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[Vanguard] Combat and Navy BC Rebalance

First post First post First post
Author
Daniela Doran
Doomheim
#221 - 2015-09-12 03:17:06 UTC
Omnathious Deninard wrote:
Daniela Doran wrote:
Buzz Kill wrote:
Dont forget about the command ships



Yes, The Command Ships are the biggest time sinkers in the game right now. Don't Forget about them!!

But they are not, they are up there in their training time, but it is iirc less than before.


They currently only have ONE (very niche) Role Bonus. I mean seriously, a T2 BC shouldn't have only ONE Role Bonus. Their current abilities doesn't justify the 1 year training time it takes to fly these hulls.
Petrified
Old and Petrified Syndication
TOG - The Older Gamers Alliance
#222 - 2015-09-12 03:23:15 UTC
Nice tweaks to the Combat BCs, thank you. While I will miss the resist bonus on the Ferox, it will be nice to have the extra slot to better utilize the MMJD.

It would be small minded to comment on the Caldari Kinetic only buff... especially seeing how the Drake is used so much more than any other BC. So... I won't Big smile

Cloaking is the closest thing to a "Pause Game" button one can get while in space.

Support better localization for the Japanese Community.

FearlessLittleToaster
Federal Navy Academy
Gallente Federation
#223 - 2015-09-12 03:54:19 UTC
I know that normally I only really comment on the big meta issues etc. Real life is a pain like that, growing up has proven to be vastly overrated. However, in this instance I think a simple fact from the hard data in the opening dev post needs pointed out.

1. The Brutix constitutes a very small portion of the total jumps taken by BCs.
2. The Brutix, and its navy counterpart, are both second for damage dealt.

Conclusion: The Brutix is made of pain. ~Gallente4lyfe~
Nafensoriel
Brutor Tribe
Minmatar Republic
#224 - 2015-09-12 04:14:50 UTC
Incorrect. The brutix is a hand grenade. See enemy.. Throw at enemy.. Podride express for another hand grenade.
Rowells
Blackwater USA Inc.
Pandemic Horde
#225 - 2015-09-12 04:46:39 UTC
FearlessLittleToaster wrote:
I know that normally I only really comment on the big meta issues etc. Real life is a pain like that, growing up has proven to be vastly overrated. However, in this instance I think a simple fact from the hard data in the opening dev post needs pointed out.

1. The Brutix constitutes a very small portion of the total jumps taken by BCs.
2. The Brutix, and its navy counterpart, are both second for damage dealt.

Conclusion: The Brutix is made of pain. ~Gallente4lyfe~

On the other hand, we have the Drake Navy Issue at the highest for jumps and almost nothing in terms of damage. I'm guessing they accidentally locked up their salvaging alt or something.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#226 - 2015-09-12 05:10:30 UTC
Wooooooooooooooooooooooooooooooooooooooo!!!!!!!!!!

I've been waiting for this pass for too long, now it's time to update the game and log back in.
Phoenix Jones
Small-Arms Fire
#227 - 2015-09-12 05:26:36 UTC
Ok I do have a valid complaint....

is there anyway to make the Ferox not look so god damn fuggin Ugly?!?!

It seriously needs a image "tweak".

Yaay!!!!

Ersahi Kir
Brutor Tribe
Minmatar Republic
#228 - 2015-09-12 05:41:13 UTC
Phoenix Jones wrote:
Ok I do have a valid complaint....

is there anyway to make the Ferox not look so god damn fuggin Ugly?!?!

It seriously needs a image "tweak".


I don't think that's a very valid complaint. The ferox (and by extension the Vulture) are fantastic looking ships. The only problem with them is when they have an odd number of guns.
Solarus Explorer
The Veterans' Lounge
#229 - 2015-09-12 06:48:27 UTC
I'm surprised that the usage data on the cyclone was pushed aside, and said that it was being simply underestimated. As someone in this thread already pointed out, eve players aren't min/maxers one second and complete noobs the other.

The cyclone is POOR at what it does, and needs a serious relook.
Arthur Aihaken
CODE.d
#230 - 2015-09-12 06:52:02 UTC
Chainsaw Plankton wrote:
I'm tempted to say bring back the 7x launcher drake with a 5% kinetic damage bonus for 8.75 launchers with kinetic but 7 otherwise. where the current drake has 9 effective launchers with kinetic but 6 otherwise. Or maybe give the drake a 5% bonus to other damage types, Some other missile ships have the 10% primary 5% other damage types.

I still think a 25% rate of fire on the Drake would make it a lot more interesting than the +50% kinetic damage bonus. For starters, it doesn't pigeon-hole the Drake to kinetic damage - and it will do the same damage previously (only applied faster). This also penalizes fitting rapid light launchers so they don't become all too prevalent in use. If we could also see a slight damage application bonus to heavy and heavy assault missiles (-5% explosion radius, +10% explosion velocity) I think the Drakes would once again find a useful niche.

Any chance of getting a slight EHP buff to shields, armor and hull for Combat Battlecruisers as well?

I am currently away, traveling through time and will be returning last week.

Doris Dragonbreath
StarHunt
Mordus Angels
#231 - 2015-09-12 07:00:31 UTC
This buff does not include T2 BC's? I believe these could use some love as well?
Ersahi Kir
Brutor Tribe
Minmatar Republic
#232 - 2015-09-12 07:08:51 UTC
Arthur Aihaken wrote:
Chainsaw Plankton wrote:
I'm tempted to say bring back the 7x launcher drake with a 5% kinetic damage bonus for 8.75 launchers with kinetic but 7 otherwise. where the current drake has 9 effective launchers with kinetic but 6 otherwise. Or maybe give the drake a 5% bonus to other damage types, Some other missile ships have the 10% primary 5% other damage types.

I still think a 25% rate of fire on the Drake would make it a lot more interesting than the +50% kinetic damage bonus. For starters, it doesn't pigeon-hole the Drake to kinetic damage - and it will do the same damage previously (only applied faster). This also penalizes fitting rapid light launchers so they don't become all too prevalent in use. If we could also see a slight damage application bonus to heavy and heavy assault missiles (-5% explosion radius, +10% explosion velocity) I think the Drakes would once again find a useful niche.

Any chance of getting a slight EHP buff to shields, armor and hull for Combat Battlecruisers as well?


Your math is off.

6 launchers with 50% damage increase is 9 effective launchers
6 launchers with 25% duration reduction is 8 effective launchers

It also makes the cyclone even more laughable, as the cyclones 6.67 effective launchers is even weaker by comparison.
Aiyshimin
Shiva Furnace
#233 - 2015-09-12 07:24:53 UTC
Moraguth wrote:
I don't understand how a huge increase to the mass of a ship (Prophecy, I'm looking at you), is considered a buff/benefit?


Increasing the mass and speed mitigates the slowing effect of the additional mass from plates, as they are now a smaller portion of the total mass.
Aiyshimin
Shiva Furnace
#234 - 2015-09-12 07:46:10 UTC
Is there a special reason for Myrmidon's miniature cargo hold?

And a question that keeps me wondering- why gallente is cursed with the biggest signatures? This completely ruins the intended use of ships like the Eris, and at BC level strongly counters the already weak rep bonus.
baltec1
Bat Country
Pandemic Horde
#235 - 2015-09-12 07:52:40 UTC
Doris Dragonbreath wrote:
This buff does not include T2 BC's? I believe these could use some love as well?


Best love they can get is for t3 cruisers to lose the ability to fit warfare links and be nullified and fit a cov ops cloak at the same time.
afkalt
Republic Military School
Minmatar Republic
#236 - 2015-09-12 08:24:10 UTC
FearlessLittleToaster wrote:
I know that normally I only really comment on the big meta issues etc. Real life is a pain like that, growing up has proven to be vastly overrated. However, in this instance I think a simple fact from the hard data in the opening dev post needs pointed out.

1. The Brutix constitutes a very small portion of the total jumps taken by BCs.
2. The Brutix, and its navy counterpart, are both second for damage dealt.

Conclusion: The Brutix is made of pain. ~Gallente4lyfe~



Alternate postulation: The brutix is a common suicide ship which never actually makes a jump on it's first, and final flight but racks up damage regardless.
afkalt
Republic Military School
Minmatar Republic
#237 - 2015-09-12 08:25:17 UTC
Solarus Explorer wrote:
I'm surprised that the usage data on the cyclone was pushed aside, and said that it was being simply underestimated. As someone in this thread already pointed out, eve players aren't min/maxers one second and complete noobs the other.

The cyclone is POOR at what it does, and needs a serious relook.



Actually the hull isn't the problem, it's the weapons. Slap a Eplx radius bonus on that hull and....daaaaaamn
Aiyshimin
Shiva Furnace
#238 - 2015-09-12 08:26:16 UTC
baltec1 wrote:
Doris Dragonbreath wrote:
This buff does not include T2 BC's? I believe these could use some love as well?


Best love they can get is for t3 cruisers to lose the ability to fit warfare links and be nullified and fit a cov ops cloak at the same time.


Id prefer making Command Processors fittable on BC hulls only, maybe caps and mining support too if needed.
gascanu
Bearing Srl.
#239 - 2015-09-12 09:00:48 UTC  |  Edited by: gascanu
the 10%/lvl kinetic only dmg on drake is a mistake: either give it 10%/lvl to kinetic and thermal like guristas ships or 10%/lvl kinetic and 5%lvl to the rest; locking it to kinetic only is a mistake but yea, i'm sure you guys know better... again
(for the idi.. i mean the very good players that are comparing drake kinetic ONLY bonus to gallente or amar dmg type, just keep in mind they have kin and thermal or em and thermal so... Roll)

oh also lol at the
Quote:
underestimated
cyclone; maybe i'm too new around here, but really, since when "underestimated" is a metric in eve online? Question
elitatwo
Zansha Expansion
Brave Collective
#240 - 2015-09-12 09:19:22 UTC
Ransu Asanari wrote:
Quote:
Or you could like fit the right size shield booster on the cyclone. I believe those x-large are for battleships.


Fair enough, there will always be fitting choices when trying to fit oversized mods.

But even if I drop down to a LSE + Large ASB, there is still a lot of extra powergrid, and CPU is still tight, or you go over trying to use your utility highslots. I still think it could use some tweaking:

http://i.imgur.com/LHMuqNG.png


Hmm, can you ditch one ballistic control and fit a powerdiagnostic? Would give you more shield hp and cap for a little less damage.
Well I am sorry, I don't fly minmatar, so I can give advice from what I see on the screen.

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