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Decline in numbers... starting to turn into RAPID!!!

First post
Author
Avvy
Doomheim
#1041 - 2015-09-02 12:47:39 UTC  |  Edited by: Avvy
Salvos Rhoska wrote:
Imo this thread has been such a remarkable ramble through so many topics that I suggest it remains open for it to run its course till it drops off the list on its own eventual lack of merit.

Sometimes threads with many overlapping topics involved can lead to wider discussion on interconnected stuff, that would not take place in other threads being as focused on specific ones at the exception of others.

Lets just try to keep it polite, at the least.




I see what you are getting at, but anything constructive is likely to be overlooked/lost in the long run.

Plus there's this:


'27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.'
Jill Xelitras
Xeltec services
#1042 - 2015-09-02 12:48:05 UTC
Murauke wrote:
Jill Xelitras wrote:
GeorgePenken wrote:
[quote=Hilti Enaka]The fact is too many noobs play the game.

Something really drastic needs to change the face of PVP, i'm messing around FW space and like losing slashers. What annoys me more than anything is how you can set someone up perfectly just for a friend of the intended victim (that you don't see because the information is not there to be analysed) change the battle landscape. It's just causes PVP to be dull predictable and regimented.

I hate warp disrupters/scramblers (Cutting MWD off yes, stopping people from retreating no) they are one of the biggest deterrents for PVP because people won't commit. Some argue that you make the decision to engage and you must commit becuase you made a bad decision and you must pay the consequence. I don't agree on that at all. Someone can make a bad bad decision and have a mate come save him, you made a good decision but now because of unseen circumstances you have no way to regroup and retreat.

If anything, the next mods to hit the hammer should be warp disrupters and scramblers.


(snip)

You can use energy neutralizers to shut down the warp scrambler of your enemy.
You can use ecm drones to get a chance of breaking away from the fight, when you get a jam.
You can fly an ecm bonussed ship and prevent getting shot for a good while ... I love Griffins.
You can fly a ship with high alpha damage ... there's a reason why dessies and tier 3 BCs are popular.

There are many options.




I disagree -

You can use energy neutralizers to shut down the warp scrambler of your enemy. - Always depends on cap size of ship
You can use ecm drones to get a chance of breaking away from the fight, when you get a jam. - This is very much at the mersey of chance, unlike disrupters that 100% of the time work.
You can fly an ecm bonussed ship and prevent getting shot for a good while ... I love Griffins. - again this is down to chance.
You can fly a ship with high alpha damage ... there's a reason why dessies and tier 3 BCs are popular. There is that but in the event that the OP was talking about being able to survive, if i understand correctly, much of the information you make when choosing to engage is from the information you can obtain from D scan etc, it almost sounds like the OP wants a better way to make a more informed decision, instead of the "regimented", point, hold wait for reinforcement and overkill.


The thing is, he asks for a way to get away before he dies.
If it is easier to run away from a tackle it is also harder to tackle, because it is easier to run away.
So I want to be sure to hold my target until it's dead, then I have to live with being held until I'm dead.

I gave options to break a point ... of course they are situational.

Having been in FW (Minmtar-Amarr on a different character) , I know that there are pilots who seek 1 on 1 situations and get frustrated when they get blobbed by a fleet. But the more experienced pilots do use all the tools at their disposal (Intel channels, local, d-scan ...), or they take scout / tackle role for friendly fleets.

My point is: warp disruptors and scrambler work the way they do, because in the past it was possible to run away to easily (at least for 1vs1 situations). So everyone complained about lack of kills. So CCP nerfed WCS, added the second point in strength to the warp disruptor and created the warp scramblers with half the range, half the strength but ability to shut down MWD.

Anyway ... I love Griffins.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

The VC's
The Scope
Gallente Federation
#1043 - 2015-09-02 12:52:59 UTC  |  Edited by: The VC's
Avvy wrote:
Salvos Rhoska wrote:
Imo this thread has been such a remarkable ramble through so many topics that I suggest it remains open for it to run its course till it drops off the list on its own eventual lack of merit.

Sometimes threads with many overlapping topics involved can lead to wider discussion on interconnected stuff, that would not take place in other threads being as focused on specific ones at the exception of others.

Lets just try to keep it polite, at the least.




I see what you are getting at, but anything constructive is likely to be overlooked/lost in the long run.

Plus there's this:


27. Off-topic posting is prohibited.

Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued to the off-topic poster.


....and the quality of discourse (or lack of) may put people off from taking part in what is an important discussion. It's certainly put me off and I do have a few things to say about it.

It has all the hallmarks of two alchoholics arguing at a bar, who wont give up and go home because at home there is only the damp on the walls for company.


Ed Tippia bro, you really should know better. Ask yourself where the guy on the other end of that keyboard is and is he healthy. Forum wars can be fun but this may be a bit exploitative
Tippia
Sunshine and Lollipops
#1044 - 2015-09-02 12:59:29 UTC
Whitehound wrote:
Of course we do.
No, we don't, because that would be intellectually dishonest and factually incorrect. You might do so, but again… see the previous sentence. This is just you not understanding the meaning of a term and then applying it incorrectly, as you always do. It's “passive” all over again.

If we don't know what's causing something, we say that the cause is unknown. We do not say that it is random because random is not the same thing. In fact, “random” is almost never used to describe a cause — it is occasionally applied to effects and outcomes, but only if we can be highly satisfied with it being an accurate description. Saying that something is random means almost the exact opposite of what you wish it did: it means we do know something about the cause.

Quote:
We even have different names for it: arbitrary, noise, luck, ... Whenever we do not have any further information on the cause do we use them.
Not only do we not do that, because that would mean we know something when we don't, we especially don't do it when, as in this case, the entire causal chain is known. The word you're looking for is “unpredictable” in the sense of “erratic”. That, too, is not the same thing as random.

By the way, strike 1. Attempt 2 — answer the question: at what?
xxxTRUSTxxx
Galactic Rangers
#1045 - 2015-09-02 13:01:12 UTC
This thread should get the award of most off topic thread 2015.Roll
The VC's
The Scope
Gallente Federation
#1046 - 2015-09-02 13:04:09 UTC
That's polite way of saying deranged.
Jill Xelitras
Xeltec services
#1047 - 2015-09-02 13:08:13 UTC
The VC's wrote:


....and the quality of discourse (or lack of) may put people off from taking part in what is an important discussion. It's certainly put me off and I do have a few things to say about it.

(snip)

Ed Tippia bro, you really should know better. Ask yourself where the guy on the other end of that keyboard is and is he healthy. Forum wars can be fun but this may be a bit exploitative


But, but ... we're listening to you. Tell us what you want to say. Who knows, maybe you are the one who brings this thread back on topic.

As for your last sentence: Since "Nobody knows you're a dog on the internet", I always assume that I'm surrounded by highly skilled canines.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Tippia
Sunshine and Lollipops
#1048 - 2015-09-02 13:08:32 UTC  |  Edited by: Tippia
The VC's wrote:
That's polite way of saying deranged.

Seems appropriate for a thread that started out with a fit of chicken-little hyperbole.

Quote:
Tippia bro, you really should know better. Ask yourself where the guy on the other end of that keyboard is and is he healthy. Forum wars can be fun but this may be a bit exploitative
Having dealt with him before, I'm familiar with his… ehm… I don't know if “health” is the right word. And yes, it may be a bit exploitative, but that's an unfortunate side-effect of inverting Poe's law as a means to address various misconceptions.
Gimme Sake
State War Academy
Caldari State
#1049 - 2015-09-02 13:10:24 UTC
Jill Xelitras wrote:


As for your last sentence: Since "Nobody knows you're a dog on the internet", I always assume that I'm surrounded by highly skilled canines.


WOOF P

"Never not blob!" ~ Plato

Jill Xelitras
Xeltec services
#1050 - 2015-09-02 13:11:10 UTC
Whitehound wrote:
Tippia wrote:
Whitehound wrote:
We certainly do allow events to be described as random, because of our lack of knowledge over what exactly caused them.
No, we don't ...

Of course we do. We even have different names for it: arbitrary, noise, luck, ... Whenever we do not have any further information on the cause do we use them. Your favourite word is "irrelevant" and it serves you a similar purpose.


Random:

adjective
1.
proceeding, made, or occurring without definite aim, reason, or pattern:
the random selection of numbers.

e.g. NOT the market.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

The VC's
The Scope
Gallente Federation
#1051 - 2015-09-02 13:15:52 UTC
Jill Xelitras wrote:
The VC's wrote:


....and the quality of discourse (or lack of) may put people off from taking part in what is an important discussion. It's certainly put me off and I do have a few things to say about it.

(snip)

Ed Tippia bro, you really should know better. Ask yourself where the guy on the other end of that keyboard is and is he healthy. Forum wars can be fun but this may be a bit exploitative


But, but ... we're listening to you. Tell us what you want to say. Who knows, maybe you are the one who brings this thread back on topic.

As for your last sentence: Since "Nobody knows you're a dog on the internet", I always assume that I'm surrounded by highly skilled canines.


Hehe, nice quote.

I'm sure the topic will come up again and I'd rather post on my main and start with the assumption that everyone is at least a literate, adjusted, cogent human soul.

Whitehound
#1052 - 2015-09-02 14:13:59 UTC
Tippia wrote:
Whitehound wrote:
Of course we do.
No, we don't, because that would be intellectually dishonest and factually incorrect. You might do so, but again… see the previous sentence. This is just you not understanding the meaning of a term and then applying it incorrectly, as you always do. It's “passive” all over again.

If we don't know what's causing something, we say that the cause is unknown. We do not say that it is random because random is not the same thing. In fact, “random” is almost never used to describe a cause — it is occasionally applied to effects and outcomes, but only if we can be highly satisfied with it being an accurate description. Saying that something is random means almost the exact opposite of what you wish it did: it means we do know something about the cause.

Quote:
We even have different names for it: arbitrary, noise, luck, ... Whenever we do not have any further information on the cause do we use them.
Not only do we not do that, because that would mean we know something when we don't, we especially don't do it when, as in this case, the entire causal chain is known. The word you're looking for is “unpredictable” in the sense of “erratic”. That, too, is not the same thing as random.

By the way, strike 1. Attempt 2 — answer the question: at what?

Irrelevant. We certainly do use them. We say events can be random, actions can be arbitrary and that we can be lucky and we use the words to describe them as such. There is nothing dishonest about it. Provide proof when you disagree.

What should be more concerning to you is that if it was dishonest then it would make you dishonest, too. So you can understand when I dismiss your objection as irrelevant, because I am really doing you a favour.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Whitehound
#1053 - 2015-09-02 14:16:13 UTC  |  Edited by: Whitehound
Jill Xelitras wrote:
Whitehound wrote:
Tippia wrote:
Whitehound wrote:
We certainly do allow events to be described as random, because of our lack of knowledge over what exactly caused them.
No, we don't ...

Of course we do. We even have different names for it: arbitrary, noise, luck, ... Whenever we do not have any further information on the cause do we use them. Your favourite word is "irrelevant" and it serves you a similar purpose.


Random:

adjective
1.
proceeding, made, or occurring without definite aim, reason, or pattern:
the random selection of numbers.

e.g. NOT the market.


The time of a purchase certainly is random. The reasons for the purchase only may not. The latency of the Internet alone provides enough randomness to dismiss your argument. If you still disagree then look at your transaction log and tell me the exact reasons for why each player has made their purchase at that particular time - or do accept that these times are random.

Loss is meaningful. Therefore is the loss of meaning likewise meaningful. It is the source of all trolling.

Unezka Turigahl
Det Som Engang Var
#1054 - 2015-09-02 14:17:18 UTC  |  Edited by: Unezka Turigahl
Maraner wrote:
New ships T2 dreds? new modes of warfare and although I hate the use the term new Jesus features. Good ones. Oh and quickly please.... quickly.


I don't agree. The game is massive and detailed with plenty of variety of things to do. We don't need more stuff, we need existing stuff to be higher quality. CCP should focus on refining things, or replacing systems that are less than fun.

Mining should be replaced with something more interesting, active, and competitive. Same for missions. Part of the problem is how direct the access to these things are. Ask agent for mission, warp to mission and complete in the same way you've done it a million times before. Warp to asteroid belt, F1 at a rock. Both are very "press button, receive bacon". Not much decision making, or interaction with other players. Particularly not with other players doing the same types of things. Interaction only comes from ganker/player pirate types. That interaction is great, but cooperation and competition between missioners and miners would be nice too.

Travel kind of sucks in this game too. Warp from point A to point B, no stopping or changing course along the way. This is one of the reasons that space seems so small in this game. And all star systems feel the same. And there is no sense of discovery for players who are not fiddling with probes.

When doing mining/missions you don't have to find anything, work for anything. It's just handed to you. It's boring. Nothing is at stake because nothing was found or earned. Just press warp to another static belt. Or return to station and press the button for another mission. Miners should be like prospectors in the old American West.

The UI needs more paring down still too.
Black Pedro
Mine.
#1055 - 2015-09-02 14:27:46 UTC
Whitehound wrote:
The time of a purchase certainly is random. The reasons for the purchase only may not. The latency of the Internet alone provides enough randomness to dismiss your argument.
The latency of the internet is not random, it is a function of other traffic, the type of hardware used and the distance from the server among other things. When (or if) people purchase things is also a function of many things including price, logged-in player count, and the utility of the item.

It may not be predictable, but it is not random. If it was random, when you plotted the distribution of purchases throughout the day you would get a flat line - an equal chance of a purchase happening at all times throughout the day.

No item, or collection of items fits this distribution. It is definitely non-random.
Jill Xelitras
Xeltec services
#1056 - 2015-09-02 14:52:21 UTC
Whitehound wrote:
Jill Xelitras wrote:

Random:

adjective
1.
proceeding, made, or occurring without definite aim, reason, or pattern:
the random selection of numbers.

e.g. NOT the market.


The time of a purchase certainly is random. The reasons for the purchase only may not. The latency of the Internet alone provides enough randomness to dismiss your argument. If you still disagree then look at your transaction log and tell me the exact reasons for why each player has made their purchase at that particular time - or do accept that these times are random.


Babies are born every day, seems pretty random to me.
Except that there is a pattern: 9 month after the pregnancy started
There is a reason: See sex ed 101 for specific details
There is an aim: new babies contribute to the ongoing survival of our species

Now keep in mind that it's enough to meet one single criteria for an event to not be random.

Players buy items at the they need those items. You're going to argue that a long standing buy order that only gets filled up slowly or possibly not at all doesn't fit the above criteria. Let's see:

I may put up a buy order for a million m3 tritanium for 90 days and a price below what sellers are asking today.
The reason could be, that I plan ahead and want to build something in the future and hope to fill my order at a decent price.
The reason could be, that I hope that the price comes down to meet my order.

You can't take the delay between me putting up the order and it getting filled as being random. That's because not only do I have a reason to put up my buy order, but the sellers have reasons too, to fill it.

A seller my need some cash quickly and therefore go reduce his price to meet my offer.
Somebody may sell me just 1 unit to identify me and contact me by eve-mail later.

Don't anger the forum gods.

ISD Buldath:

> I Saw, I came, I Frowned, I locked, I posted, and I left.

Jonah Gravenstein
Machiavellian Space Bastards
#1057 - 2015-09-02 14:54:10 UTC
People that use the Whitehound lexicon to define words, one
People that use an actual lexicon to do the same, hundreds of millions.

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Salvos Rhoska
#1058 - 2015-09-02 15:10:29 UTC
We dont yet really know, whether such a thing as "random" exists, or whether everything is deterministic and causal.
The idea of "random" itself can also be construed as the result of a complex causal relations, and not actually random at all.

Until we find some "random" force/actuator/effect/particle, it would seem that random occurences just seem that way, due to limitations of our understanding of the totality of physics and a lack of computing power into which to input all those variables an causes so as to accuretely predict the outcome.

Its problematic on a mathematical and computational basis to create a truly "random" generator also.
Sooner or later, they all fall into a law of averages and predictable outcone, the larger the sample is.
Black Pedro
Mine.
#1059 - 2015-09-02 15:43:22 UTC
Salvos Rhoska wrote:
We dont yet really know, whether such a thing as "random" exists, or whether everything is deterministic and causal.
The idea of "random" itself can also be construed as the result of a complex causal relations, and not actually random at all.

Until we find some "random" force/actuator/effect/particle, it would seem that random occurences just seem that way, due to limitations of our understanding of the totality of physics and a lack of computing power into which to input all those variables an causes so as to accuretely predict the outcome.

Its problematic on a mathematical and computational basis to create a truly "random" generator also.
Sooner or later, they all fall into a law of averages and predictable outcone, the larger the sample is.

Sure, whatever. I take the point that it can be difficult to distinguish whether an event is truly randomly determined or just the output of a complex system.

But what we can say for sure, is that the timing of when people purchase items on the Eve Online market is highly non-random. It has definite patterns and knowable proximal causes, some of which can be explained quite easily. For example, selling an item for a low price at a busy time of day will result in a faster sale on average than at a high price at a quiet time: that is the process is non-random. It is stochastic in that you cannot predict with certainty when the next sale will take place, but it is far from random as there are definite patterns and it is predictable.

Why are we discussing this again? Some guy is claiming that market PvP is not PvP even though only players are involved? And what does that have to do with Eve's player counts? Do people think that whether a game is labelled "competitive PvE" or "PvP" would make a difference in player attraction or retention?
Tippia
Sunshine and Lollipops
#1060 - 2015-09-02 16:21:12 UTC  |  Edited by: Tippia
Whitehound wrote:
Irrelevant. We certainly do use them.
No, we don't, because that would be dishonest or ignorant. So while you may do so, you are not “we”.

Saying that something is random when we don't know if it is is, at best, ignorant, because that's just a baseless assumption. Saying that something is random when we know for sure that it isn't is dishonest because, well, we're saying that it is the exact opposite of what we know to be true. There's really no two ways about it. There is nothing about the market that would in any way whatsoever come under the heading of “random” unless the intent is to lie.

Quote:
The time of a purchase certainly is random. The reasons for the purchase only may not. The latency of the Internet alone provides enough randomness to dismiss your argument.
…except that the time is not random, nor is latency. They're entirely wilful and/or deterministic and they follow predictable patterns — the exact opposite of random.

Quote:
If you still disagree then look at your transaction log and tell me the exact reasons for why each player has made their purchase at that particular time.
Non sequitur. Knowing the reason is not a prerequisite for it not being random. An infallibly and demonstrably repetitive and predictable pattern can exist without us having any clue whatsoever why it is happening, and yet, it is by definition not random. Beyond that, we do know the reason for each of those items. It's very simple — even you can probably figure it out.

By the way, strike 2. This is your third and last chance to answer the question. If you refuse, this will explicitly mean that you accept the answer I will provide in your stead as being 100% accurate and truthful, and that you have no objections to what I will say the answer is. You will also accept my answer to your clarified question as fully satisfactory. If these terms are not acceptable, then your only option is to provide an answer — any further attempt at stalling, misdirecting, or just spouting your standard fare of gobbledygook will also be interpreted as an express acceptance of the terms.

So, here goes… are you ready?
Answer the question: at what?