. Nothing you have written undermines the point that allowing the purchase of SP can be extremely unbalancing if the price is set incorrectly.

Look, here is the problem. SP are essentially infinite. There is no constraint on CCP to limit the amount. Further, the cost to CCP is extremely low. In fact, setting the marginal cost to zero is probably a good approximation. So the potential profits from this, on paper, are essentially infinite except for the fact that there are a finite number of players who have finite amounts of RL money. In other words, from a profit maximizing stand point there is nothing stopping CCP from trying to push as many SP into the game as the market will bear.

Further, there is always the possibility that CCP will do the "math" and note at some point in time that the profits from a one time "hyperinfalation of SP"--i.e. pushing a massive amount of SP into the market at some discounted price and destroying the game and walking away with the profits is the best strategy.

In other words, the problems with allowing the purchase of SP at a price set by CCP is stupid beyond belief because it has many of the same problems associated with the private issuance of fiat currency. No, I am not making this up, go read on the denationalization of money and the works of Friedrich Hayek (Nobel prize winning economist). And Lawrence White who points out the problems with Hayek's position. The problem is there is no way to guarantee the value of fiat currency with this time consistency problem. And in this case since there is just one issuer of SP there is no competition as in Hayek's writings and models.

CCP was either very, very smart or they lucked into the right answer. Setup a market that effectively allows for the trading of SP via characters but does so in a way they (CCP) has very little input (CCP basically enforces the rules of the market and takes what is essentially a Rake to let people play in that market) but other than that the price/SP is set by the market--i.e. supply and demand. Thus creating a stable market in which the stability of the price and quantity of SP is fairly well assured. Stepping outside that mechanism would be incredibly stupid. And that goes for anyone thinking that stepping outside such a market is a good idea.

Feel free to describe how reward and motivation are irrelevant with the goals of the game's design (or any other inflection of "the issue").

Why, though, would the cost be set beyond 1 month's worth of SP per PLEX price? With that simplicity, how is "the value of privatized money" relevant, as it's a set price with a set item?


Ok, so we set the price at around 1,332,000 SP/PLEX or about a cost of 1 SP/750 ISK. Great. And why would CCP do this when I can go to the character bazaar and get a much, much better deal in terms of SP/ISK?

Set the SP/ISK price to high and CCP doesn't sell any SP--i.e. they make no extra money. Set it to low and you risk destroying the character bazaar which is potentially unbalancing. And since the SP/ISK varies depending on the context (i.e. what kind of character you are trying to sell and even changes in game mechanics) it is something that is pretty much impossible to "get right".

You are advocating that CCP can basically balance things on a knife's edge. It is stupid. Stop posting stupid stuff.

"The curious task of economics is to demonstrate to men how little they really know about what they imagine they can design."--Friedrich August von Hayek

8 Golden Rules for EVE Online