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CSMX - SUMMIT I

First post First post
Author
Athryn Bellee
Concordiat
Solyaris Chtonium
#21 - 2015-09-03 01:25:30 UTC
Baali Tekitsu wrote:
Im a bit concerned that ship balance aside from caps has not been hinted in a single point. Hope its hidden somewhere.


If they do to other ships what they did to caps I will be glad to not hear any more about ship balancing.
Dantelion Shinoni
The Black Squad
#22 - 2015-09-03 01:48:20 UTC
Bienator II wrote:
Steve Ronuken wrote:
Bienator II wrote:
FW + PVE in the same session is a bit strange tbh.


It's because of the team involved. Same team working on both.


(If you think about it, FW is, at its core, PvE. The PvP side is pretty much like any PvP)


its the other way around. FW at its core is PVP. Since a FW complex is the purest "come at me bro" mechanic eve provides. Its eve's domination game mode. Everything around plexes is designed to not influence your pvp in any way. Rats do no damage, have no ewar etc.

But FW also has a reputation problem due to the fact how easy the mechanics can be abused. So i do understand why you think it is the other way around.


Not gonna lie, it's kind of worrisome to see such amalgames and misconceptions about FW. Grouping us with PvE, thinking our PvP is like any other PvP, seriously... Just the way plexes and their size limitations work is plenty different to the PvP in other spaces.
Thanatos Marathon
Moira.
Villore Accords
#23 - 2015-09-03 03:31:44 UTC
Trust in Team Space Glitter and Sugar Kyle my FW peeps.

New FW Missions! YES!
Skia Aumer
Sebiestor Tribe
Minmatar Republic
#24 - 2015-09-03 05:45:27 UTC
Aliventi wrote:
Lastly, what is the status of removing attributes, removing attribute implants, and giving new character more SP? I recently got a new player into Eve. They are hit with having to train unfun core skills, dealing with attributes, and purchased implants to speed the process up. These are all bad things for a new player to have to do.

I hope you gave them a hint that there is an area where they can have ~content~ in newbie-friendly ships like T1 frigates with only a minor chance to lose their pods? And that the area is called lowsec?
Well if yes then why do you insist to skrew up gameplay throughout EVE instead of advocating to tweak the lowsec itself?

Anyway, I have a question regarding this session:
CCP Leeloo wrote:
Player acquisition strategies and data

Does CCP feels what kind of player profile fits their game? I mean there are players who prefere to spend 3 seconds to purchase AK-47 at the respawn point and then proceed to the fun part asap. On the other hand, there are players who prefere to build more ziggurats before engaging in the actual PVP. It feels like CCP is trying to sit on both chairs and that causes a lot of frustration in both groups of players.
Freelancer117
So you want to be a Hero
#25 - 2015-09-03 09:00:48 UTC
Dear CCP and CSM,

Is Plex going to solo be an in game item, to be used for all CCP games services, that are going to be provided through the New Eden store ?

Reason:

For me, and perhaps others, there is a big controversy going on concerning Plex and how it is used in ( out of game ) gambling / lottery sites,
which uses real money to trade for a change to win Plex, that can be converted to isk !

At the moment they use the wording of the EULA to circumvent a(ny) RMT violation,
because Plex is still used as an out of game item for CCP games Account Services,
that has not yet been fully transferred to the ( in game ) New Eden store.

source: https://secure.eveonline.com/PLEX/howToUsePlex.aspx
https://forums.eveonline.com/default.aspx?g=posts&m=4582725#post4582725

CCP Lebowski wrote:
The New Eden Store (previously known as the NEX store) is part of a revamp and simplification of how we offer items like ship skins, clothing and, in the future, services like character re-sculpting and multiple character training. We plan to offer a number of interesting and unique items through the store,
and eventually include many of the services you now use through Account Management and through the PLEX right-click menu.

Current iteration of the New Eden store: http://i.imgur.com/kEODbUo.jpg


By moving all the uses for Plex into the New Eden store, and adding to the EULA that Plex used for CCP event tickets is not an exception,
the loophole for a(ny) perceived real money trading for Plex, that can be converted to isk can be stopped.

Regards, a Freelancer

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#26 - 2015-09-03 11:43:04 UTC
Circumstantial Evidence wrote:
Another point for PvE: Data site loot balancing. Data Interfaces for T2 invention were removed, but the Faction Materials needed to make them drop at the same rate as before, and are now only used to make low-demand Storyline modules. At the very least, hit Faction Materials drop rate with a nerf bat. Data sites need some "new information" loot to uncover, perhaps a tie in to any planned new items and structures.



I'm bearing this in mind for something. (Though I can't say what yet)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#27 - 2015-09-03 11:50:38 UTC
Dantelion Shinoni wrote:
Bienator II wrote:
Steve Ronuken wrote:
Bienator II wrote:
FW + PVE in the same session is a bit strange tbh.


It's because of the team involved. Same team working on both.


(If you think about it, FW is, at its core, PvE. The PvP side is pretty much like any PvP)


its the other way around. FW at its core is PVP. Since a FW complex is the purest "come at me bro" mechanic eve provides. Its eve's domination game mode. Everything around plexes is designed to not influence your pvp in any way. Rats do no damage, have no ewar etc.

But FW also has a reputation problem due to the fact how easy the mechanics can be abused. So i do understand why you think it is the other way around.


Not gonna lie, it's kind of worrisome to see such amalgames and misconceptions about FW. Grouping us with PvE, thinking our PvP is like any other PvP, seriously... Just the way plexes and their size limitations work is plenty different to the PvP in other spaces.



Other than potentially existing in size and class limited plex (which contain NPCs.) how is your PvP different?

Did I say that FW was PvE? Nope. But in the end, PvP is PvP. It's not significantly different, once you get face to face. It's the getting face to face where it's different.


Other than that, FW does contain strong PvE elements. Just look at all the farmers running FW missions. You don't think those need to be worked on? (when they're hilariously imbalanced between the races due to missile use by the NPCs. and a stealth bomber is the optimal ship to use for an L4. And you chain 18 at a time)

I have an Alt in FW. Gorski has an alt in FW. Sugar listens to FW people.

Anyway: So I have talking points when the summit comes up, what do you want brought up?

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Dantelion Shinoni
The Black Squad
#28 - 2015-09-03 12:40:22 UTC  |  Edited by: Dantelion Shinoni
Steve Ronuken wrote:


Other than potentially existing in size and class limited plex (which contain NPCs.) how is your PvP different?

Did I say that FW was PvE? Nope. But in the end, PvP is PvP. It's not significantly different, once you get face to face. It's the getting face to face where it's different.


Other than that, FW does contain strong PvE elements. Just look at all the farmers running FW missions. You don't think those need to be worked on? (when they're hilariously imbalanced between the races due to missile use by the NPCs. and a stealth bomber is the optimal ship to use for an L4. And you chain 18 at a time)

I have an Alt in FW. Gorski has an alt in FW. Sugar listens to FW people.

Anyway: So I have talking points when the summit comes up, what do you want brought up?


"Other than potentially existing in size and class limited plex" -> But that part is extremely important. It is the very reason why the PvP in Faction Warfare is a lot more accessible and more numerous than in other parts of the game.

FW PvP is very different from WH PvP, Null PvP, and others. It offers the only place in the game where you can find PvP-ready pilot in dynamic places (unlike gate-camps, anoms fulls of ratters, etc...).

All those farmers running missions in Min/Amarr and farming plexes in Cal/Gal is precisely *one* of the core issues we have right now in FW. So what you call a strong PvE elements is what I see as a problem, if anything we could use less of that PvE element, and see it grouped with our time in the summit is worrisome.

But hey, to be more constructive, If there is anything I want brought up in the summit it's that very prevalence of farmers in FW space. That point takes multiple forms, like making missions more PvP-inducing (by having them ask for proper PvP fits instead of gimmicks like SBs), or the way people don't have to put any skin in running plexes except the good ol' time sinked.

Edit: Also, the only reason for the existence of those NPCs in plexes is to prevent AFK-farming, so....
Dirk MacGirk
STK Scientific
The Initiative.
#29 - 2015-09-03 13:42:46 UTC
Steve Ronuken wrote:
Bienator II wrote:
FW + PVE in the same session is a bit strange tbh.


It's because of the team involved. Same team working on both.


(If you think about it, FW is, at its core, PvE. The PvP side is pretty much like any PvP)


Ooooooh Shite. Shots fired. You said FW is PVE. At its core aka in its heart and soul. You'll burn for that Ronuken. Burn. lol
Dersen Lowery
The Scope
#30 - 2015-09-03 17:48:56 UTC  |  Edited by: Dersen Lowery
Bienator II wrote:
Everything around plexes is designed to not influence your pvp in any way.


This reminds me of another thread where people are completely hung up on the term PvE.

Think of them as environments, and leave the Pv out of it. Then everything makes a lot more sense: The same team responsible for environments (or landscape, or terrain, as you prefer) in EVE is responsible for the environments in factional warfare.

To play king of the hill, you need a hill.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

KickAss Tivianne
Lohengrin Legion
#31 - 2015-09-04 04:01:07 UTC  |  Edited by: KickAss Tivianne
CSM Peeps,

I would love if you could bring up an issue with "on grid", "off Grid" issues/abuse. A group of people in Uedama like to use the border of ongrid/offgrid to bump freighters to. This causes issues for defenders drones to be lost, and the ability to be a few KM away from the target, but not be able to see it, and then loose lock on the targets.

So why can't the grid just be expand dynamical as ships occupy space, with no fake walls? Im not trying to stop them from bumping, I understand that is part of the sandbox, but if I am 20KM from a freighter, I should see it and orbit it with out fear of being taken off grid.


Thanks for your time!
Erasmus Grant
Un4seen Development
Sev3rance
#32 - 2015-09-04 08:29:48 UTC
Personally I would like to see time set aside for the upcoming structure changes. How CCP is going to compensate Outpost and upgrades in the up coming changes has paralyzed one of our corporations projects. We were in process of building a Caldari Station, but we are afraid to now because we make get pennies on the dollar in compensation for our investment. Let us know if were going to get a 1:1 compensation from an Outpost to XL structures or not so we can do something besides guessing. Be less ambiguous or be quiet about things so you do not basically kill certain gameplay months before those changes are set to happen.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#33 - 2015-09-04 11:24:44 UTC
Erasmus Grant wrote:
Personally I would like to see time set aside for the upcoming structure changes. How CCP is going to compensate Outpost and upgrades in the up coming changes has paralyzed one of our corporations projects. We were in process of building a Caldari Station, but we are afraid to now because we make get pennies on the dollar in compensation for our investment. Let us know if were going to get a 1:1 compensation from an Outpost to XL structures or not so we can do something besides guessing. Be less ambiguous or be quiet about things so you do not basically kill certain gameplay months before those changes are set to happen.



You mean like the structures session on Wednesday?

Anyway: No, there won't be 1 for 1 compensation from outposts to XL structures. Outposts are more similar to Large, than XL.

Aside from that, Citadels aren't drop in replacements for outposts. And outposts will be around for a fair time, as it'll take time until all the service modules to replace outpost and POS functionality are released.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Erasmus Grant
Un4seen Development
Sev3rance
#34 - 2015-09-04 11:54:45 UTC  |  Edited by: Erasmus Grant
. . . ISD pls moderate my fail use of the forums
Erasmus Grant
Un4seen Development
Sev3rance
#35 - 2015-09-04 11:57:24 UTC
Steve Ronuken wrote:


You mean like the structures session on Wednesday?



Mea Culpa

Thank you for the clarity. My corp may decide to improve our space now or just horde resources for XLs.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#36 - 2015-09-04 12:27:59 UTC
Erasmus Grant wrote:
Steve Ronuken wrote:


You mean like the structures session on Wednesday?



Mea Culpa

Thank you for the clarity. My corp may decide to improve our space now or just horde resources for XLs.



Big smile Structures are important to me, as they're key for industry.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Freelancer117
So you want to be a Hero
#37 - 2015-09-06 11:28:17 UTC  |  Edited by: Freelancer117
Any love for the second decade collector's edition holders ?

I understand CCP Pokethulhu is no longer at the Company, but CCP did promise us this:

Quote:
In the future, whenever we have big things happening—not just across the EVE Universe but across all CCP games—you will find a Mystery Code element to enjoy.

There’s much more planned we can’t discuss right now, but you can rest assured that as we continue our journey into the Second Decade with you, the Mystery Code will be your perfect traveling companion.

source: http://community.eveonline.com/news/dev-blogs/the-ccp-mystery-code-demystified/

Regards, a Freelancer

EDIT: you can start with adding these items

Alliance Tournament Cards XI, XII and XIII
CSM X Electee Archive Script
And maybe a black Top Hat Cool

Eve online is :

A) mining simulator B) glorified chatroom C) spreadsheets online

D) CCP Games Pay to Win at skill leveling, with instant gratification

http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

http://bit.ly/1egr4mF

Nofearion
Tr0pa de elite.
Test Alliance Please Ignore
#38 - 2015-09-07 01:42:08 UTC
All good topics to be sure.
However I have a concern and I did not see it anywhere, I also have not seen it discussed outside of Doom tellers and those that say EVE is dead.
I have seen the numbers, I am having difficulty in both recruitment and participation.
I would like to see some discussion by the CSM to discuss exactly what the drop off in online numbers are and what if anything CCP plans to do to help increase participation.
Reasons I have been given.

Entosis = boredom, more so than Mining.
Jump fatigue = Lots of different reasons, most just don't like it, if anyone gets more than 24 hrs they do not log in for a week.
SOV = no one feels safe, What is the use of building up anything as it is too easily lost.
and the list goes on and on and still includes the big blue Donut

I know the truth and do not agree with the sentiments given, I do my best to talk people into staying.
Content is getting harder to find. it takes longer travel ect.
However the result is participation in My corp, In my alliance, in my coalition is down by 75%
Those I talk all say the same. I remember as little as six months ago logging in right after downtime and seeing numbers of 25K to 35K online, Now I'm lucky to see 10k to 20k.

I just want to know what is going on.
Thank you for your time.
Skia Aumer
Sebiestor Tribe
Minmatar Republic
#39 - 2015-09-07 06:56:04 UTC
Nofearion wrote:
I just want to know what is going on.

My guess is quite simple, yet I didnt see anyone suggest it yet, so here we go.
People were working to get into capships before Phoebe and Fozziesov. Now they dont.
Capitals and supercaps were very inspiring and every miner out there in hisec had a vision that maybe, someday, in a distant future, he will be piloting a Titan. Or at least a carrier. Now that capships are worhless (they cannot move at 4000 m/s, thus cannot even defeat a trollceptor) that vision dims and the will to login to keep mining - evaporates.

CCP has a plan (as far as I understand it) to substitute these expensive toys with another toys, equally expensive, but less dangerous. Those are the new structures - Citadels. In general, I agree that this is a good direction. Citadels are a pretty huge investment to make their construction a long-run gameplay. And devs can make those awesome enough without fear to give a birth of some monsters that will gravitate into a wrecking ball and start rolling around galaxy.

But the details regarding Citadels, seen so far, bother me.
Coming from completely indestructible outposts to a citadel that can be popped by a rookie ship... well, what a twist! The degree of awesomeness of such citadels is subpar even compared to the current capships.
Thanatos Marathon
Moira.
Villore Accords
#40 - 2015-09-07 18:46:09 UTC
Skia Aumer wrote:

People were working to get into capships before Phoebe and Fozziesov. Now they dont.


False.