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CSMX - SUMMIT I

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Author
Circumstantial Evidence
#41 - 2015-09-08 23:33:58 UTC  |  Edited by: Circumstantial Evidence
I write this complaint every few months.

The gate "jump tunnel" effect which replaced a pause and "loading" message, made a nice fanfest demo, its cool the first few times, but taking over player camera to ram us thru gates gets annoying very quickly. This is primarily a 3rd person spaceflight game, this first-person visual effect is disruptive. I do most of my long-distance traveling on the map screen.

CSM please advocate for / CCP please rework the gate jump effect, so that camera takeover isn't necessary, or at least add an option to disable the forced camera move.


Player acquisition - NPE

I think certain information, such as NPE stuff, on the official WIKI should be CCP's responsibility:

Go to the main page and click "Getting Started"
Takes you to "Category:New Player Experience"
Click on: The User Interface
Note: Old neocom buttons and overview icons. Ship status panel doesn't have info on sensor overlay.

I think the "official manual" should be updated, by feature teams, when they make a change.
Jeremiah Saken
The Fall of Leviathan
#42 - 2015-09-11 08:16:24 UTC
Are you guys going to summit with certain ideas or just waiting to see what CCP has cooked?

also:
Steve Ronuken wrote:
Circumstantial Evidence wrote:

Another point for PvE: Data site loot balancing. Data Interfaces for T2 invention were removed, but the Faction Materials needed to make them drop at the same rate as before, and are now only used to make low-demand Storyline modules. At the very least, hit Faction Materials drop rate with a nerf bat. Data sites need some "new information" loot to uncover, perhaps a tie in to any planned new items and structures.
I'm bearing this in mind for something. (Though I can't say what yet)

Last time CCP touched data sites it became even worse. I haven't found single named faction material since then (they supposed to be added to the sites...). Any plan to repair them? It's worthless content right now.

"I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#43 - 2015-09-11 11:54:58 UTC
Jeremiah Saken wrote:
Are you guys going to summit with certain ideas or just waiting to see what CCP has cooked?

also:
Steve Ronuken wrote:
Circumstantial Evidence wrote:

Another point for PvE: Data site loot balancing. Data Interfaces for T2 invention were removed, but the Faction Materials needed to make them drop at the same rate as before, and are now only used to make low-demand Storyline modules. At the very least, hit Faction Materials drop rate with a nerf bat. Data sites need some "new information" loot to uncover, perhaps a tie in to any planned new items and structures.
I'm bearing this in mind for something. (Though I can't say what yet)

Last time CCP touched data sites it became even worse. I haven't found single named faction material since then (they supposed to be added to the sites...). Any plan to repair them? It's worthless content right now.



We're going with ideas, but the core is to see what ccp tells us. If that makes sense?


We're constantly talking with CCP about how we're finding things, and where we think work is needed. It's probably more than a touch irritating for them Blink

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Gabriel Karade
Body Count Inc.
Pandemic Legion
#44 - 2015-09-11 16:26:15 UTC
CCP Leeloo wrote:


Wednesday:


  • Structures


  • Feel free to leave any questions regarding the summit in this thread Smile
    I'm curious as to whether the approach to Citadels is still 'concept' phase or if there's been a 'design freeze'?

    Lots of feedback to the blog discussing thoughts on Citadel sieges, including the lack of automated defenses and inability of players to 'interact through DPS' when attacking (i.e. blow the thing up with guns).

    I count myself in that camp and would like to see Entosis mechanics blended with DPS, but I get the feeling the 'concrete' of the new structure foundations is starting to set.....

    War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293

    Jeremiah Saken
    The Fall of Leviathan
    #45 - 2015-09-11 18:58:32 UTC
    Steve Ronuken wrote:

    We're going with ideas, but the core is to see what ccp tells us. If that makes sense?

    As expected, thank you.

    Good luck and many fruitfull discussions on summit for all CCP and CSM members.

    "I am tormented with an everlasting itch for things remote. I love to sail forbidden seas..." - Herman Melville

    Freelancer117
    So you want to be a Hero
    #46 - 2015-09-13 14:04:58 UTC
    Please take moon mining depletion into consideration for boosting null sec activity, thank you.

    Eve online is :

    A) mining simulator B) glorified chatroom C) spreadsheets online

    D) CCP Games Pay to Win at skill leveling, with instant gratification

    http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

    http://bit.ly/1egr4mF

    Circumstantial Evidence
    #47 - 2015-09-14 22:47:26 UTC
    Freelancer117 wrote:
    Please take moon mining depletion into consideration for boosting null sec activity, thank you.
    I think CCP (Greyscale?) has wanted to replace it with something that requires more player activity. I don't think scanning moons every few months and moving to new ones (POS sieges to displace current occupants) is enough.

    I really like Planetary Industry; moons could use a similar mechanic. (But please not a carbon copy, e.g., I believe data site hacking should not be identical to relic site hacking.) PI requires players in space, making pickups at a fixed location. Income increases with player activity, not just because the planet is good.
    Steve Ronuken
    Fuzzwork Enterprises
    Vote Steve Ronuken for CSM
    #48 - 2015-09-14 23:50:29 UTC
    Freelancer117 wrote:
    Please take moon mining depletion into consideration for boosting null sec activity, thank you.



    I have alternate ideas which would have a similar kind of effect (I think) but would be less 'annoying'. Because moon scanning is next to the most annoying thing people can be forced to do.

    Woo! CSM XI!

    Fuzzwork Enterprises

    Twitter: @fuzzysteve on Twitter

    Freelancer117
    So you want to be a Hero
    #49 - 2015-09-15 16:15:36 UTC  |  Edited by: Freelancer117
    Thanks to those CSM members that keep us informed of the Summit Cool

    Sugar Kyle
    source:
    (day 1) http://www.lowseclifestyle.com/2015/09/day-1-september-summit-2015.html
    (day 2) http://www.lowseclifestyle.com/2015/09/day-2-september-summit-2015.html
    (day 3) http://www.lowseclifestyle.com/2015/09/day-3-september-summit-2015.html
    (day 4) http://www.lowseclifestyle.com/2015/09/day-4-september-summit-2015.html

    Steve Ronuken
    (day 1) https://www.fuzzwork.co.uk/2015/09/14/summer-summit-day-1/
    (day 2) https://www.fuzzwork.co.uk/2015/09/16/summer-summit-day-2/
    (day 3) https://www.fuzzwork.co.uk/2015/09/16/summer-summit-day-3/
    (day 4) https://www.fuzzwork.co.uk/2015/09/17/summer-summit-day-4/

    Mike Azariah
    (day 1) source: https://mikeazariah.wordpress.com/2015/09/15/rainbow-smoke/
    (day 2 & 3) https://mikeazariah.wordpress.com/2015/09/16/insulated/
    (day 4) http://i.imgur.com/12YMcK9.jpg (one picture says a thousands words :)

    Jayne Fillon
    source: https://twitter.com/SF_Jayne


    Regards, a Freelancer


    PS: will edit when new updates come
    Quote:
    excerpt from Mike day 1:
    He sat in the observation bubble staring up at the night sky as he reviewed the first day of meetings. Overall? They had gone well but some issues had come up that seriously concerned him. He hoped that there would be more opportunities to voice that concern in the days to come.

    Quote:
    excerpt from Sugar day 2:
    I found the little things session interesting because I've worked with CCP devs and the little things they are doing now. I send people to Karkur's threads. When I was building my binder, I realized that many things had been resolved since the start of CSM9. So much of my list is not little when it comes to development time or design time. That was one thing I tried to help get defined in the little things talk. What is a little thing.

    Quote:
    excerpt from Jayne day 3:
    Morning Iceland! Time for day three.
    https://twitter.com/SF_Jayne/status/644066838465368064/photo/1

    Quote:
    excerpt from Steve day 4:
    And so the summit ends. It went better than I expected, though that’s down to bad expectations on my side. I should remember that face to face nearly always goes better. When you deal in mostly text, or just audio, a lot is lost. When we could see, and compensate, things went smoothly.

    Eve online is :

    A) mining simulator B) glorified chatroom C) spreadsheets online

    D) CCP Games Pay to Win at skill leveling, with instant gratification

    http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

    http://bit.ly/1egr4mF

    Tau Cabalander
    Retirement Retreat
    Working Stiffs
    #50 - 2015-09-15 22:13:14 UTC  |  Edited by: Tau Cabalander
    Wow. Is it Christmas already? Blink

    Thanks for the timely release of the first day minutes.

    Still reading them through, but so far I'd like to comment that I like the format better, i.e. quoting rather than summarized.

    Edit: Page 13. commented too soon Sad
    Contagion
    Infestation Inc
    #51 - 2015-09-15 22:38:29 UTC
    Would it be possible to have hidden data/relic sites? Similar to how it was before where they don't immediately show up in your probing window, but instead must be scanned for to find them?

    I'm not saying to change them all but add other ones that don't appear by default and are harder to scan down like the limited sleeper sites etc.

    Also the payout on the data sites really needs to be looked into, they are typically just not worth the time.
    Glasgow Dunlop
    The Dark Space Initiative
    Scary Wormhole People
    #52 - 2015-09-15 23:30:27 UTC
    Moar Stuff about wormholes

    Cheers.

    and meets, always meets and holes :D

    Tank yu :D

    @glasgowdunlop #tweetfleet

    TDSIN Director : Join 'TDSIN pub' for more info, Join today!

    Glasgow EVE Meets Organiser

    Steve Ronuken
    Fuzzwork Enterprises
    Vote Steve Ronuken for CSM
    #53 - 2015-09-15 23:34:39 UTC
    Tau Cabalander wrote:
    Wow. Is it Christmas already? Blink

    Thanks for the timely release of the first day minutes.

    Still reading them through, but so far I'd like to comment that I like the format better, i.e. quoting rather than summarized.

    Edit: Page 13. commented too soon Sad



    It is still very condensed from what happened. There were some NDA things in pretty much every meeting, and those just got excised, with a little editing to have other lines make sense without them. And side conversations weren't there. Or some comments. But to go actual word for word would be very time consuming.

    They get the gist of things, at least.

    Woo! CSM XI!

    Fuzzwork Enterprises

    Twitter: @fuzzysteve on Twitter

    Circumstantial Evidence
    #54 - 2015-09-15 23:58:48 UTC
    If you can't find the day one Minutes because it isn't linked in the first post, or on the launcher - two places I looked... its in the news channel.
    CCP Leeloo
    C C P
    C C P Alliance
    #55 - 2015-09-16 00:09:18 UTC
    Circumstantial Evidence wrote:
    If you can't find the day one Minutes because it isn't linked in the first post, or on the launcher - two places I looked... its in the news channel.

    SLAP D:

    Updated the OP, sorry about that!

    CCP Leeloo | Community Developer | @ccp_leeloo | leeloo@ccpgames.com

    Freelancer117
    So you want to be a Hero
    #56 - 2015-09-16 01:39:32 UTC
    CCP Leeloo wrote:
    Circumstantial Evidence wrote:
    If you can't find the day one Minutes because it isn't linked in the first post, or on the launcher - two places I looked... its in the news channel.

    SLAP D:

    Updated the OP, sorry about that!


    Nice Cool

    Eve online is :

    A) mining simulator B) glorified chatroom C) spreadsheets online

    D) CCP Games Pay to Win at skill leveling, with instant gratification

    http://eve-radio.com//images/photos/3419/223/34afa0d7998f0a9a86f737d6.jpg

    http://bit.ly/1egr4mF

    Amarisen Gream
    Pleasant Peninsula Productions
    Digital Vendetta
    #57 - 2015-09-16 05:18:34 UTC
    I would like to focus on the point of attribute removal and the corresponding implants.

    From reading the minutes, it seems the problem has to do with what mission runners use their LP for.
    I spoke on this in a few other post before, and imo these are the steps needed to be taken to fix the issue

    1: Rework the LP stores
    1a: Government/Navy LP provide the BPCs for items
    1b: The other faction LP stores provide items used in the development of those BPCs.
    1c: None-Government LP stores could also have BPCs that have "experimental" ships/modules"

    Every NPC Corp has a history based in the lore - the ship descriptions sometimes point at these, and I believe it is those traits that should be developed on to give unique flavor to some ship hulls.

    Say a Roden Ship Yard Vexor - would be like an armor version of the gila, but strong missiles vs drones.
    Maybe even figure out a way that when a Corporate ship hull is fitted with that corporations "experimental" modules it makes them stronger. This would lead to some really juicy kill mails.

    I will try to add more once I have a real keyboard.

    "The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

    #NPCLivesMatter #Freetheboobs

    Rivr Luzade
    Coreli Corporation
    Pandemic Legion
    #58 - 2015-09-16 15:41:45 UTC  |  Edited by: Rivr Luzade
    CCP FoxFour wrote:
    Foxfour - We do want to kill the IBG sooner rather than later, and we're going to need the CSM's help with that.
    Sugar - Please do that after CSMX, and build a fallout bunker.

    I hope you have dug your bunker if you do not have a proper replacement ready before you remove the IGB. I do not want to nor can I play EVE in windowed mode as my PC cannot handle the display/running of 2 clients simultaneously. (full-screen alt-tabbing puts the not active client in a kinda of idle that does not require as much system resources as 2 window mode clients. This is particularly the case with fixed windowed, which I tried for a couple of days and experienced serious lags and frame rate impact with 2 clients running.) I use the IGB very mostly for Dotlan and general internet searches, which would then require me to alt-tab out of the game to view these aspects, which is absolutely not appealing if I have to do this on a roam or to check system stats/development stats while I hunt NPCs.

    UI Improvement Collective

    My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

    Cismet
    Silent Industry
    Silent Company
    #59 - 2015-09-16 17:34:54 UTC
    Really disappointed to learn that there are plans to remove the In-Game Browser. It has massive utility for a lot of players and would be a huge Quality of Life backwards step.

    Foxfour's comment on not being poor and buy another monitor or just play windowed is hardly appropriate either. Not everyone CAN do those things and not everyone wants to, or should have to do those things. I thought the whole point was playing how you wanted to play and CCP were big on espousing that philosophy? Removing the Browser and saying deal with it isn't living up to that.

    If anything I'd like to see the In-Game Browser become more feature-rich, let alone removed. The wormholing sites would be a massive hassle without the IGB, dotlan and others.
    orangefrog
    Aliastra
    Gallente Federation
    #60 - 2015-09-16 20:03:43 UTC
    The loss of the IGB would be a major blow. I have always run EVE fullscreen and have absolutely no wish to run it in a window. I have one monitor and that fact will never change (no space for another one and no money either). I fully support Rivr Luzade's point that swapping to an out-of-game browser when hunting NPC's (and being shot at) is a very backward step. Please keep the IGB, or if that's not an option then replace it with a different browser engine viewable from within EVE.

    If the IGB is going to go then CCP better get digging that bunker before I have target lock and start chucking torps their way Big smile